Код за потвърждение: Избери целия код
/* Plugin generated by AMXX-Studio */
#include < amxmodx >
#include < cstrike >
#include < hamsandwich >
#define PLUGIN "Live Observer"
#define VERSION "0.1"
#define AUTHOR "4и4оката"
new g_Cvar[1], Valera = 0
public plugin_init() {
//Author
register_plugin(PLUGIN, VERSION, AUTHOR)
//Clcmd
register_clcmd("say /specspawn", "Respawn")
//Logevent
register_logevent("Round_Start", 2, "1=Round_Start")
//Ham
RegisterHam(Ham_TakeDamage,"player","TakeDamage")
RegisterHam(Ham_Use, "func_button", "UseButton")
RegisterHam(Ham_Touch, "weapon_hegrenade", "player_touchweapon")
RegisterHam(Ham_Touch, "weaponbox", "player_touchweapon")
RegisterHam(Ham_Touch, "armoury_entity", "player_touchweapon")
g_Cvar[0] = register_cvar("block_button", "2") //1-da, 2-ne
}
public player_touchweapon(id) {
if(Valera == 1)
return HAM_SUPERCEDE
return HAM_IGNORED
}
public RoundStart() {
for(new i = 0; i <= get_maxplayers(); i++) {
if(cs_get_user_team(i) != CS_TEAM_SPECTATOR && !is_user_alive(i)) {
Valera = 0
}
}
}
public Respawn(id) { //spawn
if(cs_get_user_team(id) == CS_TEAM_SPECTATOR) {
ExecuteHamB(Ham_CS_RoundRespawn, id)
Valera = 1
}
}
public TakeDamage(victim, inflictor, attacker, Float:damage) { // Damage
if(is_user_connected(attacker) && is_user_alive(attacker) && cs_get_user_team(attacker) == CS_TEAM_SPECTATOR)
SetHamParamFloat(4, damage * 0.0)
}
public UseButton(ent, caller, id) { // Button
if(get_pcvar_num( g_Cvar[0] ) && is_user_alive(id) && cs_get_user_team(id) == CS_TEAM_SPECTATOR)
return HAM_SUPERCEDE
return HAM_IGNORED
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1049\\ f0\\ fs16 \n\\ par }
*/
Освен това скина е на CT, когато си жив спектатор и това е кофти. Може ли да намерите или изработите такъв, който има специален скин, респалва те постоянно, като спектатор докато си спектатор, а не T или CT и да има команда /stop, когато реша да съм спектатор, но не жив спектатор, а обикновен спектатор.
Благодаря.