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Counter-Strike 1.6
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New Rank System for CS1.6

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Re: New Rank System for CS1.6

Мнение от cgozzie » 18 Май 2023, 19:57

Никой няма да ти оцени труда пич нито пари ще вадиш от тоз цс отдавна умря в бг губиш си ценно време ще го разбереш много скоро просто съвет.
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Re: New Rank System for CS1.6

Мнение от EFFEX » 19 Май 2023, 00:41

You dont need to worry about what I do with my time, I am the one who decides it, boy.

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Re: New Rank System for CS1.6

Мнение от EFFEX » 24 Май 2023, 17:49

Updated the web support designs and informations. Also, changed the PHP format to connect to the servers and retrieve the datas, as the old one was too slow, click here to check.

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Re: New Rank System for CS1.6

Мнение от Tornado_SW » 24 Май 2023, 18:48

Май се чудиш вече как да си bump-неш темата, за да си пробутваш системата.

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Re: New Rank System for CS1.6

Мнение от EFFEX » 24 Май 2023, 18:58

Sorry, I don't speak russian :)

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Re: New Rank System for CS1.6

Мнение от Siska » 24 Май 2023, 20:32

EFFEX написа: 24 Май 2023, 18:58 Sorry, I don't speak russian :)
This is not russian language, use google.
It's like if I write to you, I don't speak Gypsy...
But otherwise, don't pay attention to what he writes to you. Everyone has the right to write, post topics and push their stuff on the internet...
Търсих врага и го открих : това съм аз , трябва да се победя...
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Re: New Rank System for CS1.6

Мнение от EFFEX » 25 Май 2023, 00:50

Seems the same thing to me... The google suggested russian at first and the translation was basically the same, but I still don't know what he meant... anyways :D.

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Re: New Rank System for CS1.6

Мнение от Siska » 25 Май 2023, 02:03

EFFEX написа: 25 Май 2023, 00:50 Seems the same thing to me... The google suggested russian at first and the translation was basically the same, but I still don't know what he meant... anyways :D.
Изображение
We all know everything, there's no point in pretending...

I want to ask if your system has flaws, errors, things not working properly, bugs, etc. How many complaints and fixes are there so far. Apparently, whoever is looking for a special stats cannot find it even for a fee. That's why I ask what are the reviews of your customers ?
And this is about selling ".sma" right ?
Търсих врага и го открих : това съм аз , трябва да се победя...
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WWW.CSMEGAGAMING.COM Изображение Изображение Skype : Sisi-1_1

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Re: New Rank System for CS1.6

Мнение от EFFEX » 25 Май 2023, 08:20

Why would I pretend something? If I'm saying something, I mean it. From all the lists you saw above, nobody says anything about the rank system, most of them saves locally. I have two communities which saves online and their database was too slow to handle such data, but the host provided a faster one and now the servers are stable.

As you noticed, the main page display ALL servers using the rank system, not only a certain community (for me only, the owners can build their own).
Gonna take the moment to talk about the .ini file where you can customize sobre properties:

rank_system.ini

Код за потвърждение: Избери целия код

; SQL Connection settings
; Put here your SQL connection data for the rank system be able to
; save the data and load it everywhere.
[SQL CONFIG]
SQL_HOST = 		127.0.0.1
SQL_USER = 		root
SQL_PASS = 
SQL_DB_NAME = 		effex_ranksystem

; XP Settings
; Put here the ammount of XP of each event
[XP Settings]

DEFAULT_XP = 		100
HEADSHOT_XP = 		125
BOMB_PLANT_XP = 	200
BOMB_DEFUSED_XP = 	200
BOMB_EXPLOSION_XP = 	200
ROUND_WIN_XP = 		150
ACTIVITY_XP = 		100
FLASH_ASSIST_XP = 	50
ASSIST_XP = 		50
KNIFE_KILL_XP = 	85
BLIND_KILL_XP = 	75
GRENADE_KILL_XP = 	60
SUICIDE_XP = 		50
MVP_XP = 		100

; Misc settings for some events and bonus for players throughout the gameplay
[Settings]

// MAIN URL, WHERE IT WOULD ACCESS THE PHP FILE
MAIN_URL = 		http://fast.maxigames.com.br/flashgames/fraternity

// IN CASE U WANT TO SEPARATE A CERTAIN FILE, USE THE PREFIX HERE
FILE_PREFIX = 		

// ASSIST TOGGLE ON/OFF
ASSIST_TOGGLE = 	1

// HOW MANY FRAGS WOULD THE ASSISTER RECEIVE
ASSIST_FRAGS = 		1

// THE DELAY (IN SECONDS) BETWEEN EACH ACTIVITY BONUS (DEFAULT 10 MIN)
ACTIVE_DELAY = 		600

// MIN AMMOUNT OF PLAYERS NEEDED TO START COUNTING DATA
SQLSAVE_MIN_PLAYERS = 	4

// SPAWN HUD INFO
SPAWN_HUD = 		1

// SPAWN HUD INFO COLOR	R	G	B
SPAWN_HUD_COLOR = 	200 	80 	30

// SPAWN HUD POSITION	X	Y
SPAWN_HUD_POSITION =	0.02 	0.15

// CHAT INFO MESSAGES (KILL, MVP, BOMB PLANT BONUS, ETC)
CHAT_INFO_MESSAGES = 	1

// ALL MENUS PREFIXES
MENUS_TITLE = 		\rEFFEX Rank System\w

; ---------------------------------------------------
;---------- RANK AND LEVELS CONFIGURATIONS ----------
; ---------------------------------------------------
; -
; Level List
; Manage here the name and the xp required for each level
; the last parameters CANNOT be changed.
[LEVEL LIST]
"Newbie" 		"0" 		"za"
"Silver I" 		"5400" 		"zb"
"Silver II" 		"7200" 		"zc"
"Silver III" 		"8400" 		"zd"
"Silver IV" 		"12000" 	"ze"
"Silver V" 		"15600" 	"zf"
"Silver Elite" 		"19200" 	"zg"
"Gold Nova I" 		"30000" 	"zh"
"Gold Nova II" 		"48000" 	"zi"
"Gold Nova III" 	"84000" 	"zj"
"Gold Nova Master" 	"132000" 	"zk"
"Master Guardian I" 	"156000" 	"zl"
"Master Guardian II" 	"210000" 	"zm"
"Master Guardian Elite" "270000" 	"zn"
"DMG" 			"390000" 	"zo"
"Legendary Eagle" 	"510000" 	"zp"
"Legendary Eagle Master" "600000"	"zq"
"Supreme" 		"2100000" 	"zr"
"The Global Elite" 	"3000000" 	"zs"
;-----------------------------------------------------
; Rank List
; Manage here the name and the xp required for each rank
; the last parameters CANNOT be changed.
[RANK LIST]
"Recruit" 		"0" "		xa"
"Soldier I" 		"2400" 		"xb"
"Soldier II" 		"4800" 		"xc"
"Soldier III" 		"10800" 	"xd"
"Cape I" 		"14400" 	"xe"
"Cape II" 		"18000" 	"xf"
"Cape III" 		"21000" 	"xg"
"IV Cable" 		"24000" 	"xh"
"3rd Sergeant I" 	"30000" 	"xi"
"3rd Sergeant II" 	"33000" 	"xj"
"3rd Sergeant III" 	"39000" 	"xk"
"3rd Sergeant IV" 	"48000" 	"xl"
"2nd Sergeant I" 	"57000" 	"xm"
"2nd Sergeant II" 	"72000" 	"xn"
"2nd Sergeant III" 	"96000" 	"xo"
"2nd Sergeant IV" 	"132000" 	"xp"
"1st Sergeant I" 	"192000" 	"xq"
"1st Sergeant II" 	"246000" 	"xr"
"1st Sergeant III" 	"330000" 	"xs"
"1st Sergeant IV" 	"450000" 	"xu"
"Warrant Officer" 	"570000" 	"xv"
"Aspiring Officer I" 	"630000" 	"xw"
"Aspiring Officer II" 	"840000" 	"xx"
"Aspiring Officer III" 	"960000" 	"xy"
"Captain I" 		"1080000" 	"xz"
"Captain II" 		"1200000" 	"ya"
"Captain III" 		"1320000" 	"yb"
"Captain IV" 		"1440000" 	"yc"
"Major I" 		"1500000" 	"yd"
"Major II" 		"1560000" 	"ye"
"Major III" 		"1680000" 	"yf"
"Major IV" 		"1740000" 	"yg"
"Colonel I" 		"1800000" 	"yh"
"Colonel II" 		"1920000" 	"yi"
"Colonel III" 		"2040000" 	"yj"
"Brigadier General" 	"2160000" 	"yk"
"General Major" 	"2280000" 	"yl"
"Division General" 	"2400000" 	"ym"
"General" 		"2520000" 	"yn"
"General Global" 	"3000000" 	"yo"
-----------------------------------------------
tag_management.ini (pretty messy, but people always catch up)

Код за потвърждение: Избери целия код

; Configuration tips for Tag Formats:
;"f" = tags by flag
; example: "f" "c" "[Admin]" = tags with c flag
;-

;"s" = tags by steam
; example: "s" "STEAM_" "[Admin]" = tags for steam

;"i" = tags by ip
; example: "i" "IP" "[Admin]" = tags for ip

;"n" = tags by name
; example: "n" "Name" "[Admin]" = tags for name

;---------------------------- Tag Formats ------------------------------

"s" "STEAM_0:0:170639663" "{green}[Scripter]"

;---------------------------- Default Formats ---------------------------------
; Avaliable custom tags to display on the chat:
; {kills}, {kd}, {headshots}, {levelname}, {level}, {rank}, {rankname}
; ALL_CHAT = means if dead players will talk with alive players

ALLCHAT = 1

TERRORIST = "(Terrorists)"
COUNTER-TERRORIST = "(Counter-Terrorists)"

FORMAT_MESSAGE_PLAYER = "{tag} {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_DEAD = "{normal}*DEAD* {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_TEAM = "{normal}{team} {green}[+{kills}] {team-color}{name}: {normal}{message}"
FORMAT_MESSAGE_PLAYER_TEAM_DEAD = "{normal}{team} {normal}*DEAD* {tag} [+{kills}] {team-color}{name}: {normal}{message}"

FORMAT_MESSAGE_ADMIN = "{tag} {green}[+{kills}] {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_DEAD = "{normal}*DEAD* {green}[+{kills}] {tag} {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_TEAM = "{normal}{team} {green}[+{kills}] {tag} {team-color}{name}: {green}{message}"
FORMAT_MESSAGE_ADMIN_TEAM_DEAD = "{normal}{team} {normal}*DEAD* {green}[+{kills}] {tag} {team-color}{name}: {green}{message}"

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Re: New Rank System for CS1.6

Мнение от Siska » 25 Май 2023, 14:43

Ok, thanks for the information, but there's one thing I can't understand even though I used google and supposedly translated everything. But I can't figure out if you actually sell ".sma" file or just amxx ?
Because people say you only offer ".amxx" and in that case I don't think it can cost more than 5 dollars. If it's with ".sma" , then maybe $15 at most. You see that the person has a thousand times better system than you and even sold it cheaper at one point. So that's what people are trying to tell you here, who write to you in Bulgarian, and you pretend that you don't understand, and Google translates everything into English, which is completely understandable.
Търсих врага и го открих : това съм аз , трябва да се победя...
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