Код за потвърждение: Избери целия код
new iXPLevelShortTerm[MAX_LEVELS+1] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
Така оправих проблема с крашването но сега когато се вдигна 16 левел и си ъпдейтна skill тогава крашва..
Код за потвърждение: Избери целия код
new iXPLevelShortTerm[MAX_LEVELS+1] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
Да не си объркал нещо? че ти крашва?JustInCase написа:Какво прави този ред?Код за потвърждение: Избери целия код
new iXPLevelShortTerm[MAX_LEVELS+1] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
Така оправих проблема с крашването но сега когато се вдигна 16 левел и си ъпдейтна skill тогава крашва..
Код за потвърждение: Избери целия код
// Constants for Abilities
new const Float:p_vampiric[3] = {0.10,0.20,0.30} // Vampiric Aura (skill 1)
new Float:p_unholy[3] = {265.0,285.0,300.0} // Unholy Aura (skill 2)
new Float:p_unholy_dod[3] = {33.3,66.6,100.0} // Unholy Aura (skill 2)
new const Float:p_levitation[3] = {0.8,0.6,0.4} // Levitation (skill 3)
new const p_invisibility[3] = {200,175,135} // Invisibility (skill 1)
new const p_devotion = 15 // Devotion Aura (skill 2)
new const Float:p_bash[3] = {0.10,0.20,0.30} // Bash (skill 3)
new const Float:p_critical[3] = {0.25,0.50,0.75} // Critical Strike (skill 1)
new const Float:p_grenade[3] = {2.0,3.0,4.0} // Critical Grenade (skill 2)
new const Float:p_ankh[3] = {0.333,0.666,1.0} // Equipment reincarnation (skill 3)
new const Float:p_evasion[3] = {0.1,0.175,0.25} // Evasion (skill 1)
new const Float:p_thorns[3] = {0.05,0.1,0.15} // Thorns Aura (skill 2)
new const Float:p_trueshot[3] = {0.1,0.2,0.35} // Trueshot Aura (skill 3)
new const Float:p_phoenix[3] = {0.333,0.666,1.0} // Phoenix (skill 1)
new const p_phoenix_dod[3] = {300,600,900} // Phoenix - DOD (skill 1)
new const Float:p_banish[3] = {0.05,0.10,0.15} // Banish (skill 2)
new const Float:p_mana[3] = {0.02,0.04,0.08} // Siphon Mana (skill 3)
new const Float:p_resistant[11] = {0.02, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.36, 0.40} // Resistant Skin (Skill 4)
new const Float:p_heal[3] = {6.0,4.0,2.0} // Healing Wave (skill 1)
new const Float:p_hex[3] = {0.05,0.10,0.15} // Hex (skill 2)
new const p_serpent[3] = {1,2,3} // Serpent Ward (skill 3)
new const Float:p_concoction[11] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15} // Unstable Concoction (Skill 4)
new const Float:p_fan[3] = {0.05,0.10,0.15} // Fan of Knives (skill 1)
new const Float:p_blink[3] = {0.333,0.666,1.0} // Blink (skill 2)
new const Float:p_shadow[3] = {0.05,0.10,0.15} // Shadow Strike (skill 3)
new const Float:p_harden[11] = {0.03, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.40, 0.45, 0.50} // Hardened Skin (Skill 4)
new const Float:p_impale[3] = {0.05,0.1,0.15} // Impale (skill 1)
new const Float:p_spiked[3] = {0.05,0.1,0.15} // Spiked Carapace (skill 2)
new const Float:p_carrion[3] = {0.05,0.10,0.15} // Carrion Beetle (skill 3)
new const Float:p_orb[11] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.15}
Код за потвърждение: Избери целия код
// Constants for Abilities
new const Float:p_vampiric[5] = {0.10,0.20,0.30,0.40,0.50} // Vampiric Aura (skill 1)
new Float:p_unholy[5] = {265.0,285.0,300.0,320.0,340.0} // Unholy Aura (skill 2)
new Float:p_unholy_dod[5] = {33.3,66.6,100.0,133.3,166.6} // Unholy Aura (skill 2)
new const Float:p_levitation[5] = {0.8,0.6,0.4,0.3,0.2} // Levitation (skill 3)
new const p_invisibility[5] = {200,175,135,120,105} // Invisibility (skill 1)
new const p_devotion = 15 // Devotion Aura (skill 2)
new const Float:p_bash[5] = {0.10,0.20,0.30,0.40,0.50} // Bash (skill 3)
new const Float:p_critical[5] = {0.25,0.50,0.75,0.85,1.00} // Critical Strike (skill 1)
new const Float:p_grenade[5] = {2.0,3.0,4.0,5.0,6.0} // Critical Grenade (skill 2)
new const Float:p_ankh[5] = {0.333,0.666,0.788,1.0,1.333} // Equipment reincarnation (skill 3)
new const Float:p_evasion[5] = {0.1,0.175,0.25,0.275,0.5} // Evasion (skill 1)
new const Float:p_thorns[5] = {0.05,0.1,0.15,0.2,0.3} // Thorns Aura (skill 2)
new const Float:p_trueshot[5] = {0.1,0.2,0.35,0.45,0.55} // Trueshot Aura (skill 3)
new const Float:p_phoenix[5] = {0.333,0.666,0.788,1.0,1.333} // Phoenix (skill 1)
new const p_phoenix_dod[5] = {300,600,900,1200,1500} // Phoenix - DOD (skill 1)
new const Float:p_banish[5] = {0.05,0.10,0.15,0.20,0.30} // Banish (skill 2)
new const Float:p_mana[5] = {0.02,0.04,0.08,0.12,0.16} // Siphon Mana (skill 3)
new const Float:p_resistant[17] = {0.02, 0.04, 0.08, 0.12, 0.16, 0.20, 0.24, 0.28, 0.32, 0.34, 0.36, 0.38, 0.40, 0.42, 0.44, 0.46, 0.48} // Resistant Skin
new const Float:p_heal[5] = {6.0,4.0,2.0,1.5,1.0} // Healing Wave (skill 1)
new const Float:p_hex[5] = {0.05,0.10,0.15,0.20,0.30} // Hex (skill 2)
new const p_serpent[5] = {1,2,3,4,5} // Serpent Ward (skill 3)
new const Float:p_concoction[17] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16, 0.17} // Unstable Concoction (Skill 4)
new const Float:p_fan[5] = {0.05,0.10,0.15,0.20,0.30} // Fan of Knives (skill 1)
new const Float:p_blink[5] = {0.333,0.666,0.8,1.0,1.333} // Blink (skill 2)
new const Float:p_shadow[5] = {0.05,0.10,0.15,0.20,0.30} // Shadow Strike (skill 3)
new const Float:p_harden[17] = {0.03, 0.05, 0.10, 0.15, 0.20, 0.25, 0.30, 0.35, 0.37, 0.40, 0.43,0.46,0.50,0.55,0.60,0.65,0.70} // Hardened Skin (Skill 4)
new const Float:p_impale[5] = {0.05,0.1,0.15,0.2,0.30} // Impale (skill 1)
new const Float:p_spiked[5] = {0.05,0.1,0.15,0.2,0.30} // Spiked Carapace (skill 2)
new const Float:p_carrion[5] = {0.05,0.10,0.15,0.2,0.30} // Carrion Beetle (skill 3)
new const Float:p_orb[17] = {0.01, 0.02, 0.03, 0.04, 0.05, 0.06, 0.07, 0.08, 0.09, 0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16, 0.17} // Orb of Annihilation (Skill 4)
Код за потвърждение: Избери целия код
// Amount of XP needed to gain a level
new iXPLevelShortTerm[MAX_LEVELS+1] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500};
new iXPLevelSaved[MAX_LEVELS+1] = {0, 50, 200, 350, 500, 700, 950, 1250, 1650, 2150, 2850, 3850, 4850, 5950, 7150, 8650, 10650}
// Amount of XP awarded when killing a user of this level
new iXPGivenShortTerm[MAX_LEVELS+1] = {10,15,25,35,40,50,60,70,80,90,95};
new iXPGivenSaved[MAX_LEVELS+1] = {5,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10}
Код за потвърждение: Избери целия код
// Amount of XP needed to gain a level
new iXPLevelShortTerm[17] = {0,150,300,600,1000,1500,2100,2800,3400,4500,5500,6700,8000,9500,11500,14000,20000};
new iXPLevelSaved[17] = {0,100,200,400,800,1600,3200,6400,12800,25600,51200,80000,100000,130000,180000,500000,1000000};
// Amount of XP awarded when killing a user of this level
new iXPGivenShortTerm[17] = {10,15,25,35,40,50,60,70,80,90,95,105,110,125,130,140,150};
new iXPGivenSaved[17] = {6,8,10,12,14,16,18,20,24,28,32,34,38,42,48,52,60};
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