build-а след time

В този раздел можете да подавате всякакви заявки за намиране, изработка или преработка на плъгини/модове.
Аватар
1.cfg
Извън линия
Потребител
Потребител
Мнения: 37
Регистриран на: 21 Фев 2018, 00:35

build-а след time

Мнение от 1.cfg » 20 Мар 2018, 23:11

Възможно ли build-а след time , да се направи след Per time да могат само хора с флаг "l".
А випове-те да могат само през build time и per time.

Ако е възможно ще предоставя сма.
Последно промяна от OciXCrom на 20 Мар 2018, 23:13, променено общо 1 път.
Причина: Преместена тема!

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

build-а след time

Мнение от OciXCrom » 20 Мар 2018, 23:13

Като за начало кажи за какъв мод става дума, качи .sma и .inc файла на мода. Също така ще е хубаво да погледнеш дали името на раздела е "Преработени плъгини" или "Преработка на плъгини".

Аватар
1.cfg
Извън линия
Потребител
Потребител
Мнения: 37
Регистриран на: 21 Фев 2018, 00:35

build-а след time

Мнение от 1.cfg » 20 Мар 2018, 23:18

Става на въпрос за BaseBuilder 6.5 мод.
Inc файл няма на мода.

Сма на мода

Код за потвърждение: Избери целия код

/*

Base Builder Zombie Mod

Tirant



Version 6.5 Pub

*/



#include <amxmodx>

#include <amxmisc>

#include <credits>

#include <cstrike>

#include <fun>

#include <hamsandwich>

#include <fakemeta>

#include <engine>

#include <csx>

#include <cromchat>



//Enable this only if you have bought the credits plugin

//#define BB_CREDITS



#define FLAGS_BUILD 	ADMIN_KICK

#define FLAGS_LOCK 	ADMIN_LEVEL_A

#define FLAGS_BUILDBAN 	ADMIN_KICK

#define FLAGS_SWAP 	ADMIN_KICK

#define FLAGS_REVIVE 	ADMIN_KICK

#define FLAGS_GUNS 	ADMIN_LEVEL_A

#define FLAGS_RELEASE 	ADMIN_BAN

#define FLAGS_OVERRIDE 	ADMIN_BAN



#define VERSION "6.5"

#define MODNAME "^x01 [^x04 Base Builder^x01 ]"



#define LockBlock(%1,%2)  	( entity_set_int( %1, EV_INT_iuser1,     %2 ) )

#define UnlockBlock(%1)   	( entity_set_int( %1, EV_INT_iuser1,     0  ) )

#define BlockLocker(%1)   	( entity_get_int( %1, EV_INT_iuser1         ) )



#define MovingEnt(%1)     	( entity_set_int( %1, EV_INT_iuser2,     1 ) )

#define UnmovingEnt(%1)   	( entity_set_int( %1, EV_INT_iuser2,     0 ) )

#define IsMovingEnt(%1)   	( entity_get_int( %1, EV_INT_iuser2 ) == 1 )



#define SetEntMover(%1,%2)  	( entity_set_int( %1, EV_INT_iuser3, %2 ) )

#define UnsetEntMover(%1)   	( entity_set_int( %1, EV_INT_iuser3, 0  ) )

#define GetEntMover(%1)   	( entity_get_int( %1, EV_INT_iuser3     ) )



#define SetLastMover(%1,%2)  	( entity_set_int( %1, EV_INT_iuser4, %2 ) )

#define UnsetLastMover(%1)   	( entity_set_int( %1, EV_INT_iuser4, 0  ) )

#define GetLastMover(%1)  	( entity_get_int( %1, EV_INT_iuser4     ) )



#define MAXPLAYERS 32

#define MAXENTS 1024

#define AMMO_SLOT 376

#define MODELCHANGE_DELAY 0.5

#define AUTO_TEAM_JOIN_DELAY 0.1

#define TEAM_SELECT_VGUI_MENU_ID 2

#define OBJECT_PUSHPULLRATE 4.0

#define HUD_FRIEND_HEIGHT 0.30



#define BARRIER_COLOR 0.0, 0.0, 0.0

#define BARRIER_RENDERAMT 150.0



#define BLOCK_RENDERAMT 150.0



#define LOCKED_COLOR 125.0, 0.0, 0.0

#define LOCKED_RENDERAMT 225.0



const ZOMBIE_ALLOWED_WEAPONS_BITSUM = (1<<CSW_KNIFE)

#define OFFSET_WPN_WIN 	  41

#define OFFSET_WPN_LINUX  4



#define OFFSET_ACTIVE_ITEM 373

#define OFFSET_LINUX 5



#if cellbits == 32

	#define OFFSET_BUYZONE 235

#else

	#define OFFSET_BUYZONE 268

#endif



new g_iMaxPlayers

new /*g_msgSayText, */g_msgStatusText

new g_HudSync, g_HudSync2, g_HudSync3



new g_isConnected[MAXPLAYERS+1]

new g_isAlive[MAXPLAYERS+1]

new g_isZombie[MAXPLAYERS+1]

new g_isBuildBan[MAXPLAYERS+1]

new g_isCustomModel[MAXPLAYERS+1]



enum (+= 5000)

{

	TASK_BUILD = 10000,

	TASK_PREPTIME,

	TASK_MODELSET,

	TASK_RESPAWN,

	TASK_HEALTH,

	TASK_IDLESOUND,

	TASK_LASTMOVER

}



//Custom Sounds

new g_szRoundStart[][] = 

{

	"basebuilder/round_start.wav",

	"basebuilder/round_start2.wav"

}



#define WIN_ZOMBIES 	"basebuilder/win_zombies2.wav"

#define WIN_BUILDERS 	"basebuilder/win_builders2.wav"



#define PHASE_PREP 	"basebuilder/phase_prep3.wav"

#define PHASE_BUILD 	"basebuilder/phase_build3.wav"



#define LOCK_OBJECT 	"buttons/lightswitch2.wav"

#define LOCK_FAIL	"buttons/button10.wav"



#define GRAB_START	"basebuilder/block_grab.wav"

#define GRAB_STOP	"basebuilder/block_drop.wav"



#define INFECTION	"basebuilder/zombie_kill1.wav"



new const g_szZombiePain[][] =

{

	"basebuilder/zombie/pain/pain1.wav",

	"basebuilder/zombie/pain/pain2.wav",

	"basebuilder/zombie/pain/pain3.wav"

}



new const g_szZombieDie[][] =

{

	"basebuilder/zombie/death/death1.wav",

	"basebuilder/zombie/death/death2.wav",

	"basebuilder/zombie/death/death3.wav"

}



new const g_szZombieIdle[][] =

{

	"basebuilder/zombie/idle/idle1.wav",

	"basebuilder/zombie/idle/idle2.wav",

	"basebuilder/zombie/idle/idle3.wav"

}



new const g_szZombieHit[][] =

{

	"basebuilder/zombie/hit/hit1.wav",

	"basebuilder/zombie/hit/hit1.wav",

	"basebuilder/zombie/hit/hit1.wav"

}



new const g_szZombieMiss[][] =

{

	"basebuilder/zombie/miss/miss1.wav",

	"basebuilder/zombie/miss/miss2.wav",

	"basebuilder/zombie/miss/miss3.wav"

}



//Custom Player Models

new Float:g_fModelsTargetTime, Float:g_fRoundStartTime

new g_szPlayerModel[MAXPLAYERS+1][32]



//Game Name

new g_szModName[32]



new g_iCountDown, g_iEntBarrier

new bool:g_boolCanBuild, bool:g_boolPrepTime, bool:g_boolRoundEnded

new g_iFriend[MAXPLAYERS+1]

new CsTeams:g_iTeam[MAXPLAYERS+1], CsTeams:g_iCurTeam[MAXPLAYERS+1]

new bool:g_boolFirstTeam[MAXPLAYERS+1]



//Building Stores

new Float:g_fOffset1[MAXPLAYERS+1], Float:g_fOffset2[MAXPLAYERS+1], Float:g_fOffset3[MAXPLAYERS+1]

new g_iOwnedEnt[MAXPLAYERS+1], g_iOwnedEntities[MAXPLAYERS+1]

new Float:g_fEntDist[MAXPLAYERS+1]



static const g_szWpnEntNames[][] = { "", "weapon_p228", "", "weapon_scout", "weapon_hegrenade", "weapon_xm1014", "weapon_c4", "weapon_mac10",

			"weapon_aug", "weapon_smokegrenade", "weapon_elite", "weapon_fiveseven", "weapon_ump45", "weapon_sg550",

			"weapon_galil", "weapon_famas", "weapon_usp", "weapon_glock18", "weapon_awp", "weapon_mp5navy", "weapon_m249",

			"weapon_m3", "weapon_m4a1", "weapon_tmp", "weapon_g3sg1", "weapon_flashbang", "weapon_deagle", "weapon_sg552",

			"weapon_ak47", "weapon_knife", "weapon_p90" }

			

//Weapon Names (For Guns Menu)

static const szWeaponNames[24][23] = { "Schmidt Scout", "XM1014 M4", "Ingram MAC-10", "Steyr AUG A1", "UMP 45", "SG-550 Auto-Sniper",

			"IMI Galil", "Famas", "AWP Magnum Sniper", "MP5 Navy", "M249 Para Machinegun", "M3 Super 90", "M4A1 Carbine",

			"Schmidt TMP", "G3SG1 Auto-Sniper", "SG-552 Commando", "AK-47 Kalashnikov", "ES P90", "P228 Compact",

			"Dual Elite Berettas", "Fiveseven", "USP .45 ACP Tactical", "Glock 18C", "Desert Eagle .50 AE" }

			

#define MAX_COLORS 24

new const Float:g_fColor[MAX_COLORS][3] = 

{

	{200.0, 000.0, 000.0},

	{255.0, 083.0, 073.0},

	{255.0, 117.0, 056.0},

	{255.0, 174.0, 066.0},

	{255.0, 207.0, 171.0},

	{252.0, 232.0, 131.0},

	{254.0, 254.0, 034.0},

	{059.0, 176.0, 143.0},

	{197.0, 227.0, 132.0},

	{000.0, 150.0, 000.0},

	{120.0, 219.0, 226.0},

	{135.0, 206.0, 235.0},

	{128.0, 218.0, 235.0},

	{000.0, 000.0, 255.0},

	{146.0, 110.0, 174.0},

	{255.0, 105.0, 180.0},

	{246.0, 100.0, 175.0},

	{205.0, 074.0, 076.0},

	{250.0, 167.0, 108.0},

	{234.0, 126.0, 093.0},

	{180.0, 103.0, 077.0},

	{149.0, 145.0, 140.0},

	{000.0, 000.0, 000.0},

	{255.0, 255.0, 255.0}

}



new const Float:g_fRenderAmt[MAX_COLORS] = 

{

	100.0, //Red

	135.0, //Red Orange

	140.0, //Orange

	120.0, //Yellow Orange

	140.0, //Peach

	125.0, //Yellow

	100.0, //Lemon Yellow

	125.0, //Jungle Green

	135.0, //Yellow Green

	100.0, //Green

	125.0, //Aquamarine

	150.0, //Baby Blue

	090.0, //Sky Blue

	075.0, //Blue

	175.0, //Violet

	150.0, //Hot Pink

	175.0, //Magenta

	140.0, //Mahogany

	140.0, //Tan

	140.0, //Light Brown

	165.0, //Brown

	175.0, //Gray

	125.0, //Black

	125.0   //White

}



new const g_szColorName[MAX_COLORS][] = 

{

	"Red",

	"Red Orange",

	"Orange",

	"Yellow Orange",

	"Peach",

	"Yellow",

	"Lemon Yellow",

	"Jungle Green",

	"Yellow Green",

	"Green",

	"Aquamarine",

	"Baby Blue",

	"Sky Blue",

	"Blue",

	"Violet",

	"Hot Pink",

	"Magenta",

	"Mahogany",

	"Tan",

	"Light Brown",

	"Brown",

	"Gray",

	"Black",

	"White"

}



enum

{

	COLOR_RED = 0, 		//200, 000, 000

	COLOR_REDORANGE, 	//255, 083, 073

	COLOR_ORANGE, 		//255, 117, 056

	COLOR_YELLOWORANGE, 	//255, 174, 066

	COLOR_PEACH, 		//255, 207, 171

	COLOR_YELLOW, 		//252, 232, 131

	COLOR_LEMONYELLOW, 	//254, 254, 034

	COLOR_JUNGLEGREEN, 	//059, 176, 143

	COLOR_YELLOWGREEN, 	//197, 227, 132

	COLOR_GREEN, 		//000, 200, 000

	COLOR_AQUAMARINE, 	//120, 219, 226

	COLOR_BABYBLUE, 		//135, 206, 235

	COLOR_SKYBLUE, 		//128, 218, 235

	COLOR_BLUE, 		//000, 000, 200

	COLOR_VIOLET, 		//146, 110, 174

	COLOR_PINK, 		//255, 105, 180

	COLOR_MAGENTA, 		//246, 100, 175

	COLOR_MAHOGANY,		//205, 074, 076

	COLOR_TAN, 		//250, 167, 108

	COLOR_LIGHTBROWN, 	//234, 126, 093

	COLOR_BROWN, 		//180, 103, 077

	COLOR_GRAY, 		//149, 145, 140

	COLOR_BLACK, 		//000, 000, 000

	COLOR_WHITE 		//255, 255, 255

}



new g_iColor[MAXPLAYERS+1]

new g_iColorOwner[MAX_COLORS]



//Color Menu

new g_iMenuOffset[MAXPLAYERS+1], g_iMenuOptions[MAXPLAYERS+1][8], g_iWeaponPicked[2][MAXPLAYERS+1],

	g_iPrimaryWeapon[MAXPLAYERS+1]

	

new bool:g_boolFirstTime[MAXPLAYERS+1], bool:g_boolRepick[MAXPLAYERS+1]



new Float:g_fBuildDelay[MAXPLAYERS+1]

#define BUILD_DELAY 0.75



#define KEYS_GENERIC (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)



enum

{

	ATT_HEALTH = 0,

	ATT_SPEED,

	ATT_GRAVITY

}



//Zombie Classes

new g_iZClasses

new g_iZombieClass[MAXPLAYERS+1]

new bool:g_boolFirstSpawn[MAXPLAYERS+1]

new g_szPlayerClass[MAXPLAYERS+1][32]

new g_iNextClass[MAXPLAYERS+1]

new Float:g_fPlayerSpeed[MAXPLAYERS+1]

new bool:g_boolArraysCreated

new Array:g_zclass_name

new Array:g_zclass_info

new Array:g_zclass_modelsstart // start position in models array

new Array:g_zclass_modelsend // end position in models array

new Array:g_zclass_playermodel // player models array

new Array:g_zclass_modelindex // model indices array

new Array:g_zclass_clawmodel

new Array:g_zclass_hp

new Array:g_zclass_spd

new Array:g_zclass_grav

new Array:g_zclass_admin

new Array:g_zclass_credits

//new Float:g_fClassMultiplier[MAXPLAYERS+1][3]



new Array:g_zclass2_realname, Array:g_zclass2_name, Array:g_zclass2_info,

Array:g_zclass2_modelsstart, Array:g_zclass2_modelsend, Array:g_zclass2_playermodel,

Array:g_zclass2_clawmodel, Array:g_zclass2_hp, Array:g_zclass2_spd,

Array:g_zclass2_grav, Array:g_zclass2_admin, Array:g_zclass2_credits, Array:g_zclass_new



//Forwards

new g_fwRoundStart, g_fwPrepStarted, g_fwBuildStarted, g_fwClassPicked, g_fwClassSet,

g_fwPushPull, g_fwGrabEnt_Pre, g_fwGrabEnt_Post, g_fwDropEnt_Pre,

 g_fwDropEnt_Post, g_fwNewColor, g_fwLockEnt_Pre, g_fwLockEnt_Post, g_fwDummyResult



 //Cvars

new g_pcvar_buildtime, g_iBuildTime,

	g_pcvar_preptime, g_iPrepTime,

	g_pcvar_givenades, g_iGrenadeHE, g_iGrenadeFLASH, g_iGrenadeSMOKE,

	g_pcvar_entmindist, Float: g_fEntMinDist,

	g_pcvar_entsetdist, Float: g_fEntSetDist,

	g_pcvar_entmaxdist, Float: g_fEntMaxDist,

	g_pcvar_resetent, g_iResetEnt,

	g_pcvar_showmovers, g_iShowMovers,

	g_pcvar_lockblocks, g_iLockBlocks,

	g_pcvar_lockmax, g_iLockMax,

	g_pcvar_colormode, g_iColorMode,

	g_pcvar_zombietime, g_iZombieTime,

	g_pcvar_infecttime, g_iInfectTime,

	g_pcvar_supercut, g_iSupercut,

	g_pcvar_gunsmenu, g_iGunsMenu,

	g_pcvar_enabled,

	g_pcvar_allowedweps

 

public plugin_precache()

{

	server_cmd("bb_credits_active 0")

	

	register_plugin("Base Builder", VERSION, "Tirant") // Edit by OciXCrom - bb_showmovers

	register_cvar("base_builder", VERSION, FCVAR_SPONLY|FCVAR_SERVER)

	set_cvar_string("base_builder", VERSION)

	

	g_pcvar_enabled = register_cvar("bb_enabled", "1")

	

	if (!get_pcvar_num(g_pcvar_enabled))

		return;



	new szCache[64], i;

		

	g_pcvar_buildtime = register_cvar("bb_buildtime", "150") //Build Time

	g_iBuildTime = clamp(get_pcvar_num(g_pcvar_buildtime), 30, 300)

	g_pcvar_preptime = register_cvar("bb_preptime", "30") //Prep Time

	g_iPrepTime = clamp(get_pcvar_num(g_pcvar_preptime), 0, 60)

	g_pcvar_zombietime = register_cvar("bb_zombie_respawn_delay", "3") //Zombie Respawn Delay

	g_iZombieTime = clamp(get_pcvar_num(g_pcvar_zombietime), 1, 30)

	g_pcvar_infecttime = register_cvar("bb_infection_respawn", "5") //Survivor Respawn Infection Delay

	g_iInfectTime = clamp(get_pcvar_num(g_pcvar_infecttime), 0, 30)

	g_pcvar_showmovers = register_cvar("bb_showmovers", "1") //Show Movers

	g_iShowMovers = clamp(get_pcvar_num(g_pcvar_showmovers), 0, 1)

	g_pcvar_lockblocks = register_cvar("bb_lockblocks", "1") //Lock blocks

	g_iLockBlocks = clamp(get_pcvar_num(g_pcvar_lockblocks), 0, 1)

	g_pcvar_lockmax = register_cvar("bb_lockmax", "10") //Lock max

	g_iLockMax = clamp(get_pcvar_num(g_pcvar_lockmax), 0, 50)

	g_pcvar_colormode = register_cvar("bb_colormode", "1") //Color mode <0/1/2> Menu, one color per player, random

	g_iColorMode = clamp(get_pcvar_num(g_pcvar_colormode), 0, 2)

	g_pcvar_entmaxdist = register_cvar("bb_max_move_dist", "768") //Push ceiling

	g_fEntMaxDist = get_pcvar_float(g_pcvar_entmaxdist)

	g_pcvar_entmindist = register_cvar("bb_min_move_dist", "32") //Pull floor

	g_fEntMinDist = get_pcvar_float(g_pcvar_entmindist)

	g_pcvar_entsetdist = register_cvar("bb_min_dist_set", "64") //Grab set

	g_fEntSetDist = get_pcvar_float(g_pcvar_entsetdist)

	g_pcvar_resetent = register_cvar("bb_resetblocks", "1") //Reset blocks on new round

	g_iResetEnt = clamp(get_pcvar_num(g_pcvar_resetent), 0, 1)

	g_pcvar_supercut = register_cvar("bb_zombie_supercut", "0") //One hit kill for zombies

	g_iSupercut = clamp(get_pcvar_num(g_pcvar_supercut), 0, 1)

	g_pcvar_gunsmenu = register_cvar("bb_gunsmenu", "1") //Use the internal guns menu

	g_iGunsMenu = clamp(get_pcvar_num(g_pcvar_gunsmenu), 0, 1)

	

	g_pcvar_givenades = register_cvar("bb_roundnades","h") //Grenades

	g_pcvar_allowedweps = register_cvar("bb_weapons","abcdeghijlmnqrstuvwx")

	

	get_pcvar_string(g_pcvar_givenades, szCache, sizeof szCache - 1)

	for (i=0; i<strlen(szCache);i++)

	{

		switch(szCache[i])

		{

			case 'h': g_iGrenadeHE++

			case 'f': g_iGrenadeFLASH++

			case 's': g_iGrenadeSMOKE++

		}

	}

	

	for (i=0; i<sizeof g_szRoundStart; i++) 	precache_sound(g_szRoundStart[i])

	for (i=0; i<sizeof g_szZombiePain;i++) 	precache_sound(g_szZombiePain[i])

	for (i=0; i<sizeof g_szZombieDie;i++) 	precache_sound(g_szZombieDie[i])

	for (i=0; i<sizeof g_szZombieIdle;i++) 	precache_sound(g_szZombieIdle[i])

	for (i=0; i<sizeof g_szZombieHit;i++) 	precache_sound(g_szZombieHit[i])

	for (i=0; i<sizeof g_szZombieMiss;i++) 	precache_sound(g_szZombieMiss[i])

	

	precache_sound(WIN_ZOMBIES)

	precache_sound(WIN_BUILDERS)

	precache_sound(PHASE_BUILD)

	precache_sound(PHASE_PREP)

	precache_sound(LOCK_OBJECT)

	precache_sound(LOCK_FAIL)

	precache_sound(GRAB_START)

	precache_sound(GRAB_STOP)

	if (g_iInfectTime)

		precache_sound(INFECTION)

	

	i = create_entity("info_bomb_target");

	entity_set_origin(i, Float:{8192.0,8192.0,8192.0})

	

	i = create_entity("info_map_parameters");

	DispatchKeyValue(i, "buying", "3");

	DispatchKeyValue(i, "bombradius", "1");

	DispatchSpawn(i);

	

	g_zclass_name = ArrayCreate(32, 1)

	g_zclass_info = ArrayCreate(32, 1)

	g_zclass_modelsstart = ArrayCreate(1, 1)

	g_zclass_modelsend = ArrayCreate(1, 1)

	g_zclass_playermodel = ArrayCreate(32, 1)

	g_zclass_modelindex = ArrayCreate(1, 1)

	g_zclass_clawmodel = ArrayCreate(32, 1)

	g_zclass_hp = ArrayCreate(1, 1)

	g_zclass_spd = ArrayCreate(1, 1)

	g_zclass_grav = ArrayCreate(1, 1)

	g_zclass_admin = ArrayCreate(1, 1)

	g_zclass_credits = ArrayCreate(1, 1)

	

	g_zclass2_realname = ArrayCreate(32, 1)

	g_zclass2_name = ArrayCreate(32, 1)

	g_zclass2_info = ArrayCreate(32, 1)

	g_zclass2_modelsstart = ArrayCreate(1, 1)

	g_zclass2_modelsend = ArrayCreate(1, 1)

	g_zclass2_playermodel = ArrayCreate(32, 1)

	g_zclass2_clawmodel = ArrayCreate(32, 1)

	g_zclass2_hp = ArrayCreate(1, 1)

	g_zclass2_spd = ArrayCreate(1, 1)

	g_zclass2_grav = ArrayCreate(1, 1)

	g_zclass2_admin = ArrayCreate(1, 1)

	g_zclass2_credits = ArrayCreate(1, 1)

	g_zclass_new = ArrayCreate(1, 1)

	

	g_boolArraysCreated = true

	

	return;

}



public plugin_cfg()

{

	g_boolArraysCreated = false

}



public plugin_init()

{

	if (!get_pcvar_num(g_pcvar_enabled))

		return;

		

	CC_SetPrefix("&x04[&x03 BaseBuilder&x04 ]&x01")

		

	formatex(g_szModName, charsmax(g_szModName), "Base Builder %s", VERSION)

	

	register_clcmd("say", 	   	"cmdSay");

	register_clcmd("say_team",	"cmdSay");

	

	//Added for old users

	register_clcmd("+grab",		"cmdGrabEnt");

	register_clcmd("-grab",		"cmdStopEnt");

	

	register_clcmd("bb_lock",	"cmdLockBlock",0, " - Aim at a block to lock it");

	register_clcmd("bb_claim",	"cmdLockBlock",0, " - Aim at a block to lock it");

	

	register_clcmd("bb_buildban",	"cmdBuildBan",0, " <player>");

	register_clcmd("bb_unbuildban",	"cmdBuildBan",0, " <player>");

	register_clcmd("bb_bban",	"cmdBuildBan",0, " <player>");

	

	register_clcmd("bb_swap",	"cmdSwap",0, " <player>");

	register_clcmd("bb_revive",	"cmdRevive",0, " <player>");

	if (g_iGunsMenu) register_clcmd("bb_guns",	"cmdGuns",0, " <player>");

	register_clcmd("bb_startround",	"cmdStartRound",0, " - Starts the round");

	

	register_logevent("logevent_round_start",2, 	"1=Round_Start")

	register_logevent("logevent_round_end", 2, 	"1=Round_End")

	

	register_message(get_user_msgid("TextMsg"), 	"msgRoundEnd")

	register_message(get_user_msgid("TextMsg"),	"msgSendAudio")

	register_message(get_user_msgid("StatusIcon"), 	"msgStatusIcon");

	register_message(get_user_msgid("Health"), 	"msgHealth");

	register_message(get_user_msgid("StatusValue"), 	"msgStatusValue")

	register_message(get_user_msgid("TeamInfo"), 	"msgTeamInfo");

	

	register_menucmd(register_menuid("ColorsSelect"),KEYS_GENERIC,"colors_pushed")

	register_menucmd(register_menuid("ZClassSelect"),KEYS_GENERIC,"zclass_pushed")

	if (g_iGunsMenu)

	{

		register_menucmd(register_menuid("WeaponMethodMenu"),(1<<0)|(1<<1)|(1<<2),"weapon_method_pushed")

		register_menucmd(register_menuid("PrimaryWeaponSelect"),KEYS_GENERIC,"prim_weapons_pushed")

		register_menucmd(register_menuid("SecWeaponSelect"),KEYS_GENERIC,"sec_weapons_pushed")

	}

	

	register_event("HLTV", 		"ev_RoundStart", "a", "1=0", "2=0")

	register_event("AmmoX", 		"ev_AmmoX", 	 "be", "1=1", "1=2", "1=3", "1=4", "1=5", "1=6", "1=7", "1=8", "1=9", "1=10")

	register_event("Health",   	"ev_Health", 	 "be", "1>0");

	register_event("StatusValue", 	"ev_SetTeam", 	 "be", "1=1");

	register_event("StatusValue", 	"ev_ShowStatus", "be", "1=2", "2!0");

	register_event("StatusValue", 	"ev_HideStatus", "be", "1=1", "2=0");



	RegisterHam(Ham_Touch, 		"weapon_shield","ham_WeaponCleaner_Post", 1)

	RegisterHam(Ham_Touch, 		"weaponbox",  	"ham_WeaponCleaner_Post", 1)

	RegisterHam(Ham_Spawn, 		"player", 	"ham_PlayerSpawn_Post", 1)

	RegisterHam(Ham_TakeDamage, 	"player", 	"ham_TakeDamage")

	for (new i = 1; i < sizeof g_szWpnEntNames; i++)

		if (g_szWpnEntNames[i][0]) RegisterHam(Ham_Item_Deploy, g_szWpnEntNames[i], "ham_ItemDeploy_Post", 1)

	

	register_forward(FM_GetGameDescription, 		"fw_GetGameDescription")

	register_forward(FM_SetClientKeyValue, 		"fw_SetClientKeyValue")

	register_forward(FM_ClientUserInfoChanged, 	"fw_ClientUserInfoChanged")

	register_forward(FM_CmdStart, 			"fw_CmdStart");

	register_forward(FM_PlayerPreThink, 		"fw_PlayerPreThink")

	register_forward(FM_EmitSound,			"fw_EmitSound")

	register_forward(FM_ClientKill,			"fw_Suicide")

	/*if (g_iShowMovers)

		register_forward(FM_TraceLine, 		"fw_Traceline")*/

	

	register_clcmd("drop", "clcmd_drop")

	register_clcmd("buy", "clcmd_buy")

	

	//Team Handlers

	register_clcmd("chooseteam",	"clcmd_changeteam")

	register_clcmd("jointeam", 	"clcmd_changeteam")

	register_message(get_user_msgid("ShowMenu"), "message_show_menu")

	register_message(get_user_msgid("VGUIMenu"), "message_vgui_menu")

	

	set_msg_block(get_user_msgid("ClCorpse"), BLOCK_SET)

	

	g_iMaxPlayers = get_maxplayers()

	g_HudSync = CreateHudSyncObj();

	g_HudSync2 = CreateHudSyncObj();

	g_HudSync3 = CreateHudSyncObj();

	//g_msgSayText = get_user_msgid("SayText")

	g_msgStatusText = get_user_msgid("StatusText");

	

	g_iEntBarrier = find_ent_by_tname( -1, "barrier" );

	

	//Custom Forwards

	g_fwRoundStart = CreateMultiForward("bb_round_started", ET_IGNORE)

	g_fwPrepStarted = CreateMultiForward("bb_prepphase_started", ET_IGNORE)

	g_fwBuildStarted = CreateMultiForward("bb_buildphase_started", ET_IGNORE)

	g_fwClassPicked = CreateMultiForward("bb_zombie_class_picked", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwClassSet = CreateMultiForward("bb_zombie_class_set", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwPushPull = CreateMultiForward("bb_block_pushpull", ET_IGNORE, FP_CELL, FP_CELL, FP_CELL)

	g_fwGrabEnt_Pre = CreateMultiForward("bb_grab_pre", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwGrabEnt_Post = CreateMultiForward("bb_grab_post", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwDropEnt_Pre = CreateMultiForward("bb_drop_pre", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwDropEnt_Post = CreateMultiForward("bb_drop_post", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwNewColor = CreateMultiForward("bb_new_color", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwLockEnt_Pre = CreateMultiForward("bb_lock_pre", ET_IGNORE, FP_CELL, FP_CELL)

	g_fwLockEnt_Post = CreateMultiForward("bb_lock_post", ET_IGNORE, FP_CELL, FP_CELL)

	

	register_dictionary("basebuilder.txt");

}



public plugin_natives()

{

	register_native("bb_register_zombie_class","native_register_zombie_class", 1)

	

	register_native("bb_get_class_cost","native_get_class_cost", 1)

	register_native("bb_get_user_zombie_class","native_get_user_zombie_class", 1)

	register_native("bb_get_user_next_class","native_get_user_next_class", 1)

	register_native("bb_set_user_zombie_class","native_set_user_zombie_class", 1)

	

	

	register_native("bb_get_zombie_maxhealth", "native_get_zombie_maxhealth", 1)

	

	

	register_native("bb_is_user_zombie","native_is_user_zombie", 1)

	register_native("bb_is_user_banned","native_is_user_banned", 1)

	

	register_native("bb_is_build_phase","native_bool_buildphase", 1)

	register_native("bb_is_prep_phase","native_bool_prepphase", 1)

	

	register_native("bb_get_build_time","native_get_build_time", 1)

	register_native("bb_set_build_time","native_set_build_time", 1)

	

	register_native("bb_get_user_color","native_get_user_color", 1)

	register_native("bb_set_user_color","native_set_user_color", 1)

	

	register_native("bb_drop_user_block","native_drop_user_block", 1)

	register_native("bb_get_user_block","native_get_user_block", 1)

	register_native("bb_set_user_block","native_set_user_block", 1)

	

	register_native("bb_is_locked_block","native_is_locked_block", 1)

	register_native("bb_lock_block","native_lock_block", 1)

	register_native("bb_unlock_block","native_unlock_block", 1)

	

	register_native("bb_release_zombies","native_release_zombies", 1)

	

	register_native("bb_set_user_primary","native_set_user_primary", 1)

	register_native("bb_get_user_primary","native_get_user_primary", 1)

	

	register_native("bb_get_flags_build","native_get_flags_build", 1)

	register_native("bb_get_flags_lock","native_get_flags_lock", 1)

	register_native("bb_get_flags_buildban","native_get_flags_buildban", 1)

	register_native("bb_get_flags_swap","native_get_flags_swap", 1)

	register_native("bb_get_flags_revive","native_get_flags_revive", 1)

	register_native("bb_get_flags_guns","native_get_flags_guns", 1)

	register_native("bb_get_flags_release","native_get_flags_release", 1)

	register_native("bb_get_flags_override","native_get_flags_override", 1)

	

	//register_native("bb_set_user_mult","native_set_user_mult", 1)

	

	//ZP Natives Converted

	register_native("zp_register_zombie_class","native_register_zombie_class", 1)

	register_native("zp_get_user_zombie_class","native_get_user_zombie_class", 1)

	register_native("zp_get_user_next_class","native_get_user_next_class", 1)

	register_native("zp_set_user_zombie_class","native_set_user_zombie_class", 1)

	register_native("zp_get_user_zombie","native_is_user_zombie", 1)

}



#define is_user_valid(%1) (1 <= %1 <= g_iMaxPlayers)

public native_get_zombie_maxhealth(id)

{

	if (!is_user_valid(id)) 

		return -1;

	

	if (!g_isZombie[id])

		return -1;

	

	if(g_isZombie[id])

	{

		return ArrayGetCell(g_zclass_hp, g_iZombieClass[id]) //dsa

	}

	return -1;

}



public fw_GetGameDescription()

{

	forward_return(FMV_STRING, g_szModName)

	return FMRES_SUPERCEDE;

}



public client_putinserver(id)

{

	if (!is_user_connected(id))

		return PLUGIN_HANDLED;

		

	g_isConnected[id] = true

	g_isAlive[id] = false

	g_isZombie[id] = false

	g_isBuildBan[id] = false

	g_isCustomModel[id] = false

	g_boolFirstSpawn[id] = true

	g_boolFirstTeam[id] = false

	g_boolFirstTime[id] = true

	g_boolRepick[id] = true

	

	g_iZombieClass[id] = 0

	g_iNextClass[id] = g_iZombieClass[id]

	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0

	

	set_task(7.0,"Respawn_Player",id+TASK_RESPAWN);

	

	if(g_iShowMovers)

		set_task(1.0, "fw_Traceline", id+TASK_LASTMOVER, .flags = "b");

	

	return PLUGIN_CONTINUE;

}



public client_disconnected(id)

{

	if (g_iOwnedEnt[id])

		cmdStopEnt(id)



	g_isConnected[id] = false

	g_isAlive[id] = false

	g_isZombie[id] = false

	g_isBuildBan[id] = false

	g_isCustomModel[id] = false

	g_boolFirstSpawn[id] = false

	g_boolFirstTeam[id] = false

	g_boolFirstTime[id] = false

	g_boolRepick[id] = false

	

	g_iZombieClass[id] = 0

	g_iNextClass[id] = 0

	//for (new i = 0; i < 3; i++) g_fClassMultiplier[id][i] = 1.0

	

	g_iOwnedEntities[id] = 0

	

	remove_task(id+TASK_RESPAWN)

	remove_task(id+TASK_HEALTH)

	remove_task(id+TASK_IDLESOUND)

	

	if(g_iShowMovers)

		remove_task(id+TASK_LASTMOVER)

	

	for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)

	{

		if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)

		{

			UnlockBlock(iEnt)

			set_pev(iEnt,pev_rendermode,kRenderNormal)

				

			UnsetLastMover(iEnt);

			UnsetEntMover(iEnt);

		}

	}

}  



public ev_RoundStart()

{

	remove_task(TASK_BUILD)

	remove_task(TASK_PREPTIME)

	

	arrayset(g_iOwnedEntities, 0, MAXPLAYERS+1)

	arrayset(g_iColor, 0, MAXPLAYERS+1)

	arrayset(g_iColorOwner, 0, MAX_COLORS)

	arrayset(g_boolRepick, true, MAXPLAYERS+1)

	

	g_boolRoundEnded = false

	g_boolCanBuild = true

	g_fRoundStartTime = get_gametime()

	

	if (g_iResetEnt)

	{

		new szClass[10], szTarget[7];

		for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)

		{

			if (is_valid_ent(iEnt))

			{

				entity_get_string(iEnt, EV_SZ_classname, szClass, 9);

				entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);

				if (!BlockLocker(iEnt) && iEnt != g_iEntBarrier && equal(szClass, "func_wall") && !equal(szTarget, "ignore"))

				{

					set_pev(iEnt,pev_rendermode,kRenderNormal)

					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );

					

					UnsetLastMover(iEnt);

					UnsetEntMover(iEnt);

				}

				else if (g_iLockBlocks && BlockLocker(iEnt))

				{

					UnlockBlock(iEnt)

					set_pev(iEnt,pev_rendermode,kRenderNormal)

					engfunc( EngFunc_SetOrigin, iEnt, Float:{ 0.0, 0.0, 0.0 } );

					

					UnsetLastMover(iEnt);

					UnsetEntMover(iEnt);

				}

			}

		}

	}

}



public ev_AmmoX(id)

	set_pdata_int(id, AMMO_SLOT + read_data(1), 200, 5)



public ev_Health(taskid)

{

	if (taskid>g_iMaxPlayers)

		taskid-=TASK_HEALTH

		

	if (is_user_alive(taskid))

	{

		new szGoal[32]

		//if (is_credits_active())

		#if defined BB_CREDITS

			format(szGoal, 31, "^n%L: %d", LANG_SERVER, "HUD_GOAL", credits_get_user_goal(taskid))

		#endif

		

		if (g_isZombie[taskid])

		{

			set_hudmessage(200, 150, 0, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);

			

			static szCache1[32]

			ArrayGetString(g_zclass_name, g_iZombieClass[taskid], szCache1, charsmax(szCache1))

		

			show_hudmessage(taskid, "%L: %d | Armor: %d | %L: %s%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), pev(taskid, pev_armorvalue), LANG_SERVER, "HUD_CLASS", szCache1, szGoal);

		}

		else

		{

			set_hudmessage(100, 0, 150, -1.0, 0.9, 0, 12.0, 12.0, 0.1, 0.2, 4);

			show_hudmessage(taskid, "%L: %d | | Armor: %d%s", LANG_SERVER, "HUD_HEALTH", pev(taskid, pev_health), pev(taskid, pev_armorvalue), szGoal);

		}

		

		set_task(11.9, "ev_Health", taskid+TASK_HEALTH);

	}

}



public msgStatusIcon(const iMsgId, const iMsgDest, const iPlayer)

{

	if(g_isAlive[iPlayer] && g_isConnected[iPlayer]) 

	{

		static szMsg[8]

		get_msg_arg_string(2, szMsg, 7)

    

		if(equal(szMsg, "buyzone"))

		{

			set_pdata_int(iPlayer, OFFSET_BUYZONE, get_pdata_int(iPlayer, OFFSET_BUYZONE) & ~(1<<0))

			return PLUGIN_HANDLED

		}

	}

	return PLUGIN_CONTINUE

} 



public msgHealth(msgid, dest, id)

{

	if(!g_isAlive[id])

		return PLUGIN_CONTINUE;

	

	static hp;

	hp = get_msg_arg_int(1);

	

	if(hp > 255 && (hp % 256) == 0)

		set_msg_arg_int(1, ARG_BYTE, ++hp);

	

	return PLUGIN_CONTINUE;

}



public msgRoundEnd(const MsgId, const MsgDest, const MsgEntity)

{

	static Message[192]

	get_msg_arg_string(2, Message, 191)

	

	if (equal(Message, "#Terrorists_Win"))

	{

		g_boolRoundEnded = true

		set_hudmessage(random(255), random(255), random(255), -1.0, 0.40, 0, 1.0, 10.0, 0.1, 0.2, 1)//РґСЃР°

		show_hudmessage(0, "%L", LANG_SERVER, "WIN_ZOMBIE")

		set_msg_arg_string(2, "")

		client_cmd(0, "spk %s", WIN_ZOMBIES)

		

		return PLUGIN_HANDLED

	}

	else if (equal(Message, "#Target_Saved") || equal(Message, "#CTs_Win"))

	{

		g_boolRoundEnded = true

		set_hudmessage(random(255), random(255), random(255), -1.0, 0.40, 0, 1.0, 10.0, 0.1, 0.2, 1)

		show_hudmessage(0, "%L", LANG_SERVER, "WIN_BUILDER")

		set_msg_arg_string(2, "")

		client_cmd(0, "spk %s", WIN_BUILDERS)

		

		return PLUGIN_HANDLED

	}

	return PLUGIN_HANDLED

}



public msgSendAudio(const MsgId, const MsgDest, const MsgEntity)

{

	static szSound[17]

	get_msg_arg_string(2,szSound,16)

	if(equal(szSound[7], "terwin") || equal(szSound[7], "ctwin") || equal(szSound[7], "rounddraw")) return PLUGIN_HANDLED

	return PLUGIN_CONTINUE

}



public ham_WeaponCleaner_Post(iEnt)

{

	call_think(iEnt)

}



public ham_TakeDamage(victim, inflictor, attacker, Float:damage, damagebits)

{

	if (!is_valid_ent(victim) || !g_isAlive[victim] || !is_user_connected(attacker))

		return HAM_IGNORED

		

	if(g_boolCanBuild || g_boolRoundEnded || g_boolPrepTime)

		return HAM_SUPERCEDE;

		

	if (victim == attacker)

		return HAM_SUPERCEDE;

		

	if (g_iSupercut)

	{

		damage*=99.0

	}

		

	SetHamParamFloat(4, damage)

	return HAM_HANDLED

}



public ham_ItemDeploy_Post(weapon_ent)

{

	static owner

	owner = get_pdata_cbase(weapon_ent, OFFSET_WPN_WIN, OFFSET_WPN_LINUX);



	static weaponid

	weaponid = cs_get_weapon_id(weapon_ent)

	

	if (g_isZombie[owner] && weaponid == CSW_KNIFE)

	{

		static szClawModel[100]

		ArrayGetString(g_zclass_clawmodel, g_iZombieClass[owner], szClawModel, charsmax(szClawModel))

		format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)

		entity_set_string( owner , EV_SZ_viewmodel , szClawModel )  

		entity_set_string( owner , EV_SZ_weaponmodel , "" ) 

	}

	

	if (g_isZombie[owner] && !((1<<weaponid) & ZOMBIE_ALLOWED_WEAPONS_BITSUM))

	{

		engclient_cmd(owner, "weapon_knife")

	}

	else if (g_boolCanBuild)

	{

		engclient_cmd(owner, "weapon_knife")

		//client_print(owner, print_center, "%L", LANG_SERVER, "FAIL_KNIFE");

	}

}



public logevent_round_start()

{

	set_pev(g_iEntBarrier,pev_solid,SOLID_BSP)

	set_pev(g_iEntBarrier,pev_rendermode,kRenderTransColor)

	set_pev(g_iEntBarrier,pev_rendercolor, Float:{ BARRIER_COLOR })

	set_pev(g_iEntBarrier,pev_renderamt, Float:{ BARRIER_RENDERAMT })

	

	CC_SendMatched(0, CC_COLOR_TEAM, "---^4 [^3 Base Builder^1 %s^4 ]^1 ---", VERSION);

	CC_SendMatched(0, CC_COLOR_TEAM, "%L", LANG_SERVER, "ROUND_MESSAGE");



	client_cmd(0, "spk %s", PHASE_BUILD)

	

	remove_task(TASK_BUILD)

	set_task(1.0, "task_CountDown", TASK_BUILD,_, _, "a", g_iBuildTime);

	g_iCountDown = (g_iBuildTime-1);

	

	ExecuteForward(g_fwBuildStarted, g_fwDummyResult);

}



public task_CountDown()

{

	g_iCountDown--

	new mins = g_iCountDown/60

	new secs = g_iCountDown%60

	

	if (g_iCountDown>=0)

	{

		set_hudmessage(random(255), random(255), random(255), -1.0, 0.03, g_iCountDown < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1)

		

		if(mins == 0)

			ShowSyncHudMsg(0, g_HudSync2, ".: %L :.^n%d second%s", LANG_SERVER, "BUILD_TIMER", secs, (secs) == 1 ? "" : "s")

			//client_print(0, print_center, ".: %L : %d second%s :.", LANG_SERVER, "BUILD_TIMER", secs, (secs) == 1 ? "" : "s")

		else

			ShowSyncHudMsg(0, g_HudSync2, ".: %L :.^n%d %s %d second%s", LANG_SERVER, "BUILD_TIMER", mins, (mins) == 0 ? "" : ((mins) == 1 ? "minute and" : "minutes and"), secs, (secs) == 1 ? "" : "s")

			//client_print(0, print_center, ".: %L : %d %s %d second%s :.", LANG_SERVER, "BUILD_TIMER", mins, (mins) == 0 ? "" : ((mins) == 1 ? "minute and" : "minutes and"), secs, (secs) == 1 ? "" : "s")

	}

	else

	{

		if (g_iPrepTime)

		{

			g_boolCanBuild = false

			g_boolPrepTime = true

			g_iCountDown = g_iPrepTime+1

			set_task(1.0, "task_PrepTime", TASK_PREPTIME,_, _, "a", g_iCountDown);

			

			set_hudmessage(random(255), random(255), random(255), -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

			show_hudmessage(0, "%L", LANG_SERVER, "PREP_ANNOUNCE");

			

			new players[32], num

			get_players(players, num)

			for (new i = 0; i < num; i++)

			{

				if (g_isAlive[players[i]] && !g_isZombie[players[i]])

				{

					ExecuteHamB(Ham_CS_RoundRespawn, players[i])

					

					if (g_iOwnedEnt[players[i]])

						cmdStopEnt(players[i])

				}

			}

			CC_SendMatched(0, CC_COLOR_TEAM, "%L", LANG_SERVER, "PREP_ANNOUNCE")

			

			client_cmd(0, "spk %s", PHASE_PREP)

			

			ExecuteForward(g_fwPrepStarted, g_fwDummyResult);

		}

		else

			Release_Zombies()



		remove_task(TASK_BUILD);

		return PLUGIN_HANDLED;

	}

	

	new szTimer[32]

	if (g_iCountDown>10)

	{

		if (mins && !secs) num_to_word(mins, szTimer, 31)

		else if (!mins && secs == 30) num_to_word(secs, szTimer, 31)

		else return PLUGIN_HANDLED;

		

		client_cmd(0, "spk ^"fvox/%s %s remaining^"", szTimer, (mins ? "minutes" : "seconds"))

	}

	else

	{

		num_to_word(g_iCountDown, szTimer, 31)

		client_cmd(0, "spk ^"fvox/%s^"", szTimer)

	}

	return PLUGIN_CONTINUE;

}



public task_PrepTime()

{

	g_iCountDown--



	

	if (g_iCountDown>=0)

	{

		set_hudmessage(random(255), random(255), random(255), -1.0, 0.08, g_iCountDown < 11 ? 1 : 0, 6.0, 1.0, 0.1, 0.2, -1)

		ShowSyncHudMsg(0, g_HudSync3, ".: %L :.^n%d second%s", LANG_SERVER, "PREP_TIMER", g_iCountDown, (g_iCountDown == 1 ? "" : "s"))

	}

		//client_print(0, print_center, ".: %L : %d second%s :.", LANG_SERVER, "PREP_TIMER", g_iCountDown, (g_iCountDown == 1 ? "" : "s"))

	

	if (0<g_iCountDown<11)

	{

		new szTimer[32]

		num_to_word(g_iCountDown, szTimer, 31)

		client_cmd(0, "spk ^"fvox/%s^"", szTimer)

	}

	else if (g_iCountDown == 0)

	{

		Release_Zombies()

		remove_task(TASK_PREPTIME);

		return PLUGIN_HANDLED

	}

	

	return PLUGIN_CONTINUE;

}



public logevent_round_end()

{

	if (g_boolRoundEnded)

	{

		new players[32], num, player

		get_players(players, num)

		for (new i = 0; i < num; i++)

		{

			player = players[i]

			

			if (g_iCurTeam[player] == g_iTeam[player] )

				cs_set_user_team(player, (g_iTeam[player] = (g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T)))

			else

				g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T

		}

		CC_SendMatched(0, CC_COLOR_TEAM, "%L", LANG_SERVER, "SWAP_ANNOUNCE")

	}

	remove_task(TASK_BUILD)	

	return PLUGIN_HANDLED

}



public client_death(g_attacker, g_victim, wpnindex, hitplace, TK)

{

	if (is_user_alive(g_victim))

		return PLUGIN_HANDLED;

	

	remove_task(g_victim+TASK_IDLESOUND)

	

	g_isAlive[g_victim] = false;

	

	if (TK == 0 && g_attacker != g_victim && g_isZombie[g_attacker])

	{

		client_cmd(0, "spk %s", INFECTION)

		new szPlayerName[32]

		get_user_name(g_victim, szPlayerName, 31)

		set_hudmessage(random(255), random(255), random(255), -1.0, 0.45, 0, 1.0, 5.0, 0.1, 0.2, 1)

		show_hudmessage(0, "%L", LANG_SERVER, "INFECT_ANNOUNCE", szPlayerName);

	}

	

	set_hudmessage(random(255), random(255), random(255), -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

	if (g_isZombie[g_victim])

	{

		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_ZOMBIE", g_iZombieTime);

		set_task(float(g_iZombieTime), "Respawn_Player", g_victim+TASK_RESPAWN)

	}

	else if (g_iInfectTime)

	{

		show_hudmessage(g_victim, "%L", LANG_SERVER, "DEATH_HUMAN", g_iInfectTime);

		cs_set_user_team(g_victim, CS_TEAM_T)

		g_isZombie[g_victim] = true

		set_task(float(g_iInfectTime), "Respawn_Player", g_victim+TASK_RESPAWN)

	}

	

	return PLUGIN_CONTINUE;

}



public Respawn_Player(id)

{

	id-=TASK_RESPAWN

	

	if (!is_user_connected(id))

		return PLUGIN_HANDLED

	

	if (((g_boolCanBuild || g_boolPrepTime) && cs_get_user_team(id) == CS_TEAM_CT) || cs_get_user_team(id) == CS_TEAM_T)

	{

		ExecuteHamB(Ham_CS_RoundRespawn, id)

		

		//Loop the task until they have successfully spawned

		if (!g_isAlive[id])

			set_task(3.0,"Respawn_Human",id+TASK_RESPAWN)

	}

	return PLUGIN_HANDLED

}



public ham_PlayerSpawn_Post(id)

{

	if (is_user_alive(id))

	{

		g_isAlive[id] = true;

		

		g_isZombie[id] = (cs_get_user_team(id) == CS_TEAM_T ? true : false)

		

		remove_task(id + TASK_RESPAWN)

		remove_task(id + TASK_MODELSET)

		remove_task(id + TASK_IDLESOUND)

		if (g_isZombie[id])

		{

			if (g_boolFirstSpawn[id])

			{

				//CC_SendMatched(id, CC_COLOR_TEAM, "This server is running Base Builder v%s by Tirant", VERSION);

				show_zclass_menu(id, 0)

				g_boolFirstSpawn[id] = false

			}

			

			if (g_iNextClass[id] != g_iZombieClass[id])

				g_iZombieClass[id] = g_iNextClass[id]



			set_pev(id, pev_health, float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_HEALTH]*/)

			set_pev(id, pev_gravity, Float:ArrayGetCell(g_zclass_grav, g_iZombieClass[id])/**g_fClassMultiplier[id][ATT_GRAVITY]*/)

			g_fPlayerSpeed[id] = float(ArrayGetCell(g_zclass_spd, g_iZombieClass[id]))/**g_fClassMultiplier[id][ATT_SPEED]*/

				

			//Handles the knife and claw model

			strip_user_weapons(id)

			give_item(id, "weapon_knife")

							

			static szClawModel[100]

			ArrayGetString(g_zclass_clawmodel, g_iZombieClass[id], szClawModel, charsmax(szClawModel))

			format(szClawModel, charsmax(szClawModel), "models/%s.mdl", szClawModel)

			entity_set_string( id , EV_SZ_viewmodel , szClawModel )  

			entity_set_string( id , EV_SZ_weaponmodel , "" ) 

						

			ArrayGetString(g_zclass_name, g_iZombieClass[id], g_szPlayerClass[id], charsmax(g_szPlayerClass[]))

			

			set_task(random_float(60.0, 360.0), "task_ZombieIdle", id+TASK_IDLESOUND, _, _, "b")



			ArrayGetString(g_zclass_playermodel, g_iZombieClass[id], g_szPlayerModel[id], charsmax(g_szPlayerModel[]))

			new szCurrentModel[32]

			fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))

			if (!equal(szCurrentModel, g_szPlayerModel[id]))

			{

				if (get_gametime() - g_fRoundStartTime < 5.0)

					set_task(5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + TASK_MODELSET)

				else

					fm_user_model_update(id + TASK_MODELSET)

			}

			

			ExecuteForward(g_fwClassSet, g_fwDummyResult, id, g_iZombieClass[id]);

		}

		else if (g_isCustomModel[id])

		{

			fm_reset_user_model(id)

		}

		

		if (!g_isZombie[id])

		{

			entity_set_string( id , EV_SZ_viewmodel , "models/v_knife.mdl" )  

			

			if (((/*g_boolPrepTime && */g_iPrepTime && !g_boolCanBuild) || (g_boolCanBuild && !g_iPrepTime)) && g_iGunsMenu)

			{

				//if (is_credits_active())

				#if defined BB_CREDITS

					credits_show_gunsmenu(id)

				#else

					show_method_menu(id)

				#endif

			}

				

			if (!g_iColor[id])

			{

				new i = random(MAX_COLORS)

				if (g_iColorMode)

				{

					while (g_iColorOwner[i])

					{

						i = random(MAX_COLORS)

					}

				}

				CC_SendMatched(id, CC_COLOR_TEAM, "%L:^x03 %s", LANG_SERVER, "COLOR_PICKED", g_szColorName[i]);

				g_iColor[id] = i

				g_iColorOwner[i] = id



				if (g_iOwnedEnt[id])

				{

					set_pev(g_iOwnedEnt[id],pev_rendercolor, g_fColor[g_iColor[id]] )

					set_pev(g_iOwnedEnt[id],pev_renderamt, g_fRenderAmt[g_iColor[id]] )

				}

			}

		}

		

		ev_Health(id)

	}

}



public task_ZombieIdle(taskid)

{

	taskid-=TASK_IDLESOUND

	if (g_isAlive[taskid] && g_isConnected[taskid] && !g_isZombie[taskid])

		emit_sound(taskid, CHAN_VOICE, g_szZombieIdle[random(sizeof g_szZombieIdle - 1)], 1.0, ATTN_NORM, 0, PITCH_NORM)

}



public fw_SetClientKeyValue(id, const infobuffer[], const key[])

{   

	if (g_isCustomModel[id] && equal(key, "model"))

		return FMRES_SUPERCEDE

	return FMRES_IGNORED

}



public fw_ClientUserInfoChanged(id)

{

	if (!g_isCustomModel[id])

		return FMRES_IGNORED

	static szCurrentModel[32]

	fm_get_user_model(id, szCurrentModel, charsmax(szCurrentModel))

	if (!equal(szCurrentModel, g_szPlayerModel[id]) && !task_exists(id + TASK_MODELSET))

		fm_set_user_model(id + TASK_MODELSET)

	return FMRES_IGNORED

}



public fm_user_model_update(taskid)

{

	static Float:fCurTime

	fCurTime = get_gametime()

	

	if (fCurTime - g_fModelsTargetTime >= MODELCHANGE_DELAY)

	{

		fm_set_user_model(taskid)

		g_fModelsTargetTime = fCurTime

	}

	else

	{

		set_task((g_fModelsTargetTime + MODELCHANGE_DELAY) - fCurTime, "fm_set_user_model", taskid)

		g_fModelsTargetTime += MODELCHANGE_DELAY

	}

}



public fm_set_user_model(player)

{

	player -= TASK_MODELSET

	engfunc(EngFunc_SetClientKeyValue, player, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", g_szPlayerModel[player])

	g_isCustomModel[player] = true

}



stock fm_get_user_model(player, model[], len)

{

	engfunc(EngFunc_InfoKeyValue, engfunc(EngFunc_GetInfoKeyBuffer, player), "model", model, len)

}



stock fm_reset_user_model(player)

{

	g_isCustomModel[player] = false

	dllfunc(DLLFunc_ClientUserInfoChanged, player, engfunc(EngFunc_GetInfoKeyBuffer, player))

}



public message_show_menu(msgid, dest, id) 

{

	if (!(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))

		return PLUGIN_CONTINUE



	static team_select[] = "#Team_Select"

	static menu_text_code[sizeof team_select]

	get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1)

	if (!equal(menu_text_code, team_select))

		return PLUGIN_CONTINUE



	static param_menu_msgid[2]

	param_menu_msgid[0] = msgid

	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)



	return PLUGIN_HANDLED

}



public message_vgui_menu(msgid, dest, id) 

{

	if (get_msg_arg_int(1) != TEAM_SELECT_VGUI_MENU_ID || !(!get_user_team(id) && !is_user_bot(id) && !access(id, ADMIN_IMMUNITY)))// 

		return PLUGIN_CONTINUE

		

	static param_menu_msgid[2]

	param_menu_msgid[0] = msgid

	set_task(AUTO_TEAM_JOIN_DELAY, "task_force_team_join", id, param_menu_msgid, sizeof param_menu_msgid)



	return PLUGIN_HANDLED

}



public task_force_team_join(menu_msgid[], id) 

{

	if (get_user_team(id))

		return



	static msg_block

	msg_block = get_msg_block(menu_msgid[0])

	set_msg_block(menu_msgid[0], BLOCK_SET)

	engclient_cmd(id, "jointeam", "5")

	engclient_cmd(id, "joinclass", "5")

	set_msg_block(menu_msgid[0], msg_block)

}



public msgTeamInfo(msgid, dest)

{

	if (dest != MSG_ALL && dest != MSG_BROADCAST)

		return;

	

	static id, team[2]

	id = get_msg_arg_int(1)



	get_msg_arg_string(2, team, charsmax(team))

	switch (team[0])

	{

		case 'T' : // TERRORIST

		{

			g_iCurTeam[id] = CS_TEAM_T;

		}

		case 'C' : // CT

		{

			g_iCurTeam[id] = CS_TEAM_CT;

		}

		case 'S' : // SPECTATOR

		{

			g_iCurTeam[id] = CS_TEAM_SPECTATOR;

		}

		default : g_iCurTeam[id] = CS_TEAM_UNASSIGNED;

	}

	if (!g_boolFirstTeam[id])

	{

		g_boolFirstTeam[id] = true

		g_iTeam[id] = g_iCurTeam[id]

	}

}



public clcmd_changeteam(id)

{

	static CsTeams:team

	team = cs_get_user_team(id)

	

	if (team == CS_TEAM_SPECTATOR || team == CS_TEAM_UNASSIGNED)

		return PLUGIN_CONTINUE;



	show_zclass_menu(id, 0)

	return PLUGIN_HANDLED;

}



public clcmd_drop(id)

{

	//client_print (id, print_center, "%L", LANG_SERVER, "FAIL_DROP")

	return PLUGIN_HANDLED

}



public clcmd_buy(id)

{

	//client_print (id, print_center, "%L", LANG_SERVER, "FAIL_BUY")

	return PLUGIN_HANDLED

}



public msgStatusValue()

	set_msg_block(g_msgStatusText, BLOCK_SET);



public ev_SetTeam(id)

	g_iFriend[id] = read_data(2)



public ev_ShowStatus(id) //called when id looks at someone

{

	new szName[32], pid = read_data(2);

	get_user_name(pid, szName, 31);



	if (g_iFriend[id] == 1)	// friend

	{

		new clip, ammo, wpnid = get_user_weapon(pid, clip, ammo), szWpnName[32];



		if (wpnid)

			xmod_get_wpnname(wpnid, szWpnName, 31);



		set_hudmessage(0, 225, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 2.0, 0.01, 0.01);

		new nLen, szStatus[512]

		if (!g_isZombie[pid])

			nLen += format( szStatus[nLen], 511-nLen, "Teammate: %s | Color: %s^nHealth: %d | Weapon: %s", szName, g_szColorName[g_iColor[pid]], pev(pid, pev_health), szWpnName);

		else

		{

			nLen += format( szStatus[nLen], 511-nLen, "Teammate: %s^nClass: %s^nHealth: %d", szName, g_szPlayerClass[pid], pev(pid, pev_health));

			

			/*if (is_credits_active())

			{

				nLen += format( szStatus[nLen], 511-nLen, "^n^nClass Multipliers:", szName, g_szPlayerClass[pid], pev(pid, pev_health));

				nLen += format( szStatus[nLen], 511-nLen, "^nHealth: %f", g_fClassMultiplier[pid][ATT_HEALTH]);

				nLen += format( szStatus[nLen], 511-nLen, "^nSpeed: %f", g_fClassMultiplier[pid][ATT_SPEED]);

				nLen += format( szStatus[nLen], 511-nLen, "^nGravity: %f", g_fClassMultiplier[pid][ATT_GRAVITY]);

			}*/

		}

		ShowSyncHudMsg(id, g_HudSync, szStatus);

	} 

	if (g_iFriend[id] != 1) //enemy

	{

		set_hudmessage(225, 150, 0, -1.0, HUD_FRIEND_HEIGHT, 1, 0.01, 2.0, 0.01, 0.01);

		if (g_isZombie[pid])

			ShowSyncHudMsg(id, g_HudSync, "Enemy: %s", szName);

		else

			ShowSyncHudMsg(id, g_HudSync, "Enemy: %s | Color: %s", szName, g_szColorName[g_iColor[pid]]);

	}

}



public ev_HideStatus(id)

	ClearSyncHud(id, g_HudSync);



public cmdSay(id)

{

	if (!g_isConnected[id])

		return PLUGIN_HANDLED;



	new szMessage[32]

	read_args(szMessage, charsmax(szMessage));

	remove_quotes(szMessage);

		

	if(szMessage[0] == '/')

	{

		if (equali(szMessage, "/commands") == 1 || equali(szMessage, "/cmd")  == 1 )

		{

			CC_SendMatched(id, CC_COLOR_TEAM, "/class, /respawn, /random, /mycolor, /guns%s%s%s", (g_iColorMode ? ", /whois <color>": ""), (g_iColorMode != 2 ? ", /colors":""), (access(id, FLAGS_LOCK) ? ", /lock":"")  );

		}

		else if (equali(szMessage, "/class") == 1)

		{

			show_zclass_menu(id, 0)

		}

		else if (equali(szMessage, "/respawn") == 1 || equali(szMessage, "/revive")  == 1 || equali(szMessage, "/fixspawn")  == 1)

		{

			if (g_boolCanBuild && !g_isZombie[id])

				ExecuteHamB(Ham_CS_RoundRespawn, id)

			else if (g_isZombie[id])

			{

				if (pev(id, pev_health) == float(ArrayGetCell(g_zclass_hp, g_iZombieClass[id])) || !is_user_alive(id))

					ExecuteHamB(Ham_CS_RoundRespawn, id)

				else

					client_print(id, print_center, "%L", LANG_SERVER, "FAIL_SPAWN");

			}

		}

		else if (equali(szMessage, "/lock") == 1 || equali(szMessage, "/claim") == 1 && g_isAlive[id])

		{

			if (access(id, FLAGS_LOCK))

				cmdLockBlock(id)

			else

				client_print(id, print_center, "%L", LANG_SERVER, "FAIL_ACCESS");

			return PLUGIN_HANDLED;

		}

		else if (equal(szMessage, "/whois",6) && g_iColorMode)

		{

			for ( new i=0; i<MAX_COLORS; i++)

			{

				if (equali(szMessage[7], g_szColorName[i]) == 1)

				{

					if (g_iColorOwner[i])

					{

						new szPlayerName[32]

						get_user_name(g_iColorOwner[i], szPlayerName, 31)

						CC_SendMatched(id, CC_COLOR_TEAM, "%s's^x03 color is^x04 %s", szPlayerName, g_szColorName[i]);

					}

					else

						CC_SendMatched(id, CC_COLOR_TEAM, "%L^x03 %s", LANG_SERVER, "COLOR_NONE", g_szColorName[i]);

						

					break;

				}

			}

		}

		else if (equali(szMessage, "/colors") == 1 && !g_isZombie[id] && g_boolCanBuild && g_iColorMode != 2)

		{

			show_colors_menu(id, 0)

		}

		else if (equali(szMessage, "/mycolor") == 1 && !g_isZombie[id])

		{

			CC_SendMatched(id, CC_COLOR_TEAM, "%L:^x03 %s", LANG_SERVER, "COLOR_YOURS", g_szColorName[g_iColor[id]]);

			return PLUGIN_HANDLED

		}

		else if (equali(szMessage, "/random") == 1 && !g_isZombie[id] && g_boolCanBuild)

		{

			new i = random(MAX_COLORS)

			if (g_iColorMode)

			{

				while (g_iColorOwner[i])

				{

					i = random(MAX_COLORS)

				}

			}

			CC_SendMatched(id, CC_COLOR_TEAM, "%L:^x03 %s", LANG_SERVER, "COLOR_RANDOM", g_szColorName[i]);

			g_iColorOwner[g_iColor[id]] = 0

			g_iColor[id] = i

			g_iColorOwner[i] = id

			

			for (new iEnt = g_iMaxPlayers+1; iEnt < MAXENTS; iEnt++)

			{

				if (is_valid_ent(iEnt) && g_iLockBlocks && BlockLocker(iEnt) == id)

					set_pev(iEnt,pev_rendercolor,g_fColor[g_iColor[id]])

			}

			

			ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);

		}

		else if (equali(szMessage, "/guns", 5) && g_iGunsMenu)

		{

			if(!g_isAlive[id] || g_isZombie[id])

				return PLUGIN_HANDLED

				

			if (access(id, FLAGS_GUNS))

			{

				new player = cmd_target(id, szMessage[6], 0)

			

				if (!player)

				{

					//if (is_credits_active())

					#if defined BB_CREDITS

						credits_show_gunsmenu(id)

					#else

						show_method_menu(id)

					#endif

					return PLUGIN_CONTINUE

				}

				

				cmdGuns(id, player)

				return PLUGIN_HANDLED;

			}

			else

			{

				if(!g_boolCanBuild || !g_boolRepick[id])

					return PLUGIN_HANDLED	

		

				//if (is_credits_active())

				#if defined BB_CREDITS

					credits_show_gunsmenu(id)

				#else

					show_method_menu(id)

				#endif

				return PLUGIN_HANDLED

			}

		}

		else if (equal(szMessage, "/swap",5) && access(id, FLAGS_SWAP))

		{

			new player = cmd_target(id, szMessage[6], 0)

		

			if (!player)

			{

				CC_SendMatched(id, CC_COLOR_TEAM, "Player^x03 %s^x01 could not be found or targetted", szMessage[6])

				return PLUGIN_CONTINUE

			}

			

			cmdSwap(id, player)

		}

		else if (equal(szMessage, "/revive",7) && access(id, FLAGS_REVIVE))

		{

			new player = cmd_target(id, szMessage[8], 0)

		

			if (!player)

			{

				CC_SendMatched(id, CC_COLOR_TEAM, "Player^x03 %s^x01 could not be found or targetted", szMessage[6])

				return PLUGIN_CONTINUE

			}

			

			cmdRevive(id, player)

		}

		else if (equal(szMessage, "/ban",4) && access(id, FLAGS_BUILDBAN))

		{

			new player = cmd_target(id, szMessage[5], 0)

		

			if (!player)

			{

				CC_SendMatched(id, CC_COLOR_TEAM, "Player^x03 %s^x01 could not be found or targetted", szMessage[6])

				return PLUGIN_CONTINUE

			}

			

			cmdBuildBan(id, player)

		}

		else if (equal(szMessage, "/releasezombies",5) && access(id, FLAGS_RELEASE))

		{

			cmdStartRound(id)

		}

	}

	return PLUGIN_CONTINUE

}



public cmdSwap(id, target)

{

	if (access(id, FLAGS_SWAP))

	{

		new player

		

		if (target) player = target

		else

		{

			new arg[32]

			read_argv(1, arg, 31)

			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)

		}



		if (!player || !is_user_connected(player))

			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");

			

		cs_set_user_team(player,( g_iTeam[player] = g_iTeam[player] == CS_TEAM_T ? CS_TEAM_CT : CS_TEAM_T))

			

		if (is_user_alive(player))

			ExecuteHamB(Ham_CS_RoundRespawn, player)

		

		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]

		get_user_name(id,szAdminName,31)

		get_user_authid (id,szAdminAuthid,31)

		get_user_name(player, szPlayerName, 31)

		get_user_authid (player,szPlayerID,31)

		

		client_print(id, print_console, "[Base Builder] Player %s was swapped from the %s team to the %s team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "zombie":"builder", g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")

		Log("[SWAP] Admin: %s || SteamID: %s swapped Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)

		

		set_hudmessage(0,200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_SWAP");

		

		CC_SendMatched(0, CC_COLOR_TEAM, "Player^x03 %s^x01 has been^x04 swapped^x01 to the^x03 %s^x01 team", szPlayerName, g_iTeam[player] == CS_TEAM_CT ? "builder":"zombie")

	}

	return PLUGIN_HANDLED	

}



public cmdRevive(id, target)

{

	if (access(id, FLAGS_REVIVE))

	{

		new player

		if (target) player = target

		else

		{

			new arg[32]

			read_argv(1, arg, 31)

			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)

		}



		if (!player || !is_user_connected(player))

			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");

			

		ExecuteHamB(Ham_CS_RoundRespawn, player)

		

		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]

		get_user_name(id,szAdminName,31)

		get_user_authid (id,szAdminAuthid,31)

		get_user_name(player, szPlayerName, 31)

		get_user_authid (player,szPlayerID,31)

		

		client_print(id, print_console, "[Base Builder] Player %s has been^x04 revived", szPlayerName)

		Log("[REVIVE] Admin: %s || SteamID: %s revived Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)

		

		set_hudmessage(0,200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_REVIVE");

		

		CC_SendMatched(0, CC_COLOR_TEAM, "Player^x03 %s^x01 has been^x04 revived^x01 by an admin", szPlayerName)

	}

	return PLUGIN_HANDLED	

}



public cmdGuns(id, target)

{

	if (access(id, FLAGS_GUNS))

	{

		new player

		if (target) player = target

		else

		{

			new arg[32]

			read_argv(1, arg, 31)

			player = cmd_target(id, arg, CMDTARGET_ALLOW_SELF)

		}

		

		if (!player || !is_user_connected(player))

		{

			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");

			return PLUGIN_HANDLED;

		}

		

		if (g_isZombie[player])

		{

			return PLUGIN_HANDLED;

		}

		

		if (!g_isAlive[player])

		{

			client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_DEAD");

			return PLUGIN_HANDLED;

		}



		//if (is_credits_active())

		#if defined BB_CREDITS

			credits_show_gunsmenu(player)

		#else

			show_method_menu(player)

		#endif

		

		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]

		get_user_name(id,szAdminName,31)

		get_user_authid (id,szAdminAuthid,31)

		get_user_name(player, szPlayerName, 31)

		get_user_authid (player,szPlayerID,31)

		

		client_print(id, print_console, "[Base Builder] Player %s has had his weapons menu re-opened", szPlayerName);

		Log("[GUNS] Admin: %s || SteamID: %s opened the guns menu for Player: %s || SteamID: %s", szAdminName, szAdminAuthid, szPlayerName, szPlayerID);

		

		set_hudmessage(0,200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_GUNS");

		

		CC_SendMatched(0, CC_COLOR_TEAM, "Player^x03 %s^x01 has had their^x04 guns^x01 menu^x03 re-opened", szPlayerName)

	}

	return PLUGIN_HANDLED	

}



public cmdStartRound(id)

{

	if (access(id, FLAGS_RELEASE))

	{

		native_release_zombies()

	}

}



public Release_Zombies()

{

	g_boolCanBuild = false

	remove_task(TASK_BUILD);

	

	g_boolPrepTime = false

	remove_task(TASK_PREPTIME);

	

	new players[32], num, player, szWeapon[32]

	get_players(players, num, "a")

	for(new i = 0; i < num; i++)

	{

		player = players[i]



		if (!g_isZombie[player])

		{

			if (g_iOwnedEnt[player])

				cmdStopEnt(player)



			if(g_iGrenadeHE		) give_item(player,"weapon_hegrenade"	), cs_set_user_bpammo(player,CSW_HEGRENADE,	g_iGrenadeHE)

			if(g_iGrenadeFLASH	) give_item(player,"weapon_flashbang"	), cs_set_user_bpammo(player,CSW_FLASHBANG,	g_iGrenadeFLASH)

			if(g_iGrenadeSMOKE	) give_item(player,"weapon_smokegrenade"	), cs_set_user_bpammo(player,CSW_SMOKEGRENADE,	g_iGrenadeSMOKE)



			if (g_iPrimaryWeapon[player])

			{

				get_weaponname(g_iPrimaryWeapon[player],szWeapon,sizeof szWeapon - 1)

				engclient_cmd(player, szWeapon);

			}

		}

	}

			

	set_pev(g_iEntBarrier,pev_solid,SOLID_NOT)

	set_pev(g_iEntBarrier,pev_renderamt,Float:{ 0.0 })

	

	set_hudmessage(random(255), random(255), random(255), -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

	show_hudmessage(0, "%L", LANG_SERVER, "RELEASE_ANNOUNCE");

	client_cmd(0, "spk %s", g_szRoundStart[ random( sizeof g_szRoundStart ) ] )

	

	ExecuteForward(g_fwRoundStart, g_fwDummyResult);

}



public fw_CmdStart( id, uc_handle, randseed )

{

	if (!g_isConnected[id] || !g_isAlive[id])

		return FMRES_IGNORED



	//new button = pev(id, pev_button)

	new button = get_uc( uc_handle , UC_Buttons );

	new oldbutton = pev(id, pev_oldbuttons)



	if( button & IN_USE && !(oldbutton & IN_USE) && !g_iOwnedEnt[id])

		cmdGrabEnt(id)

	else if( oldbutton & IN_USE && !(button & IN_USE) && g_iOwnedEnt[id])

		cmdStopEnt(id)



	return FMRES_IGNORED;

}



public cmdGrabEnt(id)

{

	if (g_fBuildDelay[id] + BUILD_DELAY > get_gametime())

	{

		g_fBuildDelay[id] = get_gametime()

		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_SPAM")

		return PLUGIN_HANDLED

	}

	else

		g_fBuildDelay[id] = get_gametime()



	if (g_isBuildBan[id])

	{

		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_BANNED")

		client_cmd(id, "spk %s", LOCK_FAIL);

		return PLUGIN_HANDLED;

	}

	

	if (g_isZombie[id] && !access(id, FLAGS_OVERRIDE))

		return PLUGIN_HANDLED

		

	if (!g_boolCanBuild && !access(id, FLAGS_BUILD) && !access(id, FLAGS_OVERRIDE))

	{

		client_print (id, print_center, "%L", LANG_SERVER, "BUILD_NOTIME")

		return PLUGIN_HANDLED

	}

	

	if (g_iOwnedEnt[id] && is_valid_ent(g_iOwnedEnt[id])) 

		cmdStopEnt(id)

	

	new ent, bodypart

	get_user_aiming (id,ent,bodypart)

	

	if (!is_valid_ent(ent) || ent == g_iEntBarrier || is_user_alive(ent) || IsMovingEnt(ent))

		return PLUGIN_HANDLED;

	

	if ((BlockLocker(ent) && BlockLocker(ent) != id) || (BlockLocker(ent) && !access(id, FLAGS_OVERRIDE)))

		return PLUGIN_HANDLED;

	

	new szClass[10], szTarget[7];

	entity_get_string(ent, EV_SZ_classname, szClass, 9);

	entity_get_string(ent, EV_SZ_targetname, szTarget, 6);

	if (!equal(szClass, "func_wall") || equal(szTarget, "ignore"))

		return PLUGIN_HANDLED;

		

	ExecuteForward(g_fwGrabEnt_Pre, g_fwDummyResult, id, ent);



	new Float:fOrigin[3], iAiming[3], Float:fAiming[3]

	

	get_user_origin(id, iAiming, 3);

	IVecFVec(iAiming, fAiming);

	entity_get_vector(ent, EV_VEC_origin, fOrigin);



	g_fOffset1[id] = fOrigin[0] - fAiming[0];

	g_fOffset2[id] = fOrigin[1] - fAiming[1];

	g_fOffset3[id] = fOrigin[2] - fAiming[2];

	

	g_fEntDist[id] = get_user_aiming(id, ent, bodypart);

		

	if (g_fEntMinDist)

	{

		if (g_fEntDist[id] < g_fEntMinDist)

			g_fEntDist[id] = g_fEntSetDist;

	}

	else if (g_fEntMaxDist)

	{

		if (g_fEntDist[id] > g_fEntMaxDist)

			return PLUGIN_HANDLED

	}



	set_pev(ent,pev_rendermode,kRenderTransColor)

	set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]] )

	set_pev(ent,pev_renderamt, g_fRenderAmt[g_iColor[id]] )

		

	MovingEnt(ent);

	SetEntMover(ent, id);

	g_iOwnedEnt[id] = ent



	//Checked after object is successfully grabbed

	if (!g_boolCanBuild && (access(id, FLAGS_BUILD) || access(id, FLAGS_OVERRIDE)))

	{

		new adminauthid[32],adminname[32]

		get_user_authid (id,adminauthid,31)

		get_user_name(id,adminname,31)

		Log("[MOVE] Admin: %s || SteamID: %s moved an entity", adminname, adminauthid)

	}

	

	client_cmd(id, "spk %s", GRAB_START);

	

	ExecuteForward(g_fwGrabEnt_Post, g_fwDummyResult, id, ent);

	

	return PLUGIN_HANDLED

}



public cmdStopEnt(id)

{

	if (!g_iOwnedEnt[id])

		return PLUGIN_HANDLED;

		

	new ent = g_iOwnedEnt[id]

	

	ExecuteForward(g_fwDropEnt_Pre, g_fwDummyResult, id, ent);

	

	if (BlockLocker(ent))

	{

		switch(g_iLockBlocks)

		{

			case 0:

			{

				set_pev(ent,pev_rendermode,kRenderTransColor)

				set_pev(ent,pev_rendercolor, Float:{ LOCKED_COLOR })

				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })

			}

			case 1:

			{

				set_pev(ent,pev_rendermode,kRenderTransColor)

				set_pev(ent,pev_rendercolor, g_fColor[g_iColor[id]])

				set_pev(ent,pev_renderamt,Float:{ LOCKED_RENDERAMT })

			}

		}

	}

	else

		set_pev(ent,pev_rendermode,kRenderNormal)	

	

	UnsetEntMover(ent);

	SetLastMover(ent,id);

	g_iOwnedEnt[id] = 0;

	UnmovingEnt(ent);

	

	client_cmd(id, "spk %s", GRAB_STOP);

	

	ExecuteForward(g_fwDropEnt_Post, g_fwDummyResult, id, ent);

	

	return PLUGIN_HANDLED;

}



public cmdLockBlock(id)

{

	if (!g_boolCanBuild && g_iLockBlocks)

	{

		client_print(id, print_center, "%L", LANG_SERVER, "FAIL_LOCK");

		return PLUGIN_HANDLED;

	}

	

	if (!access(id, FLAGS_LOCK) || (g_isZombie[id] && !access(id, FLAGS_OVERRIDE)))

		return PLUGIN_HANDLED;

		

	new ent, bodypart

	get_user_aiming (id,ent,bodypart)

	

	new szTarget[7], szClass[10];

	entity_get_string(ent, EV_SZ_targetname, szTarget, 6);

	entity_get_string(ent, EV_SZ_classname, szClass, 9);

	if (!ent || !is_valid_ent(ent) || is_user_alive(ent) || ent == g_iEntBarrier || !equal(szClass, "func_wall") || equal(szTarget, "ignore"))

		return PLUGIN_HANDLED;

	

	ExecuteForward(g_fwLockEnt_Pre, g_fwDummyResult, id, ent);

	

	switch (g_iLockBlocks)

	{

		case 0:

		{

			if (!BlockLocker(ent) && !IsMovingEnt(ent))

			{

				LockBlock(ent, id);

				set_pev(ent,pev_rendermode,kRenderTransColor)

				set_pev(ent,pev_rendercolor,Float:{LOCKED_COLOR})

				set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})

				client_cmd(id, "spk %s", LOCK_OBJECT);

			}

			else if (BlockLocker(ent))

			{

				UnlockBlock(ent)

				set_pev(ent,pev_rendermode,kRenderNormal)

				client_cmd(id, "spk %s", LOCK_OBJECT);

			}

		}

		case 1:

		{

			if (!BlockLocker(ent) && !IsMovingEnt(ent))

			{

				if (g_iOwnedEntities[id]<g_iLockMax || !g_iLockMax)

				{

					LockBlock(ent, id)

					g_iOwnedEntities[id]++

					set_pev(ent,pev_rendermode,kRenderTransColor)

					set_pev(ent,pev_rendercolor,g_fColor[g_iColor[id]])

					set_pev(ent,pev_renderamt,Float:{LOCKED_RENDERAMT})

					

					client_print(id, print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_NEW", g_iOwnedEntities[id], g_iLockMax)

					client_cmd(id, "spk %s", LOCK_OBJECT);

				}

				else if (g_iOwnedEntities[id]>=g_iLockMax)

				{

					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_MAX", g_iLockMax)

					client_cmd(id, "spk %s", LOCK_FAIL);

				}

			}

			else if (BlockLocker(ent))

			{

				if (BlockLocker(ent) == id || access(id, FLAGS_OVERRIDE))

				{

					g_iOwnedEntities[BlockLocker(ent)]--

					set_pev(ent,pev_rendermode,kRenderNormal)

					

					client_print(BlockLocker(ent), print_center, "%L [ %d / %d ]", LANG_SERVER, "BUILD_CLAIM_LOST", g_iOwnedEntities[BlockLocker(ent)], g_iLockMax)

					

					UnlockBlock(ent)

					client_cmd(id, "spk %s", LOCK_OBJECT);

				}

				else

				{

					client_print(id, print_center, "%L", LANG_SERVER, "BUILD_CLAIM_FAIL")

					client_cmd(id, "spk %s", LOCK_FAIL);

				}

			}	

		}

	}

	

	ExecuteForward(g_fwLockEnt_Post, g_fwDummyResult, id, ent);

	

	return PLUGIN_HANDLED

}



public cmdBuildBan(id, target)

{

	if (access(id, FLAGS_BUILDBAN))

	{

		new player

		if (target) player = target

		else

		{

			new arg[32]

			read_argv(1, arg, 31)

			player = cmd_target(id, arg, CMDTARGET_OBEY_IMMUNITY)

		}

		

		if (!player)

			return client_print(id, print_console, "[Base Builder] %L", LANG_SERVER, "FAIL_NAME");

		

		new szAdminAuthid[32],szAdminName[32],szPlayerName[32],szPlayerID[32]

		get_user_name(id,szAdminName,31)

		get_user_authid (id,szAdminAuthid,31)

		get_user_name(player, szPlayerName, 31)

		get_user_authid (player,szPlayerID,31)

		

		g_isBuildBan[player] = g_isBuildBan[player] ? false : true

		

		if (g_isBuildBan[player] && g_iOwnedEnt[player])

			cmdStopEnt(player)

		

		client_print(id, print_console, "[Base Builder] Player %s was %s from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")

		Log("[MOVE] Admin: %s || SteamID: %s banned Player: %s || SteamID: %s from building", szAdminName, szAdminAuthid, szPlayerName, szPlayerID)

		

		set_hudmessage(0,200, 0, -1.0, 0.45, 0, 1.0, 10.0, 0.1, 0.2, 1)

		show_hudmessage(player, "%L", LANG_SERVER, "ADMIN_BUILDBAN", g_isBuildBan[player] ? "disabled":"re-enabled");

		

		CC_SendMatched(0, CC_COLOR_TEAM, "Player^x03 %s^x01 has been^x04 %s^x01 from building", szPlayerName, g_isBuildBan[player] ? "banned":"unbanned")

	}

	

	return PLUGIN_HANDLED;

}



public fw_PlayerPreThink(id)

{

	if (!is_user_connected(id))

	{

		cmdStopEnt(id)

		return PLUGIN_HANDLED

	}

	

	if (g_isZombie[id])

		set_pev(id, pev_maxspeed, g_fPlayerSpeed[id])

	

	if (!g_iOwnedEnt[id] || !is_valid_ent(g_iOwnedEnt[id]))

		return FMRES_HANDLED

		

	new buttons = pev(id, pev_button)

	if (buttons & IN_ATTACK)

	{

		g_fEntDist[id] += OBJECT_PUSHPULLRATE;

		

		if (g_fEntDist[id] > g_fEntMaxDist)

		{

			g_fEntDist[id] = g_fEntMaxDist

			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MAX")

		}

		else

			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PUSH")

			

		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 1);

	}

	else if (buttons & IN_ATTACK2)

	{

		g_fEntDist[id] -= OBJECT_PUSHPULLRATE;

			

		if (g_fEntDist[id] < g_fEntSetDist)

		{

			g_fEntDist[id] = g_fEntSetDist

			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_MIN")

		}

		else

			client_print(id, print_center, "%L", LANG_SERVER, "OBJECT_PULL")

			

		ExecuteForward(g_fwPushPull, g_fwDummyResult, id, g_iOwnedEnt[id], 2);

	}

	

	new iOrigin[3], iLook[3], Float:fOrigin[3], Float:fLook[3], Float:vMoveTo[3], Float:fLength

	    

	get_user_origin(id, iOrigin, 1);

	IVecFVec(iOrigin, fOrigin);

	get_user_origin(id, iLook, 3);

	IVecFVec(iLook, fLook);

	    

	fLength = get_distance_f(fLook, fOrigin);

	if (fLength == 0.0) fLength = 1.0;



	vMoveTo[0] = (fOrigin[0] + (fLook[0] - fOrigin[0]) * g_fEntDist[id] / fLength) + g_fOffset1[id];

	vMoveTo[1] = (fOrigin[1] + (fLook[1] - fOrigin[1]) * g_fEntDist[id] / fLength) + g_fOffset2[id];

	vMoveTo[2] = (fOrigin[2] + (fLook[2] - fOrigin[2]) * g_fEntDist[id] / fLength) + g_fOffset3[id];

	vMoveTo[2] = float(floatround(vMoveTo[2], floatround_floor));



	entity_set_origin(g_iOwnedEnt[id], vMoveTo);

	

	return FMRES_HANDLED

}



public fw_Traceline(id)

{

	id -= TASK_LASTMOVER

	

	if (!is_user_alive(id))

		return

	

	new ent,body

	get_user_aiming(id,ent,body)

	

	if(!is_valid_ent(ent))

		return

	

	new szClass[10], szTarget[7];

	entity_get_string(ent, EV_SZ_classname, szClass, 9);

	entity_get_string(ent, EV_SZ_targetname, szTarget, 6);

	if (equal(szClass, "func_wall") && !equal(szTarget, "ignore") && ent != g_iEntBarrier && g_iShowMovers == 1)

	{

		if (g_boolCanBuild || access(id, ADMIN_SLAY))

		{

			set_hudmessage(0, 50, 255, -1.0, 0.55, 1, 0.01, 1.0, 0.01, 0.01);

			if (!BlockLocker(ent))

			{

				new szCurMover[32], szLastMover[32]

				if (GetEntMover(ent))

				{

					get_user_name(GetEntMover(ent),szCurMover,31)

					if (!GetLastMover(ent))

						ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s", szCurMover); //^nLast Mover: NONE

				}

				if (GetLastMover(ent))

				{

					get_user_name(GetLastMover(ent),szLastMover,31)

					if (!GetEntMover(ent))

						ShowSyncHudMsg(id, g_HudSync, "Last Mover: %s", szLastMover); // Current Mover: NONE^n

				}

				if (GetEntMover(ent) && GetLastMover(ent))

					ShowSyncHudMsg(id, g_HudSync, "Current Mover: %s^nLast Mover: %s", szCurMover, szLastMover);

				//else if (!GetEntMover(ent) && !GetLastMover(ent))

				//	ShowSyncHudMsg(id, g_HudSync, "This object hasn't been moved");

			}

			else

			{

				new szEntOwner[32]

				get_user_name(BlockLocker(ent),szEntOwner,31)

				ShowSyncHudMsg(id, g_HudSync, "Claimed by: %s", szEntOwner);

			}

		}

	}

	else ClearSyncHud(id, g_HudSync);

}



public fw_EmitSound(id,channel,const sample[],Float:volume,Float:attn,flags,pitch)

{

	if (!is_user_connected(id) || !g_isZombie[id] || g_boolCanBuild || g_boolPrepTime || g_boolRoundEnded)

		return FMRES_IGNORED;

		

	if(equal(sample[7], "die", 3) || equal(sample[7], "dea", 3))

	{

		emit_sound(id,channel,g_szZombieDie[random(sizeof g_szZombieDie - 1)],volume,attn,flags,pitch)

		return FMRES_SUPERCEDE

	}

	

	if(equal(sample[7], "bhit", 4))

	{

		emit_sound(id,channel,g_szZombiePain[random(sizeof g_szZombiePain - 1)],volume,attn,flags,pitch)

		return FMRES_SUPERCEDE

	}

	

	// Zombie attacks with knife

	if (equal(sample[8], "kni", 3))

	{

		if (equal(sample[14], "sla", 3)) // slash

		{

			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)

			return FMRES_SUPERCEDE;

		}

		if (equal(sample[14], "hit", 3)) // hit

		{

			if (sample[17] == 'w') // wall

			{

				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)

				return FMRES_SUPERCEDE;

			}

			else

			{

				emit_sound(id,channel,g_szZombieHit[random(sizeof g_szZombieHit - 1)],volume,attn,flags,pitch)

				return FMRES_SUPERCEDE;

			}

		}

		if (equal(sample[14], "sta", 3)) // stab

		{

			emit_sound(id,channel,g_szZombieMiss[random(sizeof g_szZombieMiss - 1)],volume,attn,flags,pitch)

			return FMRES_SUPERCEDE;

		}

	}

	

	return FMRES_IGNORED

}



public fw_Suicide(id) return FMRES_SUPERCEDE



public show_colors_menu(id,offset)

{

	if(offset<0) offset = 0



	new keys, curnum, menu[2048]

	for(new i=offset;i<MAX_COLORS;i++)

	{

		if (g_iColorMode == 0 || (g_iColorMode == 1 && !g_iColorOwner[i]))

		{

			g_iMenuOptions[id][curnum] = i

			keys += (1<<curnum)

	

			curnum++

			format(menu,2047,"%s^n\r%d. \w%s", menu, curnum, g_szColorName[i])

	

			if(curnum==8)

				break;

		}

	}



	format(menu,2047,"\d[ \rBaseBuilder \d] \ySelect Your Color:^n\wCurrent: \r%s\w^n^n%s^n", g_szColorName[g_iColor[id]], menu)

	if(curnum==8 && offset<12)

	{

		keys += (1<<8)

		format(menu,2047,"%s^n\r9. \wNext",menu)

	}

	if(offset)

	{

		keys += (1<<9)

		format(menu,2047,"%s^n\r0. \wBack",menu)

	}



	show_menu(id,keys,menu,-1,"ColorsSelect")

}



public colors_pushed(id,key)

{

	if(key<8)

	{

		g_iColorOwner[g_iMenuOptions[id][key]] = id

		g_iColorOwner[g_iColor[id]] = 0

		g_iColor[id] = g_iMenuOptions[id][key]

		CC_SendMatched(id, CC_COLOR_TEAM, "You have picked^x03 %s^x01 as your color", g_szColorName[g_iColor[id]])

		g_iMenuOffset[id] = 0

		

		ExecuteForward(g_fwNewColor, g_fwDummyResult, id, g_iColor[id]);

	}

	else

	{

		if(key==8)

			g_iMenuOffset[id] += 8

		if(key==9)

			g_iMenuOffset[id] -= 8

		show_colors_menu(id,g_iMenuOffset[id])

	}



	return ;

}



public show_zclass_menu(id,offset)

{

	if(offset<0) offset = 0



	new keys, curnum, menu[512], szCache1[32], szCache2[32], iCache3

	for(new i=offset;i<g_iZClasses;i++)

	{

		ArrayGetString(g_zclass_name, i, szCache1, charsmax(szCache1))

		ArrayGetString(g_zclass_info, i, szCache2, charsmax(szCache2))

		iCache3 = ArrayGetCell(g_zclass_admin, i)

		

		// Add to menu

		if (i == g_iZombieClass[id])

			format(menu,511,"%s^n\d%d. %s %s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")

		else

			format(menu,511,"%s^n\r%d. \w%s \y%s \r%s", menu, curnum+1, szCache1, szCache2, iCache3 == ADMIN_ALL ? "" : "(Admin Only)")

		

		g_iMenuOptions[id][curnum] = i

		keys += (1<<curnum)

	

		curnum++

		

		if(curnum==8)

			break;

	}



	format(menu,511,"\d[ \rBaseBuilder \d] \ySelect Your Class:^n\w%s^n", menu)

	if(curnum==8 && offset<12)

	{

		keys += (1<<8)

		format(menu,511,"%s^n\r9. \wNext\w",menu)

	}

	if(offset)

	{

		keys += (1<<9)

		format(menu,511,"%s^n\r0. \wBack\w",menu)

	}



	show_menu(id,keys,menu,-1,"ZClassSelect")

}



public zclass_pushed(id,key)

{

	if(key<8)

	{

		if (g_iMenuOptions[id][key] == g_iZombieClass[id])

		{

			client_cmd(id, "spk %s", LOCK_FAIL);

			

			CC_SendMatched(id, CC_COLOR_TEAM, "%L", LANG_SERVER, "CLASS_CURRENT")

			show_zclass_menu(id,g_iMenuOffset[id])

			return ;

		}

		

		new iCache3 = ArrayGetCell(g_zclass_admin, g_iMenuOptions[id][key])

		

		if ((iCache3 != ADMIN_ALL || !iCache3) && !access(id, iCache3))

		{

			CC_SendMatched(id, CC_COLOR_TEAM, "%L", LANG_SERVER, "CLASS_NO_ACCESS")

			show_zclass_menu(id,g_iMenuOffset[id])

			return ;

		}

		

		g_iNextClass[id] = g_iMenuOptions[id][key]

	

		new szCache1[32]

		ArrayGetString(g_zclass_name, g_iMenuOptions[id][key], szCache1, charsmax(szCache1))

		

		if (!g_isZombie[id] || (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime)))

			CC_SendMatched(id, CC_COLOR_TEAM, "You have selected^x03 %s^x01 as your next class", szCache1)

		if (!g_isAlive[id])

			CC_SendMatched(id, CC_COLOR_TEAM, "%L", LANG_SERVER, "CLASS_RESPAWN")

		g_iMenuOffset[id] = 0

		

		if (g_isZombie[id] && (g_boolCanBuild || g_boolPrepTime))

			ExecuteHamB(Ham_CS_RoundRespawn, id)

			

		ExecuteForward(g_fwClassPicked, g_fwDummyResult, id, g_iZombieClass[id]);

	}

	else

	{

		if(key==8)

			g_iMenuOffset[id] += 8

		if(key==9)

			g_iMenuOffset[id] -= 8

		show_zclass_menu(id,g_iMenuOffset[id])

	}



	return ;

}



/*------------------------------------------------------------------------------------------------*/

public show_method_menu(id)

{

	if(g_boolFirstTime[id])

	{

		g_boolFirstTime[id] = false

		show_primary_menu(id,0)

	}

	else

	{

		g_iMenuOffset[id] = 0

		show_menu(id,(1<<0)|(1<<1),"\d[ \rBaseBuilder \d] \yChoose Your Weapon^n^n\r1. \wNew Guns^n\r2. \wLast Guns",-1,"WeaponMethodMenu") //РґСЃР°

	}

}



public weapon_method_pushed(id,key)

{

	switch(key)

	{

		case 0: show_primary_menu(id,0)

		case 1: give_weapons(id)

	}

	return ;

}



public show_primary_menu(id,offset)

{

	if(offset<0) offset = 0



	new cvar_value[32]

	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)

	new flags = read_flags(cvar_value)



	new keys, curnum, menu[2048]

	for(new i=offset;i<19;i++)

	{

		if(flags & power(2,i))

		{

			g_iMenuOptions[id][curnum] = i

			keys += (1<<curnum)

	

			curnum++

			format(menu,2047,"%s^n\r%d. \w%s",menu,curnum,szWeaponNames[i])

	

			if(curnum==8)

				break;

		}

	}



	format(menu,2047,"\d[ \rBaseBuilder \d] \yPrimary Weapon:\w^n%s^n",menu)

	if(curnum==8 && offset<12)

	{

		keys += (1<<8)

		format(menu,2047,"%s^n\r9. \wNext",menu)

	}

	if(offset)

	{

		keys += (1<<9)

		format(menu,2047,"%s^n\r0. \wBack",menu)

	}



	show_menu(id,keys,menu,-1,"PrimaryWeaponSelect")

}



public prim_weapons_pushed(id,key)

{

	if(key<8)

	{

		g_iWeaponPicked[0][id] = g_iMenuOptions[id][key]

		g_iMenuOffset[id] = 0

		show_secondary_menu(id,0)

	}

	else

	{

		if(key==8)

			g_iMenuOffset[id] += 8

		if(key==9)

			g_iMenuOffset[id] -= 8

		show_primary_menu(id,g_iMenuOffset[id])

	}

	return ;

}



public show_secondary_menu(id,offset)

{

	if(offset<0) offset = 0



	new cvar_value[32]

	get_pcvar_string(g_pcvar_allowedweps,cvar_value,31)

	new flags = read_flags(cvar_value)



	new keys, curnum, menu[2048]

	for(new i=18;i<24;i++)

	{

		if(flags & power(2,i))

		{

			g_iMenuOptions[id][curnum] = i

			keys += (1<<curnum)

	

			curnum++

			format(menu,2047,"%s^n\r%d. \w%s",menu,curnum,szWeaponNames[i])

		}

	}



	format(menu,2047,"\d[ \rBaseBuilder \d] \ySecondary Weapon:\w^n%s",menu)



	show_menu(id,keys,menu,-1,"SecWeaponSelect")

}



public sec_weapons_pushed(id,key)

{

	if(key<8)

	{

		g_iWeaponPicked[1][id] = g_iMenuOptions[id][key]

	}

	give_weapons(id)

	return ;

}



public give_weapons(id)

{

	strip_user_weapons(id)

	give_item(id,"weapon_knife")

   

	new szWeapon[32], csw

	csw = csw_contant(g_iWeaponPicked[0][id])

	get_weaponname(csw,szWeapon,31)

	give_item(id,szWeapon)

	cs_set_user_bpammo(id,csw,999)

	g_iPrimaryWeapon[id] = csw



	csw = csw_contant(g_iWeaponPicked[1][id])

	get_weaponname(csw,szWeapon,31)

	give_item(id,szWeapon)

	cs_set_user_bpammo(id,csw,999)

	

	g_boolRepick[id] = false

}



stock csw_contant(weapon)

{

	new num = 29

	switch(weapon)

	{

		case 0: num = 3

		case 1: num = 5

		case 2: num = 7

		case 3: num = 8

		case 4: num = 12

		case 5: num = 13

		case 6: num = 14

		case 7: num = 15

		case 8: num = 18

		case 9: num = 19

		case 10: num = 20

		case 11: num = 21

		case 12: num = 22

		case 13: num = 23

		case 14: num = 24

		case 15: num = 27

		case 16: num = 28

		case 17: num = 30

		case 18: num = 1

		case 19: num = 10

		case 20: num = 11

		case 21: num = 16

		case 22: num = 17

		case 23: num = 26

		case 24:

		{

			new s_weapon[32]

		

			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)

		   

			new flags = read_flags(s_weapon)

			do

			{

				num = random_num(0,18)

				if(!(num & flags))

				{

					num = -1

				}

			}

			while(num==-1)

			num = csw_contant(num)

		}

		case 25:

		{

			new s_weapon[32]



			get_pcvar_string(g_pcvar_allowedweps,s_weapon,31)

		

			new flags = read_flags(s_weapon)

			do

			{

				num = random_num(18,23)

				if(!(num & flags))

				{

					num = -1

				}

			}

			while(num==-1)

			num = csw_contant(num)

		}

	}

	return num;

}

/*------------------------------------------------------------------------------------------------*/



Log(const message_fmt[], any:...)

{

	static message[256];

	vformat(message, sizeof(message) - 1, message_fmt, 2);

	

	static filename[96];

	static dir[64];

	if( !dir[0] )

	{

		get_basedir(dir, sizeof(dir) - 1);

		add(dir, sizeof(dir) - 1, "/logs");

	}

	

	format_time(filename, sizeof(filename) - 1, "%m-%d-%Y");

	format(filename, sizeof(filename) - 1, "%s/BaseBuilder_%s.log", dir, filename);

	

	log_to_file(filename, "%s", message);

}



stock fm_cs_get_current_weapon_ent(id)

	return get_pdata_cbase(id, OFFSET_ACTIVE_ITEM, OFFSET_LINUX);



public native_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback, adminflags, credits)

{

	if (!g_boolArraysCreated)

		return 0;

		

	// Strings passed byref

	param_convert(1)

	param_convert(2)

	param_convert(3)

	param_convert(4)

	

	// Add the class

	ArrayPushString(g_zclass_name, name)

	ArrayPushString(g_zclass_info, info)

	

	ArrayPushCell(g_zclass_modelsstart, ArraySize(g_zclass_playermodel))

	ArrayPushString(g_zclass_playermodel, model)

	ArrayPushCell(g_zclass_modelsend, ArraySize(g_zclass_playermodel))

	ArrayPushCell(g_zclass_modelindex, -1)

	

	ArrayPushString(g_zclass_clawmodel, clawmodel)

	ArrayPushCell(g_zclass_hp, hp)

	ArrayPushCell(g_zclass_spd, speed)

	ArrayPushCell(g_zclass_grav, gravity)

	ArrayPushCell(g_zclass_admin, adminflags)

	ArrayPushCell(g_zclass_credits, credits)

	

	// Set temporary new class flag

	ArrayPushCell(g_zclass_new, 1)

	

	// Override zombie classes data with our customizations

	new i, k, buffer[32], Float:buffer2, nummodels_custom, nummodels_default, prec_mdl[100], size = ArraySize(g_zclass2_realname)

	for (i = 0; i < size; i++)

	{

		ArrayGetString(g_zclass2_realname, i, buffer, charsmax(buffer))

		

		// Check if this is the intended class to override

		if (!equal(name, buffer))

			continue;

		

		// Remove new class flag

		ArraySetCell(g_zclass_new, g_iZClasses, 0)

		

		// Replace caption

		ArrayGetString(g_zclass2_name, i, buffer, charsmax(buffer))

		ArraySetString(g_zclass_name, g_iZClasses, buffer)

		

		// Replace info

		ArrayGetString(g_zclass2_info, i, buffer, charsmax(buffer))

		ArraySetString(g_zclass_info, g_iZClasses, buffer)

		

		nummodels_custom = ArrayGetCell(g_zclass2_modelsend, i) - ArrayGetCell(g_zclass2_modelsstart, i)

		nummodels_default = ArrayGetCell(g_zclass_modelsend, g_iZClasses) - ArrayGetCell(g_zclass_modelsstart, g_iZClasses)

			

		// Replace each player model and model index

		for (k = 0; k < min(nummodels_custom, nummodels_default); k++)

		{

			ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))

			ArraySetString(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, buffer)

				

			// Precache player model and replace its modelindex with the real one

			formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)

			ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k, engfunc(EngFunc_PrecacheModel, prec_mdl))

		}

			

		// We have more custom models than what we can accommodate,

		// Let's make some space...

		if (nummodels_custom > nummodels_default)

		{

			for (k = nummodels_default; k < nummodels_custom; k++)

			{

				ArrayGetString(g_zclass2_playermodel, ArrayGetCell(g_zclass2_modelsstart, i) + k, buffer, charsmax(buffer))

				ArrayInsertStringAfter(g_zclass_playermodel, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, buffer)

				

				// Precache player model and retrieve its modelindex

				formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", buffer, buffer)

				ArrayInsertCellAfter(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses) + k - 1, engfunc(EngFunc_PrecacheModel, prec_mdl))

			}

				

			// Fix models end index for this class

			ArraySetCell(g_zclass_modelsend, g_iZClasses, ArrayGetCell(g_zclass_modelsend, g_iZClasses) + (nummodels_custom - nummodels_default))

		}

		

		// Replace clawmodel

		ArrayGetString(g_zclass2_clawmodel, i, buffer, charsmax(buffer))

		ArraySetString(g_zclass_clawmodel, g_iZClasses, buffer)

		

		// Precache clawmodel

		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", buffer)

		engfunc(EngFunc_PrecacheModel, prec_mdl)

		

		// Replace health

		buffer[0] = ArrayGetCell(g_zclass2_hp, i)

		ArraySetCell(g_zclass_hp, g_iZClasses, buffer[0])

		

		// Replace speed

		buffer[0] = ArrayGetCell(g_zclass2_spd, i)

		ArraySetCell(g_zclass_spd, g_iZClasses, buffer[0])

		

		// Replace gravity

		buffer2 = Float:ArrayGetCell(g_zclass2_grav, i)

		ArraySetCell(g_zclass_grav, g_iZClasses, buffer2)

		

		// Replace admin flags

		buffer2 = ArrayGetCell(g_zclass2_admin, i)

		ArraySetCell(g_zclass_admin, g_iZClasses, buffer2)

	

		// Replace credits

		buffer2 = ArrayGetCell(g_zclass2_credits, i)

		ArraySetCell(g_zclass_credits, g_iZClasses, buffer2)

	}

	

	// If class was not overriden with customization data

	if (ArrayGetCell(g_zclass_new, g_iZClasses))

	{

		// Precache default class model and replace modelindex with the real one

		formatex(prec_mdl, charsmax(prec_mdl), "models/player/%s/%s.mdl", model, model)

		ArraySetCell(g_zclass_modelindex, ArrayGetCell(g_zclass_modelsstart, g_iZClasses), engfunc(EngFunc_PrecacheModel, prec_mdl))

		

		// Precache default clawmodel

		formatex(prec_mdl, charsmax(prec_mdl), "models/%s.mdl", clawmodel)

		engfunc(EngFunc_PrecacheModel, prec_mdl)

	}



	g_iZClasses++

	

	return g_iZClasses-1

}



public native_get_class_cost(classid)

{

	if (classid < 0 || classid >= g_iZClasses)

		return -1;

	

	return ArrayGetCell(g_zclass_credits, classid)

}



public native_get_user_zombie_class(id) return g_iZombieClass[id];

public native_get_user_next_class(id) return g_iNextClass[id];

public native_set_user_zombie_class(id, classid)

{

	if (classid < 0 || classid >= g_iZClasses)

		return 0;

	

	g_iNextClass[id] = classid

	return 1;

}



public native_is_user_zombie(id) return g_isZombie[id]

public native_is_user_banned(id) return g_isBuildBan[id]



public native_bool_buildphase() return g_boolCanBuild

public native_bool_prepphase() return g_boolPrepTime



public native_get_build_time()

{

	if (g_boolCanBuild)

		return g_iCountDown

		

	return 0;

}



public native_set_build_time(time)

{

	if (g_boolCanBuild)

	{

		g_iCountDown = time

		return 1

	}

		

	return 0;

}



public native_get_user_color(id) return g_iColor[id]

public native_set_user_color(id, color)

{

	g_iColor[id] = color

}



public native_drop_user_block(id)

{

	cmdStopEnt(id)

}

public native_get_user_block(id)

{

	if (g_iOwnedEnt[id])

		return g_iOwnedEnt[id]

		

	return 0;

}

public native_set_user_block(id, entity)

{

	if (is_valid_ent(entity) && !is_user_alive(entity) && !MovingEnt(entity))

		g_iOwnedEnt[id] = entity

}



public native_is_locked_block(entity)

{

	if (is_valid_ent(entity) && !is_user_alive(entity))

		return BlockLocker(entity) ? true : false

		

	return -1;

}

public native_lock_block(entity)

{

	if (is_valid_ent(entity) && !is_user_alive(entity) && !BlockLocker(entity))

	{

		LockBlock(entity, 33);

		set_pev(entity,pev_rendermode,kRenderTransColor)

		set_pev(entity,pev_rendercolor,Float:{LOCKED_COLOR})

		set_pev(entity,pev_renderamt,Float:{LOCKED_RENDERAMT})

	}

}

public native_unlock_block(entity)

{

	if (is_valid_ent(entity) && !is_user_alive(entity) && BlockLocker(entity))

	{

		UnlockBlock(entity)

		set_pev(entity,pev_rendermode,kRenderNormal)

	}

}



public native_release_zombies()

{

	if (g_boolCanBuild || g_boolPrepTime)

	{

		Release_Zombies()

		return 1;

	}

	return 0;

}



public native_set_user_primary(id, csw_primary)

{

	if (CSW_P228<=csw_primary<=CSW_P90)

	{

		g_iPrimaryWeapon[id] = csw_primary

		return g_iPrimaryWeapon[id];

	}

		

	return -1;

}



public native_get_user_primary(id) return g_iPrimaryWeapon[id]



public native_get_flags_build() 		return FLAGS_BUILD

public native_get_flags_lock() 		return FLAGS_LOCK

public native_get_flags_buildban() 	return FLAGS_BUILDBAN

public native_get_flags_swap() 		return FLAGS_SWAP

public native_get_flags_revive() 	return FLAGS_REVIVE

public native_get_flags_guns() 		return FLAGS_GUNS

public native_get_flags_release() 	return FLAGS_RELEASE

public native_get_flags_override() 	return FLAGS_OVERRIDE



/*public native_set_user_mult(id, attribute, Float: amount)

{

	if (attribute < ATT_HEALTH || attribute > ATT_GRAVITY)

		return 0;

		

	if (amount < 1.0)

		amount = 1.0

		

	g_fClassMultiplier[id][attribute] = amount

	

	return 1;

}*/

Аватар
deadlylord
Извън линия
Потребител
Потребител
Мнения: 572
Регистриран на: 04 Апр 2017, 16:35
Местоположение: Бургас, България
Получена благодарност: 2 пъти
Обратна връзка:

build-а след time

Мнение от deadlylord » 21 Мар 2018, 02:33

Проемни
#define FLAGS_RELEASE ADMIN_BAN
на
#define FLAGS_RELEASE ADMIN_RCON

Препоръчвам ти да прочетеш долния коментар, за да намериш информация и за другите администраторски флагове!
Последно промяна от deadlylord на 21 Мар 2018, 05:06, променено общо 4 пъти.

Аватар
User12
Извън линия
Потребител
Потребител
Мнения: 321
Регистриран на: 25 Яну 2018, 22:39
Местоположение: Сливен
Се отблагодари: 40 пъти
Получена благодарност: 17 пъти
Обратна връзка:

build-а след time

Мнение от User12 » 21 Мар 2018, 03:47

deadlylord написа: 21 Мар 2018, 02:33 Препоръчвам ти да прочетеш https://wiki.alliedmods.net/Adding_Admins_(AMX_Mod_X) и https://www.guruqa.com/topic.php?t=7335
Не знам дали си видял но тук във форума също имаме тази онформация :) Администраторски флагове (константи) , поне да не се тормози човека с английския , аз често я ползвам темата помага ми със флаговете когато ги задавам , особено за команди :yahoo:
Каналът ми в YouTube : Георги Пламенов

Изображение

Публикувай отговор
  • Подобни теми
    Отговори
    Преглеждания
     Последно мнение

Обратно към “Заявки за плъгини”

Кой е на линия

Потребители разглеждащи този форум: 0 регистрирани и 17 госта