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<VeCo>'s Zombie BaseBuilder Mod 4.3
-
RideeR ;]
Извън линия - Потребител
- Мнения: 170
- Регистриран на: 05 Окт 2016, 21:30
- Получена благодарност: 3 пъти
<VeCo>'s Zombie BaseBuilder Mod 4.3
Говориш пълни глупости, ти ли знаеш по-добре от тези, които са имали толкова сървъри към тях(последните, които бяха в цс-хлапе).Като имахме сървъри там - BaseBuilder на VeCo, Deathrun, HNS Blockmaker, AWP Battle и както WalkZ спомена неговите сървъри в почти всичките имахме nvault или sql запазване на точки, кредити и т.н. и абсолютно никъде нямаше проблем.
-
You Owe Me
Извън линия - Потребител
- Мнения: 185
- Регистриран на: 07 Мар 2018, 19:34
- Местоположение: Пред компютъра
- Получена благодарност: 2 пъти
<VeCo>'s Zombie BaseBuilder Mod 4.3
Все едно, аз казвам какво беше положението с мен, от къде да знам при вас как е било...
I am actually not a Harry Potter FAN, but this song below is HOT AF
-
Huehue
Извън линия - Модератор
- Мнения: 357
- Регистриран на: 16 Яну 2017, 23:42
- Местоположение: София
- Се отблагодари: 9 пъти
- Получена благодарност: 177 пъти
- Обратна връзка:
<VeCo>'s Zombie BaseBuilder Mod 4.3
Напълно възможно е да имате проблем със записването на кредитите, когато си играх преди време да редактирам кода се получи така, че не се записваха и прекопирах наново всичките части от стария плъгин за записване и зареждане, след това всичко се оправи и работеха всички методи на записване.
Извън темата
Относно до забранения сайт и предишните им сървъри.. Аз им бях направил мода за Basebuilder, Blockmaker, deathrun и трите бяха с mysql и записваха винаги, независимо от рестарт, краш и т.н..
LOYAL TO THE OATH OF OMERTА̀
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
My AMXX Includes Collection
AMXX Include Libraries
My Steam Profile (from SteamDB)
Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..
My GitHub Profile
GitHub
My AMXX Includes Collection
AMXX Include Libraries
My Steam Profile (from SteamDB)
- Value: 4179€
- Games owned: 1855
- Games played: 754 (40%)
- Hours on record: 4,994.9h
-
psychopath.
Извън линия - Потребител
- Мнения: 33
- Регистриран на: 02 Яну 2018, 13:05
- Местоположение: Medellín (Colombia)
- Се отблагодари: 5 пъти
<VeCo>'s Zombie BaseBuilder Mod 4.3
Доста от хората се отклоняват от същността на темата, все пак някои ще може ли да сподели решение да проблема?
<VeCo>'s Zombie BaseBuilder Mod 4.3
някой знае как да накара блоковете да се преместят в Е, както в модата base builder 6.5?
-
OciXCrom
Извън линия - Owner
- Мнения: 7206
- Регистриран на: 06 Окт 2016, 19:20
- Местоположение: /resetscore
- Се отблагодари: 117 пъти
- Получена благодарност: 1309 пъти
- Обратна връзка:
<VeCo>'s Zombie BaseBuilder Mod 4.3
Опитай така:
Код за потвърждение: Избери целия код
/*
---------------------------------------------------------
# # # #=== ### ## #
# ## #=== # # # #
# # #=== ### ## #
---------------------------------------------------------
<VeCo>'s Zombie BaseBuilder Mod 4.3
Special thanks to:
- carbonated : for ideas and testing and reset_unlocks_tool.
- PornStar : for the idea for vzbb_block_weapon_drop CVAR.
- koyot- : for the idea for bonus credits for
humans'/zombies' win and other.
- pacoX : for ideas.
- MusiC : for ideas.
- DJ Alex : for ideas and testing.
- 3emu : for ideas.
- zNxx-_-Sm0k3 : for testing.
- HoBaK : for ideas and testing.
If you modify the code, please DO NOT change the author!
---------------------------------------------------------
Contacts:
e-mail: [email protected]
skype: veco_kn
---------------------------------------------------------
Changes log:
-> v 1.0 = First release!
-> v 1.1 = Added CVAR vzbb_barrier_alpha.
Fixed admin block moving of claimed blocks.
Added CVAR vzbb_zombie_class_select_time.
Added customizable win sounds.
-> v 1.2 = Fixed respawn and client command bugs.
-> v 1.3 = Fixed respawn and client command bugs. (again)
-> v 1.4 = Fixed bugs with credit reward for humans.
-> v 1.5 = Blocked teamchange and kill command.
-> v 1.6 = Fixed executing classic zombie's CVARs.
Added icons when you are burning or you are
frozen.
Changed first respawn after connect.
Fixed a lot of critical bugs.
-> v 1.7 = Blocked respawn commands for spectators.
-> v 1.8 = Fixed executing configs in Linux.
Fixed bug when you are moving block and disconnect.
-> v 2.0 = Fixed bug with the secondary weapon menu.
Changed the method of model change for reducing
the crashes.
Added customizable human models.
Removed unneccessary code.
-> v 2.1 = Fixed client command bug.
Fixed bug with the UNDEAD achievement.
-> v 2.2 = Fixed bug with the achievements.
-> v 2.3 = Fixed bug with the regeneration upgrade.
Added CVAR cvar_push_remove.
The build phase timer now shows minutes and
seconds (not only seconds).
Zombies can't take shields from the ground.
-> v 2.4 = SQL defines are now CVARs.
Added CVAR vzbb_block_weapon_drop.
Fixed twice calling bug in round_end.
Admin Zombies can see claimers of the blocks.
-> v 2.5 = Fixed bug with the rendering restore after removing
freeze.
Optimized achievement code.
Zombies can't infect or kill in the build phase.
-> v 2.6 = Added better code for blocking the damage during
freezetime/round end and Build phase.
When a zombie touches a block in the Build phase,
the block will be reseted.
Added bonus credits for humans'/zombies' win.
Added instant auto heal on humans in the Build phase.
-> v 2.7 = Added /guns command.
Now spectator admins can move blocks too.
Fixed bug with spectator team transfer.
Optimized SQL load/save code.
Added CVAR vzbb_credits_win_min_players.
-> v 2.7.fixed = The old SQL load/save code have
been back again.
-> v 2.7.fixed.2 = Fixed SQL get_user_name error. (lol :d)
-> v 2.8 = Added CVAR vzbb_hurt_remove.
Added VZBB Map Repair System for fixing the maps
where there is no barrier (like bb_icewar)
and added vzbb_mrs_addent command for it.
Fixed team transfer bug. (yeah, at last! :^) )
-> v 2.9 = Added HUMILIATION achievement.
Added BIG BANG achievement.
Fixed bug with the regeneration.
Added vzbb_grenade_give_chance CVARs.
Changed functions of vzbb_weapons_start_grenade CVARs.
Big variable optimization.
Added Scan Grenade instead of Smoke Grenade
and CVARs for it (vzbb_grenade_scan CVARs).
Expanded data save string sizes.
Added new VZBB item - ScanNade and CVAR for it.
Added vzbb_sql_update SQL command for updating
the row sizes from version 2.8- to 2.9.
-> v 2.9.fixed = Added limitations in the save data code.
-> v 2.9.fixed.2 = Fixed SQL saving.
-> v 3.0 = Added zombie item support and items for the
zombies.
Removed unneccessary code.
Added vzbb_grenade_counter CVAR.
Added vzbb_grenade_scan_sound CVAR.
Zombies must first reduce the humans' armor to 0
in order to infect them.
Changed FireNade damage code.
Now vzbb_grenade_fire_duration CVAR will work
for burn times.
Now the item menu will not close when you buy an item.
Fixed invisibility bugs.
Changed block render code.
Added VZBB Fun Mode and CVARs for it.
-> v 3.1 = Fixed user_uninfect native.
Fixed item buying.
Added random color option in the /color command.
Changed some code.
Fixed remove money code.
-> v 3.2 = Changed some code.
Fixed bug in block_teamchange function.
-> v 3.3 = Changes some code.
Fixed random sound and random model set codes.
Fixed sniper zoom infect bug.
Fixed entity check in fun mode code.
Fixed cs_get_user_team runtime error in hook_say.
-> v 3.4 = Added admin logging in /lock, /unclaim and /start commands.
Fixed get_total_zombie_classes and get_total_shop_items
natives.
Removed second default human win sound (it was loop sound).
Added "Round Deal" and command (/deal), CVARs for it.
Added vzbb_grenade_frost_cool* CVARs.
-> v 3.5 = Fixed bug with frost grenade explosion.
Optimized admin give/take and revive commands.
Fixed bug with player rendering.
Fixed Round Deal info message.
Changed Item Buy System to work properly with Round Deal.
-> v 3.6 = Changed some code.
Fixed start grenade CVARs.
Fixed respawn command.
Added reason in build ban message.
-> v 3.7 = Added mp3 support for win sounds.
Fixed error on primary attack.
Added cvar_credit_limit CVAR.
-> v 3.8 = Fixed set_user_block_ent native.
Changed set speed code.
Added function to make a specific zombie class
or item available only for players with specific
admin access.
Added admin /claim command.
Changed some code.
Added ability to block some custom forwards.
-> v 3.9 = Optimized code.
Fixed bug with speed.
Now /claim command works only on unclaimed blocks.
Fixed user infect.
Fixed bug with fire and freeze grenades.
@ALL in admin give/take credit commands changed to @A.
Changed and fixed admin give/take credit commands code.
-> v 3.9.fixed = Changed some code.
-> v 3.9.fixed.2 = Fixed bug with custom grenades.
-> v 4.0 = Now, you can disable an upgrade by setting the value 0
of one of it's CVARs.
Changed Item Buy System for easier and more reliable work.
Added function to allow specific items to be bought only
specific times per round.
Fixed user_infect native.
-> v 4.0.fixed = Fixed bug with upgrades.
-> v 4.1 = Fixed typo in the armor HUD message.
Added GREEN (regenerating) fun block and CVAR for it.
-> v 4.2 = Fixed fun block types array size.
Added define for enabling better SQL chars escape.
Removed useless sql_update_28_29 command.
-> v 4.3 = Fixed block moving with BattleBuild after being infected.
---------------------------------------------------------
Don't forget to visit http://www.amxmodxbg.org :)
---------------------------------------------------------
*/
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <engine>
#include <cstrike>
#include <fakemeta>
#include <hamsandwich>
//#define SQL
#if !defined SQL
#include <nvault>
#else
#include <sqlx>
//#define NEW_CHAR_ESCAPE
/* uncommend the previous line to enable better SQL character escape that doesn't replace
symbols with numbers in players' names (all previous data saves will not be loaded!) */
#endif
#define ADMIN_BLOCK_MOVE_BATTLE ADMIN_CFG // access level for moving blocks in the battle phase
#define ADMIN_BLOCK_LOCK ADMIN_KICK // access level for /lock command
#define ADMIN_BLOCK_UNCLAIM ADMIN_SLAY // access level for /unclaim command
#define ADMIN_BLOCK_CLAIM ADMIN_SLAY // access level for /claim command
#define ADMIN_START ADMIN_RESERVATION // access level for /start command
#define ADMIN_GIVE_CREDIT ADMIN_IMMUNITY // access level for vzbb_give command
#define ADMIN_TAKE_CREDIT ADMIN_RCON // access level for vzbb_take command
#define MAX_BLOCKS 250
/*
iuser1 - is locked by an admin?
iuser2 - is being moved?
iuser3 - claimed by?
iuser4 - owner?
fuser1 - render mode?
fuser2 - render amount?
fuser3 - block type?
*/
#define FORWARD_CONTINUE 777 // do not edit or you won't have any luck in lifetime!
#define TASK_BURN 7000
#define TASK_FREEZE 8000
#define TASK_FREEZE_COOL 10000
#define TASK_BUILD_TIME_COUNTER 2000
#define TASK_USER_HUD_DATA 4000
#define TASK_ZCLASS_SELECT 6000
#define TASK_BRESPAWN_REUSE 9000
/*START - From colorchat.inc by Numb */
enum Color {
NORMAL = 1,
GREEN,
TEAM_COLOR,
GREY,
RED,
BLUE,
}
new TeamName[][] = {
"",
"TERRORIST",
"CT",
"SPECTATOR"
}
/*END - From colorchat.inc by Numb */
new const name_weapons[][] =
{
"",
"weapon_glock18",
"weapon_usp",
"weapon_p228",
"weapon_deagle",
"weapon_fiveseven",
"weapon_elite",
"weapon_galil",
"weapon_m4a1",
"weapon_mp5navy",
"weapon_famas",
"weapon_ak47",
"weapon_sg552",
"weapon_aug",
"weapon_tmp",
"weapon_ump45",
"weapon_mac10",
"weapon_p90",
"weapon_scout",
"weapon_m3",
"weapon_xm1014",
"weapon_sg550",
"weapon_g3sg1",
"weapon_awp",
"weapon_m249"
}
new const csw_weapons[] =
{
0,
CSW_GLOCK18,
CSW_USP,
CSW_P228,
CSW_DEAGLE,
CSW_FIVESEVEN,
CSW_ELITE,
CSW_GALIL,
CSW_M4A1,
CSW_MP5NAVY,
CSW_FAMAS,
CSW_AK47,
CSW_SG552,
CSW_AUG,
CSW_TMP,
CSW_UMP45,
CSW_MAC10,
CSW_P90,
CSW_SCOUT,
CSW_M3,
CSW_XM1014,
CSW_SG550,
CSW_G3SG1,
CSW_AWP,
CSW_M249
}
enum _:ZOMBIE_CLASS_DATA
{
ZOMBIE_NAME[32],
ZOMBIE_INFO[32],
ZOMBIE_MDL[128],
ZOMBIE_CLAWMDL[128],
ZOMBIE_HEALTH,
Float:ZOMBIE_GRAVITY,
Float:ZOMBIE_SPEED,
ZOMBIE_ACCESS
}
enum _:SHOP_ITEM_DATA
{
ITEM_NAME[32],
ITEM_COST,
ITEM_USE,
ITEM_TEAM,
ITEM_ACCESS,
ITEM_MAX,
ITEM_MAX_PRIVATE
}
enum
{
ACH_BLOODPARTY = 0,
ACH_GENOCIDE,
ACH_FIREWORKS,
ACH_ICEAGE,
ACH_BASEBUILDER,
ACH_UNDEAD,
ACH_SURVIVOR,
ACH_UPGRADEME,
ACH_UNLOCKERZ,
ACH_BIOHAZARD,
ACH_HUMILIATION,
ACH_BIGBANG,
MAX_ACH
}
enum
{
ACH_LEVEL_WHITE = 1,
ACH_LEVEL_YELLOW,
ACH_LEVEL_RED,
MAX_ACH_LEVEL
}
new const ach_name[][] =
{
"BLOOD PARTY",
"GENOCIDE",
"FIREWORKS",
"ICE AGE",
"BASEBUILDER",
"UNDEAD",
"SURVIVOR",
"UPGRADE ME!",
"UNLOCKERZ",
"BIOHAZARD",
"HUMILIATION",
"BIG BANG"
}
new const ach_level_color[][] =
{
"\d",
"\w",
"\y"
}
new const ach_info1[][] =
{
"Kill ",
"Kill ",
"Burn ",
"Freeze ",
"Move ",
"Respawn ",
"Survive ",
"Buy ",
"Unlock ",
"Infect ",
"Kill ",
"Kill "
}
new const ach_info2[][] =
{
" humans",
" zombies",
" zombies at once",
" zombies at once",
" blocks",
" times",
" minutes as a human in the battle phase",
" upgrades",
" weapons",
" humans",
" zombies with a knife",
" zombies with a fire grenade"
}
enum
{
UPGRADE_HEALTH = 0,
UPGRADE_ARMOR,
UPGRADE_REGENERATION,
UPGRADE_RECOIL,
UPGRADE_SPEED,
UPGRADE_GRAVITY,
UPGRADE_INVISIBILITY,
MAX_UPGRADES
}
new const upgrade_name[][] =
{
"Health",
"Armor",
"Regeneration",
"Recoil",
"Speed",
"Gravity",
"Invisibility"
}
new const sound_zombie_pain[][] =
{
"zombie_blood/pain1.wav",
"zombie_blood/pain2.wav",
"zombie_blood/pain3.wav",
"zombie_blood/pain4.wav"
}
new const sound_zombie_die[][] =
{
"zombie_blood/die1.wav",
"zombie_blood/die2.wav",
"zombie_blood/die3.wav"
}
new const sound_zombies_win[][] =
{
"ambience/the_horror1.wav",
"ambience/the_horror2.wav"
}
new const sound_humans_win[][] =
{
"ambience/goal_1.wav"
}
new const human_models[][] =
{
"arctic",
"guerilla",
"leet",
"terror",
"gign",
"gsg9",
"sas",
"urban"
}
new const nade_names[][] =
{
"weapon_hegrenade",
"weapon_flashbang",
"weapon_smokegrenade"
}
new const csw_nades[] =
{
CSW_HEGRENADE,
CSW_FLASHBANG,
CSW_SMOKEGRENADE
}
enum
{
BLOCKS_NORMAL = 0,
BLOCKS_YELLOW,
BLOCKS_BLACK,
BLOCKS_BLUE,
BLOCKS_RED,
BLOCKS_GREEN,
MAX_BLOCKTYPES
}
new const Float:fun_blocks_colors[][3] =
{
{0.0,0.0,0.0},
{255.0,255.0,0.0},
{0.0,0.0,0.0},
{0.0,0.0,255.0},
{255.0,0.0,0.0},
{0.0,255.0,0.0}
}
new const fun_blocks_names[][] =
{
"Normal Block",
"Yellow Block",
"Black Block",
"Blue Block",
"Red Block",
"Green Block"
}
new const short_team_names[][] =
{
"A",
"Z",
"H"
}
new const long_team_names[][] =
{
"players",
"zombies",
"humans"
}
new const log_file[] = "addons/amxmodx/logs/vzbb_mod_log.log"
new const mrs_file[] = "addons/amxmodx/configs/vzbb_mod_mrs.ini"
new spr_trail,spr_flame,spr_smoke, mdl_glassgibs,
sv_backslash_str[2], cvar_build_time, cvar_data_save_type, cvar_mode, cvar_push_remove,cvar_hurt_remove, cvar_barrier_alpha, cvar_block_wpn_drop,
cvar_respawn_time,cvar_respawn_bchance,cvar_respawn_bchance_cost,cvar_respawn_bchance_reuse_time,
cvar_zclass_nr_select,cvar_zclass_select_time,
cvar_zombie_classic_mdl,cvar_zombie_classic_clawmdl,cvar_zombie_classic_hp,cvar_zombie_classic_grav,cvar_zombie_classic_speed,
cvar_block_nr_reset,cvar_block_claim,cvar_block_maxclaims, cvar_block_select_alpha,cvar_block_select_color,cvar_block_user_select_color,
cvar_move_pull_push_speed,cvar_move_min_dist,cvar_move_max_dist,
cvar_weapons_weapons[sizeof name_weapons],cvar_weapons_start_grenade[3],
cvar_unlock[sizeof name_weapons],cvar_unlock_cost[sizeof name_weapons],
cvar_credit_start,cvar_credit_limit, cvar_credit_give,cvar_credit_look, cvar_credits_hkill,cvar_credits_zkill,cvar_credits_hkillhs,cvar_credits_zkillhs,
cvar_credits_z_win,cvar_credits_h_win,cvar_credits_win_min_players,
cvar_round_deal,cvar_round_deal_chance, cvar_round_deal_min_items,cvar_round_deal_max_items, cvar_round_deal_min_discount,cvar_round_deal_max_discount,
cvar_nade_give_chance[3],cvar_nade_counter,
cvar_nade_fire,cvar_nade_fire_radius,cvar_nade_fire_dur,cvar_nade_fire_damage,cvar_nade_fire_dmgstep,cvar_nade_fire_can_kill,
cvar_nade_frost,cvar_nade_frost_radius,cvar_nade_frost_dur, cvar_nade_frost_cool,cvar_nade_frost_cool_radius,cvar_nade_frost_cool_dur,
cvar_nade_scan_sound,cvar_nade_scan,cvar_nade_scan_radius,cvar_nade_scan_step,
cvar_ach,cvar_ach_price[MAX_ACH_LEVEL],cvar_ach_get[MAX_ACH][MAX_ACH_LEVEL],
cvar_upgrade[3][MAX_UPGRADES],cvar_upgrade_levels[3][MAX_UPGRADES],cvar_upgrade_cost[3][MAX_UPGRADES],
cvar_fun,cvar_fun_blocks_num[MAX_BLOCKTYPES],
#if defined SQL
cvar_sql_host,cvar_sql_user,cvar_sql_pass,cvar_sql_db,
#endif
get_barrierent, maxplayers,maxrounds, sync,sync2,sync3,sync4, freezetime,
cvar_get_select_color[3], get_blocks[MAX_BLOCKS],total_blocks,
count_build_time, can_build, total_rounds, h_lose, round_mode, was_zombie[33], hud_cache_text[128],hud_cache_colors[3],bool:hud_cache_condition,
is_banned[33],user_banreason[33][128], can_bc_respawn[33], user_race[33], user_credits[33], user_unlock[33][sizeof name_weapons], selected_weapons[33],
user_upgrade_level[33][3][MAX_UPGRADES],user_upgrade_last_race[33],user_buy_last_race[33], round_deal_items,round_deal_discount,
zclassic_mdl_str[128],zclassic_clawmdl_str[128],
user_class[33],get_zclass_clawmdl[33][128],Float:get_user_speed[33],can_select_zclass[33],must_change_zclass[33],
Float:user_block_color[33][3],user_blockent[33],Float:user_block_dist[33],user_block_claims[33], user_build_battle[33],
user_fire_dur[33],user_fire_atk[33], user_frost[33],user_frost_cool[33],user_block_frost[33], user_played_seconds[33], user_ach_progress[33][MAX_ACH],user_ach_level[33][MAX_ACH],must_save[33],
total_zombie_classes,total_shop_items,
Array:zombie_array,Array:shop_item_array,
fwd_zombie_class_selected,fwd_shop_item_selected,fwd_block_pull_push,fwd_battle_phase_begin,fwd_battle_phase_begin_adm,
fwd_throw_nade_pre,fwd_throw_nade_post, fwd_user_burn_pre,fwd_user_burn_post,fwd_user_remove_burn,
fwd_user_freeze_pre,fwd_user_freeze_post,fwd_user_unfreeze_pre,fwd_user_unfreeze_post,
fwd_user_freeze_cool_pre,fwd_user_freeze_cool_post,fwd_user_unfreeze_cool_pre,fwd_user_unfreeze_cool_post,
fwd_user_infect_pre,fwd_user_infect_post,fwd_user_uninfect_pre,fwd_user_uninfect_post, fwd_grab_block_pre,fwd_grab_block_post,
fwd_release_block_pre,fwd_release_block_post, fwd_update_user_hud_data, fwd_fun_block_touch_pre,fwd_fun_block_touch_post,
msg_hideweapon,msg_health,msg_sendaudio,msg_deathmsg,msg_scoreattrib,msg_scoreinfo,msg_screenfade,msg_statusicon,
fwd_return,
bots_cvar,pointer_activity,bots_reg
#if !defined SQL
new vault
#else
new Handle:mysql_tuple,str_error[512]
#endif
public plugin_precache()
{
new cfgfile[44], cache_mdl_str[128],cache_clawmdl_str[128], i, ent = create_entity("info_bomb_target")
spr_trail = precache_model("sprites/white.spr")
spr_flame = precache_model("sprites/flame.spr")
spr_smoke = precache_model("sprites/black_smoke3.spr")
mdl_glassgibs = precache_model("models/glassgibs.mdl")
cvar_zombie_classic_mdl = register_cvar("vzbb_zombie_classic_mdl","zombie_source")
cvar_zombie_classic_clawmdl = register_cvar("vzbb_zombie_classic_clawmdl","v_claws")
cvar_zombie_classic_hp = register_cvar("vzbb_zombie_classic_health","2500")
cvar_zombie_classic_grav = register_cvar("vzbb_zombie_classic_gravity","1.0")
cvar_zombie_classic_speed = register_cvar("vzbb_zombie_classic_speed","0.0")
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_classes.cfg")
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_classes doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
get_pcvar_string(cvar_zombie_classic_mdl,zclassic_mdl_str,127)
get_pcvar_string(cvar_zombie_classic_clawmdl,zclassic_clawmdl_str,127)
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",zclassic_mdl_str,zclassic_mdl_str)
formatex(cache_clawmdl_str,127,"models/%s.mdl",zclassic_clawmdl_str)
precache_model(cache_mdl_str)
precache_model(cache_clawmdl_str)
for(i=0;i<sizeof human_models;i++)
{
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",human_models[i],human_models[i])
precache_model(cache_mdl_str)
}
new cache_str[128]
for(i=0;i<sizeof sound_zombie_pain;i++) precache_sound(sound_zombie_pain[i])
for(i=0;i<sizeof sound_zombie_die;i++) precache_sound(sound_zombie_die[i])
for(i=0;i<sizeof sound_zombies_win;i++)
{
if(!equal(sound_zombies_win[i][strlen(sound_zombies_win[i]) - 4],".mp3"))
{
precache_sound(sound_zombies_win[i])
} else {
formatex(cache_str,127,"sound/%s",sound_zombies_win[i])
precache_generic(cache_str)
}
}
for(i=0;i<sizeof sound_humans_win;i++)
{
if(!equal(sound_humans_win[i][strlen(sound_humans_win[i]) - 4],".mp3"))
{
precache_sound(sound_humans_win[i])
} else {
formatex(cache_str,127,"sound/%s",sound_humans_win[i])
precache_generic(cache_str)
}
}
precache_sound("zombie_blood/infect1.wav")
precache_sound("turret/tu_ping.wav")
precache_sound("debris/beamstart8.wav")
precache_sound("ambience/flameburst1.wav")
if(ent) entity_set_origin(ent,Float:{8192.0,8192.0,8192.0})
}
public plugin_init() {
register_plugin("<VeCo>'s Zombie BaseBuilder Mod", "4.3", "<VeCo>")
cvar_build_time = register_cvar("vzbb_build_time","120")
cvar_data_save_type = register_cvar("vzbb_data_save_type","0")
cvar_mode = register_cvar("vzbb_mode","0")
cvar_push_remove = register_cvar("vzbb_push_remove","0")
cvar_hurt_remove = register_cvar("vzbb_hurt_remove","0")
cvar_barrier_alpha = register_cvar("vzbb_barrier_alpha","175.0")
cvar_block_wpn_drop = register_cvar("vzbb_block_weapon_drop","0")
cvar_respawn_time = register_cvar("vzbb_respawn_time","2.0")
cvar_respawn_bchance = register_cvar("vzbb_respawn_battle_chance","6")
cvar_respawn_bchance_cost = register_cvar("vzbb_respawn_battle_chance_cost","8")
cvar_respawn_bchance_reuse_time = register_cvar("vzbb_respawn_battle_chance_reuse_time","60.0")
cvar_zclass_nr_select = register_cvar("vzbb_zombie_class_newround_select","1")
cvar_zclass_select_time = register_cvar("vzbb_zombie_class_select_time","9.0")
cvar_block_nr_reset = register_cvar("vzbb_block_newround_reset","1")
cvar_block_claim = register_cvar("vzbb_block_claim","1")
cvar_block_maxclaims = register_cvar("vzbb_block_max_claims","8")
cvar_block_select_alpha = register_cvar("vzbb_block_select_alpha","100.0")
cvar_block_select_color = register_cvar("vzbb_block_select_color","255 0 0")
cvar_block_user_select_color = register_cvar("vzbb_block_user_select_color","1")
new select_cvar_str[12], r[4],g[4],b[4]
get_pcvar_string(cvar_block_select_color, select_cvar_str,11)
parse(select_cvar_str, r,3, g,3, b,3)
cvar_get_select_color[0] = str_to_num(r)
cvar_get_select_color[1] = str_to_num(g)
cvar_get_select_color[2] = str_to_num(b)
cvar_move_pull_push_speed = register_cvar("vzbb_move_pull_push_speed","2.0")
cvar_move_min_dist = register_cvar("vzbb_move_min_distance","50.0")
cvar_move_max_dist = register_cvar("vzbb_move_max_distance","900.0")
new i,weapon_str[36]
for(i=1;i<sizeof name_weapons;i++)
{
formatex(weapon_str,35,"vzbb_%s",name_weapons[i])
cvar_weapons_weapons[i] = register_cvar(weapon_str,"1")
formatex(weapon_str,35,"vzbb_unlock_%s",name_weapons[i])
cvar_unlock[i] = register_cvar(weapon_str,"0")
formatex(weapon_str,35,"vzbb_unlock_cost_%s",name_weapons[i])
cvar_unlock_cost[i] = register_cvar(weapon_str,"2")
}
cvar_weapons_start_grenade[0] = register_cvar("vzbb_weapon_start_grenade_he","1")
cvar_weapons_start_grenade[1] = register_cvar("vzbb_weapon_start_grenade_fb","1")
cvar_weapons_start_grenade[2] = register_cvar("vzbb_weapon_start_grenade_sg","1")
cvar_credit_start = register_cvar("vzbb_credit_start","5")
cvar_credit_limit = register_cvar("vzbb_credit_limit","0")
cvar_credit_give = register_cvar("vzbb_credit_give","1")
cvar_credit_look = register_cvar("vzbb_credit_look","1")
cvar_credits_hkill = register_cvar("vzbb_credits_human_kill","2")
cvar_credits_zkill = register_cvar("vzbb_credits_zombie_kill","1")
cvar_credits_hkillhs = register_cvar("vzbb_credits_human_kill_headshot","4")
cvar_credits_zkillhs = register_cvar("vzbb_credits_zombie_kill_headshot","2")
cvar_credits_h_win = register_cvar("vzbb_credits_humans_win","10")
cvar_credits_z_win = register_cvar("vzbb_credits_zombies_win","10")
cvar_credits_win_min_players = register_cvar("vzbb_credits_win_min_players","4")
cvar_round_deal = register_cvar("vzbb_round_deal","1")
cvar_round_deal_chance = register_cvar("vzbb_round_deal_chance","98")
cvar_round_deal_min_items = register_cvar("vzbb_round_deal_min_items","1")
cvar_round_deal_max_items = register_cvar("vzbb_round_deal_max_items","3")
cvar_round_deal_min_discount = register_cvar("vzbb_round_deal_min_discount","1")
cvar_round_deal_max_discount = register_cvar("vzbb_round_deal_max_discount","4")
cvar_nade_give_chance[0] = register_cvar("vzbb_grenade_give_chance_fire","100")
cvar_nade_give_chance[1] = register_cvar("vzbb_grenade_give_chance_frost","100")
cvar_nade_give_chance[2] = register_cvar("vzbb_grenade_give_chance_scan","75")
cvar_nade_counter = register_cvar("vzbb_grenade_counter","1")
cvar_nade_fire = register_cvar("vzbb_grenade_fire","1")
cvar_nade_fire_radius = register_cvar("vzbb_grenade_fire_radius","200")
cvar_nade_fire_dur = register_cvar("vzbb_grenade_fire_duration","10")
cvar_nade_fire_damage = register_cvar("vzbb_grenade_fire_damage","20")
cvar_nade_fire_dmgstep = register_cvar("vzbb_grenade_fire_damage_step","0.5")
cvar_nade_fire_can_kill = register_cvar("vzbb_grenade_fire_can_kill","1")
cvar_nade_frost = register_cvar("vzbb_grenade_frost","1")
cvar_nade_frost_radius = register_cvar("vzbb_grenade_frost_radius","200")
cvar_nade_frost_dur = register_cvar("vzbb_grenade_frost_duration","4.0")
cvar_nade_frost_cool = register_cvar("vzbb_grenade_frost_cool","1")
cvar_nade_frost_cool_radius = register_cvar("vzbb_grenade_frost_cool_radius","100")
cvar_nade_frost_cool_dur = register_cvar("vzbb_grenade_frost_cool_duration","4.0")
cvar_nade_scan = register_cvar("vzbb_grenade_scan","1")
cvar_nade_scan_radius = register_cvar("vzbb_grenade_scan_radius","300")
cvar_nade_scan_step = register_cvar("vzbb_grenade_scan_step","0.5")
cvar_nade_scan_sound = register_cvar("vzbb_grenade_scan_sound","0")
cvar_ach = register_cvar("vzbb_achievement","1")
cvar_ach_price[ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_white_price","30")
cvar_ach_price[ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_yellow_price","50")
cvar_ach_price[ACH_LEVEL_RED] = register_cvar("vzbb_achievement_red_price","100")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bloodparty_white","200")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bloodparty_yellow","400")
cvar_ach_get[ACH_BLOODPARTY][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bloodparty_red","600")
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_genocide_white","200")
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_genocide_yellow","400")
cvar_ach_get[ACH_GENOCIDE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_genocide_red","600")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_fireworks_white","5")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_fireworks_yellow","6")
cvar_ach_get[ACH_FIREWORKS][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_fireworks_red","7")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_iceage_white","5")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_iceage_yellow","6")
cvar_ach_get[ACH_ICEAGE][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_iceage_red","7")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_basebuilder_white","100")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_basebuilder_yellow","300")
cvar_ach_get[ACH_BASEBUILDER][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_basebuilder_red","750")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_undead_white","300")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_undead_yellow","550")
cvar_ach_get[ACH_UNDEAD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_undead_red","725")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_survivor_white","100")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_survivor_yellow","600")
cvar_ach_get[ACH_SURVIVOR][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_survivor_red","1200")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_upgrademe_white","5")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_upgrademe_yellow","12")
cvar_ach_get[ACH_UPGRADEME][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_upgrademe_red","50")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_unlockerz_white","2")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_unlockerz_yellow","5")
cvar_ach_get[ACH_UNLOCKERZ][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_unlockerz_red","7")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_biohazard_white","500")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_biohazard_yellow","1000")
cvar_ach_get[ACH_BIOHAZARD][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_biohazard_red","1350")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_humiliation_white","1")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_humiliation_yellow","2")
cvar_ach_get[ACH_HUMILIATION][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_humiliation_red","3")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_WHITE] = register_cvar("vzbb_achievement_bigbang_white","1")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_YELLOW] = register_cvar("vzbb_achievement_bigbang_yellow","2")
cvar_ach_get[ACH_BIGBANG][ACH_LEVEL_RED] = register_cvar("vzbb_achievement_bigbang_red","3")
cvar_upgrade[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health","100")
cvar_upgrade_levels[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_levels","20")
cvar_upgrade_cost[1][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_zombie_health_cost","18")
cvar_upgrade[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration","1")
cvar_upgrade_levels[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_levels","20")
cvar_upgrade_cost[1][UPGRADE_REGENERATION] = register_cvar("vzbb_upgrade_zombie_regeneration_cost","25")
cvar_upgrade[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed","20.0")
cvar_upgrade_levels[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_levels","20")
cvar_upgrade_cost[1][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_zombie_speed_cost","20")
cvar_upgrade[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity","0.025")
cvar_upgrade_levels[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_levels","20")
cvar_upgrade_cost[1][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_zombie_gravity_cost","25")
cvar_upgrade[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility","12")
cvar_upgrade_levels[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_levels","20")
cvar_upgrade_cost[1][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_zombie_invisibility_cost","20")
cvar_upgrade[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health","10")
cvar_upgrade_levels[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_levels","20")
cvar_upgrade_cost[2][UPGRADE_HEALTH] = register_cvar("vzbb_upgrade_human_health_cost","15")
cvar_upgrade[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor","8")
cvar_upgrade_levels[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_levels","20")
cvar_upgrade_cost[2][UPGRADE_ARMOR] = register_cvar("vzbb_upgrade_human_armor_cost","10")
cvar_upgrade[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil","0.1")
cvar_upgrade_levels[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_levels","20")
cvar_upgrade_cost[2][UPGRADE_RECOIL] = register_cvar("vzbb_upgrade_human_recoil_cost","20")
cvar_upgrade[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed","15.0")
cvar_upgrade_levels[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_levels","20")
cvar_upgrade_cost[2][UPGRADE_SPEED] = register_cvar("vzbb_upgrade_human_speed_cost","20")
cvar_upgrade[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity","0.06")
cvar_upgrade_levels[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_levels","20")
cvar_upgrade_cost[2][UPGRADE_GRAVITY] = register_cvar("vzbb_upgrade_human_gravity_cost","25")
cvar_upgrade[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility","12")
cvar_upgrade_levels[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_levels","20")
cvar_upgrade_cost[2][UPGRADE_INVISIBILITY] = register_cvar("vzbb_upgrade_human_invisibility_cost","20")
cvar_fun = register_cvar("vzbb_fun","0")
cvar_fun_blocks_num[BLOCKS_YELLOW] = register_cvar("vzbb_fun_blocks_yellow_num","4")
cvar_fun_blocks_num[BLOCKS_BLACK] = register_cvar("vzbb_fun_blocks_black_num","2")
cvar_fun_blocks_num[BLOCKS_BLUE] = register_cvar("vzbb_fun_blocks_blue_num","1")
cvar_fun_blocks_num[BLOCKS_RED] = register_cvar("vzbb_fun_blocks_red_num","1")
cvar_fun_blocks_num[BLOCKS_GREEN] = register_cvar("vzbb_fun_blocks_green_num","1")
fwd_zombie_class_selected = CreateMultiForward("zombie_class_selected",ET_IGNORE, FP_CELL,FP_CELL)
fwd_shop_item_selected = CreateMultiForward("shop_item_selected",ET_CONTINUE, FP_CELL,FP_CELL)
fwd_block_pull_push = CreateMultiForward("block_pull_push",ET_CONTINUE, FP_CELL,FP_CELL)
fwd_battle_phase_begin = CreateMultiForward("battle_phase_begin",ET_IGNORE)
fwd_battle_phase_begin_adm = CreateMultiForward("battle_phase_begin_admin",ET_IGNORE,FP_CELL)
fwd_throw_nade_pre = CreateMultiForward("throw_nade_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL)
fwd_throw_nade_post = CreateMultiForward("throw_nade_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL)
fwd_user_burn_pre = CreateMultiForward("user_burn_pre",ET_IGNORE, FP_CELL)
fwd_user_burn_post = CreateMultiForward("user_burn_post",ET_IGNORE, FP_CELL)
fwd_user_remove_burn = CreateMultiForward("user_remove_burn",ET_IGNORE, FP_CELL)
fwd_user_freeze_pre = CreateMultiForward("user_freeze_pre",ET_IGNORE, FP_CELL)
fwd_user_freeze_post = CreateMultiForward("user_freeze_post",ET_IGNORE, FP_CELL)
fwd_user_unfreeze_pre = CreateMultiForward("user_unfreeze_pre",ET_IGNORE, FP_CELL)
fwd_user_unfreeze_post = CreateMultiForward("user_unfreeze_post",ET_IGNORE, FP_CELL)
fwd_user_freeze_cool_pre = CreateMultiForward("user_freeze_cool_pre",ET_IGNORE, FP_CELL)
fwd_user_freeze_cool_post = CreateMultiForward("user_freeze_cool_post",ET_IGNORE, FP_CELL)
fwd_user_unfreeze_cool_pre = CreateMultiForward("user_unfreeze_cool_pre",ET_IGNORE, FP_CELL)
fwd_user_unfreeze_cool_post = CreateMultiForward("user_unfreeze_cool_post",ET_IGNORE, FP_CELL)
fwd_user_infect_pre = CreateMultiForward("user_infect_pre",ET_CONTINUE, FP_CELL,FP_CELL)
fwd_user_infect_post = CreateMultiForward("user_infect_post",ET_IGNORE, FP_CELL)
fwd_user_uninfect_pre = CreateMultiForward("user_uninfect_pre",ET_CONTINUE, FP_CELL)
fwd_user_uninfect_post = CreateMultiForward("user_uninfect_post",ET_IGNORE, FP_CELL)
fwd_grab_block_pre = CreateMultiForward("grab_block_pre",ET_CONTINUE, FP_CELL)
fwd_grab_block_post = CreateMultiForward("grab_block_post",ET_IGNORE, FP_CELL)
fwd_release_block_pre = CreateMultiForward("release_block_pre",ET_CONTINUE, FP_CELL)
fwd_release_block_post = CreateMultiForward("release_block_post",ET_IGNORE, FP_CELL)
fwd_update_user_hud_data = CreateMultiForward("update_user_hud_data",ET_CONTINUE)
fwd_fun_block_touch_pre = CreateMultiForward("fun_block_touch_pre",ET_CONTINUE, FP_CELL,FP_CELL,FP_CELL)
fwd_fun_block_touch_post = CreateMultiForward("fun_block_touch_post",ET_IGNORE, FP_CELL,FP_CELL,FP_CELL)
msg_hideweapon = get_user_msgid("HideWeapon")
msg_health = get_user_msgid("Health")
msg_sendaudio = get_user_msgid("SendAudio")
msg_deathmsg = get_user_msgid("DeathMsg")
msg_scoreattrib = get_user_msgid("ScoreAttrib")
msg_scoreinfo = get_user_msgid("ScoreInfo")
msg_screenfade = get_user_msgid("ScreenFade")
msg_statusicon = get_user_msgid("StatusIcon")
msg_scoreattrib = get_user_msgid("ScoreAttrib")
register_clcmd("jointeam","block_teamchange")
register_clcmd("chooseteam","block_teamchange")
register_clcmd("+grab","grab_block")
register_clcmd("-grab","release_block")
register_concmd("vzbb_give","admin_give_credits",ADMIN_GIVE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>")
register_concmd("vzbb_take","admin_take_credits",ADMIN_TAKE_CREDIT,"<name / #userid / @H / @Z / @A> <credits>")
register_clcmd("vzbb_ban","admin_ban_user",ADMIN_BAN,"<name / #userid> <reason>")
register_clcmd("vzbb_unban","admin_unban_user",ADMIN_BAN,"<name / #userid>")
register_clcmd("vzbb_mrs_addent","admin_mrs_addent",ADMIN_RCON,"- Aim at the entity you want to make barrier")
register_clcmd("say","hook_say")
register_clcmd("say_team","hook_say")
register_event("HLTV","event_hltv","a","1=0","2=0")
register_event("DeathMsg","hook_death","a")
register_event("CurWeapon","event_curweapon","be","1=1")
register_event("TextMsg","event_textmsg","a","2&#Game_Commencing")
register_logevent("round_end",2,"1=Round_End")
register_logevent("round_start",2,"1=Round_Start")
register_message(msg_health,"message_health")
register_message(msg_sendaudio,"message_sendaudio")
register_message(msg_scoreattrib,"message_scoreattrib")
RegisterHam(Ham_Spawn,"weaponbox","weapon_remove")
RegisterHam(Ham_Spawn,"weapon_shield","weapon_remove")
RegisterHam(Ham_Spawn,"player","player_spawn",1)
RegisterHam(Ham_TakeDamage,"player","player_take_damage")
RegisterHam(Ham_Touch,"armoury_entity","weapon_touch")
RegisterHam(Ham_Touch,"weaponbox","weapon_touch")
RegisterHam(Ham_Touch,"weapon_shield","weapon_touch")
RegisterHam(Ham_Touch,"func_wall","player_wall_touch")
RegisterHam(Ham_Item_PreFrame,"player","player_item_pre_frame",1)
for(i=1;i<sizeof name_weapons;i++) RegisterHam(Ham_Weapon_PrimaryAttack,name_weapons[i],"weapon_primary_attack",1)
register_forward(FM_SetModel,"fm_set_model")
register_forward(FM_EmitSound,"fm_emit_sound")
register_forward(FM_ClientKill,"fm_block_kill")
register_forward(FM_SetClientKeyValue,"fm_block_mdl")
register_forward(FM_ClientUserInfoChanged,"fm_check_user_model")
register_think("info_scanner","scan_think")
get_barrierent = find_ent_by_tname(-1,"barrier")
if(!get_barrierent)
{
if(file_exists(mrs_file))
{
new data_file[128], get_map_name[64],get_barrier_ent[4], file, current_map[64]
file = fopen(mrs_file,"rt")
if(!file) return
get_mapname(current_map,63)
while(!feof(file))
{
fgets(file,data_file,127)
if(!data_file[0]) continue
parse(data_file, get_map_name,63, get_barrier_ent,3)
if(equal(current_map,get_map_name))
{
get_barrierent = str_to_num(get_barrier_ent)
log_amx("[VZBB] VZBB Map Repair System: Map found and loaded successfully!")
break
}
}
fclose(file)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_mrs doesn't exist!")
log_amx("[VZBB] VZBB Map Repair System won't work.")
}
}
new ent_trgname[7],ent = -1
while((ent = find_ent_by_class(ent,"func_wall")) != 0)
{
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
if(!equal(ent_trgname,"ignore") && ent != get_barrierent)
{
get_blocks[total_blocks] = ent
entity_set_float(ent,EV_FL_fuser1,float(entity_get_int(ent,EV_INT_rendermode)))
entity_set_float(ent,EV_FL_fuser2,entity_get_float(ent,EV_FL_renderamt))
entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
total_blocks++
}
}
if(get_pcvar_num(cvar_fun)) log_amx("[VZBB] VZBB Fun Mode is active. Total Movable Blocks: %i",total_blocks)
if(get_pcvar_num(cvar_push_remove)) remove_entity_name("trigger_push")
if(get_pcvar_num(cvar_hurt_remove)) remove_entity_name("trigger_hurt")
maxplayers = get_maxplayers()
maxrounds = get_cvar_pointer("mp_maxrounds")
bots_cvar = get_cvar_pointer("bot_quota")
pointer_activity = get_cvar_pointer("amx_show_activity")
sync = CreateHudSyncObj()
sync2 = CreateHudSyncObj()
sync3 = CreateHudSyncObj()
sync4 = CreateHudSyncObj()
#if !defined SQL
vault = nvault_open("vzbb_mod")
#else
cvar_sql_host = register_cvar("vzbb_sql_host","localhost")
cvar_sql_user = register_cvar("vzbb_sql_user","username")
cvar_sql_pass = register_cvar("vzbb_sql_pass","password")
cvar_sql_db = register_cvar("vzbb_sql_db","database")
set_task(1.0,"mysql_connect")
#endif
}
#if defined SQL
public mysql_connect()
{
new cvar_cache_str[4][128]
get_pcvar_string(cvar_sql_host,cvar_cache_str[0],127)
get_pcvar_string(cvar_sql_user,cvar_cache_str[1],127)
get_pcvar_string(cvar_sql_pass,cvar_cache_str[2],127)
get_pcvar_string(cvar_sql_db,cvar_cache_str[3],127)
mysql_tuple = SQL_MakeDbTuple(cvar_cache_str[0],cvar_cache_str[1],cvar_cache_str[2],cvar_cache_str[3])
new error, Handle:mysql_connection = SQL_Connect(mysql_tuple,error, str_error,511)
if(mysql_connection == Empty_Handle) set_fail_state(str_error)
new Handle:mysql_query
mysql_query = SQL_PrepareQuery(mysql_connection,"CREATE TABLE IF NOT EXISTS vzbb_mod_userdata (userdata varchar(32),credits INT(10),isbanned INT(2),banreason varchar(128),unlocks varchar(50),upgrades_z varchar(4096),upgrades_h varchar(4096),ach_prog varchar(4096),ach_level varchar(4096))")
if(!SQL_Execute(mysql_query))
{
SQL_QueryError(mysql_query, str_error,511)
set_fail_state(str_error)
}
SQL_FreeHandle(mysql_query)
SQL_FreeHandle(mysql_connection)
}
#endif
public plugin_natives()
{
zombie_array = ArrayCreate(ZOMBIE_CLASS_DATA)
shop_item_array = ArrayCreate(SHOP_ITEM_DATA)
register_library("vzbb_mod")
register_native("register_zombie_class","native_register_zombie_class")
register_native("register_shop_item","native_register_shop_item")
register_native("get_user_zombie_class","native_get_user_zombie_class")
register_native("set_user_zombie_class","native_set_user_zombie_class")
register_native("is_user_zombie","native_is_user_zombie")
register_native("is_user_human","native_is_user_human")
register_native("get_user_credits","native_get_user_credits")
register_native("set_user_credits","native_set_user_credits")
register_native("get_total_zombie_classes","native_get_total_zombie_classes")
register_native("get_total_shop_items","native_get_total_shop_items")
register_native("get_user_can_build_battle","native_get_user_can_bb")
register_native("set_user_can_build_battle","native_set_user_can_bb")
register_native("get_user_block_ent","native_get_user_block_ent")
register_native("set_user_block_ent","native_set_user_block_ent")
register_native("is_freezetime","native_is_freezetime")
register_native("get_build_phase_remaining_time","native_get_bp_remaining_time")
register_native("user_can_build","native_user_can_build")
register_native("set_user_can_build","native_set_user_can_build")
register_native("get_roundmode","native_get_roundmode")
register_native("was_user_zombie","native_was_user_zombie")
register_native("set_user_was_zombie","native_set_user_was_zombie")
register_native("is_user_banned","native_is_user_banned")
register_native("get_user_fire_duration","native_get_user_fire_duration")
register_native("set_user_fire_duration","native_set_user_fire_duration")
register_native("is_user_frozen","native_is_user_frozen")
register_native("is_user_frozen_cool","native_is_user_frozen_cool")
register_native("user_burn","native_user_burn")
register_native("user_freeze","native_user_freeze")
register_native("user_unfreeze","native_user_unfreeze")
register_native("user_freeze_cool","native_user_freeze_cool")
register_native("user_unfreeze_cool","native_user_unfreeze_cool")
register_native("user_infect","native_user_infect")
register_native("user_uninfect","native_user_uninfect")
register_native("get_block_fun_type","native_get_block_fun_type")
register_native("set_block_fun_type","native_set_block_fun_type")
register_native("reset_block_fun_type","native_reset_block_fun_type")
register_native("get_deal_discount","native_get_deal_discount")
register_native("is_deal_offer","native_is_deal_offer")
register_native("hide_barrierent","native_hide_barrierent")
register_native("reset_barrierent","native_reset_barrierent")
register_native("set_hud_cache_text","native_set_hud_cache_text")
register_native("set_hud_cache_colors","native_set_hud_cache_colors")
register_native("set_hud_cache_condition","native_set_hud_cache_condition")
register_native("force_user_hud_data","native_force_user_hud_data")
register_native("force_weapon_menu","native_force_weapon_menu")
register_native("restore_user_rendering","native_restore_user_rendering")
}
public native_register_zombie_class(plugin,params)
{
static get_zombie_data[ZOMBIE_CLASS_DATA], cache_mdl_str[128],cache_clawmdl_str[128]
get_string(1, get_zombie_data[ZOMBIE_NAME],31)
get_string(2, get_zombie_data[ZOMBIE_INFO],31)
get_string(3, get_zombie_data[ZOMBIE_MDL],127)
get_string(4, get_zombie_data[ZOMBIE_CLAWMDL],127)
get_zombie_data[ZOMBIE_HEALTH] = get_param(5)
get_zombie_data[ZOMBIE_GRAVITY] = get_param(6)
get_zombie_data[ZOMBIE_SPEED] = get_param(7)
get_zombie_data[ZOMBIE_ACCESS] = get_param(8)
formatex(cache_mdl_str,127,"models/player/%s/%s.mdl",get_zombie_data[ZOMBIE_MDL],get_zombie_data[ZOMBIE_MDL])
formatex(cache_clawmdl_str,127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
precache_model(cache_mdl_str)
precache_model(cache_clawmdl_str)
ArrayPushArray(zombie_array,get_zombie_data)
total_zombie_classes++
return total_zombie_classes - 1
}
public native_register_shop_item(plugin,params)
{
static get_item_data[SHOP_ITEM_DATA]
get_string(1, get_item_data[ITEM_NAME],31)
get_item_data[ITEM_COST] = get_param(2)
get_item_data[ITEM_USE] = get_param(3)
get_item_data[ITEM_TEAM] = get_param(4)
get_item_data[ITEM_ACCESS] = get_param(5)
get_item_data[ITEM_MAX] = get_param(6)
// get_item_data[ITEM_MAX_PRIVATE] - private!
ArrayPushArray(shop_item_array,get_item_data)
total_shop_items++
return total_shop_items - 1
}
public native_get_user_zombie_class(plugin,params) return user_class[get_param(1)]
public native_set_user_zombie_class(plugin,params)
{
static id
id = get_param(1)
user_class[id] = get_param(2)
if(id == -1)
{
set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 Classic Zombie^x01.")
} else {
static get_zombie_data[ZOMBIE_CLASS_DATA]
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME])
if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[VZBB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.")
ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
}
ExecuteHamB(Ham_Item_PreFrame,id)
}
public native_is_user_zombie(plugin,params) return user_race[get_param(1)] == 1
public native_is_user_human(plugin,params) return user_race[get_param(1)] == 2
public native_get_user_credits(plugin,params) return user_credits[get_param(1)]
public native_set_user_credits(plugin,params) user_credits[get_param(1)] = get_param(2)
public native_get_total_zombie_classes(plugin,params) return total_zombie_classes
public native_get_total_shop_items(plugin,params) return total_shop_items
public native_get_user_can_bb(plugin,params) return user_build_battle[get_param(1)]
public native_set_user_can_bb(plugin,params) user_build_battle[get_param(1)] = get_param(2)
public native_get_user_block_ent(plugin,params) return user_blockent[get_param(1)]
public native_set_user_block_ent(plugin,params) user_blockent[get_param(1)] = get_param(2)
public native_is_freezetime(plugin,params) return freezetime
public native_get_bp_remaining_time(plugin,params) return count_build_time
public native_user_can_build(plugin,params) return can_build
public native_set_user_can_build(plugin,params) can_build = get_param(1)
public native_get_roundmode(plugin,params) return round_mode
public native_was_user_zombie(plugin,params) return was_zombie[get_param(1)]
public native_set_user_was_zombie(plugin_params) was_zombie[get_param(1)] = get_param(2)
public native_is_user_banned(plugin,params) return is_banned[get_param(1)]
public native_get_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)]
public native_set_user_fire_duration(plugin,params) return user_fire_dur[get_param(1)] = get_param(2)
public native_is_user_frozen(plugin,params) return user_frost[get_param(1)]
public native_is_user_frozen_cool(plugin,params) return user_frost_cool[get_param(1)]
public native_user_burn(plugin,params)
{
remove_task(get_param(2) + TASK_BURN)
user_fire_atk[get_param(2)] = get_param(1)
user_fire_dur[get_param(2)] += (get_param(3)) ? get_param(3) : get_pcvar_num(cvar_nade_fire_dur)
set_task(0.1,"start_burn",get_param(2) + TASK_BURN)
}
public native_user_freeze(plugin,params)
{
remove_task(get_param(1) + TASK_FREEZE)
set_task(0.1,"start_freeze",get_param(1) + TASK_FREEZE)
}
public native_user_unfreeze(plugin,params) set_task(0.1,"stop_freeze",get_param(1) + TASK_FREEZE)
public native_user_unfreeze_cool(plugin,params) set_task(0.1,"stop_freeze_cool",get_param(1) + TASK_FREEZE_COOL)
public native_user_freeze_cool(plugin,params)
{
remove_task(get_param(1) + TASK_FREEZE_COOL)
set_task(0.1,"start_freeze_cool",get_param(1) + TASK_FREEZE_COOL)
}
public native_user_infect(plugin,params) user_infect(get_param(1),get_param(2))
public native_user_uninfect(plugin,params)
{
static id
id = get_param(1)
ExecuteForward(fwd_user_uninfect_pre,fwd_return,id)
if(fwd_return >= FORWARD_CONTINUE) return
cs_set_user_team(id,CS_TEAM_CT)
set_user_health(id,100)
set_user_armor(id,0)
set_user_gravity(id,1.0)
spawn_data(get_param(1),0)
ExecuteForward(fwd_user_uninfect_post,fwd_return,id)
}
public native_get_block_fun_type(plugin,params) return floatround(entity_get_float(get_param(1),EV_FL_fuser3))
public native_set_block_fun_type(plugin,params)
{
static ent,type
ent = get_param(1)
type = get_param(2)
entity_set_float(ent,EV_FL_fuser3,float(type))
entity_set_int(ent,EV_INT_rendermode,1)
entity_set_float(ent,EV_FL_renderamt,255.0)
entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[type])
}
public native_reset_block_fun_type(plugin,params)
{
static ent
ent = get_param(1)
entity_set_float(ent,EV_FL_fuser3,0.0)
entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
}
public native_get_deal_discount(plugins,params) return round_deal_discount
public native_is_deal_offer(plugins,params) return round_deal_items & (1<<get_param(1))
public native_hide_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0})
public native_reset_barrierent(plugin,params) if(get_barrierent) entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0})
public native_set_hud_cache_text(plugin,params) get_string(1,hud_cache_text,127)
public native_set_hud_cache_colors(plugin,params)
{
hud_cache_colors[0] = get_param(1)
hud_cache_colors[1] = get_param(2)
hud_cache_colors[2] = get_param(3)
}
public native_set_hud_cache_condition(plugin,params) hud_cache_condition = bool:get_param(1)
public native_force_user_hud_data(plugin,params) show_user_hud_data()
public native_force_weapon_menu(plugin,params) show_weapon_menu(get_param(1))
public native_restore_user_rendering(plugin,params)
{
static id
id = get_param(1)
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY]))
}
public event_hltv()
{
static i, get_item_data[SHOP_ITEM_DATA]
for(i=0;i<total_shop_items;i++)
{
ArrayGetArray(shop_item_array,i,get_item_data)
if(!get_item_data[ITEM_MAX] || !get_item_data[ITEM_MAX_PRIVATE]) continue
get_item_data[ITEM_MAX_PRIVATE] = 0
ArraySetArray(shop_item_array,i,get_item_data)
}
remove_task(TASK_BUILD_TIME_COUNTER)
remove_task(TASK_USER_HUD_DATA)
if(get_pcvar_num(cvar_nade_scan)) remove_entity_name("info_scanner")
can_build = true
entity_set_origin(get_barrierent,Float:{0.0,0.0,0.0})
entity_set_int(get_barrierent,EV_INT_rendermode,2)
entity_set_float(get_barrierent,EV_FL_renderamt,get_pcvar_float(cvar_barrier_alpha))
static ent_trgname[7],ent
ent = -1
while((ent = find_ent_by_class(ent,"func_wall")) != 0)
{
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
if(!equal(ent_trgname,"ignore") && ent != get_barrierent && !entity_get_int(ent,EV_INT_iuser1))
{
if(get_pcvar_num(cvar_block_nr_reset)) entity_set_origin(ent,Float:{0.0,0.0,0.0})
entity_set_int(ent,EV_INT_iuser3,0)
entity_set_int(ent,EV_INT_iuser4,0)
entity_set_float(ent,EV_FL_fuser3,0.0)
entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
}
}
if(get_pcvar_num(cvar_fun))
{
static ii, random_block
for(i=1;i<MAX_BLOCKTYPES;i++)
{
for(ii=0;ii<get_pcvar_num(cvar_fun_blocks_num[i]);ii++)
{
while(!is_valid_ent(get_blocks[random_block]) || entity_get_float(get_blocks[random_block],EV_FL_fuser3)) random_block = random_num(1,total_blocks)
entity_set_float(get_blocks[random_block],EV_FL_fuser3,float(i))
entity_set_int(get_blocks[random_block],EV_INT_rendermode,1)
entity_set_float(get_blocks[random_block],EV_FL_renderamt,255.0)
entity_set_vector(get_blocks[random_block],EV_VEC_rendercolor,fun_blocks_colors[i])
}
}
}
static id
for(id=1;id<=maxplayers;id++)
{
if(!is_user_connected(id)) continue
user_block_claims[id] = 0
}
count_build_time = get_pcvar_num(cvar_build_time)
start_build_time_counter()
if(get_pcvar_num(cvar_round_deal) && total_shop_items)
{
round_deal_items = 0
if(random_num(get_pcvar_num(cvar_round_deal_chance),100) == 100)
{
static get_random,get_random_item, i
get_random = random_num(get_pcvar_num(cvar_round_deal_min_items),min(total_shop_items,get_pcvar_num(cvar_round_deal_max_items)))
for(i=0;i<get_random;i++)
{
do {get_random_item = random_num(0,total_shop_items);} while(round_deal_items & (1<<get_random_item))
round_deal_items |= (1<<get_random_item)
}
round_deal_discount = random_num(get_pcvar_num(cvar_round_deal_min_discount),get_pcvar_num(cvar_round_deal_max_discount))
ColorChat(0,GREEN,"[VZBB]^x01 There is a^x04 Round Deal^x01 with^x04 %i^x01 offer%s and^x04 %i^x01 credit%s discount this round. Type^x04 /deal^x01 to see the offer%s.",get_random,(get_random == 1) ? "" : "s",round_deal_discount,\
(round_deal_discount == 1) ? "" : "s",(get_random == 1) ? "" : "s")
} else {
ColorChat(0,GREEN,"[VZBB]^x01 No^x04 Round Deal^x01 offers this round.")
}
}
}
public start_build_time_counter()
{
if(count_build_time > 0)
{
set_hudmessage(255, count_build_time < 11 ? 0 : 255, count_build_time < 11 ? 0 : 255, -1.0, 0.03, count_build_time < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1)
ShowSyncHudMsg(0,sync, ".: Build Time : %i minute%s %i second%s :.",count_build_time / 60,(count_build_time / 60) == 1 ? "" : "s", count_build_time % 60,(count_build_time % 60) == 1 ? "" : "s")
if(count_build_time < 11)
{
static word[6]
num_to_word(count_build_time,word,5)
client_cmd(0,"spk ^"%s^"",word)
}
set_task(1.0,"start_build_time_counter",TASK_BUILD_TIME_COUNTER)
} else {
set_hudmessage(255, 0, 0, -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1)
ShowSyncHudMsg(0,sync, ".: !!! THE BATTLE HAS STARTED !!! :.")
can_build = false
entity_set_origin(get_barrierent,Float:{-8192.0,-8192.0,-8192.0})
static id
for(id=1;id<=maxplayers;id++)
{
if(!is_user_connected(id) || !is_user_alive(id)) continue
if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id)
if(user_race[id] == 2) show_weapon_menu(id)
user_build_battle[id] = false
}
if(get_pcvar_num(cvar_mode) == 2)
{
round_mode = (random(8) < 4) ? 0 : 1
} else {
round_mode = get_pcvar_num(cvar_mode)
}
ExecuteForward(fwd_battle_phase_begin,fwd_return)
}
count_build_time--
show_user_hud_data()
}
public show_user_hud_data()
{
formatex(hud_cache_text,127,".: Current Mode : %s :.",round_mode == 0 ? "Kill Mode" : "Infection Mode")
hud_cache_colors[0] = 255
hud_cache_colors[1] = (round_mode == 0) ? 255 : 0
hud_cache_colors[2] = 0
hud_cache_condition = (!can_build && get_pcvar_num(cvar_mode) == 2)
ExecuteForward(fwd_update_user_hud_data,fwd_return)
if(hud_cache_condition)
{
set_hudmessage(hud_cache_colors[0], hud_cache_colors[1], hud_cache_colors[2], -1.0, 0.03, 0, 6.0, 1.0, 0.1, 0.2, -1)
ShowSyncHudMsg(0,sync, hud_cache_text)
}
if(fwd_return >= FORWARD_CONTINUE)
{
remove_task(TASK_USER_HUD_DATA)
set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA)
return
}
static id
for(id=1;id<=maxplayers;id++)
{
if(!is_user_connected(id) || !is_user_alive(id)) continue
cs_set_user_money(id,0)
if(!can_build && user_race[id] == 2)
{
user_played_seconds[id]++
if(user_played_seconds[id] == 60)
{
user_played_seconds[id] = 0
check_achievement(id,ACH_SURVIVOR,0)
}
}
set_hudmessage(255, 255, 255, 0.01, 0.93, 0, 6.0, 1.0, 0.1, 0.2, -1)
if(get_pcvar_num(cvar_fun))
{
static ent, ent_trgname[7],ent_classname[10]
ent = entity_get_edict(id,EV_ENT_groundentity)
if(ent != get_barrierent && ent > maxplayers && is_valid_ent(ent))
{
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(!equal(ent_trgname,"ignore") && equal(ent_classname,"func_wall"))
{
static type
type = floatround(entity_get_float(ent,EV_FL_fuser3))
ExecuteForward(fwd_fun_block_touch_pre,fwd_return,id,ent,type)
if(fwd_return < FORWARD_CONTINUE)
{
switch(type)
{
case BLOCKS_RED:
{
if(!user_fire_dur[id])
{
user_fire_atk[id] = 0
user_fire_dur[id] = 3
set_task(0.1,"start_burn",id + TASK_BURN)
}
user_block_frost[id] = false
}
case BLOCKS_BLUE: user_block_frost[id] = true
case BLOCKS_GREEN:
{
if(user_race[id] == 1)
{
static get_zombie_data[ZOMBIE_CLASS_DATA]
if(user_class[id] == -1)
{
get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp)
} else {
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
}
get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])
if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH])
{
set_user_health(id,get_user_health(id) + 1)
}
} else {
if(get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])))
{
set_user_health(id,get_user_health(id) + 1)
}
}
}
default: user_block_frost[id] = false
}
ExecuteForward(fwd_fun_block_touch_post,fwd_return,id,ent,type)
} else {
user_block_frost[id] = false
}
} else {
user_block_frost[id] = false
}
} else {
user_block_frost[id] = false
}
ExecuteHamB(Ham_Item_PreFrame,id)
}
if(user_race[id] == 1)
{
ShowSyncHudMsg(id,sync2, "Health: %i | Credits: %i",get_user_health(id),user_credits[id])
if(user_upgrade_level[id][1][UPGRADE_REGENERATION])
{
static get_zombie_data[ZOMBIE_CLASS_DATA]
if(user_class[id] == -1)
{
get_zombie_data[ZOMBIE_HEALTH] = get_pcvar_num(cvar_zombie_classic_hp)
} else {
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
}
get_zombie_data[ZOMBIE_HEALTH] += (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH])
if(get_user_health(id) < get_zombie_data[ZOMBIE_HEALTH])
{
set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_REGENERATION]) * user_upgrade_level[id][1][UPGRADE_REGENERATION]))
if(get_user_health(id) > get_zombie_data[ZOMBIE_HEALTH]) set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
}
}
if(!is_user_admin(id)) continue
} else {
ShowSyncHudMsg(id,sync2, "Health: %i | Armor: %i | Credits: %i",get_user_health(id),get_user_armor(id),user_credits[id])
if(can_build && get_user_health(id) < (100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH])))
{
set_user_health(id,100 + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))
}
}
static ent,body
get_user_aiming(id,ent,body)
if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) continue
static ent_trgname[7],ent_classname[10]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) continue
if(is_banned[id])
{
set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1)
ShowSyncHudMsg(id,sync3, "Your block moving is banned!^nReason: %s",user_banreason[id])
continue
}
if(entity_get_int(ent,EV_INT_iuser1))
{
set_hudmessage(255, 0, 0, -1.0, 0.38, 1, 6.0, 1.0, 0.1, 0.2, -1)
ShowSyncHudMsg(id,sync3, "This block is locked by an admin!")
continue
}
if(get_pcvar_num(cvar_block_claim))
{
if(entity_get_int(ent,EV_INT_iuser2)) continue
if(entity_get_int(ent,EV_INT_iuser3))
{
if(is_user_connected(entity_get_int(ent,EV_INT_iuser3)))
{
static name[32]
get_user_name(entity_get_int(ent,EV_INT_iuser3),name,31)
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
if(!get_pcvar_num(cvar_fun))
{
ShowSyncHudMsg(id,sync3, "Claimed by %s",name)
} else {
ShowSyncHudMsg(id,sync3, "%s^nClaimed by %s",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))],name)
}
} else {
entity_set_int(ent,EV_INT_iuser3,0)
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
if(!get_pcvar_num(cvar_fun))
{
ShowSyncHudMsg(id,sync3, "This block hasn't been claimed")
} else {
ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))])
}
}
} else {
set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 1.0, 0.1, 0.2, -1)
if(!get_pcvar_num(cvar_fun))
{
ShowSyncHudMsg(id,sync3, "This block hasn't been claimed")
} else {
ShowSyncHudMsg(id,sync3, "%s^nThis block hasn't been claimed",fun_blocks_names[floatround(entity_get_float(ent,EV_FL_fuser3))])
}
}
}
}
if(!can_build) set_task(1.0,"show_user_hud_data",TASK_USER_HUD_DATA)
}
public round_end()
{
static Float:last_end,Float:get__time
get__time = get_gametime()
if((get__time - last_end) < 0.5) return
last_end = get__time
h_lose = true
if(total_rounds > 1)
{
static id
for(id=1;id<=maxplayers;id++)
{
if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) continue
if(is_user_alive(id) && user_race[id] == 2) h_lose = false
cs_set_user_team(id,was_zombie[id] ? CS_TEAM_CT : CS_TEAM_T)
}
}
set_task(0.01,"show_round_end_info")
freezetime = true
}
public show_round_end_info()
{
client_print(0,print_center,"%s win!",h_lose ? "Zombies" : "Humans")
static random_sound
if(h_lose)
{
random_sound = random(sizeof sound_zombies_win)
if(!equal(sound_zombies_win[random_sound][strlen(sound_zombies_win[random_sound]) - 4],".mp3"))
{
client_cmd(0,"spk ^"%s^"",sound_zombies_win[random_sound])
} else {
client_cmd(0,"mp3 play ^"sound/%s^"",sound_zombies_win[random_sound])
}
} else {
random_sound = random(sizeof sound_humans_win)
if(!equal(sound_humans_win[random_sound][strlen(sound_humans_win[random_sound]) - 4],".mp3"))
{
client_cmd(0,"spk ^"%s^"",sound_humans_win[random_sound])
} else {
client_cmd(0,"mp3 play ^"sound/%s^"",sound_humans_win[random_sound])
}
}
if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return
if(get_pcvar_num(cvar_credits_h_win))
{
if(!h_lose)
{
static id
for(id=1;id<=maxplayers;id++)
{
if(!is_user_connected(id) || !is_user_alive(id) || cs_get_user_team(id) != CS_TEAM_T) continue
user_credits[id] += get_pcvar_num(cvar_credits_h_win)
}
}
}
}
public round_start()
{
total_rounds++
freezetime = false
}
public event_textmsg() total_rounds = 1
public message_health(msgid,msgdest,entid) if(get_msg_arg_int(1) > 255) set_msg_arg_int(1,0,255)
public message_sendaudio(msgid,msgdest,entid)
{
static sendaudio_str[17]
get_msg_arg_string(2,sendaudio_str,16)
if(equal(sendaudio_str[7], "terwin") || equal(sendaudio_str[7], "ctwin") || equal(sendaudio_str[7], "rounddraw")) return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public message_scoreattrib(msgid,msgdest,entid) if(get_msg_arg_int(2) & 2) set_msg_arg_int(2,0,0)
public hook_death()
{
static killer,victim, hs, weapon[2]
killer = read_data(1)
victim = read_data(2)
hs = read_data(3)
read_data(4,weapon,1)
if((can_build && user_race[victim] == 2) || user_race[victim] == 1) set_task(get_pcvar_float(cvar_respawn_time),"respawn",victim)
if(user_race[killer] == user_race[victim] || !is_user_connected(killer) || !is_user_connected(victim)) return
switch(user_race[killer])
{
case 1:
{
user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_hkillhs) : get_pcvar_num(cvar_credits_hkill)
check_achievement(killer,ACH_BLOODPARTY,0)
if(get_playersnum() < get_pcvar_num(cvar_credits_win_min_players)) return
static players[32],num
get_players(players,num,"ae","CT")
if(!num) user_credits[killer] += get_pcvar_num(cvar_credits_z_win)
}
case 2:
{
user_credits[killer] += (hs) ? get_pcvar_num(cvar_credits_zkillhs) : get_pcvar_num(cvar_credits_zkill)
check_achievement(killer,ACH_GENOCIDE,0)
if(weapon[0] == 'k') check_achievement(killer,ACH_HUMILIATION,0)
}
}
}
public respawn(id)
{
if(is_user_alive(id) || !is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return
ExecuteHamB(Ham_CS_RoundRespawn,id)
if(!can_build && user_race[id] == 1) check_achievement(id,ACH_UNDEAD,0)
}
public event_curweapon(id)
{
static weapon
weapon = read_data(2)
switch(user_race[id])
{
case 1:
{
if(weapon == CSW_KNIFE)
{
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
entity_set_string(id,EV_SZ_weaponmodel,"")
} else {
engclient_cmd(id,"weapon_knife")
}
}
case 2:
{
if(weapon == CSW_C4 || weapon == CSW_HEGRENADE || weapon == CSW_SMOKEGRENADE || weapon == CSW_FLASHBANG || weapon == CSW_KNIFE) return
cs_set_user_bpammo(id,weapon,254)
}
}
}
public weapon_remove(ent)
{
if(!is_valid_ent(ent) || !get_pcvar_num(cvar_block_wpn_drop)) return HAM_IGNORED
entity_set_int(ent,EV_INT_effects,entity_get_int(ent,EV_INT_effects) | EF_NODRAW)
return HAM_SUPERCEDE
}
public player_spawn(id)
{
if(!is_user_alive(id)) return
spawn_data(id,1)
}
public spawn_data(id,is_spawn)
{
if(!is_user_connected(id)) return
user_frost[id] = false
user_frost_cool[id] = false
user_fire_dur[id] = 0
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
get_user_speed[id] = 0.0
remove_task(id + TASK_BURN)
remove_task(id + TASK_FREEZE)
remove_task(id + TASK_BRESPAWN_REUSE)
remove_task(id + TASK_FREEZE_COOL)
remove_task(id + TASK_ZCLASS_SELECT)
can_bc_respawn[id] = true
can_select_zclass[id] = true
selected_weapons[id] = false
set_user_rendering(id)
set_user_armor(id,0)
strip_user_weapons(id)
give_item(id,"weapon_knife")
message_begin(MSG_ONE,msg_hideweapon,{0,0,0},id)
write_byte(1<<5)
message_end()
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
{
user_race[id] = 1
if(is_spawn) was_zombie[id] = true
if(get_pcvar_num(cvar_zclass_nr_select)) must_change_zclass[id] = true
if(user_class[id] == -1)
{
set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
} else {
static get_zombie_data[ZOMBIE_CLASS_DATA]
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
}
if(must_change_zclass[id]) show_zclass_menu(id)
set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]))
set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY]))
if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED])
}
case CS_TEAM_CT:
{
user_race[id] = 2
if(is_spawn) was_zombie[id] = false
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
show_weapon_menu(id)
set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_HEALTH]) * user_upgrade_level[id][2][UPGRADE_HEALTH]))
set_user_armor(id,get_user_armor(id) + (get_pcvar_num(cvar_upgrade[2][UPGRADE_ARMOR]) * user_upgrade_level[id][2][UPGRADE_ARMOR]))
set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[2][UPGRADE_GRAVITY]) * user_upgrade_level[id][2][UPGRADE_GRAVITY]))
if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[2][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][2][UPGRADE_INVISIBILITY]))
if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
get_user_speed[id] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_SPEED]) * user_upgrade_level[id][2][UPGRADE_SPEED])
}
}
ExecuteHamB(Ham_Item_PreFrame,id)
}
public update_user_model(id)
{
if(!is_user_connected(id)) return
switch(user_race[id])
{
case 1:
{
if(user_class[id] == -1)
{
set_user_info(id,"model",zclassic_mdl_str)
} else {
static get_zombie_data[ZOMBIE_CLASS_DATA]
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL])
}
}
case 2: set_user_info(id,"model",human_models[random(sizeof human_models)])
}
}
public player_take_damage(victim,inflictor,attacker,Float:damage,damage_bits)
{
if(!is_user_connected(victim) || !is_user_connected(attacker)) return HAM_IGNORED
if(freezetime || can_build) return HAM_SUPERCEDE
if(round_mode != 1 || user_race[attacker] != 1 || user_race[victim] != 2) return HAM_IGNORED
static players[32],num
get_players(players,num,"ae","CT")
if(num > 1)
{
if(get_user_armor(victim))
{
set_user_armor(victim,max(0,get_user_armor(victim) - floatround(damage)))
return HAM_SUPERCEDE
}
user_infect(victim,attacker)
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public user_infect(id,killer)
{
static players[32],num
get_players(players,num,"ae","CT")
if(num < 2) return
if(user_race[id] == 1) return
ExecuteForward(fwd_user_infect_pre,fwd_return,id,killer)
if(fwd_return >= FORWARD_CONTINUE) return
cs_set_user_zoom(id,CS_RESET_ZOOM,1)
user_race[id] = 1
user_build_battle[id] = false
if(user_blockent[id] && is_valid_ent(user_blockent[id])) release_block(id)
user_credits[killer] += get_pcvar_num(cvar_credits_hkill)
check_achievement(killer,ACH_BIOHAZARD,0)
message_begin(MSG_BROADCAST,msg_deathmsg)
write_byte(killer)
write_byte(id)
write_byte(1)
write_string("infection")
message_end()
message_begin(MSG_BROADCAST,msg_scoreattrib)
write_byte(id)
write_byte(0)
message_end()
set_user_frags(killer,get_user_frags(killer) + 1)
cs_set_user_deaths(id,cs_get_user_deaths(id) + 1)
message_begin(MSG_BROADCAST,msg_scoreinfo)
write_byte(killer)
write_short(get_user_frags(killer))
write_short(cs_get_user_deaths(killer))
write_short(0)
write_short(_:cs_get_user_team(killer))
message_end()
message_begin(MSG_BROADCAST,msg_scoreinfo)
write_byte(id)
write_short(get_user_frags(id))
write_short(cs_get_user_deaths(id))
write_short(0)
write_short(_:cs_get_user_team(id))
message_end()
set_task(0.1,"user_infect2",id)
}
public user_infect2(id)
{
if(!is_user_connected(id)) return
message_begin(MSG_ONE_UNRELIABLE,msg_screenfade,{0,0,0},id)
write_short(2048)
write_short(1024)
write_short(0x0000)
write_byte(0)
write_byte(255)
write_byte(0)
write_byte(200)
message_end()
static origin[3]
get_user_origin(id,origin)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_IMPLOSION)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_byte(50)
write_byte(6)
write_byte(5)
message_end()
cs_set_user_team(id,CS_TEAM_T)
set_task(0.1,"spawn_data",id)
emit_sound(id,CHAN_AUTO,"zombie_blood/infect1.wav",VOL_NORM,ATTN_NORM,0,PITCH_HIGH)
ExecuteForward(fwd_user_infect_post,fwd_return,id)
}
public weapon_touch(ent,id)
{
if(is_user_connected(id) && user_race[id] == 1) return HAM_SUPERCEDE
return HAM_IGNORED
}
public player_wall_touch(ent,id)
{
if(!can_build || ent == get_barrierent || ent <= maxplayers || !is_user_connected(id) || user_race[id] != 1 || !is_valid_ent(ent)) return HAM_IGNORED
static ent_trgname[7]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
if(equal(ent_trgname,"ignore") || entity_get_int(ent,EV_INT_iuser1) || entity_get_int(ent,EV_INT_iuser2)) return HAM_IGNORED
entity_set_origin(ent,Float:{0.0,0.0,0.0})
entity_set_int(ent,EV_INT_iuser3,0)
entity_set_int(ent,EV_INT_iuser4,0)
return HAM_IGNORED
}
public weapon_primary_attack(ent)
{
if(!is_valid_ent(ent)) return HAM_IGNORED
static id,Float:angle[3]
id = entity_get_edict(ent,EV_ENT_owner)
if(user_race[id] != 2 || !user_upgrade_level[id][2][UPGRADE_RECOIL]) return HAM_IGNORED
entity_get_vector(id,EV_VEC_punchangle,angle)
static i
for(i=0;i<3;i++)
{
if(angle[i] < 0.0)
{
angle[i] += (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL])
if(angle[i] > 0.0) angle[i] = 0.0
} else {
angle[i] -= (get_pcvar_float(cvar_upgrade[2][UPGRADE_RECOIL]) * user_upgrade_level[id][2][UPGRADE_RECOIL])
if(angle[i] < 0.0) angle[i] = 0.0
}
}
entity_set_vector(id,EV_VEC_punchangle,angle)
return HAM_IGNORED
}
public show_zclass_menu(id)
{
if(!total_zombie_classes) return
static menu, get_zombie_data[ZOMBIE_CLASS_DATA], menu_item[64],num_str[4]
menu = menu_create("Select a zombie class:","zclass_menu_handler")
menu_additem(menu,"Classic Zombie \y[balanced]","-1")
static i
for(i=0;i<total_zombie_classes;i++)
{
ArrayGetArray(zombie_array,i,get_zombie_data)
if(access(id,get_zombie_data[ZOMBIE_ACCESS]))
{
num_to_str(i,num_str,3)
formatex(menu_item,63,"%s \y[%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO])
menu_additem(menu,menu_item,num_str)
} else {
formatex(menu_item,63,"\r%s [%s]",get_zombie_data[ZOMBIE_NAME],get_zombie_data[ZOMBIE_INFO])
menu_additem(menu,menu_item,"-2")
}
}
menu_display(id,menu)
set_task(get_pcvar_float(cvar_zclass_select_time),"remove_select_zclass",id + TASK_ZCLASS_SELECT)
}
public zclass_menu_handler(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 2)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
if(!can_select_zclass[id])
{
ColorChat(id,GREEN,"[VZBB]^x01 The time for selecting a zombie class has finished.")
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[5], get_info
menu_item_getinfo(menu,item,access, info,4, _,_, callback)
get_info = str_to_num(info)
switch(get_info)
{
case -2:
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to use this class.")
show_zclass_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -1:
{
user_class[id] = get_info
must_change_zclass[id] = false
set_user_health(id,get_pcvar_num(cvar_zombie_classic_hp))
set_user_gravity(id,get_pcvar_float(cvar_zombie_classic_grav))
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",zclassic_clawmdl_str)
get_user_speed[id] = get_pcvar_float(cvar_zombie_classic_speed)
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 Classic Zombie^x01.")
}
default:
{
user_class[id] = get_info
must_change_zclass[id] = false
static get_zombie_data[ZOMBIE_CLASS_DATA]
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
set_user_health(id,get_zombie_data[ZOMBIE_HEALTH])
set_user_gravity(id,get_zombie_data[ZOMBIE_GRAVITY])
set_task(0.5 + ((id * 0.2)),"update_user_model",id)
formatex(get_zclass_clawmdl[id],127,"models/%s.mdl",get_zombie_data[ZOMBIE_CLAWMDL])
get_user_speed[id] = get_zombie_data[ZOMBIE_SPEED]
entity_set_string(id,EV_SZ_viewmodel,get_zclass_clawmdl[id])
ColorChat(id,GREEN,"[VZBB]^x01 You have selected^x04 %s^x01.",get_zombie_data[ZOMBIE_NAME])
if(!get_pcvar_num(cvar_zclass_nr_select)) ColorChat(id,GREEN,"[VZBB]^x01 Type ^x04/class^x01 in the chat to change your zombie class.")
ExecuteForward(fwd_zombie_class_selected,fwd_return,id,user_class[id])
}
}
set_user_health(id,get_user_health(id) + (get_pcvar_num(cvar_upgrade[1][UPGRADE_HEALTH]) * user_upgrade_level[id][1][UPGRADE_HEALTH]))
set_user_gravity(id,get_user_gravity(id) - (get_pcvar_float(cvar_upgrade[1][UPGRADE_GRAVITY]) * user_upgrade_level[id][1][UPGRADE_GRAVITY]))
if(get_user_gravity(id) < 0.1) set_user_gravity(id, 0.1)
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
if(get_user_speed[id] == 0.0) get_user_speed[id] = 240.0
get_user_speed[id] += (get_pcvar_float(cvar_upgrade[1][UPGRADE_SPEED]) * user_upgrade_level[id][1][UPGRADE_SPEED])
ExecuteHamB(Ham_Item_PreFrame,id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public remove_select_zclass(id)
{
id -= TASK_ZCLASS_SELECT
if(!is_user_connected(id)) return
can_select_zclass[id] = false
}
public show_item_menu(id)
{
static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5]
formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id])
menu = menu_create(menu_title,"item_menu_handler")
user_buy_last_race[id] = user_race[id]
static i
for(i=0;i<total_shop_items;i++)
{
ArrayGetArray(shop_item_array,i,get_item_data)
if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue
if(access(id,get_item_data[ITEM_ACCESS]))
{
if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build)
{
formatex(menu_item,63,"\d%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST])
menu_additem(menu,menu_item,"-2")
continue
}
if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX])
{
formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX])
menu_additem(menu,menu_item,"-4")
continue
}
formatex(menu_item,63,"%s \%s[%i credits]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST])
num_to_str(i,num_str,4)
menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str)
} else {
formatex(menu_item,63,"\r%s [%i credits]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST])
menu_additem(menu,menu_item,"-3")
}
}
menu_display(id,menu)
}
public item_menu_handler(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id])
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[5], get_info
menu_item_getinfo(menu,item,access, info,4, _,_, callback)
get_info = str_to_num(info)
switch(get_info)
{
case -4:
{
ColorChat(id,GREEN,"[VZBB]^x01 Buy limit for this item have been reached. Please wait till the next round.")
show_item_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -3:
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to buy this item.")
show_item_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -2: ColorChat(id,GREEN,"[VZBB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle")
case -1: ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to buy this item.")
default:
{
static get_item_data[SHOP_ITEM_DATA]
ArrayGetArray(shop_item_array,get_info,get_item_data)
ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info)
if(fwd_return >= FORWARD_CONTINUE)
{
show_item_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
user_credits[id] -= get_item_data[ITEM_COST]
if(get_item_data[ITEM_MAX])
{
get_item_data[ITEM_MAX_PRIVATE]++
ArraySetArray(shop_item_array,get_info,get_item_data)
}
}
}
show_item_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_deal_menu(id)
{
static menu, get_item_data[SHOP_ITEM_DATA], menu_title[60],menu_item[64],num_str[5]
formatex(menu_title,59,"Select an item and by it:^nYoy have\w %i\y credits.",user_credits[id])
menu = menu_create(menu_title,"deal_menu_handler")
user_buy_last_race[id] = user_race[id]
static i, real_cost
for(i=0;i<total_shop_items;i++)
{
if(~round_deal_items & (1<<i)) continue
ArrayGetArray(shop_item_array,i,get_item_data)
if(get_item_data[ITEM_TEAM] != 3 && get_item_data[ITEM_TEAM] != user_race[id]) continue
real_cost = get_item_data[ITEM_COST]
get_item_data[ITEM_COST] = max(1,real_cost - round_deal_discount)
if(access(id,get_item_data[ITEM_ACCESS]))
{
if(get_item_data[ITEM_USE] != 2 && get_item_data[ITEM_USE] != can_build)
{
formatex(menu_item,63,"\d%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount)
menu_additem(menu,menu_item,"-2")
continue
}
if(get_item_data[ITEM_MAX] && get_item_data[ITEM_MAX_PRIVATE] == get_item_data[ITEM_MAX])
{
formatex(menu_item,63,"\d%s [%i credits] [%i buys]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST], get_item_data[ITEM_MAX])
menu_additem(menu,menu_item,"-4")
continue
}
formatex(menu_item,63,"%s \%s[%i credits] \y[%i discount]",get_item_data[ITEM_NAME],user_credits[id] < get_item_data[ITEM_COST] ? "r" : "y",get_item_data[ITEM_COST],round_deal_discount)
num_to_str(i,num_str,4)
menu_additem(menu,menu_item,user_credits[id] < get_item_data[ITEM_COST] ? "-1" : num_str)
} else {
formatex(menu_item,63,"\r%s [%i credits] [%i discount]",get_item_data[ITEM_NAME],get_item_data[ITEM_COST],round_deal_discount)
menu_additem(menu,menu_item,"-3")
}
}
menu_display(id,menu)
}
public deal_menu_handler(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id) || user_buy_last_race[id] != user_race[id])
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[5], get_info
menu_item_getinfo(menu,item,access, info,4, _,_, callback)
get_info = str_to_num(info)
switch(get_info)
{
case -4:
{
ColorChat(id,GREEN,"[VZBB]^x01 Buy limit for this item have been reached. Please wait till the next round.")
show_item_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -3:
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have access to buy this item.")
show_deal_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -2: ColorChat(id,GREEN,"[VZBB]^x01 You can't buy this item in the^x04 %s Phase^x01.",can_build ? "Build" : "Battle")
case -1: ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to buy this item.")
default:
{
static get_item_data[SHOP_ITEM_DATA]
ArrayGetArray(shop_item_array,get_info,get_item_data)
ExecuteForward(fwd_shop_item_selected,fwd_return,id,get_info)
if(fwd_return >= FORWARD_CONTINUE)
{
show_deal_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
user_credits[id] -= max(1,get_item_data[ITEM_COST] - round_deal_discount)
if(get_item_data[ITEM_MAX])
{
get_item_data[ITEM_MAX_PRIVATE]++
ArraySetArray(shop_item_array,get_info,get_item_data)
}
}
}
show_deal_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_ach_menu(id)
{
static menu, menu_ach[128]
menu = menu_create("Achievement Progress:","ach_menu_handler")
static i
for(i=0;i<MAX_ACH;i++)
{
if((!get_pcvar_num(cvar_nade_fire) && (i == ACH_FIREWORKS || i == ACH_BIGBANG)) || (!get_pcvar_num(cvar_nade_fire_can_kill) && i == ACH_BIGBANG) || (!get_pcvar_num(cvar_nade_frost) && i == ACH_ICEAGE) || (!get_pcvar_num(cvar_mode) && i == ACH_BIOHAZARD)) continue
if(user_ach_level[id][i] == 3)
{
formatex(menu_ach,127,"\r%s:^n\yProgress:\w COMPLETED!",ach_name[i])
menu_additem(menu,menu_ach)
} else {
formatex(menu_ach,127,"%s%s:^n%s%s%i%s^n\yProgress:\w %i\d/\w%i",ach_level_color[user_ach_level[id][i]],ach_name[i],ach_level_color[user_ach_level[id][i]],ach_info1[i],get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]),ach_info2[i],user_ach_progress[id][i],\
get_pcvar_num(cvar_ach_get[i][user_ach_level[id][i] + 1]))
menu_additem(menu,menu_ach)
}
}
menu_setprop(menu,MPROP_PERPAGE,6)
menu_display(id,menu)
}
public ach_menu_handler(id,menu,item)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_unlock_menu(id)
{
static menu
menu = menu_create("Select and unlock a weapon:","unlock_menu_handler")
static get_name_weapons[31],num_str[3], i
for(i=1;i<sizeof name_weapons;i++)
{
if(get_pcvar_num(cvar_weapons_weapons[i]))
{
if(user_unlock[id][i])
{
formatex(get_name_weapons,30,"%s%s\%s [%i credits]",user_unlock[id][i] ? "" : "\d",name_weapons[i],user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "r" : "y",get_pcvar_num(cvar_unlock_cost[i]))
} else {
formatex(get_name_weapons,30,"%s%s",user_unlock[id][i] ? "" : "\d",name_weapons[i])
}
replace(get_name_weapons,30,"weapon_","")
strtoupper(get_name_weapons)
replace(get_name_weapons,30,"CREDITS","credits")
replace(get_name_weapons,30,"\D","\d")
replace(get_name_weapons,30,"\R","\r")
replace(get_name_weapons,30,"\Y","\y")
if(user_unlock[id][i])
{
num_to_str(i,num_str,2)
menu_additem(menu,get_name_weapons,user_credits[id] < get_pcvar_num(cvar_unlock_cost[i]) ? "-1" : num_str)
} else {
menu_additem(menu,get_name_weapons,"0")
}
}
}
menu_display(id,menu)
}
public unlock_menu_handler(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[3], get_info
menu_item_getinfo(menu,item,access, info,2, _,_, callback)
get_info = str_to_num(info)
switch(get_info)
{
case -1:
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to unlock this weapon.")
show_unlock_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case 0:
{
ColorChat(id,GREEN,"[VZBB]^x01 You have already unlocked this weapon.")
show_unlock_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
user_unlock[id][get_info] = 0
user_credits[id] -= get_pcvar_num(cvar_unlock_cost[get_info])
ColorChat(id,GREEN,"[VZBB]^x01 You have unlocked^x04 %s^x01!",name_weapons[get_info])
check_achievement(id,ACH_UNLOCKERZ,0)
show_unlock_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_upgrade_menu(id)
{
if(!user_race[id]) return
static menu
menu = menu_create("Select and buy an upgrade:","upgrade_menu_handler")
user_upgrade_last_race[id] = user_race[id]
static get_upgrade[128],num_str[3], i
for(i=0;i<MAX_UPGRADES;i++)
{
if((user_race[id] == 1 && (i == UPGRADE_ARMOR || i == UPGRADE_RECOIL)) || (user_race[id] == 2 && i == UPGRADE_REGENERATION) ||
(!get_pcvar_float(cvar_upgrade[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_levels[user_race[id]][i])) || (!get_pcvar_float(cvar_upgrade_cost[user_race[id]][i]))) continue
if(user_upgrade_level[id][user_race[id]][i] == get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
{
if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION)
{
formatex(get_upgrade,127,"\r%s (+ %i):^n\w COMPLETED!",upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]))
} else {
formatex(get_upgrade,127,"\r%s (%s %.3f):^n\w COMPLETED!",upgrade_name[i],(i == 3 || i == 5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]))
}
menu_additem(menu,get_upgrade,"-2")
} else {
num_to_str(i,num_str,2)
if(i == UPGRADE_HEALTH || i == UPGRADE_ARMOR || i == UPGRADE_INVISIBILITY || i == UPGRADE_REGENERATION)
{
formatex(get_upgrade,127,"%s%s (+ %i):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",\
upgrade_name[i],get_pcvar_num(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
} else {
formatex(get_upgrade,127,"%s%s (%s %.3f):^n\yCost:\w %i\y credits^nLevel:\w %i\d/\w%i",user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "\d" : "",upgrade_name[i],(i==3 || i==5) ? "-" : "+",get_pcvar_float(cvar_upgrade[user_race[id]][i]),get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1),user_upgrade_level[id][user_race[id]][i],get_pcvar_num(cvar_upgrade_levels[user_race[id]][i]))
}
menu_additem(menu,get_upgrade,user_credits[id] < get_pcvar_num(cvar_upgrade_cost[user_race[id]][i]) * (user_upgrade_level[id][user_race[id]][i] + 1) ? "-1" : num_str)
}
}
menu_display(id,menu)
}
public upgrade_menu_handler(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[3], get_info
menu_item_getinfo(menu,item,access, info,2, _,_, callback)
get_info = str_to_num(info)
switch(get_info)
{
case -2:
{
ColorChat(id,GREEN,"[VZBB]^x01 You have reached the maximum amount of upgrades for this.")
show_upgrade_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
case -1:
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to upgrade this.")
show_upgrade_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
}
user_upgrade_level[id][user_upgrade_last_race[id]][get_info]++
user_credits[id] -= get_pcvar_num(cvar_upgrade_cost[user_upgrade_last_race[id]][get_info]) * (user_upgrade_level[id][user_upgrade_last_race[id]][get_info])
ColorChat(id,GREEN,"[VZBB]^x01 You have upgraded your^x04 %s^x01 to level^x04 %i^x01.",upgrade_name[get_info],user_upgrade_level[id][user_upgrade_last_race[id]][get_info])
check_achievement(id,ACH_UPGRADEME,0)
show_upgrade_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_weapon_menu(id)
{
if(can_build) return
static menu
menu = menu_create("Select a primary weapon:","weapon1_menu_handler")
static get_name_weapons[20],num_str[3], i
for(i=7;i<sizeof name_weapons;i++)
{
if(get_pcvar_num(cvar_weapons_weapons[i]))
{
formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
replace(get_name_weapons,19,"weapon_","")
strtoupper(get_name_weapons)
replace(get_name_weapons,19,"\D","\d")
if(!user_unlock[id][i])
{
num_to_str(i,num_str,2)
menu_additem(menu,get_name_weapons,num_str)
}
}
}
for(i=7;i<sizeof name_weapons;i++)
{
if(get_pcvar_num(cvar_weapons_weapons[i]))
{
formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
replace(get_name_weapons,19,"weapon_","")
strtoupper(get_name_weapons)
replace(get_name_weapons,19,"\D","\d")
if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0")
}
}
menu_display(id,menu)
}
public weapon1_menu_handler(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[3], get_info
menu_item_getinfo(menu,item,access, info,2, _,_, callback)
get_info = str_to_num(info)
if(!get_info)
{
ColorChat(id,GREEN,"[VZBB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.")
show_weapon_menu(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
selected_weapons[id] = true
give_item(id,name_weapons[get_info])
cs_set_user_bpammo(id,csw_weapons[get_info],254)
show_weapon_menu2(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
public show_weapon_menu2(id)
{
if(can_build) return
static menu
menu = menu_create("Select a secondary weapon:","weapon2_menu_handler")
static get_name_weapons[20],num_str[3], i
for(i=1;i<7;i++)
{
if(get_pcvar_num(cvar_weapons_weapons[i]))
{
formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
replace(get_name_weapons,19,"weapon_","")
strtoupper(get_name_weapons)
replace(get_name_weapons,19,"\D","\d")
if(!user_unlock[id][i])
{
num_to_str(i,num_str,2)
menu_additem(menu,get_name_weapons,num_str)
}
}
}
for(i=1;i<7;i++)
{
if(get_pcvar_num(cvar_weapons_weapons[i]))
{
formatex(get_name_weapons,19,"%s%s",user_unlock[id][i] ? "\d" : "",name_weapons[i])
replace(get_name_weapons,19,"weapon_","")
strtoupper(get_name_weapons)
replace(get_name_weapons,19,"\D","\d")
if(user_unlock[id][i]) menu_additem(menu,get_name_weapons,"0")
}
}
menu_display(id,menu)
}
public weapon2_menu_handler(id,menu,item)
{
if(item == MENU_EXIT || !is_user_alive(id) || user_race[id] == 1 || can_build)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
static access,callback, info[3], get_info
menu_item_getinfo(menu,item,access, info,2, _,_, callback)
get_info = str_to_num(info)
if(!get_info)
{
ColorChat(id,GREEN,"[VZBB]^x01 This weapon is locked! Type^x04 /unlock^x01 in the chat and unlock it with credits.")
show_weapon_menu2(id)
menu_destroy(menu)
return PLUGIN_HANDLED
}
give_item(id,name_weapons[get_info])
cs_set_user_bpammo(id,csw_weapons[get_info],254)
static i
for(i=0;i<3;i++)
{
if(random_num(get_pcvar_num(cvar_nade_give_chance[i]),100) == 100)
{
give_item(id,nade_names[i])
cs_set_user_bpammo(id,csw_nades[i],get_pcvar_num(cvar_weapons_start_grenade[i]))
if(get_pcvar_num(cvar_nade_give_chance[i]) != 100) ColorChat(id,GREEN,"[VZBB]^x01 You won a^x04 %s^x01 (^x04%i%%^x01 chance).",nade_names[i],get_pcvar_num(cvar_nade_give_chance[i]))
}
}
menu_destroy(menu)
return PLUGIN_HANDLED
}
public fm_set_model(ent,const model[])
{
if(!is_valid_ent(ent)) return FMRES_IGNORED
static ent_classname[8]
entity_get_string(ent,EV_SZ_classname,ent_classname,7)
if(!equal(ent_classname,"grenade")) return FMRES_IGNORED
static owner
owner = entity_get_edict(ent,EV_ENT_owner)
switch(model[9])
{
case 'h':
{
ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,1)
if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
if(get_pcvar_num(cvar_nade_fire) && user_race[owner] == 2)
{
entity_set_float(ent,EV_FL_dmgtime,7000.0)
set_rendering(ent,kRenderFxGlowShell, 255,85,0, kRenderNormal, 80)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(spr_trail)
write_byte(20)
write_byte(5)
write_byte(255)
write_byte(85)
write_byte(0)
write_byte(130)
message_end()
if(!task_exists(ent)) set_task(1.5,"explode_fire",ent)
ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,1)
}
}
case 's':
{
ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,2)
if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
if(get_pcvar_num(cvar_nade_scan) && user_race[owner] == 2)
{
entity_set_float(ent,EV_FL_dmgtime,7000.0)
set_rendering(ent,kRenderFxGlowShell, 100,255,100, kRenderNormal, 80)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(spr_trail)
write_byte(20)
write_byte(5)
write_byte(100)
write_byte(255)
write_byte(100)
write_byte(130)
message_end()
if(!task_exists(ent)) set_task(1.5,"attach_scan",ent)
ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,2)
}
}
case 'f':
{
ExecuteForward(fwd_throw_nade_pre,fwd_return,owner,ent,3)
if(fwd_return >= FORWARD_CONTINUE) return FMRES_IGNORED
if(get_pcvar_num(cvar_nade_frost) && user_race[owner] == 2)
{
entity_set_float(ent,EV_FL_dmgtime,7000.0)
set_rendering(ent,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(ent)
write_short(spr_trail)
write_byte(20)
write_byte(5)
write_byte(0)
write_byte(200)
write_byte(255)
write_byte(130)
message_end()
if(!task_exists(ent)) set_task(1.5,"explode_frost",ent)
ExecuteForward(fwd_throw_nade_post,fwd_return,owner,ent,3)
}
}
}
return FMRES_IGNORED
}
public fm_emit_sound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)
{
if(!is_user_connected(id) || user_race[id] == 2) return FMRES_IGNORED
if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))
{
emit_sound(id,channel,sound_zombie_die[random(sizeof sound_zombie_die)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
if(equal(sample[7], "bhit", 4))
{
emit_sound(id,channel,sound_zombie_pain[random(sizeof sound_zombie_pain)],volume,attn,flags,pitch)
return FMRES_SUPERCEDE
}
return FMRES_IGNORED
}
public fm_block_kill(id) return FMRES_SUPERCEDE
public fm_block_mdl(id,const buffer[],const key[])
{
if(equal(key,"model")) return FMRES_SUPERCEDE
return FMRES_IGNORED
}
public fm_check_user_model(id)
{
if(!is_user_connected(id)) return
static i, user_mdl[128]
get_user_info(id,"model",user_mdl,127)
switch(user_race[id])
{
case 1:
{
if(user_class[id] == -1)
{
if(!equal(user_mdl,zclassic_mdl_str)) set_user_info(id,"model",zclassic_mdl_str)
} else {
static get_zombie_data[ZOMBIE_CLASS_DATA]
ArrayGetArray(zombie_array,user_class[id],get_zombie_data)
if(!equal(user_mdl,get_zombie_data[ZOMBIE_MDL])) set_user_info(id,"model",get_zombie_data[ZOMBIE_MDL])
}
}
case 2:
{
static must_rechange
must_rechange = true
for(i=0;i<sizeof human_models;i++)
{
if(equal(user_mdl,human_models[i]))
{
must_rechange = false
break
}
}
if(must_rechange) set_user_info(id,"model",human_models[random(sizeof human_models)])
}
}
}
public explode_fire(ent)
{
if(!is_valid_ent(ent)) return
static Float:origin[3],origin2[3], owner, id, count
id = -1
owner = entity_get_edict(ent,EV_ENT_owner)
entity_get_vector(ent,EV_VEC_origin,origin)
FVecIVec(origin,origin2)
while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_fire_radius)))) != 0)
{
if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue
remove_task(id + TASK_BURN)
user_fire_atk[id] = owner
user_fire_dur[id] += (1 + get_pcvar_num(cvar_nade_fire_dur))
set_task(0.1,"start_burn",id + TASK_BURN)
check_achievement(owner,ACH_FIREWORKS,1)
count++
}
if(get_pcvar_num(cvar_nade_counter))
{
set_hudmessage(255, 0, 0, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1)
ShowSyncHudMsg(owner,sync4, "Burned players: %i",count)
}
count = 0
user_ach_progress[owner][ACH_FIREWORKS] = 0
emit_sound(ent,CHAN_AUTO,"ambience/flameburst1.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMCYLINDER)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2] + get_pcvar_num(cvar_nade_fire_radius))
write_short(spr_trail)
write_byte(0)
write_byte(0)
write_byte(5)
write_byte(get_pcvar_num(cvar_nade_fire_radius))
write_byte(0)
write_byte(255)
write_byte(85)
write_byte(0)
write_byte(180)
write_byte(0)
message_end()
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMCYLINDER)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_fire_radius) * 0.5))
write_short(spr_trail)
write_byte(0)
write_byte(0)
write_byte(5)
write_byte(get_pcvar_num(cvar_nade_fire_radius))
write_byte(0)
write_byte(255)
write_byte(85)
write_byte(0)
write_byte(180)
write_byte(5)
message_end()
remove_entity(ent)
}
public start_burn(id)
{
id -= TASK_BURN
if(!is_user_connected(id) || !is_user_alive(id)) return
static origin[3]
get_user_origin(id,origin)
ExecuteForward(fwd_user_burn_pre,fwd_return,id)
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(0)
write_string("dmg_heat")
message_end()
if(~entity_get_int(id,EV_INT_flags) & FL_INWATER)
{
user_fire_dur[id]--
} else {
user_fire_dur[id] = 0
}
if(user_fire_dur[id] > 0)
{
if(get_user_health(id) > get_pcvar_num(cvar_nade_fire_damage))
{
set_user_health(id,get_user_health(id) - get_pcvar_num(cvar_nade_fire_damage))
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_SPRITE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(spr_flame)
write_byte(10)
write_byte(180)
message_end()
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(3)
write_string("dmg_heat")
write_byte(255)
write_byte(85)
write_byte(0)
message_end()
} else {
user_fire_dur[id] = 0
if(get_pcvar_num(cvar_nade_fire_can_kill))
{
if(user_frost[id])
{
remove_task(id + TASK_FREEZE)
stop_freeze(id + TASK_FREEZE)
} else if(user_frost_cool[id])
{
remove_task(id + TASK_FREEZE_COOL)
stop_freeze_cool(id + TASK_FREEZE_COOL)
}
if(is_user_connected(user_fire_atk[id]))
{
ExecuteHamB(Ham_Killed, id,user_fire_atk[id], false)
check_achievement(user_fire_atk[id],ACH_BIGBANG,0)
} else {
ExecuteHamB(Ham_Killed, id,id, false)
}
}
}
}
ExecuteForward(fwd_user_burn_post,fwd_return,id)
if(user_fire_dur[id] > 0)
{
set_task(get_pcvar_float(cvar_nade_fire_dmgstep),"start_burn",id + TASK_BURN)
} else {
ExecuteForward(fwd_user_remove_burn,fwd_return,id)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(spr_smoke)
write_byte(7)
write_byte(30)
message_end()
}
}
public attach_scan(ent)
{
if(!is_valid_ent(ent)) return
static ent2
ent2 = create_entity("info_target")
if(ent2)
{
entity_set_string(ent2,EV_SZ_classname,"info_scanner")
entity_set_int(ent2,EV_INT_solid,SOLID_NOT)
entity_set_int(ent2,EV_INT_movetype,MOVETYPE_FOLLOW)
entity_set_edict(ent2,EV_ENT_aiment,ent)
static Float:origin[3]
entity_get_vector(ent,EV_VEC_origin,origin)
entity_set_origin(ent2,origin)
entity_set_float(ent2,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step))
}
}
public scan_think(ent)
{
if(!is_valid_ent(ent)) return
static Float:origin[3],origin2[3], id, i, origin4[3]
id = -1
entity_get_vector(ent,EV_VEC_origin,origin)
FVecIVec(origin,origin2)
while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_scan_radius)))) != 0)
{
if(!is_user_connected(id) || !is_user_alive(id) || user_race[id] != 1) continue
for(i=1;i<=maxplayers;i++)
{
if(!is_user_connected(i) || !is_user_alive(i) || user_race[i] != 2) continue
get_user_origin(id,origin4)
message_begin(MSG_ONE_UNRELIABLE,SVC_TEMPENTITY,_,i)
write_byte(TE_BEAMPOINTS)
write_coord(origin4[0])
write_coord(origin4[1])
write_coord(origin4[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_short(spr_trail)
write_byte(0)
write_byte(0)
write_byte(2)
write_byte(10)
write_byte(0)
write_byte(100)
write_byte(255)
write_byte(100)
write_byte(100)
write_byte(0)
message_end()
}
}
if(get_pcvar_num(cvar_nade_scan_sound)) emit_sound(ent,CHAN_AUTO,"turret/tu_ping.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
entity_set_float(ent,EV_FL_nextthink,get_gametime() + get_pcvar_float(cvar_nade_scan_step))
}
public explode_frost(ent)
{
if(!is_valid_ent(ent)) return
static Float:origin[3],origin2[3], owner, id, count
id = -1
owner = entity_get_edict(ent,EV_ENT_owner)
entity_get_vector(ent,EV_VEC_origin,origin)
FVecIVec(origin,origin2)
while((id = find_ent_in_sphere(id,origin,float(get_pcvar_num(cvar_nade_frost_radius)))) != 0)
{
if(!is_user_connected(id) || !is_user_alive(id) || user_race[owner] != 2 || user_race[id] != 1) continue
remove_task(id + TASK_FREEZE)
remove_task(id + TASK_FREEZE_COOL)
if(get_pcvar_num(cvar_nade_frost_cool))
{
static Float:origin3[3]
entity_get_vector(id,EV_VEC_origin,origin3)
if(get_distance_f(origin,origin3) <= get_pcvar_num(cvar_nade_frost_cool_radius)) user_frost_cool[id] = true
}
set_task(0.1,"start_freeze",id + TASK_FREEZE)
check_achievement(owner,ACH_ICEAGE,1)
count++
}
if(get_pcvar_num(cvar_nade_counter))
{
set_hudmessage(0, 255, 255, -1.0, 0.41, 0, 6.0, 2.0, 0.1, 0.2, -1)
ShowSyncHudMsg(owner,sync4, "Frozen players: %i",count)
}
count = 0
user_ach_progress[owner][ACH_ICEAGE] = 0
emit_sound(ent,CHAN_AUTO,"debris/beamstart8.wav",VOL_NORM,ATTN_NORM,0,PITCH_NORM)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMCYLINDER)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2] + get_pcvar_num(cvar_nade_frost_radius))
write_short(spr_trail)
write_byte(0)
write_byte(0)
write_byte(5)
write_byte(get_pcvar_num(cvar_nade_frost_radius))
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(255)
write_byte(180)
write_byte(0)
message_end()
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BEAMCYLINDER)
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2])
write_coord(origin2[0])
write_coord(origin2[1])
write_coord(origin2[2] + floatround(get_pcvar_num(cvar_nade_frost_radius) * 0.5))
write_short(spr_trail)
write_byte(0)
write_byte(0)
write_byte(5)
write_byte(get_pcvar_num(cvar_nade_frost_radius))
write_byte(0)
write_byte(0)
write_byte(200)
write_byte(255)
write_byte(180)
write_byte(5)
message_end()
remove_entity(ent)
}
public start_freeze(id)
{
id -= TASK_FREEZE
ExecuteForward(fwd_user_freeze_pre,fwd_return,id)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_KILLBEAM)
write_short(id)
message_end()
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(3)
write_string("dmg_cold")
write_byte(0)
write_byte(200)
write_byte(255)
message_end()
user_frost[id] = true
set_user_rendering(id,kRenderFxGlowShell, 0,200,255, kRenderNormal, 80)
set_user_godmode(id,1)
entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) | FL_FROZEN)
set_task(get_pcvar_float(cvar_nade_frost_dur),"stop_freeze",id + TASK_FREEZE)
ExecuteForward(fwd_user_freeze_post,fwd_return,id)
}
public stop_freeze(id)
{
id -= TASK_FREEZE
if(!is_user_connected(id)) return
ExecuteForward(fwd_user_unfreeze_pre,fwd_return,id)
if(!user_frost_cool[id])
{
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(0)
write_string("dmg_cold")
message_end()
user_frost[id] = false
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[user_race[id]][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][user_race[id]][UPGRADE_INVISIBILITY]))
} else {
ExecuteForward(fwd_user_freeze_cool_pre,fwd_return,id)
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(2)
write_string("dmg_cold")
write_byte(0)
write_byte(200)
write_byte(255)
message_end()
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(id)
write_short(spr_trail)
write_byte(20)
write_byte(5)
write_byte(0)
write_byte(200)
write_byte(255)
write_byte(130)
message_end()
set_task(get_pcvar_float(cvar_nade_frost_cool_dur),"stop_freeze_cool",id + TASK_FREEZE_COOL)
ExecuteForward(fwd_user_freeze_cool_post,fwd_return,id)
}
set_user_godmode(id,0)
entity_set_int(id,EV_INT_flags,entity_get_int(id,EV_INT_flags) & ~FL_FROZEN)
static origin[3]
get_user_origin(id,origin)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_SMOKE)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2])
write_short(spr_smoke)
write_byte(7)
write_byte(30)
message_end()
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(origin[0])
write_coord(origin[1])
write_coord(origin[2] + 24)
write_coord(16)
write_coord(16)
write_coord(16)
write_coord(random_num(-50,50))
write_coord(random_num(-50,50))
write_coord(25)
write_byte(10)
write_short(mdl_glassgibs)
write_byte(14)
write_byte(30)
write_byte(0x01)
message_end()
ExecuteForward(fwd_user_unfreeze_post,fwd_return,id)
}
public stop_freeze_cool(id)
{
id -= TASK_FREEZE_COOL
if(!is_user_connected(id)) return
ExecuteForward(fwd_user_unfreeze_cool_pre,fwd_return,id)
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
write_byte(TE_KILLBEAM)
write_short(id)
message_end()
message_begin(MSG_ONE_UNRELIABLE,msg_statusicon,{0,0,0},id)
write_byte(0)
write_string("dmg_cold")
message_end()
user_frost_cool[id] = false
set_user_rendering(id,kRenderFxGlowShell, 0,0,0, kRenderTransAlpha, (255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY])) < 0 ? 0 : 255 - (get_pcvar_num(cvar_upgrade[1][UPGRADE_INVISIBILITY]) * user_upgrade_level[id][1][UPGRADE_INVISIBILITY]))
ExecuteForward(fwd_user_unfreeze_cool_post,fwd_return,id)
}
public grab_block(id)
{
if((!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && user_race[id] == 1) || is_banned[id] || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !is_user_alive(id)) || freezetime) return PLUGIN_HANDLED
if(is_valid_ent(user_blockent[id]) || freezetime) release_block(id)
static ent,body
get_user_aiming(id,ent,body)
if(!is_valid_ent(ent) || ent == get_barrierent || ent <= maxplayers) return PLUGIN_HANDLED
static ent_trgname[7],ent_classname[10]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return PLUGIN_HANDLED
if(entity_get_int(ent,EV_INT_iuser1))
{
ColorChat(id,GREEN,"[VZBB]^x01 This block is locked from moving by an admin.")
return PLUGIN_HANDLED
}
if(entity_get_int(ent,EV_INT_iuser2)) return PLUGIN_HANDLED
if(entity_get_float(ent,EV_FL_fuser3) == float(BLOCKS_BLACK))
{
ColorChat(id,GREEN,"[VZBB]^x01 Black Blocks can't be moved.")
return PLUGIN_HANDLED
}
if(!access(id,ADMIN_BLOCK_MOVE_BATTLE) && get_pcvar_num(cvar_block_claim) && entity_get_int(ent,EV_INT_iuser3) && entity_get_int(ent,EV_INT_iuser3) != id) return PLUGIN_HANDLED
ExecuteForward(fwd_grab_block_pre,fwd_return,id)
if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED
static Float:origin[3], Float:ent_origin2[3],Float:ent_origin[3], Float:mins[3], Float:maxs[3]
entity_get_vector(id,EV_VEC_origin,origin)
entity_get_vector(ent,EV_VEC_origin,ent_origin2)
entity_get_vector(ent,EV_VEC_mins,mins)
entity_get_vector(ent,EV_VEC_maxs,maxs)
ent_origin[0] = (mins[0] + maxs[0]) * 0.5 + ent_origin2[0]
ent_origin[1] = (mins[1] + maxs[1]) * 0.5 + ent_origin2[1]
ent_origin[2] = (mins[2] + maxs[2]) * 0.5 + ent_origin2[2]
user_block_dist[id] = get_distance_f(origin,ent_origin)
if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_min_dist)
if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) return PLUGIN_HANDLED
entity_set_int(ent,EV_INT_rendermode,1)
entity_set_float(ent,EV_FL_renderamt,get_pcvar_float(cvar_block_select_alpha))
if(user_block_color[id][0] != -1.0 && user_block_color[id][1] != -1.0 && user_block_color[id][2] != -1.0)
{
entity_set_vector(ent,EV_VEC_rendercolor,user_block_color[id])
} else {
static Float:color[3]
color[0] = random_float(0.0,255.0)
color[1] = random_float(0.0,255.0)
color[2] = random_float(0.0,255.0)
entity_set_vector(ent,EV_VEC_rendercolor,color)
}
entity_set_int(ent,EV_INT_iuser2,true)
if(get_pcvar_num(cvar_block_claim))
{
if(!entity_get_int(ent,EV_INT_iuser3) && user_block_claims[id] < get_pcvar_num(cvar_block_maxclaims))
{
entity_set_int(ent,EV_INT_iuser3,id)
user_block_claims[id]++
}
}
user_blockent[id] = ent
ExecuteForward(fwd_grab_block_post,fwd_return,id)
return PLUGIN_HANDLED
}
public release_block(id)
{
static ent
ent = user_blockent[id]
ExecuteForward(fwd_release_block_pre,fwd_return,id)
if(fwd_return >= FORWARD_CONTINUE) return PLUGIN_HANDLED
entity_set_int(ent,EV_INT_iuser2,false)
if(entity_get_float(ent,EV_FL_fuser3))
{
entity_set_int(ent,EV_INT_rendermode,1)
entity_set_float(ent,EV_FL_renderamt,255.0)
} else {
entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
}
entity_set_vector(ent,EV_VEC_rendercolor,fun_blocks_colors[floatround(entity_get_float(ent,EV_FL_fuser3))])
user_blockent[id] = 0
if(entity_get_int(ent,EV_INT_iuser4) != id) check_achievement(id,ACH_BASEBUILDER,0)
entity_set_int(ent,EV_INT_iuser4,id)
ExecuteForward(fwd_release_block_post,fwd_return,id)
return PLUGIN_HANDLED
}
public client_PreThink(id)
{
if(!is_valid_ent(user_blockent[id]) || (!access(id,ADMIN_BLOCK_MOVE_BATTLE) && !user_build_battle[id] && !can_build && is_user_alive(id))) return
static user_button, ent
user_button = entity_get_int(id,EV_INT_button)
ent = user_blockent[id]
if(user_button & IN_USE)
{
grab_block(id)
}
else if(user_button & IN_ATTACK)
{
if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW))
{
user_block_dist[id] += get_pcvar_float(cvar_move_pull_push_speed)
} else {
user_block_dist[id] += (get_pcvar_float(cvar_move_pull_push_speed) * 2)
}
ExecuteForward(fwd_block_pull_push,fwd_return,id,2)
if(fwd_return >= FORWARD_CONTINUE) return
if(user_block_dist[id] > get_pcvar_float(cvar_move_max_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_max_dist)
client_print(id,print_center,"Pushing...")
} else if(user_button & IN_ATTACK2)
{
if(entity_get_float(ent,EV_FL_fuser3) != float(BLOCKS_YELLOW))
{
user_block_dist[id] -= get_pcvar_float(cvar_move_pull_push_speed)
} else {
user_block_dist[id] -= (get_pcvar_float(cvar_move_pull_push_speed) * 2)
}
ExecuteForward(fwd_block_pull_push,fwd_return,id,1)
if(fwd_return >= FORWARD_CONTINUE) return
if(user_block_dist[id] < get_pcvar_float(cvar_move_min_dist)) user_block_dist[id] = get_pcvar_float(cvar_move_min_dist)
client_print(id,print_center,"Pulling...")
}
if(freezetime || ent <= maxplayers || !is_valid_ent(ent) || !is_user_connected(id))
{
release_block(id)
return
}
static Float:origin[3], origin_aim2[3],Float:origin_aim[3], Float:mins[3],Float:maxs[3],
Float:scalar
get_user_origin(id,origin_aim2,3)
IVecFVec(origin_aim2,origin_aim)
entity_get_vector(id,EV_VEC_origin,origin)
origin_aim[0] -= origin[0]
origin_aim[1] -= origin[1]
origin_aim[2] -= origin[2]
scalar = user_block_dist[id] / vector_length(origin_aim)
entity_get_vector(ent,EV_VEC_mins,mins)
entity_get_vector(ent,EV_VEC_maxs,maxs)
origin[0] += origin_aim[0] * scalar - (mins[0] + maxs[0]) * 0.5
origin[1] += origin_aim[1] * scalar - (mins[1] + maxs[1]) * 0.5
origin[2] += origin_aim[2] * scalar - (mins[2] + maxs[2]) * 0.5
entity_set_origin(ent,origin)
}
public player_item_pre_frame(id)
{
if(freezetime || !get_user_speed[id] || !is_user_alive(id)) return
static Float:multi
multi = (user_block_frost[id] ? 0.25 : (user_frost_cool[id] ? 0.75 : 1.0))
set_user_maxspeed(id,get_user_speed[id] * multi)
}
public block_teamchange(id)
{
if(!is_user_connected(id) || cs_get_user_team(id) == CS_TEAM_SPECTATOR || cs_get_user_team(id) == CS_TEAM_UNASSIGNED) return PLUGIN_CONTINUE
return PLUGIN_HANDLED
}
public hook_say(id)
{
new args[129], arg_cmd[11], arg2[32],arg3[32],arg4[32]
read_args(args,128)
remove_quotes(args)
parse(args, arg_cmd,10, arg2,31, arg3,31, arg4,31)
if(get_pcvar_num(cvar_block_user_select_color))
{
if(equali(arg_cmd,"/color"))
{
if(equal(arg2,""))
{
ColorChat(id,GREEN,"[VZBB]^x01 You must enter a valid^x04 RGB^x01 color. Example:^x04 /color 255 255 0^x01 for yellow color.")
} else if(equal(arg2,"random"))
{
user_block_color[id][0] = -1.0
user_block_color[id][1] = -1.0
user_block_color[id][2] = -1.0
ColorChat(id,GREEN,"[VZBB]^x01 You have changed your block select color to^x04 Random Color^x01.")
if(user_blockent[id] && is_valid_ent(user_blockent[id]))
{
static Float:color[3]
color[0] = random_float(0.0,255.0)
color[1] = random_float(0.0,255.0)
color[2] = random_float(0.0,255.0)
entity_set_vector(user_blockent[id],EV_VEC_rendercolor,color)
}
} else {
user_block_color[id][0] = str_to_float(arg2)
user_block_color[id][1] = str_to_float(arg3)
user_block_color[id][2] = str_to_float(arg4)
ColorChat(id,GREEN,"[VZBB]^x01 You have changed your block select color to^x04 R G B^x01 -^x04 %i %i %i^x01.",floatround(user_block_color[id][0]),floatround(user_block_color[id][1]),floatround(user_block_color[id][2]))
if(user_blockent[id] && is_valid_ent(user_blockent[id])) entity_set_vector(user_blockent[id],EV_VEC_rendercolor,user_block_color[id])
}
return
}
}
if(!get_pcvar_num(cvar_zclass_nr_select))
{
if(equali(arg_cmd,"/class"))
{
must_change_zclass[id] = true
ColorChat(id,GREEN,"[VZBB]^x01 You will change your zombie class in the next round.")
return
}
}
if(total_shop_items)
{
if(equali(arg_cmd,"/shop") || equali(arg_cmd,"/market") || equali(arg_cmd,"/items"))
{
if(is_user_alive(id))
{
show_item_menu(id)
} else {
ColorChat(id,GREEN,"[VZBB]^x01 You must be alive to use this command.")
}
return
}
}
if(equali(arg_cmd,"/credits"))
{
ColorChat(id,GREEN,"[VZBB]^x01 You have^x04 %i^x01 credits.",user_credits[id])
return
}
if(get_pcvar_num(cvar_ach))
{
if(equali(arg_cmd,"/ach") || equali(arg_cmd,"/mystats"))
{
show_ach_menu(id)
return
}
}
if(equali(arg_cmd,"/unlock"))
{
show_unlock_menu(id)
return
}
if(equali(arg_cmd,"/upgrade"))
{
show_upgrade_menu(id)
return
}
if(get_pcvar_num(maxrounds))
{
if(equali(arg_cmd,"/round"))
{
ColorChat(0,GREEN,"[VZBB] Round:^x04 %i^x01 of^x04 %i^x01.",total_rounds,get_pcvar_num(maxrounds))
return
}
}
if(equali(arg_cmd,"/lock"))
{
if(access(id,ADMIN_BLOCK_LOCK) && is_user_alive(id))
{
static name[32], ip[16], steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
static ent,body
get_user_aiming(id,ent,body)
if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
static ent_trgname[7],ent_classname[10]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
if(entity_get_int(ent,EV_INT_iuser2)) return
if(!entity_get_int(ent,EV_INT_iuser1))
{
user_block_claims[entity_get_int(ent,EV_INT_iuser3)]--
entity_set_int(ent,EV_INT_rendermode,1)
entity_set_float(ent,EV_FL_renderamt,255.0)
entity_set_vector(ent,EV_VEC_rendercolor,Float:{255.0,0.0,0.0})
entity_set_int(ent,EV_INT_iuser1,true)
entity_set_int(ent,EV_INT_iuser2,false)
entity_set_int(ent,EV_INT_iuser3,0)
entity_set_int(ent,EV_INT_iuser4,0)
entity_set_float(ent,EV_FL_fuser3,0.0)
} else {
entity_set_int(ent,EV_INT_rendermode,floatround(entity_get_float(ent,EV_FL_fuser1)))
entity_set_float(ent,EV_FL_renderamt,entity_get_float(ent,EV_FL_fuser2))
entity_set_vector(ent,EV_VEC_rendercolor,Float:{0.0,0.0,0.0})
entity_set_int(ent,EV_INT_iuser1,false)
entity_set_int(ent,EV_INT_iuser2,false)
entity_set_int(ent,EV_INT_iuser3,0)
entity_set_int(ent,EV_INT_iuser4,0)
entity_set_float(ent,EV_FL_fuser3,0.0)
}
log_to_file(log_file,"%s [IP: %s][STEAMID: %s] locked a block",name,ip,steamid)
}
return
}
if(equali(arg_cmd,"/unclaim"))
{
if(access(id,ADMIN_BLOCK_UNCLAIM) && is_user_alive(id))
{
static name[32], ip[16], steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
static ent,body
get_user_aiming(id,ent,body)
if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
static ent_trgname[7],ent_classname[10]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
if(entity_get_int(ent,EV_INT_iuser2)) return
if(entity_get_int(ent,EV_INT_iuser3))
{
user_block_claims[entity_get_int(ent,EV_INT_iuser3)]--
entity_set_int(ent,EV_INT_iuser3,0)
entity_set_int(ent,EV_INT_iuser4,0)
}
log_to_file(log_file,"%s [IP: %s][STEAMID: %s] unclaimed a block",name,ip,steamid)
}
return
}
if(equali(arg_cmd,"/claim"))
{
if(access(id,ADMIN_BLOCK_CLAIM) && is_user_alive(id))
{
static name[32], ip[16], steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
static ent,body
get_user_aiming(id,ent,body)
if(ent == get_barrierent || ent <= maxplayers || !is_valid_ent(ent)) return
static ent_trgname[7],ent_classname[10]
entity_get_string(ent,EV_SZ_targetname,ent_trgname,6)
entity_get_string(ent,EV_SZ_classname,ent_classname,9)
if(equal(ent_trgname,"ignore") || !equal(ent_classname,"func_wall")) return
if(entity_get_int(ent,EV_INT_iuser2) || entity_get_int(ent,EV_INT_iuser3)) return
entity_set_int(ent,EV_INT_iuser3,id)
log_to_file(log_file,"%s [IP: %s][STEAMID: %s] claimed a block",name,ip,steamid)
}
return
}
if(equali(arg_cmd,"/start"))
{
if(access(id,ADMIN_START))
{
static name[32], ip[16], steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
count_build_time = 0
ExecuteForward(fwd_battle_phase_begin_adm,fwd_return,id)
log_to_file(log_file,"%s [IP: %s][STEAMID: %s] started the round",name,ip,steamid)
}
return
}
if(get_pcvar_num(cvar_credit_give))
{
if(equali(arg_cmd,"/give"))
{
new name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32],
target, num_cred = str_to_num(arg3)
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
target = cmd_target(id,arg2,0)
get_user_name(target,target_name,31)
get_user_ip(target,target_ip,15,1)
get_user_authid(target,target_steamid,31)
if(equal(arg2,""))
{
ColorChat(id,GREEN,"[VZBB]^x01 You must enter a name.")
return
}
if(!target)
{
ColorChat(id,GREEN,"[VZBB]^x01 I can't find player with the name ^x04%s^x01.",arg2)
return
}
if(id == target)
{
ColorChat(id,GREEN,"[VZBB]^x01 You can't give credits to yourself.")
return
}
if(user_credits[id] < num_cred)
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits.")
return
}
if(num_cred <= 0)
{
ColorChat(id,GREEN,"[VZBB]^x01 You can give only positive credits.")
return
}
user_credits[id] -= num_cred
user_credits[target] += num_cred
ColorChat(id,GREEN,"[VZBB]^x01 You successfully gave ^x04%i^x01 credits to ^x04%s^x01.",num_cred,target_name)
ColorChat(target,GREEN,"[VZBB] %s^x01 gave you ^x04%i^x01 credits.",name,num_cred)
ColorChat(0,GREEN,"[VZBB] %s^x01 gave ^x04%i^x01 credits to ^x04%s^x01.",name,num_cred,target_name)
log_to_file(log_file,"%s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
return
}
}
if(get_pcvar_num(cvar_credit_look))
{
if(equali(arg_cmd,"/credit"))
{
new target_name[32],target
target = cmd_target(id,arg2,0)
get_user_name(target,target_name,31)
if(equal(arg2,""))
{
ColorChat(id,GREEN,"[VZBB]^x01 You must enter a name.")
return
}
if(!target)
{
ColorChat(id,GREEN,"[VZBB]^x01 I can't find player with the name ^x04%s^x01.",arg2)
return
}
if(id == target)
{
ColorChat(id,GREEN,"[VZBB]^x01 Try the^x04 /ap^x01 command to see your credits.")
return
}
ColorChat(id,GREEN,"[VZBB] %s^x01 has ^x04%i^x01 credits.",target_name,user_credits[target])
return
}
}
if((equali(arg_cmd,"/respawn") || equali(arg_cmd,"/chance") || equali(arg_cmd,"/revive") || equali(arg_cmd,"/fixspawn")) && is_user_connected(id) && cs_get_user_team(id) != CS_TEAM_SPECTATOR && cs_get_user_team(id) != CS_TEAM_UNASSIGNED)
{
if(user_race[id] != 2)
{
if(!can_build && is_user_alive(id))
{
ColorChat(id,GREEN,"[VZBB]^x01 You must be death to use this command.")
return
}
ExecuteHamB(Ham_CS_RoundRespawn,id)
} else {
if(can_build)
{
ExecuteHamB(Ham_CS_RoundRespawn,id)
return
}
if(is_user_alive(id))
{
ColorChat(id,GREEN,"[VZBB]^x01 You must be death to use this command.")
return
}
if(user_credits[id] < get_pcvar_num(cvar_respawn_bchance_cost))
{
ColorChat(id,GREEN,"[VZBB]^x01 You don't have enough credits to use this command.")
return
}
if(!can_bc_respawn[id])
{
ColorChat(id,GREEN,"[VZBB]^x01 You can't use this command now, please wait...")
return
}
if(random_num(1,get_pcvar_num(cvar_respawn_bchance)) == get_pcvar_num(cvar_respawn_bchance))
{
ExecuteHamB(Ham_CS_RoundRespawn,id)
check_achievement(id,ACH_UNDEAD,0)
} else {
ColorChat(id,GREEN,"[VZBB]^x01 Sorry, you didn't respawn this time. Try again after^x04 %.0f^x01 seconds...",get_pcvar_float(cvar_respawn_bchance_reuse_time))
}
user_credits[id] -= get_pcvar_num(cvar_respawn_bchance_cost)
can_bc_respawn[id] = false
set_task(get_pcvar_float(cvar_respawn_bchance_reuse_time),"bc_respawn_reuse",id + TASK_BRESPAWN_REUSE)
}
return
}
if(equali(arg_cmd,"/guns"))
{
if(user_race[id] != 2)
{
ColorChat(id,GREEN,"[VZBB]^x01 Only humans can use this command.")
return
}
if(can_build)
{
ColorChat(id,GREEN,"[VZBB]^x01 You can use this command only in the^x04 Battle Phase^x01.")
return
}
if(selected_weapons[id])
{
ColorChat(id,GREEN,"[VZBB]^x01 You have already selected your weapons.")
} else {
show_weapon_menu(id)
ColorChat(id,GREEN,"[VZBB]^x01 You weapon menu has been re-enabled successfully.")
}
return
}
if(total_shop_items && get_pcvar_num(cvar_round_deal) && round_deal_items)
{
if(equali(arg_cmd,"/deal"))
{
if(is_user_alive(id))
{
show_deal_menu(id)
} else {
ColorChat(id,GREEN,"[VZBB]^x01 You must be alive to use this command.")
}
return
}
}
}
public admin_give_credits(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
static arg_name[32],arg_cred[10]
read_argv(1,arg_name,31)
read_argv(2,arg_cred,9)
static num_cred
num_cred = str_to_num(arg_cred)
if(num_cred <= 0)
{
console_print(id,"[VZBB] You can give only positive credits.")
return PLUGIN_HANDLED
}
static type
type = -1
static target, target_name[32],target_ip[16],target_steamid[32]
if(arg_name[0] != '@')
{
target = cmd_target(id,arg_name,0)
if(!target)
{
console_print(id,"[VZBB] Invalid player.")
return PLUGIN_HANDLED
}
get_user_name(target,target_name,31)
get_user_ip(target,target_ip,15,1)
get_user_authid(target,target_steamid,31)
user_credits[target] += num_cred
} else {
static i
for(i=0;i<sizeof short_team_names;i++)
{
if(arg_name[1] == short_team_names[i][0])
{
type = i
break
}
}
if(type == -1)
{
console_print(id,"[VZBB] Invalid ^"@^" flag.")
return PLUGIN_HANDLED
}
for(i=1;i<=maxplayers;i++)
{
if(!is_user_connected(i) || (type && user_race[i] != type)) continue
user_credits[i] += num_cred
}
}
static name[32],ip[16],steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
switch(get_pcvar_num(pointer_activity))
{
case 1:
{
if(type == -1)
{
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN gave ^x04%s^x01 credits to ^x04%s^x01.",arg_cred,target_name)
} else {
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN gave ^x04%s^x01 credits to all %s.",arg_cred,long_team_names[type])
}
}
case 2:
{
if(type == -1)
{
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to ^x04%s^x01.",name,arg_cred,target_name)
} else {
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 gave ^x04%s^x01 credits to all %s.",name,arg_cred,long_team_names[type])
}
}
}
if(type == -1)
{
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
} else {
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] gave [%i] credits to all %s.",name,ip,steamid,num_cred,long_team_names[type])
}
return PLUGIN_HANDLED
}
public admin_take_credits(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
static arg_name[32],arg_cred[10]
read_argv(1,arg_name,31)
read_argv(2,arg_cred,9)
static num_cred
num_cred = str_to_num(arg_cred)
if(num_cred <= 0)
{
console_print(id,"[VZBB] You can take only positive credits.")
return PLUGIN_HANDLED
}
static type
type = -1
static target, target_name[32],target_ip[16],target_steamid[32]
if(arg_name[0] != '@')
{
target = cmd_target(id,arg_name,0)
if(!target)
{
console_print(id,"[VZBB] Invalid player.")
return PLUGIN_HANDLED
}
get_user_name(target,target_name,31)
get_user_ip(target,target_ip,15,1)
get_user_authid(target,target_steamid,31)
user_credits[target] = max(user_credits[target] - num_cred,0)
} else {
static i
for(i=0;i<sizeof short_team_names;i++)
{
if(arg_name[1] == short_team_names[i][0])
{
type = i
break
}
}
if(type == -1)
{
console_print(id,"[VZBB] Invalid ^"@^" flag.")
return PLUGIN_HANDLED
}
for(i=1;i<=maxplayers;i++)
{
if(!is_user_connected(i) || (type && user_race[i] != type)) continue
user_credits[i] = max(user_credits[i] - num_cred,0)
}
}
static name[32],ip[16],steamid[32]
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
switch(get_pcvar_num(pointer_activity))
{
case 1:
{
if(type == -1)
{
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN took ^x04%s^x01 credits from ^x04%s^x01.",arg_cred,target_name)
} else {
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN took ^x04%s^x01 credits from all %s.",arg_cred,long_team_names[type])
}
}
case 2:
{
if(type == -1)
{
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from ^x04%s^x01.",name,arg_cred,target_name)
} else {
ColorChat(0,GREEN,"[VZBB]^x01 ADMIN ^x04%s^x01 took ^x04%s^x01 credits from all %s.",name,arg_cred,long_team_names[type])
}
}
}
if(type == -1)
{
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from %s [IP: %s][STEAMID: %s]",name,ip,steamid, num_cred, target_name,target_ip,target_steamid)
} else {
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] took [%i] credits from all %s.",name,ip,steamid,num_cred,long_team_names[type])
}
return PLUGIN_HANDLED
}
public admin_ban_user(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
new arg_name[32],arg_reason[128]
read_argv(1,arg_name,31)
read_argv(2,arg_reason,127)
if(equal(arg_name,""))
{
console_print(id,"[VZBB] You should enter valid name / #userid.")
return PLUGIN_HANDLED
}
static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target
target = cmd_target(id,arg_name)
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
get_user_name(target,target_name,31)
get_user_ip(target,target_ip,15,1)
get_user_authid(target,target_steamid,31)
if(!target)
{
console_print(id,"[VZBB] Invalid player.")
return PLUGIN_HANDLED
}
if(is_banned[target])
{
console_print(id,"[VZBB] This player is already banned.")
return PLUGIN_HANDLED
}
is_banned[target] = true
formatex(user_banreason[target],128,"%s",arg_reason)
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] banned %s [IP: %s][STEAMID: %s] [REASON: %s].",name,ip,steamid, target_name,target_ip,target_steamid, arg_reason)
switch(get_pcvar_num(pointer_activity))
{
case 1: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",target_name,arg_reason)
case 2: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN^x04 %s^x01 banned ^x04%s^x01's block moving (reason:^x04 %s^x01).",name,target_name,arg_reason)
}
return PLUGIN_HANDLED
}
public admin_unban_user(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
new arg_name[32]
read_argv(1,arg_name,31)
if(equal(arg_name,""))
{
console_print(id,"[VZBB] You should enter valid name / #userid.")
return PLUGIN_HANDLED
}
static name[32],target_name[32], ip[16],target_ip[16], steamid[32],target_steamid[32], target
target = cmd_target(id,arg_name)
get_user_name(id,name,31)
get_user_ip(id,ip,15,1)
get_user_authid(id,steamid,31)
get_user_name(target,target_name,31)
get_user_ip(target,target_ip,15,1)
get_user_authid(target,target_steamid,31)
if(!target)
{
console_print(id,"[VZBB] Invalid player.")
return PLUGIN_HANDLED
}
if(!is_banned[target])
{
console_print(id,"[VZBB] This player is not banned.")
return PLUGIN_HANDLED
}
is_banned[target] = false
formatex(user_banreason[target],128,"")
log_to_file(log_file,"ADMIN %s [IP: %s][STEAMID: %s] unbanned %s [IP: %s][STEAMID: %s].",name,ip,steamid, target_name,target_ip,target_steamid)
switch(get_pcvar_num(pointer_activity))
{
case 1: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN unbanned ^x04%s^x01's block moving.",target_name)
case 2: ColorChat(0,GREEN,"[VZBB]^x01 ADMIN^x04 %s^x01 unbanned ^x04%s^x01's block moving.",name,target_name)
}
return PLUGIN_HANDLED
}
public admin_mrs_addent(id,level,cid)
{
if(!cmd_access(id,level,cid,1)) return PLUGIN_HANDLED
if(get_barrierent)
{
console_print(id,"[VZBB] VZBB Map Repair System: This map have already has a barrier!")
return PLUGIN_HANDLED
}
static ent,body
get_user_aiming(id,ent,body)
if(!is_valid_ent(ent)) return PLUGIN_HANDLED
static file
file = fopen(mrs_file,"at")
if(!file) return PLUGIN_HANDLED
static current_map[64]
get_mapname(current_map,63)
fprintf(file,"^"%s^" ^"%i^"^n",current_map,ent)
fclose(file)
get_barrierent = ent
console_print(id,"[VZBB] VZBB Map Repair System: Entity successfully added! This will take effect on the next round.")
return PLUGIN_HANDLED
}
public bc_respawn_reuse(id)
{
id -= TASK_BRESPAWN_REUSE
if(!is_user_connected(id)) return
can_bc_respawn[id] = true
}
public client_putinserver(id)
{
set_task(0.1,"load_user_data",id)
set_task(5.0,"respawn_check",id)
if(is_user_bot(id) && !bots_reg && bots_cvar)
{
set_task(0.2,"load_bot_data",id)
} else {
set_task(8.0,"show_adv_message",id)
}
}
public respawn_check(id)
{
if(!is_user_connected(id)) return
if(!is_user_alive(id))
{
if(cs_get_user_team(id) == CS_TEAM_T || cs_get_user_team(id) == CS_TEAM_CT) set_task(get_pcvar_float(cvar_respawn_time),"respawn",id)
} else {
set_task(5.0,"respawn_check",id)
}
}
public load_bot_data(id)
{
if(!is_user_connected(id) || !get_pcvar_num(bots_cvar) || bots_reg) return
RegisterHamFromEntity(Ham_Spawn,id,"player_spawn",1)
RegisterHamFromEntity(Ham_TakeDamage,id,"player_take_damage")
bots_reg = true
if(is_user_alive(id)) player_spawn(id)
}
public show_adv_message(id)
{
if(!is_user_connected(id)) return
ColorChat(id,GREEN,"[VZBB]^x01 Welcome to^x04 <VeCo>'s Zombie BaseBuilder Mod^x01 v^x04 4.3^x01. Mod by^x04 <VeCo>^x01. Have fun!.")
}
public load_user_data(id)
{
if(!is_user_connected(id)) return
formatex(user_banreason[id],127,"")
user_credits[id] = get_pcvar_num(cvar_credit_start)
static i
for(i=1;i<sizeof name_weapons;i++) if(get_pcvar_num(cvar_unlock[i])) user_unlock[id][i] = 1
user_race[id] = 0
user_class[id] = -1
can_select_zclass[id] = true
must_change_zclass[id] = true
selected_weapons[id] = false
user_block_color[id][0] = float(cvar_get_select_color[0])
user_block_color[id][1] = float(cvar_get_select_color[1])
user_block_color[id][2] = float(cvar_get_select_color[2])
set_user_info(id,"model",human_models[random(sizeof human_models)])
get_data(id)
}
public get_data(id)
{
#if !defined SQL
static user_data[32], vault_key[41],vault_data[4096], vault_timestamp,
str_credits[10],str_banned[2],str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],
str_ach_prog[4096],str_ach_level[4096]
switch(get_pcvar_num(cvar_data_save_type))
{
case 1:
{
get_user_authid(id,user_data,31)
formatex(vault_key,40,"[authid]%s",user_data)
}
case 2:
{
get_user_ip(id,user_data,15,1)
formatex(vault_key,40,"[ip]%s",user_data)
}
default:
{
get_user_name(id,user_data,31)
formatex(vault_key,40,"[name]%s",user_data)
}
}
if(!nvault_lookup(vault, vault_key,vault_data,255, vault_timestamp))
{
must_save[id] = true
return
}
nvault_get(vault, vault_key,vault_data,4095)
replace_all(vault_data,4095,"#"," ")
parse(vault_data, str_credits,10, str_banned,1, str_unlock,49, str_upgrades_z,4095, str_upgrades_h,4095, str_ach_prog,4095, str_ach_level,4095)
user_credits[id] = str_to_num(str_credits)
is_banned[id] = str_to_num(str_banned)
static i, str_data[4096]
i = 1
while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ','))
{
trim(str_data)
user_unlock[id][i] = str_to_num(str_data)
i++
if(i == sizeof name_weapons) break
}
i = 0
while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ','))
{
trim(str_data)
user_upgrade_level[id][1][i] = str_to_num(str_data)
i++
if(i == MAX_UPGRADES) break
}
i = 0
while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ','))
{
trim(str_data)
user_upgrade_level[id][2][i] = str_to_num(str_data)
i++
if(i == MAX_UPGRADES) break
}
i = 0
while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ','))
{
trim(str_data)
user_ach_progress[id][i] = str_to_num(str_data)
i++
if(i == MAX_ACH) break
}
i = 0
while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ','))
{
trim(str_data)
user_ach_level[id][i] = str_to_num(str_data)
i++
if(i == MAX_ACH) break
}
must_save[id] = true
#else
new user_data[64], str_query[512], data[1]
switch(get_pcvar_num(cvar_data_save_type))
{
case 1: get_user_authid(id,user_data,63)
case 2: get_user_ip(id,user_data,15,1)
default:
{
get_user_name(id,user_data,63)
#if !defined NEW_CHAR_ESCAPE
replace_all(user_data,31,"^"^^^"","6")
replace_all(user_data,31,"*","8")
replace_all(user_data,31,":","0")
replace_all(user_data,31,"-","4")
replace_all(user_data,31,"=","5")
replace_all(user_data,31,">","7")
replace_all(user_data,31,"<","1")
replace_all(user_data,31,"?","3")
replace_all(user_data,31,"'","2")
#else
replace_all(user_data,63,"'","\'")
#endif
}
}
data[0] = id
formatex(str_query,511,"SELECT * FROM `vzbb_mod_userdata` WHERE (`vzbb_mod_userdata`.`userdata` = '%s')",user_data)
SQL_ThreadQuery(mysql_tuple,"mysql_edit_table",str_query, data,1)
#endif
}
#if defined SQL
public mysql_edit_table(failstate,Handle:query,error[],errcode,data[],datasize)
{
switch(failstate)
{
case TQUERY_CONNECT_FAILED: log_amx("Connection to database failed! Error: %i : %s",errcode,error)
case TQUERY_QUERY_FAILED: log_amx("Loading query failed! Error: %i : %s",errcode,error)
}
static id
id = data[0]
if(SQL_NumResults(query) < 1)
{
static user_data[64], str_query[4096], precache_str[4096],cache_str[4096]
switch(get_pcvar_num(cvar_data_save_type))
{
case 1: get_user_authid(id,user_data,63)
case 2: get_user_ip(id,user_data,15,1)
default:
{
get_user_name(id,user_data,63)
#if !defined NEW_CHAR_ESCAPE
replace_all(user_data,31,"^"^^^"","6")
replace_all(user_data,31,"*","8")
replace_all(user_data,31,":","0")
replace_all(user_data,31,"-","4")
replace_all(user_data,31,"=","5")
replace_all(user_data,31,">","7")
replace_all(user_data,31,"<","1")
replace_all(user_data,31,"?","3")
replace_all(user_data,31,"'","2")
#else
replace_all(user_data,63,"'","\'")
#endif
}
}
static i
for(i=1;i<sizeof name_weapons;i++)
{
formatex(precache_str,4095,"%i%s",get_pcvar_num(cvar_unlock[i]),i != (sizeof name_weapons - 1) ? "," : "")
add(cache_str,4095,precache_str)
}
formatex(str_query,4095,"INSERT INTO `vzbb_mod_userdata` (`userdata`,`credits`,`isbanned`,`banreason`,`unlocks`,`upgrades_z`,`upgrades_h`,`ach_prog`,`ach_level`) VALUES ('%s','%i','0','','%s','0,0,0,0,0,0,0','0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0','0,0,0,0,0,0,0,0,0,0,0,0');",user_data,get_pcvar_num(cvar_credit_start),cache_str)
SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query)
} else {
user_credits[id] = SQL_ReadResult(query,1)
is_banned[id] = SQL_ReadResult(query,2)
static i, str_data[4096],
str_unlock[50],str_upgrades_z[4096],str_upgrades_h[4096],str_ach_prog[4096],str_ach_level[4096]
i = 1
SQL_ReadResult(query,4, str_unlock,49)
SQL_ReadResult(query,5, str_upgrades_z,4095)
SQL_ReadResult(query,6, str_upgrades_h,4095)
SQL_ReadResult(query,7, str_ach_prog,4095)
SQL_ReadResult(query,8, str_ach_level,4095)
while(str_unlock[0] && strtok(str_unlock, str_data,4095, str_unlock,49, ','))
{
trim(str_data)
user_unlock[id][i] = str_to_num(str_data)
i++
if(i == sizeof name_weapons) break
}
i = 0
while(str_upgrades_z[0] && strtok(str_upgrades_z, str_data,4095, str_upgrades_z,4095, ','))
{
trim(str_data)
user_upgrade_level[id][1][i] = str_to_num(str_data)
i++
if(i == MAX_UPGRADES) break
}
i = 0
while(str_upgrades_h[0] && strtok(str_upgrades_h, str_data,4095, str_upgrades_h,4095, ','))
{
trim(str_data)
user_upgrade_level[id][2][i] = str_to_num(str_data)
i++
if(i == MAX_UPGRADES) break
}
i = 0
while(str_ach_prog[0] && strtok(str_ach_prog, str_data,4095, str_ach_prog,4095, ','))
{
trim(str_data)
user_ach_progress[id][i] = str_to_num(str_data)
i++
if(i == MAX_ACH) break
}
i = 0
while(str_ach_level[0] && strtok(str_ach_level, str_data,4095, str_ach_level,4095, ','))
{
trim(str_data)
user_ach_level[id][i] = str_to_num(str_data)
i++
if(i == MAX_ACH) break
}
}
must_save[id] = true
}
public mysql_ignore(failstate,Handle:query,error[],errcode,data[],datasize)
{
SQL_FreeHandle(query)
return PLUGIN_HANDLED
}
#endif
public set_data(id)
{
#if !defined SQL
static user_data[32], vault_key[41],vault_data[4096], cache_str[4096]
switch(get_pcvar_num(cvar_data_save_type))
{
case 1:
{
get_user_authid(id,user_data,31)
formatex(vault_key,40,"[authid]%s",user_data)
}
case 2:
{
get_user_ip(id,user_data,15,1)
formatex(vault_key,40,"[ip]%s",user_data)
}
default:
{
get_user_name(id,user_data,31)
formatex(vault_key,40,"[name]%s",user_data)
}
}
if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit))
formatex(vault_data,4095,"%i#%i#",user_credits[id],is_banned[id])
static i
for(i=1;i<sizeof name_weapons;i++)
{
formatex(cache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "")
add(vault_data,4095,cache_str)
}
add(vault_data,255,"#")
for(i=0;i<MAX_UPGRADES;i++)
{
formatex(cache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "")
add(vault_data,4095,cache_str)
}
add(vault_data,255,"#")
for(i=0;i<MAX_UPGRADES;i++)
{
formatex(cache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "")
add(vault_data,4095,cache_str)
}
add(vault_data,255,"#")
for(i=0;i<MAX_ACH;i++)
{
formatex(cache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "")
add(vault_data,4095,cache_str)
}
add(vault_data,255,"#")
for(i=0;i<MAX_ACH;i++)
{
formatex(cache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "")
add(vault_data,4095,cache_str)
}
add(vault_data,255,"#")
nvault_set(vault, vault_key,vault_data)
#else
static user_data[64], str_query[4096], precache_str[4096],cache_str[5][4096], ii
for(ii=0;ii<5;ii++) formatex(cache_str[ii],4095,"")
switch(get_pcvar_num(cvar_data_save_type))
{
case 1: get_user_authid(id,user_data,63)
case 2: get_user_ip(id,user_data,15,1)
default:
{
get_user_name(id,user_data,63)
#if !defined NEW_CHAR_ESCAPE
replace_all(user_data,31,"^"^^^"","6")
replace_all(user_data,31,"*","8")
replace_all(user_data,31,":","0")
replace_all(user_data,31,"-","4")
replace_all(user_data,31,"=","5")
replace_all(user_data,31,">","7")
replace_all(user_data,31,"<","1")
replace_all(user_data,31,"?","3")
replace_all(user_data,31,"'","2")
#else
replace_all(user_data,63,"'","\'")
#endif
}
}
static i
for(i=1;i<sizeof name_weapons;i++)
{
formatex(precache_str,4095,"%i%s",user_unlock[id][i],i != (sizeof name_weapons - 1) ? "," : "")
add(cache_str[0],4095,precache_str)
}
for(i=0;i<MAX_UPGRADES;i++)
{
formatex(precache_str,4095,"%i%s",user_upgrade_level[id][1][i],i != (MAX_UPGRADES - 1) ? "," : "")
add(cache_str[1],4095,precache_str)
formatex(precache_str,4095,"%i%s",user_upgrade_level[id][2][i],i != (MAX_UPGRADES - 1) ? "," : "")
add(cache_str[2],4095,precache_str)
}
for(i=0;i<MAX_ACH;i++)
{
formatex(precache_str,4095,"%i%s",user_ach_progress[id][i],i != (MAX_ACH - 1) ? "," : "")
add(cache_str[3],4095,precache_str)
formatex(precache_str,4095,"%i%s",user_ach_level[id][i],i != (MAX_ACH - 1) ? "," : "")
add(cache_str[4],4095,precache_str)
}
if(get_pcvar_num(cvar_credit_limit)) user_credits[id] = min(user_credits[id],get_pcvar_num(cvar_credit_limit))
formatex(str_query,4095,"UPDATE `vzbb_mod_userdata` SET `credits` = '%i',`isbanned` = '%i',`banreason` = '%s',`unlocks` = '%s',`upgrades_z` = '%s',`upgrades_h` = '%s',`ach_prog` = '%s',`ach_level` = '%s' WHERE `vzbb_mod_userdata`.`userdata` = '%s';",user_credits[id],is_banned[id],user_banreason[id], cache_str[0],cache_str[1],cache_str[2],cache_str[3],cache_str[4], user_data)
SQL_ThreadQuery(mysql_tuple,"mysql_ignore",str_query)
#endif
}
public client_disconnect(id)
{
if(must_save[id])
{
set_data(id)
must_save[id] = false
}
if(is_valid_ent(user_blockent[id])) release_block(id)
was_zombie[id] = false
is_banned[id] = 0
formatex(user_banreason[id],127,"")
can_bc_respawn[id] = 0
user_race[id] = 0
user_credits[id] = 0
static i
for(i=1;i<sizeof name_weapons;i++) user_unlock[id][i] = 0
for(i=0;i<MAX_UPGRADES;i++)
{
user_upgrade_level[id][1][i] = 0
user_upgrade_level[id][2][i] = 0
}
user_upgrade_last_race[id] = 0
user_buy_last_race[id] = 0
user_race[id] = 0
user_class[id] = -1
can_select_zclass[id] = false
must_change_zclass[id] = false
selected_weapons[id] = false
for(i=0;i<3;i++) user_block_color[id][i] = 0.0
user_blockent[id] = 0
user_block_dist[id] = 0.0
user_block_claims[id] = 0
user_build_battle[id] = false
user_fire_atk[id] = 0
user_played_seconds[id] = 0
for(i=0;i<MAX_ACH;i++)
{
user_ach_progress[id][i] = 0
user_ach_level[id][i] = 0
}
}
public plugin_cfg()
{
new cfgfile[44]
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_general.cfg")
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_general doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_weapons.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_weapons doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_achieve.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_achieve doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_unlock.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_unlock doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_upgrade.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_upgrade doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
formatex(cfgfile,43,"addons/amxmodx/configs/vzbb_mod_items.cfg",sv_backslash_str,sv_backslash_str,sv_backslash_str)
if(file_exists(cfgfile))
{
server_cmd("exec %s", cfgfile)
} else {
log_amx("[VZBB] ERROR: File configs/vzbb_mod_items doesn't exist!")
log_amx("[VZBB] Default CVAR values will be loaded instead.")
}
}
public check_achievement(id,ach_id,ignore_reset)
{
if(!get_pcvar_num(cvar_ach) || user_ach_level[id][ach_id] == ACH_LEVEL_RED) return
user_ach_progress[id][ach_id]++
if(user_ach_progress[id][ach_id] == get_pcvar_num(cvar_ach_get[ach_id][user_ach_level[id][ach_id] + 1]))
{
if(!ignore_reset) user_ach_progress[id][ach_id] = 0
user_ach_level[id][ach_id]++
user_credits[id] += get_pcvar_num(cvar_ach_price[user_ach_level[id][ach_id]])
static name[32]
get_user_name(id,name,31)
switch(user_ach_level[id][ach_id])
{
case 1: ColorChat(0,GREY,"^x04[VZBB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id])
case 2: ColorChat(0,GREEN,"[VZBB] %s^x01 has achieved %s !",name,ach_name[ach_id])
case 3: ColorChat(0,RED,"^x04[VZBB] %s^x01 has achieved^x03 %s^x01 !",name,ach_name[ach_id])
}
}
}
/*START - From colorchat.inc by Numb */
ColorChat(id, Color:type, const msg[], {Float, Sql, Result,_}:...) {
new message[256]
switch(type) {
case NORMAL: message[0] = 0x01
case GREEN: message[0] = 0x04
default: message[0] = 0x03
}
vformat(message[1], 251, msg, 4)
message[192] = '^0'
new team, ColorChange, index, MSG_Type
if(id) {
MSG_Type = MSG_ONE
index = id
} else {
index = FindPlayer()
MSG_Type = MSG_ALL
}
team = get_user_team(index)
ColorChange = ColorSelection(index, MSG_Type, type)
ShowColorMessage(index, MSG_Type, message)
if(ColorChange)
Team_Info(index, MSG_Type, TeamName[team])
}
ShowColorMessage(id, type, message[]) {
static bool:saytext_used
static get_user_msgid_saytext
if(!saytext_used) {
get_user_msgid_saytext = get_user_msgid("SayText")
saytext_used = true
}
message_begin(type, get_user_msgid_saytext, _, id)
write_byte(id)
write_string(message)
message_end()
}
Team_Info(id, type, team[]) {
static bool:teaminfo_used
static get_user_msgid_teaminfo
if(!teaminfo_used) {
get_user_msgid_teaminfo = get_user_msgid("TeamInfo")
teaminfo_used = true
}
message_begin(type, get_user_msgid_teaminfo, _, id)
write_byte(id)
write_string(team)
message_end()
return 1
}
ColorSelection(index, type, Color:Type) {
switch(Type) {
case RED: return Team_Info(index, type, TeamName[1])
case BLUE: return Team_Info(index, type, TeamName[2])
case GREY: return Team_Info(index, type, TeamName[0])
}
return 0
}
FindPlayer() {
static i
i = -1
while(i <= get_maxplayers()) {
if(is_user_connected(++i))
return i
}
return -1
}
/*END - From colorchat.inc by Numb */
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1026\\ f0\\ fs16 \n\\ par }
*/
-
mi0
Извън линия - AMXX Скриптър
- Мнения: 534
- Регистриран на: 09 Дек 2016, 22:02
- Се отблагодари: 97 пъти
- Получена благодарност: 120 пъти
- Обратна връзка:
<VeCo>'s Zombie BaseBuilder Mod 4.3
stambeto2006 написа: ↑12 Окт 2016, 19:50 Известни бъгове/проблеми:Nikolow написа:Версия, в която местенето е плавно и проблема с мърдането го няма - точно както във версия 6.5
Линк към кода: viewtopic.php?f=54&t=3494&p=19498#p19498
aka kurdokoleno
Catch Mod - 87.121.112.232:27021
Catch Mod - 87.121.112.232:27021
<VeCo>'s Zombie BaseBuilder Mod 4.3
вероятно не сте разбрали какво искам,Съжаляваме, но пиша чрез преводач))
проблемът е, че играчът, който влезе в сървъра, трябва да напише команда на конзолата "bind key +grab"
без да го знаят, те просто напускат сървъра!
така, има ли такава възможност да се направи движението на блоковете на бутона Е, както в мода bb 6.5 не предписва специална команда
проблемът е, че играчът, който влезе в сървъра, трябва да напише команда на конзолата "bind key +grab"
без да го знаят, те просто напускат сървъра!
така, има ли такава възможност да се направи движението на блоковете на бутона Е, както в мода bb 6.5 не предписва специална команда
<VeCo>'s Zombie BaseBuilder Mod 4.3
Здравейте, имам проблем със запазването на кредитите на SQL, името и първите кредити, които ви дават регистрацията на сървъра, се записват в SQL, но ако играчите правят заеми или администраторът дава кредити, те не правят актуализиране в SQL, промяна на картата, за да ги нулира всички кредити и отключени оръжия и подобрения и постижения.
Както казах в SQL, само името се записва, но другите не се обновяват в SQL, което може да е проблемът?
Както казах в SQL, само името се записва, но другите не се обновяват в SQL, което може да е проблемът?
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