Jetpack с гориво

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Maverick
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Jetpack с гориво

Мнение от Maverick » 07 Авг 2018, 23:07

Здравейте, бих искал да разбера дали е възможно да се добави нещо като резервоар и като изтече да не може да се хвърчи с него вече в определеният рунд.
https://forums.alliedmods.net/showthread.php?t=24890

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Maverick
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Jetpack с гориво

Мнение от Maverick » 10 Авг 2018, 09:03

Намеррих този Jetpack, който на пръв поглед има това което искам, но пише че изисква Zombie Plague Mod, има ли начин да се адаптира за нормален сървър?
https://forums.alliedmods.net/showpost. ... 0?p=674810

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OciXCrom
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Jetpack с гориво

Мнение от OciXCrom » 10 Авг 2018, 14:39

/jetpack

Код за потвърждение: Избери целия код

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 35	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 100	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 12	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 1500 // Set the rocket Speed
*	zp_jp_rocket_damage 1500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 100 	// Set the max Energy for the Jetpack
*	zp_jp_engery 10 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 3	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 1	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"3.2"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, cvar_cal_time, cvar_oneround


public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	register_clcmd("drop","cmdDrop")
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	register_clcmd("say /jetpack", "cmdBuy")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
	cvar_fly_engery = register_cvar("zp_jp_engery", "10")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnect(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= 32; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id) {

	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
			entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(ptr, ptd) {
	if(is_valid_ent(ptr)) {
		new classname[32]
		entity_get_string(ptr,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					if(!hasjet[id] && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(ptr)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(ptr, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(ptr)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(ptr,ptd)
			}
			
			remove_entity(ptr)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public cmdBuy(player){
	new clip,ammo
	new weapon = get_user_weapon(player,clip,ammo)
	client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
	hasjet[player] = 1
	g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
	rocket[player] = true
	client_cmd(player,"spk items/gunpickup2.wav")
	if(weapon == CSW_KNIFE){
		switchmodel(player)
	}
	else
	{
		engclient_cmd(player,"weapon_knife"),switchmodel(player)
	}
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(get_user_team(id) != get_user_team(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}

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Maverick
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Местоположение: 93.123.18.81:27017
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Обратна връзка:

Jetpack с гориво

Мнение от Maverick » 12 Авг 2018, 08:59

Добре пробвах го и си работи нормално.
Забелязах че няма някой неща който биха били доста удобни за използване, като например да се добави опция като cvar да се дропва само с определена команда (say /jpdrop, say_team /jpdrop), защото сега се дропва с G и когато умреш, а аз го давам за VIP хората и ще е по удобно да го дават само ако те преценят, в пръвият линк който съм да го има това. Другото нещо е дали се купува с пари, и с колко пари, (cvras).

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User12
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Обратна връзка:

Jetpack с гориво

Мнение от User12 » 16 Авг 2018, 03:45

Maverick написа: 12 Авг 2018, 08:59 Добре пробвах го и си работи нормално.
Забелязах че няма някой неща който биха били доста удобни за използване, като например да се добави опция като cvar да се дропва само с определена команда (say /jpdrop, say_team /jpdrop), защото сега се дропва с G и когато умреш, а аз го давам за VIP хората и ще е по удобно да го дават само ако те преценят, в пръвият линк който съм да го има това. Другото нещо е дали се купува с пари, и с колко пари, (cvras).
Пробвай дали става както го направих , че нямам къде да тествам

Тук настройваш колко да струва и дали да се купува джета !
register_cvar("Jetpack_Money_Cost", "4000")
register_cvar("Jetpack_buy", "1")


Добавени са 2 комадни за дропването на джета!
say /jpdrop
say_team /jpdrop

Код за потвърждение: Избери целия код

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 35	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 100	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 12	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 1500 // Set the rocket Speed
*	zp_jp_rocket_damage 1500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 100 	// Set the max Energy for the Jetpack
*	zp_jp_engery 10 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 3	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 1	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"3.2"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, cvar_cal_time, cvar_oneround

new p_JetpackCost
new p_BuyJetpack


public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	register_clcmd("say /jpdrop","cmdDrop")
	register_clcmd("say_team /jpdrop","cmdDrop")
	
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	register_clcmd("say /jetpack", "cmdBuy")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	p_JetpackCost = register_cvar("Jetpack_Money_Cost", "4000")  // Cost of Jetpack in CS Money 
	p_BuyJetpack = register_cvar("Jetpack_buy", "1") // If you  don't want to buy jetpack set it to 0
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
	cvar_fly_engery = register_cvar("zp_jp_engery", "10")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnect(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= 32; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id) {

	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
			entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(ptr, ptd) {
	if(is_valid_ent(ptr)) {
		new classname[32]
		entity_get_string(ptr,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					if(!hasjet[id] && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(ptr)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(ptr, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(ptr)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(ptr,ptd)
			}
			
			remove_entity(ptr)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public cmdBuy(player){
	if (get_pcvar_num(p_BuyJetpack) == 1)
		cs_get_user_money(player + get_pcvar_num(p_JetpackCost))
	new clip,ammo
	new weapon = get_user_weapon(player,clip,ammo)
	client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
	hasjet[player] = 1
	g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
	rocket[player] = true
	client_cmd(player,"spk items/gunpickup2.wav")
	if(weapon == CSW_KNIFE){
		switchmodel(player)
	}
	else
	{
		engclient_cmd(player,"weapon_knife"),switchmodel(player)
	}
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(get_user_team(id) != get_user_team(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}
Каналът ми в YouTube : Георги Пламенов

Изображение

Аватар
Maverick
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Регистриран на: 22 Окт 2016, 17:05
Местоположение: 93.123.18.81:27017
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Обратна връзка:

Jetpack с гориво

Мнение от Maverick » 18 Авг 2018, 10:41

Не успявам да го купя въобще, като напиша /jetpack не се случва нищо. :(

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User12
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Обратна връзка:

Jetpack с гориво

Мнение от User12 » 01 Сеп 2018, 04:02

Maverick написа: 18 Авг 2018, 10:41 Не успявам да го купя въобще, като напиша /jetpack не се случва нищо. :(
Я пробвай така дали се случва нещо

Код за потвърждение: Избери целия код

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 35	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 100	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 12	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 1500 // Set the rocket Speed
*	zp_jp_rocket_damage 1500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 100 	// Set the max Energy for the Jetpack
*	zp_jp_engery 10 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 3	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 1	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <cromchat>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"3.2"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, cvar_cal_time, cvar_oneround

new p_JetpackCost
new p_BuyJetpack


public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	register_clcmd("say /jpdrop","cmdDrop")
	register_clcmd("say_team /jpdrop","cmdDrop")
	
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	register_clcmd("say /jetpack", "cmdBuy")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	p_JetpackCost = register_cvar("Jetpack_Money_Cost", "4000")  // Cost of Jetpack in CS Money 
	p_BuyJetpack = register_cvar("Jetpack_buy", "1") // If you  don't want to buy jetpack set it to 0
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
	cvar_fly_engery = register_cvar("zp_jp_engery", "10")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnect(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= 32; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id) {

	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
			entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(ptr, ptd) {
	if(is_valid_ent(ptr)) {
		new classname[32]
		entity_get_string(ptr,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					if(!hasjet[id] && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(ptr)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(ptr, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(ptr)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(ptr,ptd)
			}
			
			remove_entity(ptr)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public cmdBuy(player){
	if (get_pcvar_num(p_BuyJetpack) == 1)
	{
		cs_get_user_money(player + get_pcvar_num(p_JetpackCost))
		new clip,ammo
		new weapon = get_user_weapon(player,clip,ammo)
		client_print(player, print_chat, "[ZP] say /jphelp for Display the help page")
		hasjet[player] = 1
		g_flyEnergy[player] = get_pcvar_num(cvar_fly_max_engery)
		rocket[player] = true
		client_cmd(player,"spk items/gunpickup2.wav")
		if(weapon == CSW_KNIFE){
			switchmodel(player)
		}
		else
		{
			engclient_cmd(player,"weapon_knife"),switchmodel(player)
		}
	}
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(get_user_team(id) != get_user_team(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}
Каналът ми в YouTube : Георги Пламенов

Изображение

Аватар
Maverick
Извън линия
Рекламатор
Рекламатор
Мнения: 254
Регистриран на: 22 Окт 2016, 17:05
Местоположение: 93.123.18.81:27017
Се отблагодари: 34 пъти
Получена благодарност: 14 пъти
Обратна връзка:

Jetpack с гориво

Мнение от Maverick » 02 Сеп 2018, 09:05

Не, все още не може да се купи с say /jetpack, въпреки че е съм го направил да струва 100. Може би нещо друго не е в ред.

Аватар
Huehue
Извън линия
Модератор
Модератор
Мнения: 352
Регистриран на: 16 Яну 2017, 23:42
Местоположение: София
Се отблагодари: 7 пъти
Получена благодарност: 171 пъти
Обратна връзка:

Jetpack с гориво

Мнение от Huehue » 02 Сеп 2018, 10:37

Я го тествай така

Код за потвърждение: Избери целия код

/*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*. 
* [ZP] Extra Item Jetpack+Bazooka 3.2
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Original Plugin:
*		   AMX Jetpack
* 		   BY
* 		   (c) Copyright 2005, KleeneX 
* 		   This file is provided as is (no warranties)
*
* CREDITS:
*	  	   KleeneX   |>>>|  Original Plugin (http://forums.alliedmods.net/showthread.php?p=119727)
*	 	   Bad_Bud   |>>>|  TS_Jetpack (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=55709&highlight=TS_Jetpack)
*	  	   MeRcyLeZZ |>>>|  bug fix, some code from [ZP] Stamina (http://forums.alliedmods.net/showpost.php?p=675697&postcount=1300)
*	   	   mogel     |>>>|  Icon code form Predator-Mod (http://forums.alliedmods.net/showthread.php?s=e5aba95dfbb0814ebafe553d555b1e51&t=67305&highlight=predator)
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*
*
* Plagued Version 3.2 by B!gBud
*
* 
* Allows Humans buy a Jetpack+Bazooka in Zombie Plague [4.0]
* 
*
* CVARS:	
*	zp_jetpack 2 		// 0 = Off / 1 = have Knive & Hold ATTACK / 2 = Hold JUMP and DUCK  	
*
*	zp_jp_forward_speed 300 // Set the forward speed(when you fly and press FORWARD)
*	zp_jp_up_speed 35	// Set the UP speed(when you press ATTACK and JUMP up)
*	zp_jp_accelerate 100	// How fast you get to the max ForwardSpeed
*
*	zp_jp_rocket_delay 12	// How long you got to wait to shoot the next rocket(in sec.)
*	zp_jp_rocket_speed 1500 // Set the rocket Speed
*	zp_jp_rocket_damage 1500	// Set the max rocket Damage
*	zp_jp_damage_radius 350 // Set the radius of a rocket explosion
*	
*	zp_jp_max_engery 100 	// Set the max Energy for the Jetpack
*	zp_jp_engery 10 	// Set how many Energy need the JP to fly (time interval is "zp_jp_energy_cal")
*	zp_jp_regain_energy 3	// Set how fast you get JP_Energy back, when you on the ground (time interval is "zp_jp_energy_cal")
*	zp_jp_energy_cal 1.0 	// Set time interval for "zp_jp_engery" & "zp_jp_regain_energy"
*	zp_jp_oneround 1	// 0 = jetpack stay on a new round if someone alive / 1 = jetpack for One Round only
*
*|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|**|_/=\_|*/

#include <amxmodx>
#include <fun>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
#include <cromchat>

#define PLUGINNAME		"Extra Item Jetpack+Bazooka"
#define VERSION			"3.2"
#define AUTHOR			"B!gBud"

#define ACCESS_LEVEL	ADMIN_LEVEL_A
#define VOTE_ACCESS	ADMIN_CFG

#define TE_EXPLOSION	3
#define TE_BEAMFOLLOW	22
#define TE_BEAMCYLINDER	21

#define JETPACK_COST 30 // set how may ammopacks the Jatpack+Rocket cost

#if AMXX_VERSION_NUM < 183
#define client_disconnected client_disconnect
#endif

new ROCKET_MDL[64] = "models/rpgrocket.mdl"
new ROCKET_SOUND[64] = "weapons/rocketfire1.wav"
new getrocket[64] = "items/9mmclip2.wav"

new bool:fly[33] = false
new bool:rocket[33] = false
new bool:rksound[33] = false
new bool:shot[33] = false

new Float:gltime = 0.0
new Float:last_Rocket[33] = 0.0
new Float:jp_cal[33] = 0.0
new Float:jp_soun[33] = 0.0
new flame, explosion, trail, white
new g_flyEnergy[33], hasjet[33]
new cvar_jetpack, cvar_jetpackSpeed, cvar_jetpackUpSpeed, cvar_jetpackAcrate ,cvar_RocketDelay, cvar_RocketSpeed, cvar_RocketDmg, cvar_Dmg_range, cvar_fly_max_engery, cvar_fly_engery, cvar_regain_energy, cvar_cal_time, cvar_oneround

new p_JetpackCost
new p_BuyJetpack


public plugin_init() {
	register_plugin(PLUGINNAME, VERSION, AUTHOR)
	
	register_clcmd("say /jpdrop", "cmdDrop")
	register_clcmd("say_team /jpdrop", "cmdDrop")
	
	register_clcmd("say /jphelp","cmdHelp",0,": Displays Jetpack help")
	register_clcmd("say /jetpack", "cmdBuy")
	
	new ver[64]
	format(ver,63,"%s v%s",PLUGINNAME,VERSION)
	register_cvar("zp_jp_version",ver,FCVAR_SERVER)	
	
	p_JetpackCost = register_cvar("Jetpack_Money_Cost", "4000")  // Cost of Jetpack in CS Money 
	p_BuyJetpack = register_cvar("Jetpack_buy", "1") // If you  don't want to buy jetpack set it to 0
	
	cvar_jetpack = register_cvar("zp_jetpack", "2")
	
	cvar_jetpackSpeed=register_cvar("zp_jp_forward_speed","300.0")
	cvar_jetpackUpSpeed=register_cvar("zp_jp_up_speed","35.0")
	cvar_jetpackAcrate=register_cvar("zp_jp_accelerate","100.0")
	
	cvar_RocketDelay=register_cvar("zp_jp_rocket_delay","12.0")
	cvar_RocketSpeed=register_cvar("zp_jp_rocket_speed","1500")
	cvar_RocketDmg=register_cvar("zp_jp_rocket_damage","1500")
	cvar_Dmg_range=register_cvar("zp_jp_damage_radius","350")
	
	cvar_fly_max_engery = register_cvar("zp_jp_max_engery", "100")
	cvar_fly_engery = register_cvar("zp_jp_engery", "10")
	cvar_regain_energy = register_cvar("zp_jp_regain_energy", "3")
	cvar_cal_time = register_cvar("zp_jp_energy_cal", "1.0")
	cvar_oneround = register_cvar("zp_jp_oneround", "0")

	
	register_event("CurWeapon", "check_models", "be")
	register_event("DeathMsg", "player_die", "a")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_forward(FM_StartFrame, "fm_startFrame")
	register_forward(FM_EmitSound, "emitsound")
}

public plugin_precache() {
	precache_model("models/p_egon.mdl")
	precache_model("models/v_egon.mdl")
	precache_model("models/w_egon.mdl")
	precache_sound("jetpack.wav")
	precache_sound("jp_blow.wav")
	
	precache_model(ROCKET_MDL)
	precache_sound(ROCKET_SOUND)
	precache_sound(getrocket)
	
	explosion = precache_model("sprites/zerogxplode.spr")
	trail = precache_model("sprites/smoke.spr")
	flame = precache_model("sprites/xfireball3.spr")
	white = precache_model("sprites/white.spr")
}

public client_putinserver(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public client_disconnected(id) {
	fly[id] = false
	rocket[id] = false
	hasjet[id] = 0
	g_flyEnergy[id] = 0
}

public event_round_start()
{
	remove_jetpacks();
	if (get_pcvar_num(cvar_oneround) == 1) {
		for (new id; id <= 32; id++) hasjet[id] = 0, g_flyEnergy[id] = 0,	fly[id] = false;
	}
}

public fm_startFrame(){
		
	gltime = get_gametime()
	static id
	for (id = 1; id <= 32; id++)
	{
		jp_forward(id)
	}
}

public jp_forward(player) {
	
	if (!is_user_alive(player))
		return FMRES_IGNORED		
		
	if (!hasjet[player])
		return FMRES_IGNORED
	
	if(jp_cal[player] < gltime){
		jp_energy(player); jp_cal[player] = gltime + get_pcvar_float(cvar_cal_time)
	}
	
	check_rocket(player)
	
	new clip,ammo
	new wpnid = get_user_weapon(player,clip,ammo)
	if (wpnid == CSW_KNIFE){
		if(get_pcvar_num(cvar_jetpack) == 1){
			if(!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK){
				if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
					if(jp_soun[player] < gltime){
						emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
						jp_soun[player] = gltime + 1.0
					}
				}			
				else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
					if(jp_soun[player] < gltime){
							emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
							jp_soun[player] = gltime + 1.0
					}
				}
			}
			human_fly(player)
			attack(player)	
		}
		if((pev(player,pev_button)&IN_ATTACK2)){
				attack2(player)	
			}	
	}
	if((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK)){			
		if((g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jetpack.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}					
		else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
			if(jp_soun[player] < gltime){
				emit_sound(player,CHAN_ITEM,"jp_blow.wav",1.0,ATTN_NORM,1,PITCH_HIGH)
				jp_soun[player] = gltime + 1.0
			}
		}
		human_fly(player)
		attack(player)
	}
	// Icon Show system
	/*if (!is_user_alive(player) && zp_get_user_zombie(player) && zp_get_user_nemesis(player) && zp_get_user_survivor(player))	
		Icon_Energy({0, 255, 0}, 0, player);
				//Icon_Energy({128, 128, 0}, 0, player);
				//Icon_Energy({255, 255, 0}, 0, player);
						
	}*/
	if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.8) && (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery))){
		Icon_Energy({0, 255, 0}, 1, player); // Green
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.5) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.8)){
		Icon_Energy({255, 255, 0}, 1, player); // yellow
	}
	else if((g_flyEnergy[player] >= get_pcvar_num(cvar_fly_max_engery)*0.3) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.5)){
		Icon_Energy({255, 215, 0}, 2, player);
	}
	else if((g_flyEnergy[player] > 0) && (g_flyEnergy[player] < get_pcvar_num(cvar_fly_max_engery)*0.3)){
		Icon_Energy({255, 0, 0}, 1, player);
	}
	
	return FMRES_IGNORED
}

public jp_energy(player) {
			
		if (!(pev(player, pev_flags)&FL_ONGROUND) && pev(player,pev_button)&IN_ATTACK)	
		{
			// Get our current velocity		
			new clip,ammo
			new wpnid = get_user_weapon(player,clip,ammo)
			if (wpnid == CSW_KNIFE) 
			{
			// flying
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter		
			}
		}
		else if ((get_pcvar_num(cvar_jetpack) == 2 && !(pev(player, pev_flags)&FL_ONGROUND)) && (pev(player,pev_button)&IN_JUMP && pev(player,pev_button)&IN_DUCK))
		{
			if(g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.09)
				g_flyEnergy[player] = g_flyEnergy[player] - get_pcvar_num(cvar_fly_engery);	 // Increase distance counter	
		}
		// Walking/Runnig
		if (pev(player, pev_flags) & FL_ONGROUND)	
			g_flyEnergy[player] = g_flyEnergy[player] + get_pcvar_num(cvar_regain_energy);// Decrease distance counter
}

public attack(player) {
//code snippa from TS_Jetpack 1.0 - Jetpack plugin for The Specialists.
//http://forums.alliedmods.net/showthread.php?s=3ea22295e3e5a292fa82899676583326&t=55709&highlight=jetpack
//By: Bad_Bud
	if(fly[player])
	{	
		static Float:JetpackData[3]
		pev(player,pev_velocity,JetpackData)
					
		new fOrigin[3],Float:Aim[3]
		VelocityByAim(player, 10, Aim)
		get_user_origin(player,fOrigin)
		fOrigin[0] -= floatround(Aim[0])
		fOrigin[1] -= floatround(Aim[1])
		fOrigin[2] -= floatround(Aim[2])
		
		
		if((pev(player,pev_button)&IN_FORWARD) && !(pev(player, pev_flags) & FL_ONGROUND))
			{
				
				message_begin(MSG_ALL,SVC_TEMPENTITY)
				write_byte(17) 
				write_coord(fOrigin[0])
				write_coord(fOrigin[1])
				write_coord(fOrigin[2])
				write_short(flame)
				write_byte(10)
				write_byte(255)
				message_end()	
				
				static Float:Speed
				Speed=floatsqroot(JetpackData[0]*JetpackData[0]+JetpackData[1]*JetpackData[1])
					
				if(Speed!=0.0)//Makes players only lay down if their speed isn't 0; if they are thrusting forward.
				{
					set_pev(player,pev_gaitsequence,0)
					set_pev(player,pev_sequence,111)
				}
					
				if(Speed<get_pcvar_float(cvar_jetpackSpeed))
					Speed+=get_pcvar_float(cvar_jetpackAcrate)
						
				static Float:JetpackData2[3]
				pev(player,pev_angles,JetpackData2)
				JetpackData2[2]=0.0//Remove the Z value/
					
				angle_vector(JetpackData2,ANGLEVECTOR_FORWARD,JetpackData2)
				JetpackData2[0]*=Speed
				JetpackData2[1]*=Speed
					
				JetpackData[0]=JetpackData2[0]
				JetpackData[1]=JetpackData2[1]
			}
			
		if(JetpackData[2]<get_pcvar_float(cvar_jetpackSpeed)&&JetpackData[2]>0.0)//Jetpacks get more power on the way down -- it helps landing.
				JetpackData[2]+=get_pcvar_float(cvar_jetpackUpSpeed)
			else if(JetpackData[2]<0.0)
				JetpackData[2]+=(get_pcvar_float(cvar_jetpackUpSpeed)*1.15)
					
		set_pev(player,pev_velocity,JetpackData)
	}
}

public attack2(player) {
		
	if (rocket[player])
	{
		
		new rocket = create_entity("info_target")
		if(rocket == 0) return PLUGIN_CONTINUE
		
		entity_set_string(rocket, EV_SZ_classname, "zp_jp_rocket")
		entity_set_model(rocket, ROCKET_MDL)
		
		entity_set_size(rocket, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0})
		entity_set_int(rocket, EV_INT_movetype, MOVETYPE_FLY)
		entity_set_int(rocket, EV_INT_solid, SOLID_BBOX)
		
		new Float:vSrc[3]
		entity_get_vector(player, EV_VEC_origin, vSrc)
		
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		vSrc[0] += Aim[0]
		vSrc[1] += Aim[1]
		entity_set_origin(rocket, vSrc)
		
		new Float:velocity[3], Float:angles[3]
		VelocityByAim(player, get_pcvar_num(cvar_RocketSpeed), velocity)
		
		entity_set_vector(rocket, EV_VEC_velocity, velocity)
		vector_to_angle(velocity, angles)
		entity_set_vector(rocket, EV_VEC_angles, angles)
		entity_set_edict(rocket,EV_ENT_owner,player)
		entity_set_float(rocket, EV_FL_takedamage, 1.0)
		
		message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
		write_byte(TE_BEAMFOLLOW)
		write_short(rocket)
		write_short(trail)
		write_byte(25)
		write_byte(5)
		write_byte(224)
		write_byte(224)
		write_byte(255)
		write_byte(255)
		message_end()

		emit_sound(rocket, CHAN_WEAPON, ROCKET_SOUND, 1.0, ATTN_NORM, 0, PITCH_NORM)
		
		shot[player] = true
		last_Rocket[player] = gltime + get_pcvar_num(cvar_RocketDelay)
	}
	return PLUGIN_CONTINUE
}

public check_models(id) {

	if(hasjet[id]) {
		new clip,ammo
		new wpnid = get_user_weapon(id,clip,ammo)
		
		if ( wpnid == CSW_KNIFE ) {
			switchmodel(id)
		}
		return PLUGIN_CONTINUE
	}
	return PLUGIN_CONTINUE
}

public switchmodel(id) {
	entity_set_string(id,EV_SZ_viewmodel,"models/v_egon.mdl")
	entity_set_string(id,EV_SZ_weaponmodel,"models/p_egon.mdl")
}

public remove_jetpacks() {
	new nextitem  = find_ent_by_class(-1,"zp_jp_jetpack")
	while(nextitem) {
		remove_entity(nextitem)
		nextitem = find_ent_by_class(-1,"zp_jp_jetpack")
	}
	return PLUGIN_CONTINUE
}

public emitsound(entity, channel, const sample[]) {
	if(is_user_alive(entity)) {
		new clip,ammo
		new weapon = get_user_weapon(entity,clip,ammo)
		
		if(hasjet[entity] && weapon == CSW_KNIFE) {
			if(equal(sample,"weapons/knife_slash1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_slash2.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_deploy1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hitwall1.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_hit1.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit2.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit3.wav")) return FMRES_SUPERCEDE
			if(equal(sample,"weapons/knife_hit4.wav")) return FMRES_SUPERCEDE
			
			if(equal(sample,"weapons/knife_stab.wav")) return FMRES_SUPERCEDE
		}
	}
	return FMRES_IGNORED
}

public Icon_Show(icon[], color[3], mode, player) {
			
	message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("StatusIcon"), {0,0,0}, player);
	write_byte(mode); 	// status (0=hide, 1=show, 2=flash)
	write_string(icon); 	// sprite name
	write_byte(color[0]); 	// red
	write_byte(color[1]); 	// green
	write_byte(color[2]); 	// blue
	message_end();

}

public Icon_Energy(color[3], mode, player) {
	
	Icon_Show("item_longjump", color, mode, player)
}

public human_fly(player) {
	
	if (g_flyEnergy[player] <= get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_off(player);	
	}
	if (g_flyEnergy[player] > get_pcvar_num(cvar_fly_max_engery)*0.1)
	{
		jp_on(player);
	}
}

public jp_on(player) {

	fly[player] = true
	
}

public jp_off(player) {

	fly[player] = false
	
}

public check_rocket(player) {
		
	if (last_Rocket[player] > gltime)
	{	
		rk_forbidden(player)
		rksound[player] = true
	}
	else
	{	

		if (shot[player])
		{
			rksound[player] = false
			shot[player] = false
		}
		rk_sound(player)
		rk_allow(player)
	}
	
}

public rk_allow(player) {
		
	rocket[player] = true
}

public rk_forbidden(player) {

	rocket[player] = false
	
}

public rk_sound(player) {

	if (!rksound[player])
	{
		engfunc(EngFunc_EmitSound, player, CHAN_WEAPON, getrocket, 1.0, ATTN_NORM, 0, PITCH_NORM)
		client_print(player, print_center, "[Bazooka] Reloaded & Ready !!!")
		rksound[player] = true
	}
	else if (rksound[player])
	{
		
	}
	
}
		
public cmdHelp(id) {
	
	new g_max = get_pcvar_num(cvar_fly_max_engery)
	new g_lost = get_pcvar_num(cvar_fly_engery)
	new g_back = get_pcvar_num(cvar_regain_energy)
	new g_dmg = get_pcvar_num(cvar_RocketDmg)
	new g_delay = get_pcvar_num(cvar_RocketDelay) 
	
	new jpmotd[2048], title[64], dpos = 0
	format(title,63,"[ZP] %s ver.%s",PLUGINNAME,VERSION)
	
	
	dpos += format(jpmotd[dpos],2047-dpos,"<html><head><style type=^"text/css^">pre{color:#FF0505;}body{background:#000000;margin-left:16px;margin-top:1px;}</style></head><pre><body>")
	dpos += format(jpmotd[dpos],2047-dpos,"<b>%s</b>^n^n",title)
	
	dpos += format(jpmotd[dpos],2047-dpos,"How to use:^n")
	dpos += format(jpmotd[dpos],2047-dpos,"=============^n^n")
	if(get_pcvar_num(cvar_jetpack) == 1) {
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive & use/hold ATTACK to fly^n")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"- choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	else if(get_pcvar_num(cvar_jetpack) == 2){
		dpos += format(jpmotd[dpos],2047-dpos,"- use/hold JUMP & DUCK to flyn")
		dpos += format(jpmotd[dpos],2047-dpos,"^n")
		dpos += format(jpmotd[dpos],2047-dpos,"choose/have Knive(Bazooka) & use ATTACK2 to shoot a Rocket^n^n")
	}
	dpos += format(jpmotd[dpos],2047-dpos,"INFO's^n")
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Energy set to : <b>%i Units</b>^n^n", g_max)
	dpos += format(jpmotd[dpos],2047-dpos,"Jetpack need %i Units per 1 Sec. to work^n", g_lost)
	dpos += format(jpmotd[dpos],2047-dpos,"Energy regain %i Units per 1 Sec. (when you are on the ground)^n^n", g_back)
	dpos += format(jpmotd[dpos],2047-dpos,"MAX Rocket Dmg set to: <b>%i dmg</b>^n",g_dmg)
	dpos += format(jpmotd[dpos],2047-dpos,"New Rocket comes ervry <b>%i Sec.</b>^n^n", g_delay )
	dpos += format(jpmotd[dpos],2047-dpos,"-Have Fun!^n")
	

	show_motd(id,jpmotd,title)
}

public player_die() {
	
	new id = read_data(2)
	if(hasjet[id]) {
		//drop_jetpack(id)
		hasjet[id] = 0
		rocket[id] = false
		g_flyEnergy[id] = 0
	}
	
	return PLUGIN_CONTINUE
}

public cmdDrop(id)
{
	if(hasjet[id]) {
		new clip,ammo
		new weapon = get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE) {
			drop_jetpack(id)
			entity_set_string(id,EV_SZ_viewmodel,"models/v_knife.mdl")
			entity_set_string(id,EV_SZ_weaponmodel,"models/p_knife.mdl")
			return PLUGIN_HANDLED
		}
	}
	return PLUGIN_CONTINUE
}

public drop_jetpack(player) {
	if(hasjet[player]) {
		new Float:Aim[3],Float:origin[3]
		VelocityByAim(player, 64, Aim)
		entity_get_vector(player,EV_VEC_origin,origin)
		
		origin[0] += Aim[0]
		origin[1] += Aim[1]
		
		new jetpack = create_entity("info_target")
		entity_set_string(jetpack,EV_SZ_classname,"zp_jp_jetpack")
		entity_set_model(jetpack,"models/w_egon.mdl")	
		
		entity_set_size(jetpack,Float:{-16.0,-16.0,-16.0},Float:{16.0,16.0,16.0})
		entity_set_int(jetpack,EV_INT_solid,1)
		
		entity_set_int(jetpack,EV_INT_movetype,6)
		
		entity_set_vector(jetpack,EV_VEC_origin,origin)
		
		Icon_Energy({255, 255, 0}, 0, player)
		Icon_Energy({128, 128, 0}, 0, player )
		Icon_Energy({0, 255, 0}, 0, player)
		
		hasjet[player] = 0
		rocket[player] = false
	}	
}

public pfn_touch(ptr, ptd) {
	if(is_valid_ent(ptr)) {
		new classname[32]
		entity_get_string(ptr,EV_SZ_classname,classname,31)
		
		if(equal(classname, "zp_jp_jetpack")) {
			if(is_valid_ent(ptd)) {
				new id = ptd
				if(id > 0 && id < 34) {
					if(!hasjet[id] && is_user_alive(id)) {
						
						hasjet[id] = 1
						g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
						rocket[id] = true
						client_cmd(id,"spk items/gunpickup2.wav")
						engclient_cmd(id,"weapon_knife")
						switchmodel(id)
						remove_entity(ptr)
					}
				}
			}
		}else if(equal(classname, "zp_jp_rocket")) {
			new Float:fOrigin[3]
			new iOrigin[3]
			entity_get_vector(ptr, EV_VEC_origin, fOrigin)
			FVecIVec(fOrigin,iOrigin)
			jp_radius_damage(ptr)
				
			message_begin(MSG_BROADCAST,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_EXPLOSION)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_short(explosion)
			write_byte(30)
			write_byte(15)
			write_byte(0)
			message_end()
				
			message_begin(MSG_ALL,SVC_TEMPENTITY,iOrigin)
			write_byte(TE_BEAMCYLINDER)
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2])
			write_coord(iOrigin[0])
			write_coord(iOrigin[1])
			write_coord(iOrigin[2]+200)
			write_short(white)
			write_byte(0)
			write_byte(1)
			write_byte(6)
			write_byte(8)
			write_byte(1)
			write_byte(255)
			write_byte(255)
			write_byte(192)
			write_byte(128)
			write_byte(5)
			message_end()
			
			if(is_valid_ent(ptd)) {
				new classname2[32]
				entity_get_string(ptd,EV_SZ_classname,classname2,31)
				
				if(equal(classname2,"func_breakable"))
					force_use(ptr,ptd)
			}
			
			remove_entity(ptr)
		}
	}
	return PLUGIN_CONTINUE
}

public zp_user_infected_pre(player, infector){
	
	Icon_Energy({0, 255, 0}, 0, player);
	cmdDrop(player);
	hasjet[player] = 0;
	g_flyEnergy[player] = 0;
	rocket[player] = false;
}

public cmdBuy(id)
{
	if (get_pcvar_num(p_BuyJetpack))
	{
		if (cs_get_user_money(id) >= get_pcvar_num(p_JetpackCost))
		{
			cs_set_user_money(id, cs_get_user_money(id) - get_pcvar_num(p_JetpackCost))
			client_print(id, print_chat, "[ZP] Say /jphelp to see help page..")

			hasjet[id] = 1
			g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
			rocket[id] = true

			client_cmd(id, "spk items/gunpickup2.wav")

			if (get_user_weapon(id) == CSW_KNIFE)
				switchmodel(id)
			else
			{
				client_cmd(id, "weapon_knife")
				switchmodel(id)
			}
		}
		else
		{
			client_print(id, print_chat, "[ZP] You don't have enough money to buy Jetpack!")
			return PLUGIN_CONTINUE
		}
	}
	else
	{
		client_print(id, print_chat, "[ZP] Say /jphelp to see help page..")

		hasjet[id] = 1
		g_flyEnergy[id] = get_pcvar_num(cvar_fly_max_engery)
		rocket[id] = true

		client_cmd(id, "spk items/gunpickup2.wav")

		if (get_user_weapon(id) == CSW_KNIFE)
			switchmodel(id)
		else
		{
			client_cmd(id, "weapon_knife")
			switchmodel(id)
		}
	}
	return PLUGIN_HANDLED
}

stock jp_radius_damage(entity) {
	new id = entity_get_edict(entity,EV_ENT_owner)
	for(new i = 1; i < 33; i++) {
		if(is_user_alive(i)) {
			new dist = floatround(entity_range(entity,i))
			
			if(dist <= get_pcvar_num(cvar_Dmg_range)) {
				new hp = get_user_health(i)
				new Float:damage = get_pcvar_float(cvar_RocketDmg)-(get_pcvar_float(cvar_RocketDmg)/get_pcvar_float(cvar_Dmg_range))*float(dist)
				
				new Origin[3]
				get_user_origin(i,Origin)
				
				if(get_user_team(id) != get_user_team(i)) {
						if(hp > damage)
							jp_take_damage(i,floatround(damage),Origin,DMG_BLAST)
						else
							log_kill(id,i,"Jetpack Rocket",0)
					}
			}
		}
	}
}

stock log_kill(killer, victim, weapon[], headshot)
{
// code from MeRcyLeZZ
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
	ExecuteHamB(Ham_Killed, victim, killer, 2) // set last param to 2 if you want victim to gib
	set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

	
	message_begin(MSG_BROADCAST, get_user_msgid("DeathMsg"))
	write_byte(killer)
	write_byte(victim)
	write_byte(headshot)
	write_string(weapon)
	message_end()
//
	
	if(get_user_team(killer)!=get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) +1)
	if(get_user_team(killer)==get_user_team(victim))
		set_user_frags(killer,get_user_frags(killer) -1)
		
	new kname[32], vname[32], kauthid[32], vauthid[32], kteam[10], vteam[10]

	get_user_name(killer, kname, 31)
	get_user_team(killer, kteam, 9)
	get_user_authid(killer, kauthid, 31)
 
	get_user_name(victim, vname, 31)
	get_user_team(victim, vteam, 9)
	get_user_authid(victim, vauthid, 31)
		
	log_message("^"%s<%d><%s><%s>^" killed ^"%s<%d><%s><%s>^" with ^"%s^"", 
	kname, get_user_userid(killer), kauthid, kteam, 
 	vname, get_user_userid(victim), vauthid, vteam, weapon)

 	return PLUGIN_CONTINUE;
}

stock jp_take_damage(victim,damage,origin[3],bit) {
	message_begin(MSG_ONE,get_user_msgid("Damage"),{0,0,0},victim)
	write_byte(21)
	write_byte(20)
	write_long(bit)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	message_end()
	
	set_user_health(victim,get_user_health(victim)-damage)
}
Последно промяна от Huehue на 04 Сеп 2018, 10:14, променено общо 2 пъти.
LOYAL TO THE OATH OF OMERTА̀

Зад монитора мъжкари, това не го разбирам..
На живо сте мишкари, това го гарантирам!
Седиш на 30 метра от мен като препариран!
Ако има нещо брат, номерът ми е блокиран..

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Maverick
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Jetpack с гориво

Мнение от Maverick » 04 Сеп 2018, 08:48

Тествах и почти работи, когато го купувам ми взима пари, които съм определил с квара. Обаче това за
say /jpdrop
say_team /jpdrop
не работи, тоест да може да се дропва само с команда а не с G или като умреш. :)

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