Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <stripweapons>
#define PLUGIN_VERSION "1.2"
additem ITEM_GOLDENAK
#define GOLDENAK_ID "goldenak"
#define GOLDENAK_NAME "Golden AK47"
#define GOLDENAK_PRICE 115
#define GOLDENAK_LIMIT 1
#define GOLDENAK_SOUND "weapons/gauss2.wav"
#define GOLDENAK_VMODEL "models/basebuilder_models/vbb_golden_ak47.mdl"
#define GOLDENAK_PMODEL "models/basebuilder_models/pbb_golden_ak47.mdl"
#define GOLDENAK_WEAPON_STR "weapon_ak47"
#define GOLDENAK_WEAPON_CSW CSW_AK47
#define GOLDENAK_DAMAGE 1.5
#define GOLDENAK_AMMO 90
new bool:g_blGoldenAK[33]
// Comment this line to disable the bullets.
#define USE_BULLETS
#if defined USE_BULLETS
// You can add a shoot sound in this line, after you remove the comment.
//#define BULLET_SOUND "weapons/ak47-1.wav"
#define BULLET_MODEL "sprites/dot.spr"
#define BULLET_STARTFRAME 1
#define BULLET_FRAMERATE 5
#define BULLET_LIFE 2
#define BULLET_WIDTH 10
#define BULLET_NOISE 0
#define BULLET_COLOR_RED 255
#define BULLET_COLOR_GREEN 215
#define BULLET_COLOR_BLUE 0
#define BULLET_BRIGHTNESS 200
#define BULLET_SPEED 150
new g_iGoldenBullet
#endif
#define DEFAULT_VMODEL "models/v_ak47.mdl"
#define DEFAULT_PMODEL "models/p_ak47.mdl"
public plugin_init()
{
register_plugin("Custom Shop: Golden AK47", PLUGIN_VERSION, "OciXCrom")
RegisterHam(Ham_TakeDamage, "player", "eventTakeDamage")
register_event("CurWeapon", "goldenModel", "be", "1=1")
#if defined USE_BULLETS
RegisterHam(Ham_Weapon_PrimaryAttack, GOLDENAK_WEAPON_STR, "eventPrimaryAttack", 1)
#endif
}
public plugin_precache()
{
ITEM_GOLDENAK = cshopRegisterItem(GOLDENAK_ID, GOLDENAK_NAME, GOLDENAK_PRICE, GOLDENAK_LIMIT)
precache_model(GOLDENAK_VMODEL)
precache_model(GOLDENAK_PMODEL)
#if defined USE_BULLETS
g_iGoldenBullet = precache_model(BULLET_MODEL)
#endif
#if defined BULLET_SOUND
precache_sound(BULLET_SOUND)
#endif
}
public cshopItemBought(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = true; StripWeapons(id, Primary); give_item(id, GOLDENAK_WEAPON_STR); cs_set_user_bpammo(id, GOLDENAK_WEAPON_CSW, GOLDENAK_AMMO); goldenModel(id); }
public cshopItemRemoved(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = false; set_default_model(id); }
public eventTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
if(is_user_alive(iAttacker) && iAttacker != iVictim)
if(g_blGoldenAK[iAttacker])
SetHamParamFloat(4, flDamage * GOLDENAK_DAMAGE)
#if defined USE_BULLETS
public eventPrimaryAttack(iWeapon)
{
new id = pev(iWeapon, pev_owner)
if(!g_blGoldenAK[id])
return
new iClip, iAmmo
new iWeapon = get_user_weapon(id, iClip, iAmmo)
if(!iClip || iWeapon != GOLDENAK_WEAPON_CSW)
return
#if defined BULLET_SOUND
player_emitsound(id, BULLET_SOUND)
#endif
new iVec1[3], iVec2[3]
get_user_origin(id, iVec1, 1)
get_user_origin(id, iVec2, 3)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord(iVec1[0])
write_coord(iVec1[1])
write_coord(iVec1[2])
write_coord(iVec2[0])
write_coord(iVec2[1])
write_coord(iVec2[2])
write_short(g_iGoldenBullet)
write_byte(BULLET_STARTFRAME)
write_byte(BULLET_FRAMERATE)
write_byte(BULLET_LIFE)
write_byte(BULLET_WIDTH)
write_byte(BULLET_NOISE)
write_byte(BULLET_COLOR_RED)
write_byte(BULLET_COLOR_GREEN)
write_byte(BULLET_COLOR_BLUE)
write_byte(BULLET_BRIGHTNESS)
write_byte(BULLET_SPEED)
message_end()
}
#endif
public goldenModel(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW && g_blGoldenAK[id])
{
set_pev(id, pev_viewmodel2, GOLDENAK_VMODEL)
set_pev(id, pev_weaponmodel2, GOLDENAK_PMODEL)
}
}
set_default_model(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW)
{
set_pev(id, pev_viewmodel2, DEFAULT_VMODEL)
set_pev(id, pev_weaponmodel2, DEFAULT_PMODEL)
}
}
#if defined BULLET_SOUND
player_emitsound(id, szSound[])
emit_sound(id, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_HIGH)
#endif
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <customshop>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <stripweapons>
#define PLUGIN_VERSION "1.2"
additem ITEM_GOLDENAK
#define GOLDENAK_ID "goldenm4a1"
#define GOLDENAK_NAME "Golden M4a1"
#define GOLDENAK_PRICE 90
#define GOLDENAK_LIMIT 1
#define GOLDENAK_SOUND "weapons/gauss2.wav"
#define GOLDENAK_VMODEL "models/basebuilder_models/vbb_golden_m4.mdl"
#define GOLDENAK_PMODEL "models/basebuilder_models/vbb_golden_m4.mdl"
#define GOLDENAK_WEAPON_STR "weapon_m4a1"
#define GOLDENAK_WEAPON_CSW CSW_M4A1
#define GOLDENAK_DAMAGE 1.4
#define GOLDENAK_AMMO 90
new bool:g_blGoldenAK[33]
// Comment this line to disable the bullets.
#define USE_BULLETS
#if defined USE_BULLETS
// You can add a shoot sound in this line, after you remove the comment.
//#define BULLET_SOUND "weapons/m4a1-1.wav"
#define BULLET_MODEL "sprites/dot.spr"
#define BULLET_STARTFRAME 1
#define BULLET_FRAMERATE 5
#define BULLET_LIFE 2
#define BULLET_WIDTH 10
#define BULLET_NOISE 0
#define BULLET_COLOR_RED 255
#define BULLET_COLOR_GREEN 215
#define BULLET_COLOR_BLUE 0
#define BULLET_BRIGHTNESS 200
#define BULLET_SPEED 150
new g_iGoldenBullet
#endif
#define DEFAULT_VMODEL "models/v_m4a1.mdl"
#define DEFAULT_PMODEL "models/p_m4a1.mdl"
public plugin_init()
{
register_plugin("Custom Shop: Golden AK47", PLUGIN_VERSION, "OciXCrom")
RegisterHam(Ham_TakeDamage, "player", "eventTakeDamage")
register_event("CurWeapon", "goldenModel", "be", "1=1")
#if defined USE_BULLETS
RegisterHam(Ham_Weapon_PrimaryAttack, GOLDENAK_WEAPON_STR, "eventPrimaryAttack", 1)
#endif
}
public plugin_precache()
{
ITEM_GOLDENAK = cshopRegisterItem(GOLDENAK_ID, GOLDENAK_NAME, GOLDENAK_PRICE, GOLDENAK_LIMIT)
precache_model(GOLDENAK_VMODEL)
precache_model(GOLDENAK_PMODEL)
#if defined USE_BULLETS
g_iGoldenBullet = precache_model(BULLET_MODEL)
#endif
#if defined BULLET_SOUND
precache_sound(BULLET_SOUND)
#endif
}
public cshopItemBought(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = true; StripWeapons(id, Primary); give_item(id, GOLDENAK_WEAPON_STR); cs_set_user_bpammo(id, GOLDENAK_WEAPON_CSW, GOLDENAK_AMMO); goldenModel(id); }
public cshopItemRemoved(id, iItem)
if(iItem == ITEM_GOLDENAK) { g_blGoldenAK[id] = false; set_default_model(id); }
public eventTakeDamage(iVictim, iInflictor, iAttacker, Float:flDamage, iDamageBits)
if(is_user_alive(iAttacker) && iAttacker != iVictim)
if(g_blGoldenAK[iAttacker])
SetHamParamFloat(4, flDamage * GOLDENAK_DAMAGE)
#if defined USE_BULLETS
public eventPrimaryAttack(iWeapon)
{
new id = pev(iWeapon, pev_owner)
if(!g_blGoldenAK[id])
return
new iClip, iAmmo
new iWeapon = get_user_weapon(id, iClip, iAmmo)
if(!iClip || iWeapon != GOLDENAK_WEAPON_CSW)
return
#if defined BULLET_SOUND
player_emitsound(id, BULLET_SOUND)
#endif
new iVec1[3], iVec2[3]
get_user_origin(id, iVec1, 1)
get_user_origin(id, iVec2, 3)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMPOINTS)
write_coord(iVec1[0])
write_coord(iVec1[1])
write_coord(iVec1[2])
write_coord(iVec2[0])
write_coord(iVec2[1])
write_coord(iVec2[2])
write_short(g_iGoldenBullet)
write_byte(BULLET_STARTFRAME)
write_byte(BULLET_FRAMERATE)
write_byte(BULLET_LIFE)
write_byte(BULLET_WIDTH)
write_byte(BULLET_NOISE)
write_byte(BULLET_COLOR_RED)
write_byte(BULLET_COLOR_GREEN)
write_byte(BULLET_COLOR_BLUE)
write_byte(BULLET_BRIGHTNESS)
write_byte(BULLET_SPEED)
message_end()
}
#endif
public goldenModel(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW && g_blGoldenAK[id])
{
set_pev(id, pev_viewmodel2, GOLDENAK_VMODEL)
set_pev(id, pev_weaponmodel2, GOLDENAK_PMODEL)
}
}
set_default_model(id)
{
if(get_user_weapon(id) == GOLDENAK_WEAPON_CSW)
{
set_pev(id, pev_viewmodel2, DEFAULT_VMODEL)
set_pev(id, pev_weaponmodel2, DEFAULT_PMODEL)
}
}
#if defined BULLET_SOUND
player_emitsound(id, szSound[])
emit_sound(id, CHAN_WEAPON, szSound, 1.0, ATTN_NORM, 0, PITCH_HIGH)
#endif