Промяна на надписа enemies remaining... когато убиеш някой

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impossible
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Промяна на надписа enemies remaining... когато убиеш някой

Мнение от impossible » 07 Окт 2020, 12:59

Искам да се промени надписа enemies remaining... когато убиеш някой

да изписва когато си CT примерно и има 10 души от T и за всеки убит да изписва колко T остават живи все още за да вземете победата за този рунд примерно има 10 играча и са убити 5 и да изписва, че остават още толкова

5 TERORIST Remaining... и по-същия начин да показва за противниковия отбор когато си Т да изписва колко живи CT остават все още за да вземат победата за рунда надявам се сте ме разбрали.

В момента показва по-този начин независимо от кой отбор си
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1.png (18.16 KiB) Преглеждано 1202 пъти
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1.png (18.16 KiB) Преглеждано 1202 пъти


Искам да стане по-този начин изписва, че остават 5 души от отбора - на Терористите за да спечелят този рунд (CT)
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img1.png (9.85 KiB) Преглеждано 1408 пъти
img1.png
img1.png (9.85 KiB) Преглеждано 1408 пъти
A тук изписва, че остават 5 души от отбора - CT да спечелят рози рунд (Терористите)
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2.png (2.25 KiB) Преглеждано 1202 пъти
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2.png (2.25 KiB) Преглеждано 1202 пъти


Код за потвърждение: Избери целия код

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// Misc. Stats Plugin
//

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>

public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public LastManHealth
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound

public BombPlantedSound
public BombDefusedSound
public BombFailedSound
public BombCountHUD
public LastManSound
public GrenadeKillSound
public GrenadeSuicideSound

const SOUNDFILE_PATH_MAXLEN = 64
const SOUND_SHORTPATH_MAXLEN = SOUNDFILE_PATH_MAXLEN - 10 // 64 (sound/ [ 54 ] .wav) critical value for fast dl

new g_streakKills[MAX_PLAYERS + 1][2]
new g_multiKills[MAX_PLAYERS + 1][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[MAX_PLAYERS + 1]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync

new g_pcvar_mp_c4timer, g_c4timer_value

const TASK_BOMB_TIMER = 8038
const TASK_DELAYED_NEW_ROUND = 98038

new g_connected[MAX_PLAYERS + 1]
new g_msounds[MAX_PLAYERS + 1]
new const _msound[] = "_msound"

new g_MultiKillMsg[7][] =
{
	"Multi-Kill! %s^n%L %d %L (%d %L)", 
	"Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
	"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
	"RAMPAGE!!! %s^n%L %d %L (%d %L)", 
	"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
	"%s IS A MONSTER!^n%L %d %L (%d %L)", 
	"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}

new g_Sounds[7][SOUND_SHORTPATH_MAXLEN] = 
{
	"misc/multikill",
	"misc/ultrakill",
	"misc/killingspree",
	"misc/rampage",
	"misc/unstoppable",
	"misc/monsterkill",
	"misc/godlike"
}

new g_firstbloodsound[SOUND_SHORTPATH_MAXLEN] = "misc/firstblood"
new g_lastmansound_1vsothers[SOUND_SHORTPATH_MAXLEN] = "misc/oneandonly"
new g_lastmansound_duel[SOUND_SHORTPATH_MAXLEN] = "misc/maytheforce"
new g_hssound_killer[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_hssound_victim[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_knifekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/humiliation"
new g_doublekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/doublekill"
new g_roundcountersound[SOUND_SHORTPATH_MAXLEN] = "misc/prepare"
new g_grenadekillsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/grenade"
new g_grenadesuicidesound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_bombplantedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/c4powa"
new g_bombdefusedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/laugh"
new g_bombfailedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"

new g_KillingMsg[7][] =
{
	"%s: Multi-Kill!", 
	"%s: Ultra-Kill!!!", 
	"%s IS ON A KILLING SPREE!!!", 
	"%s: RAMPAGE!!!", 
	"%s IS UNSTOPPABLE!!!", 
	"%s IS A MONSTER!", 
	"%s IS GODLIKE!!!"
}

new g_KinfeMsg[4][] =
{
	"KNIFE_MSG_1", 
	"KNIFE_MSG_2", 
	"KNIFE_MSG_3", 
	"KNIFE_MSG_4"
}

new g_LastMessages[4][] =
{
	"LAST_MSG_1", 
	"LAST_MSG_2", 
	"LAST_MSG_3", 
	"LAST_MSG_4"
}

new g_HeMessages[4][] =
{
	"HE_MSG_1", 
	"HE_MSG_2", 
	"HE_MSG_3", 
	"HE_MSG_4"
}

new g_SHeMessages[4][] =
{
	"SHE_MSG_1", 
	"SHE_MSG_2", 
	"SHE_MSG_3", 
	"SHE_MSG_4"
}

new g_HeadShots[7][] =
{
	"HS_MSG_1", 
	"HS_MSG_2", 
	"HS_MSG_3", 
	"HS_MSG_4", 
	"HS_MSG_5", 
	"HS_MSG_6", 
	"HS_MSG_7"
}

new const g_teamsNames[CsTeams][] = { "", "TERRORIST" , "CT", "" };

public plugin_init()
{
	register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("miscstats.txt")
	register_dictionary("statsx.txt")
	register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
	register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
	
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // cache c4 timer value
	register_logevent("LogEvent_Round_Start", 2, "1=Round_Start") // replaces ugly register_event("RoundTime", "eNewRound", "bc")
	register_event("StatusValue", "setTeam", "bef", "1=1")
	register_event("StatusValue", "showStatus", "bef", "1=2", "2!0")
	register_event("StatusValue", "hideStatus", "bef", "1=1", "2=0")

	new mapname[32], n = get_mapname(mapname, charsmax(mapname))
	if ((get_map_objectives() & MapObjective_Bomb) || (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)))
	{
		register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
		register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
		register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
		register_event("BarTime", "eStopDefuse", "b", "1=0")
	}
	else if (equali(mapname, "cs_italy") || equali(mapname, "cs_italy_cz"))
	{
		register_event("23", "chickenKill", "a", "1=108", "15=4")
		register_event("23", "radioKill", "a", "1=108", n == 8 ? "15=2" : "15=8") // cz radio is wood
		
	}
	
	g_center1_sync = CreateHudSyncObj()
	g_announce_sync = CreateHudSyncObj()
	g_status_sync = CreateHudSyncObj()
	g_left_sync = CreateHudSyncObj()
	g_bottom_sync = CreateHudSyncObj()
	g_he_sync = CreateHudSyncObj()

	g_pcvar_mp_c4timer = get_cvar_pointer("mp_c4timer")
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )

	register_clcmd("say /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
	register_clcmd("say_team /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
}

public plugin_precache()
{
	// parse sounds and precache them
	new szConfigsDir[64], szCfgFile[64]
	get_configsdir(szConfigsDir, charsmax(szConfigsDir))
	formatex(szCfgFile, charsmax(szCfgFile), "%s/stats.ini", szConfigsDir)

	new buffer[256]

	// initialize xvars so we can know later if sounds have to be precached or not.
	// xvars gonna be initialized again in statscfg.amxx plugin_init, this is ok.
	new fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new xvarname[32], xvarid
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' )
			{
				parse(buffer, xvarname, charsmax(xvarname))
				if ((xvarid = get_xvar_id(xvarname)) != -1)
				{
					set_xvar_num(xvarid, 1)
				}
			}
		}
		fclose(fp)
	}

	formatex(szCfgFile, charsmax(szCfgFile), "%s/miscstats.ini", szConfigsDir)
	fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new szSoundKey[32], szSoundFile[SOUNDFILE_PATH_MAXLEN]
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' && parse(buffer, szSoundKey, charsmax(szSoundKey), szSoundFile, charsmax(szSoundFile)) == 2 )
			{
				if( equal(szSoundKey, "FirstBloodSound") )
				{
					copy_sound(g_firstbloodsound, charsmax(g_firstbloodsound), szSoundFile)
					if( FirstBloodSound ) precache_sound_custom(g_firstbloodsound)
				}
				else if( equal(szSoundKey, "LastManVsOthersSound") )
				{
					copy_sound(g_lastmansound_1vsothers, charsmax(g_lastmansound_1vsothers), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_1vsothers)
				}
				else if( equal(szSoundKey, "LastManDuelSound") )
				{
					copy_sound(g_lastmansound_duel, charsmax(g_lastmansound_duel), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_duel)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundKiller") )
				{
					copy_sound(g_hssound_killer, charsmax(g_hssound_killer), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_killer)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundVictim") )
				{
					copy_sound(g_hssound_victim, charsmax(g_hssound_victim), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_victim)
				}
				else if( equal(szSoundKey, "KnifeKillSound") )
				{
					copy_sound(g_knifekillsound, charsmax(g_knifekillsound), szSoundFile)
					if( KnifeKillSound ) precache_sound_custom(g_knifekillsound)
				}
				else if( equal(szSoundKey, "DoubleKillSound") )
				{
					copy_sound(g_doublekillsound, charsmax(g_doublekillsound), szSoundFile)
					if( DoubleKillSound ) precache_sound_custom(g_doublekillsound)
				}
				else if( equal(szSoundKey, "RoundCounterSound") )
				{
					copy_sound(g_roundcountersound, charsmax(g_roundcountersound), szSoundFile)
					if( RoundCounterSound ) precache_sound_custom(g_roundcountersound)
				}
				else if( equal(szSoundKey, "GrenadeKillSound") )
				{
					copy_sound(g_grenadekillsound, charsmax(g_grenadekillsound), szSoundFile)
					if( GrenadeKillSound ) precache_sound_custom(g_grenadekillsound)
				}
				else if( equal(szSoundKey, "GrenadeSuicideSound") )
				{
					copy_sound(g_grenadesuicidesound, charsmax(g_grenadesuicidesound), szSoundFile)
					if( GrenadeSuicideSound ) precache_sound_custom(g_grenadesuicidesound)
				}
				else if( equal(szSoundKey, "BombPlantedSound") )
				{
					copy_sound(g_bombplantedsound, charsmax(g_bombplantedsound), szSoundFile)
					if( BombPlantedSound ) precache_sound_custom(g_bombplantedsound)
				}
				else if( equal(szSoundKey, "BombDefusedSound") )
				{
					copy_sound(g_bombdefusedsound, charsmax(g_bombdefusedsound), szSoundFile)
					if( BombDefusedSound ) precache_sound_custom(g_bombdefusedsound)
				}
				else if( equal(szSoundKey, "BombFailedSound") )
				{
					copy_sound(g_bombfailedsound, charsmax(g_bombfailedsound), szSoundFile)
					if( BombFailedSound ) precache_sound_custom(g_bombfailedsound)
				}
				else
				{
					// KillingStreakSound and MultiKillSound
					if( equal(szSoundKey, "MultiKillSound") )
					{
						copy_sound(g_Sounds[0], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[0])
					}
					else if( equal(szSoundKey, "UltraKillSound") )
					{
						copy_sound(g_Sounds[1], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[1])
					}
					else if( equal(szSoundKey, "KillingSpreeSound") )
					{
						copy_sound(g_Sounds[2], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[2])
					}
					else if( equal(szSoundKey, "RampageSound") )
					{
						copy_sound(g_Sounds[3], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[3])
					}
					else if( equal(szSoundKey, "UnstopableSound") )
					{
						copy_sound(g_Sounds[4], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[4])
					}
					else if( equal(szSoundKey, "MonsterKillSound") )
					{
						copy_sound(g_Sounds[5], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[5])
					}
					else if( equal(szSoundKey, "GodLike") )
					{
						copy_sound(g_Sounds[6], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[6])
					}
				}
			}
		}
		fclose(fp)
	}
}

precache_sound_custom( const sound[] )
{
	new fullpathsound[SOUNDFILE_PATH_MAXLEN]
	formatex(fullpathsound, charsmax(fullpathsound), "sound/%s.wav", sound)
	if( file_exists(fullpathsound) )
	{
		precache_sound(fullpathsound[6])
	}
	else
	{
		log_amx("Could not locate <%s> file", fullpathsound)
	}
}

copy_sound(dest[], len, src[])
{
	new n = copy(dest, len, src[ 6 * equali(src, "sound/", 6) ])
	if( n > 4 && equal(dest[n-4], ".wav") )
	{
		dest[n-4] = EOS
	}
}

public plugin_cfg()
{
	new g_addStast[] = "amx_statscfg add ^"%s^" %s"
	
	server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
	server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
	server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
	server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
	server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
	server_cmd(g_addStast, "ST_BOMB_PLANTED_SOUND", "BombPlantedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC_SOUND", "BombDefusedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL_SOUND", "BombFailedSound")
	server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
	server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
	server_cmd(g_addStast, "ST_BOMB_CD_HUD", "BombCountHUD")
	server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
	server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
	server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
	server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
	server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
	server_cmd(g_addStast, "ST_LAST_MAN_HEALTH", "LastManHealth")
	server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
	server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
	server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
	server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
	server_cmd(g_addStast, "ST_HE_KILL_SOUND", "GrenadeKillSound")
	server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
	server_cmd(g_addStast, "ST_HE_SUICIDE_SOUND", "GrenadeSuicideSound")
	server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
	server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
	server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
	server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
	server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
	server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
	server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
	server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
	server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
	server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
	server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
}

public client_connect(id)
{
	if( is_user_bot(id) )
	{
		g_msounds[id] = 0
		return;
	}
	new info[2]
	if( !get_user_info(id, _msound, info, charsmax(info)) || info[0] != '0' )
	{
		g_msounds[id] = 1
	}
	else
	{
		g_msounds[id] = 0
	}
}

public client_putinserver(id)
{
	g_multiKills[id] = {0, 0}
	g_streakKills[id] = {0, 0}
	g_connected[id] = true
}

public client_disconnected(id)
{
	g_connected[id] = false
}

public client_death(killer, victim, wpnindex, hitplace, TK)
{
	if (wpnindex == CSW_C4 || !is_user_connected(victim))
		return

	new headshot = (hitplace == HIT_HEAD) ? 1 : 0
	new selfkill = (killer == victim) ? 1 : 0

	new victim_alive = is_user_alive(victim) // happens on ClientKill

	if (g_firstBlood)
	{
		g_firstBlood = 0
		if (FirstBloodSound)
			play_sound(0, g_firstbloodsound)
	}

	if ((KillingStreak || KillingStreakSound) && !TK)
	{
		g_streakKills[victim][1]++
		g_streakKills[victim][0] = 0

		if (!selfkill)
		{
			g_streakKills[killer][0]++
			g_streakKills[killer][1] = 0
			
			new a = g_streakKills[killer][0] - 3

			if ((a > -1) && !(a % 2))
			{
				new name[MAX_NAME_LENGTH]
				get_user_name(killer, name, charsmax(name))
				
				if ((a >>= 1) > 6)
					a = 6
				
				if (KillingStreak)
				{
					set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
					ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
				}
				
				if (KillingStreakSound)
				{
					play_sound(0, g_Sounds[a])
				}
			}
		}
	}

	if (MultiKill || MultiKillSound)
	{
		if (!selfkill && !TK && killer)
		{
			g_multiKills[killer][0]++ 
			g_multiKills[killer][1] += headshot
			
			new param[2]
			
			param[0] = killer
			param[1] = g_multiKills[killer][0]
			set_task(4.0 + float(param[1]), "checkKills", killer, param, sizeof(param))
		}
	}

	new const CsTeams:team = cs_get_user_team(victim);

	if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim))
	{
		new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]);

		if (victimTeammatesCount)
		{
			new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount;
			get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]);

			if (killerTeammatesCount)
			{
				set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1);

				for (new teammate; teammate < killerTeammatesCount; ++teammate)
				{
					victimTeammatesCount > 1 ?
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) :
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY");
				}
			}
		}
	}

	if (LastMan || LastManSound)
	{
		new cts[MAX_PLAYERS], ts[MAX_PLAYERS], ctsnum, tsnum, b
		get_players(cts, ctsnum, "ae", "CT")
		get_players(ts, tsnum, "ae", "TERRORIST")
		
		if( victim_alive )
		{
			switch( team )
			{
				case CS_TEAM_T:
				{
					for(b=0; b<tsnum; b++)
					{
						if( ts[b] == victim )
						{
							ts[b] = ts[--tsnum]
							break
						}
					}
				}
				case CS_TEAM_CT:
				{
					for(b=0; b<ctsnum; b++)
					{
						if( cts[b] == victim )
						{
							cts[b] = cts[--ctsnum]
							break
						}
					}
				}
			}
		}

		if (ctsnum == 1 && tsnum == 1)
		{
			if( LastMan )
			{
				new ctname[MAX_NAME_LENGTH], tname[MAX_NAME_LENGTH]
				
				get_user_name(cts[0], ctname, charsmax(ctname))
				get_user_name(ts[0], tname, charsmax(tname))
				
				set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				
				if( LastManHealth )
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %s (%d HP)", ctname, get_user_health(cts[0]), tname, get_user_health(ts[0]))
				}
				else
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
				}
			}
			
			if( LastManSound )
			{
				play_sound(0, g_lastmansound_duel)
			}
		}
		else if (!g_LastAnnounce)
		{
			new oposite = 0, CsTeams:_team
			
			if (ctsnum == 1 && tsnum > 1)
			{
				g_LastAnnounce = cts[0]
				oposite = tsnum
				_team = CS_TEAM_T
			}
			else if (tsnum == 1 && ctsnum > 1)
			{
				g_LastAnnounce = ts[0]
				oposite = ctsnum
				_team = CS_TEAM_CT
			}

			if (g_LastAnnounce)
			{
				if( LastMan )
				{
					new name[MAX_NAME_LENGTH]
				
					get_user_name(g_LastAnnounce, name, charsmax(name))
				
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
					
					if( LastManHealth )
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
					else
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s vs. %d %s%s: %L", name, oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
				}
				
				if ( LastManSound && g_connected[g_LastAnnounce] )
				{
					play_sound(g_LastAnnounce, g_lastmansound_1vsothers)
				}
			}
		}
	}

	if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
	{
		if (KnifeKill)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
			
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
		}
		
		if (KnifeKillSound)
			play_sound(0, g_knifekillsound)
	}

	if (wpnindex == CSW_HEGRENADE)
	{
		new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
		if( GrenadeKill || GrenadeSuicide )
		{
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
		}
		
		if (!selfkill)
		{
			if (GrenadeKill)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
			if (GrenadeKillSound)
				play_sound(0, g_grenadekillsound)
		}
		else
		{
			if (GrenadeSuicide)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
			if (GrenadeSuicideSound)
				play_sound(0, g_grenadesuicidesound)
		}
	}

	if (headshot && (HeadShotKill || HeadShotKillSound))
	{
		if (HeadShotKill && wpnindex)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH], weapon_name[32], message[256], players[MAX_PLAYERS], pnum, plr
			
			xmod_get_wpnname(wpnindex, weapon_name, charsmax(weapon_name))
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			get_players(players, pnum, "ch")
			
			for (new i = 0; i < pnum; i++)
			{
				plr = players[i]
				formatex(message, charsmax(message), "%L", plr, g_HeadShots[random_num(0, 6)])
				
				replace(message, charsmax(message), "$vn", victim_name)
				replace(message, charsmax(message), "$wn", weapon_name)
				replace(message, charsmax(message), "$kn", killer_name)
				
				set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(plr, g_announce_sync, "%s", message)
			}
		}
		
		if (HeadShotKillSound)
		{
			play_sound(victim, g_hssound_victim)
			if( victim != killer )
				play_sound(killer, g_hssound_killer)
		}
	}

	if ((DoubleKill || DoubleKillSound) && !selfkill)
	{
		new Float:nowtime = get_gametime()
		
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			if (DoubleKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(killer, name, charsmax(name))
				
				set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
			}
			
			if (DoubleKillSound)
				play_sound(0, g_doublekillsound)
		}
		
		g_doubleKill = nowtime
		g_doubleKillId = killer
	}
}

public hideStatus(id)
{
	if (PlayerName)
	{
		ClearSyncHud(id, g_status_sync)
	}
}

public setTeam(id)
	g_friend[id] = read_data(2)

public showStatus(id)
{
	if( PlayerName) 
	{
		new name[MAX_NAME_LENGTH], pid = read_data(2)
	
		get_user_name(pid, name, charsmax(name))
		new color1 = 0, color2 = 0
	
		if (cs_get_user_team(pid) == CS_TEAM_T)
			color1 = 255
		else
			color2 = 255
		
		if (g_friend[id] == 1)	// friend
		{
			new wpnid = get_user_weapon(pid)
			new wpnname[32]
		
			if (wpnid)
				xmod_get_wpnname(wpnid, wpnname, charsmax(wpnname))
		
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
		} else {
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s", name)
		}
	}
}

public Event_HLTV_New_Round()
{
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
	++g_roundCount
	g_firstBlood = 1
	g_C4Timer = 0
	
	if (RoundCounterSound)
		play_sound(0, g_roundcountersound)

	if (RoundCounter)
	{
		set_task(0.2, "Delayed_New_Round", TASK_DELAYED_NEW_ROUND)
	}
}

public Delayed_New_Round()
{
	set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}

public LogEvent_Round_Start()
{
	if (KillingStreak)
	{
		new appl[MAX_PLAYERS], ppl, i
		get_players(appl, ppl, "ac")
		
		for (new a = 0; a < ppl; ++a)
		{
			i = appl[a]
			
			if (g_streakKills[i][0] >= 2)
				client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
			else if (g_streakKills[i][1] >= 2)
				client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
		}
	}
}

public eRestart()
{
	eEndRound()
	g_roundCount = 0
	g_firstBlood = 1
}

public eEndRound()
{
	g_C4Timer = -2
	g_LastOmg = 0.0
	remove_task(TASK_BOMB_TIMER)
	g_LastAnnounce = 0
}

public checkKills(param[])
{
	new id = param[0]
	new a = param[1]
	
	if (a == g_multiKills[id][0])
	{
		a -= 3
		
		if (a > -1)
		{
			if (a > 6)
			{
				a = 6
			}
			
			if (MultiKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(id, name, charsmax(name))
				set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
				
				ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
			}
			
			if (MultiKillSound)
			{
				play_sound(0, g_Sounds[a])
			}
		}
		g_multiKills[id] = {0, 0}
	}
}

public chickenKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "KILLED_CHICKEN")
}

public radioKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "BLEW_RADIO")
}

announceEvent(id, message[])
{
	new name[MAX_NAME_LENGTH]
	
	get_user_name(id, name, charsmax(name))
	set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}

public eBombPickUp(id)
{
	if (BombPickUp)
		announceEvent(id, "PICKED_BOMB")
}

public eBombDrop()
{
	if (BombDrop)
		announceEvent(g_Planter, "DROPPED_BOMB")
}

public eGotBomb(id)
{
	g_Planter = id
	
	if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
	{
		g_LastOmg = get_gametime() + 15.0
		announceEvent(g_Planter, "REACHED_TARGET")
	}
}

public bombTimer()
{
	if (--g_C4Timer > 0)
	{
		if( BombCountHUD )
		{
			new r, g
			if( g_C4Timer < 10 )
			{
				r = 255, g = 0
			}
			else
			{
				r = (((max(g_c4timer_value - g_C4Timer - 10,0)) * 255000) / (g_c4timer_value - 10)) / 1000
				g = 255 - r
			}

			set_hudmessage(r, g, 0, -1.0, 0.75, g_C4Timer <= 10 ? 1 : 0, 0.01, 1.1, 0.001, 0.001, .channel = -1)
			show_hudmessage(0, "C4: %ds", g_C4Timer)
		}
		if (BombCountVoice)
		{
			if (g_C4Timer == 30 || g_C4Timer == 20)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s seconds until explosion^"", temp)
				play_sound(0, temp)
			}
			else if (g_C4Timer < 11)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s^"", temp)
				play_sound(0, temp)
			}
		}
		if (BombCountDef && g_Defusing && is_user_alive(g_Defusing))
			client_print(g_Defusing, print_center, "%d", g_C4Timer)
	}
	else
		remove_task(TASK_BOMB_TIMER)
}

public eStopDefuse(id)
{
	if( id == g_Defusing )
	{
		g_Defusing = 0
	}
}

public bomb_planted(planter)
{
	g_Defusing = 0
	
	if (BombPlanted)
		announceEvent(planter, "SET_UP_BOMB")

	if (BombPlantedSound)
		play_sound(0, g_bombplantedsound)
	
	g_C4Timer = g_c4timer_value + 1
	bombTimer()
	set_task(1.0, "bombTimer", TASK_BOMB_TIMER, "", 0, "b")
}

public bomb_planting(planter)
{
	if (BombPlanting)
		announceEvent(planter, "PLANT_BOMB")
}

public bomb_defusing(defuser)
{
	if (BombDefusing)
		announceEvent(defuser, "DEFUSING_BOMB")
	
	g_Defusing = defuser
}

public bomb_defused(defuser)
{
	if (BombDefused)
		announceEvent(defuser, "DEFUSED_BOMB")
	if (BombDefusedSound)
		play_sound(0, g_bombdefusedsound)
}

public bomb_explode(planter, defuser)
{
	if( defuser )
	{
		if (BombFailed)
			announceEvent(defuser, "FAILED_DEFU")
		if (BombFailedSound)
			play_sound(0, g_bombfailedsound)
	}
}

play_sound(id, sound[])
{
	if( id )
	{
		if( g_msounds[id] )
		{
			client_cmd(id, "spk %s", sound)
		}
	}
	else
	{
		new players[MAX_PLAYERS], pnum, id
		get_players(players, pnum, "ch")

		for(--pnum; pnum>=0; pnum--)
		{
			id = players[pnum]
			if ( g_connected[id] && g_msounds[id] )
				client_cmd(id, "spk %s", sound)
		}
	}
}

public cmdSwitchSounds( id )
{
	g_msounds[id] = !g_msounds[id]
	client_print(id, print_chat, "MSounds %L", id, g_msounds[id] ? "ENABLED" : "DISABLED")
	set_user_info(id, _msound, g_msounds[id] ? "1" : "0") // will this save setting for next map is player has cl_filterstuffcmd 0 ???
	client_cmd(id, "setinfo %s %s", _msound, g_msounds[id] ? "1" : "0")
}



ТХТ

Код за потвърждение: Избери целия код

[en]
WITH = with
KNIFE_MSG_1 = %s sliced and diced %s
KNIFE_MSG_2 = %s pulled out knife and gutted %s
KNIFE_MSG_3 = %s sneaks carefully behind and knifed %s
KNIFE_MSG_4 = %s knived %s
LAST_MSG_1 = Now all depend on you!
LAST_MSG_2 = I hope you still have a healthpack.
LAST_MSG_3 = All your teammates were killed. Good luck!
LAST_MSG_4 = Now you are alone. Have fun!
HE_MSG_1 = %s sends a little gift to %s
HE_MSG_2 = %s throws a small present to %s
HE_MSG_3 = %s made a precision throw to %s
HE_MSG_4 = %s got a big explosion for %s
SHE_MSG_1 = %s detonated himself with a grenade
SHE_MSG_2 = %s trys the effect of an HE Grenade
SHE_MSG_3 = %s swallows grenades whole!
SHE_MSG_4 = %s explodes!
HS_MSG_1 = $kn killed $vn with a well^nplaced shot to the head!
HS_MSG_2 = $kn removed $vn's^nhead with the $wn
HS_MSG_3 = $kn turned $vn's head^ninto pudding with the $wn
HS_MSG_4 = $vn got pwned by $kn
HS_MSG_5 = $vn's head has been^nturned into red jello
HS_MSG_6 = $kn has superb aim with the $wn,^nas $vn well knows.
HS_MSG_7 = $vn's head stayed in $kn's^ncrosshairs a bit too long...
DOUBLE_KILL = Wow! %s made a double kill!!!
PREPARE_FIGHT = Prepare to FIGHT!^nRound %d
KILLED_ROW = You've killed %d in a row so far
DIED_ROUNDS = Careful! You've died %d rounds in a row now...
KILLED_CHICKEN = Somebody killed a chicken!!!
BLEW_RADIO = Somebody blew up the radio!!!
REACHED_TARGET = Omg! %s reached the target!
PLANT_BOMB = %s is planting the bomb!
DEFUSING_BOMB = %s is defusing the bomb...
SET_UP_BOMB = %s set us up the bomb!!!
DEFUSED_BOMB = %s defused the bomb!
FAILED_DEFU = %s failed to defuse the bomb...
PICKED_BOMB = %s picked up the bomb...
DROPPED_BOMB = %s dropped the bomb!!!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTS
REMAINING = %d %s Remaining...
REMAINING_ENEMY = One enemy remaining...
REMAINING_ENEMIES = %d enemies remaining...
KILLS = kills
HS = hs

[de]
WITH = mit
KNIFE_MSG_1 = %s hat %s geschnitten und gewürfelt
KNIFE_MSG_2 = %s hat sein Messer gezückt und %s ausgeweidet
KNIFE_MSG_3 = %s hat sich angeschlichen und %s gemessert
KNIFE_MSG_4 = %s messerte und verstümmelte %s
LAST_MSG_1 = Nun hängt alles von dir ab!
LAST_MSG_2 = Hoffentlich hast du ein Medipack dabei.
LAST_MSG_3 = Deine Teamkameraden sind alle tot. Viel Glück!
LAST_MSG_4 = Nun bist du allein. Hab Spass dabei!
HE_MSG_1 = %s sendet ein kleines Geschenk an %s
HE_MSG_2 = %s wirft ein Knallbonbon zu %s
HE_MSG_3 = %s macht einen Präzisionswurf zu %s
HE_MSG_4 = %s schickte eine dicke Explosion an %s
SHE_MSG_1 = %s sprengte sich selbst mit einer Granate
SHE_MSG_2 = %s untersuchte die Auswirkungen einer Granate an sich selbst...
SHE_MSG_3 = %s schluckte eine Granate!
SHE_MSG_4 = %s explodierte!
HS_MSG_1 = $kn killte $vn mit einem ^nplazierten Schuss in den Kopf!
HS_MSG_2 = $kn entfernte den Kopf von $vn^nmit einem Präzisionsschuss.
HS_MSG_3 = $kn verwandelte den Kopf ^nvon $vn in Pudding.
HS_MSG_4 = $kn besiegte $vn durch einen Kopfschuss.
HS_MSG_5 = $vn's Kopf wurde in der Gegend verteilt
HS_MSG_6 = $kn hat einen super ^nTreffer gelandet,das weiss ^n$vn nun auch.
HS_MSG_7 = $vn's Kopf war ein bisschen zu lange im Fadenkreuz von $kn...
DOUBLE_KILL = Wow! %s machte einen Doppelkill!!!
PREPARE_FIGHT = Vorbereiten zum Kampf!^nRunde %d
KILLED_ROW = Du hast nun %d Gegner gekillt, ohne zu sterben!
DIED_ROUNDS = Achtung! Du bist schon %d Runden in Folge ohne Kill gestorben...
KILLED_CHICKEN = Irgendjemand killte ein Huhn!!!
BLEW_RADIO = Irgendjemand sprengte das Radio!!!
REACHED_TARGET = OMG! %s erreichte das Ziel!
PLANT_BOMB = %s legt die Bombe!
DEFUSING_BOMB = %s entschärft die Bombe...
SET_UP_BOMB = %s legte die Bombe!!!
DEFUSED_BOMB = %s entschärfte die Bombe!
FAILED_DEFU = %s konnte die Bombe nicht entschärfen...
PICKED_BOMB = %s hob die Bombe auf...
DROPPED_BOMB = %s warf die Bombe weg!!!
CT = CT
CTS = CTs
TERRORIST = TERRORIST
TERRORISTS = TERRORISTEN
REMAINING = %d %s übrig...
REMAINING_ENEMY = Ein Gegner übrig...
REMAINING_ENEMIES = %d Gegner übrig...
KILLS = kills
HS = hs

[sr]
WITH = sa
KNIFE_MSG_1 = %s je zaklao %s
KNIFE_MSG_2 = %s je izvadio noz i zaklao %s
KNIFE_MSG_3 = %s se prisunjao i zaklao %s
KNIFE_MSG_4 = %s zakla %s
LAST_MSG_1 = Sada sve zavisi na tebi!
LAST_MSG_2 = Nadam se da imas prvu pomoc.
LAST_MSG_3 = Svi tvoji saigraci su ubijeni. Srecno!
LAST_MSG_4 = Sada si sam. Zabavi se!
HE_MSG_1 = %s je poslao mali poklon za %s
HE_MSG_2 = %s je bacio bombu na %s
HE_MSG_3 = %s je razneo %s bombom
HE_MSG_4 = %s je digao %s u vazduh
SHE_MSG_1 = %s je digao sebe u vazduh!
SHE_MSG_2 = %s Proverava ispravnost granate!
SHE_MSG_3 = %s proguta granatu!
SHE_MSG_4 = %s eksplodira!
HS_MSG_1 = $kn je ubio $vn^nmetkom u glavu!
HS_MSG_2 = $kn razneo $vn^nglavu sa $wn
HS_MSG_3 = $kn peetvori glavu $vn^nu puding sa $wn
HS_MSG_4 = $vn je ostao bez glave od $kn
HS_MSG_5 = $vn je pogodjen u glavu^n
HS_MSG_6 = $kn odlicno nisani u glavu sa $wn,^nkao sto je i $vn primetio.
HS_MSG_7 = $vn je ostao na nisanu $kn's^nmalo duze nego sto je trebao...
DOUBLE_KILL = %s je napravio duplo ubistvo!!!
PREPARE_FIGHT = Pripremi se za BORBU!^nRunda %d
KILLED_ROW = Napravio si %d ubistava za redom
DIED_ROUNDS = Pazljivo! poginuo si %d rundi uzastopno...
KILLED_CHICKEN = Neko je ubio pile!!!
BLEW_RADIO = Neko je pokvario radio!!!
REACHED_TARGET = %s je stigao na lokaciju!
PLANT_BOMB = %s postavlja bombu!
DEFUSING_BOMB = %s demontira bombu...
SET_UP_BOMB = %s je postavio bombu!!!
DEFUSED_BOMB = %s je demontirao bombu!
FAILED_DEFU = %s nije uspeo da demontira bombu...
PICKED_BOMB = %s je pokupio bombu...
DROPPED_BOMB = %s je bacio bombu!!!
CT = CT
CTS = CTS
TERRORIST = TERORISTA
TERRORISTS = TERORISTA
REMAINING = %d %s Preostalo...
REMAINING_ENEMY = Jedan preostali protivnika...
REMAINING_ENEMIES = %d preostalih protivnika...
KILLS = ubistava
HS = hs

[tr]
WITH = bununla
KNIFE_MSG_1 = %s kesdi parcaladi %s
KNIFE_MSG_2 = %s bicagini cekdi ve %s yardi
KNIFE_MSG_3 = %s belli etmeden arkadan geldi ve %s bicakladi
KNIFE_MSG_4 = %s bicakladi %s
LAST_MSG_1 = Hersey sana bagli!
LAST_MSG_2 = Umarim halen yarabandin vardir.
LAST_MSG_3 = Butun takim arkadaslarin oldu. Bol sans!
LAST_MSG_4 = Yalnizsin Dostum. Iyi eglenceler!
HE_MSG_1 = %s Kucuk bir hediye yolladi %s
HE_MSG_2 = %s Arkadasa bir paket yolladi %s
HE_MSG_3 = %s Dort dortluk bir atis yapdi %s
HE_MSG_4 = %s Buyuk bir patlama oldu %s
SHE_MSG_1 = %s Kendini patlatdi
SHE_MSG_2 = %s HE bombanin gucunu kendinde denedi
SHE_MSG_3 = %s Tum olarak bombayi yutdu!
SHE_MSG_4 = %s Patladi!
HS_MSG_1 = $kn oldurdu $vn tam isabet^nkafa vurusu ile!
HS_MSG_2 = $kn kafasini yok etdi $vn's^nsilah ile $wn
HS_MSG_3 = $kn kafasini recele cevirdi $vn' ^nsilah ile $wn
HS_MSG_4 = $vn Harcandi... arkadasin sayesinde $kn
HS_MSG_5 = $vn's kafasini dagatdi^n
HS_MSG_6 = $kn mukemmel bir atisci $wn,^n arkadasinda $vn bildigi gibi.
HS_MSG_7 = $vn's kafasini fazla sure $kn's^ndurbununde bekletdi...
DOUBLE_KILL = Wow! %s Tek atisda cift!!!
PREPARE_FIGHT = Hazirlanin!!^n %d Rounddayiz
KILLED_ROW = olmeden %d adam vurdun
DIED_ROUNDS = Dikkat et %d rounddur oluyorsun
KILLED_CHICKEN = Birisi bir tavuk oldurdu!!!
BLEW_RADIO = Birisi radyoyu patlatdi!!!
REACHED_TARGET = inanilmaz %s hedefe ulasdi
PLANT_BOMB = %s Bombayi yerlesdiriyor!
DEFUSING_BOMB = %s Bombayi etkisiz hale getirmeye calisiyor
SET_UP_BOMB = %s Bombayi hazirladi!!!
DEFUSED_BOMB = %s Bombayi etkisiz hale getirdi!
FAILED_DEFU = %s Malesef bombayi etkisiz hale getiremedi...
PICKED_BOMB = %s Bombayi yerden aldi...
DROPPED_BOMB = %s Bombayi dusurdu!!!
CT = CT
CTS = CTS
TERRORIST = TERORIST
TERRORISTS = TERORISLER
REMAINING = %d %s Geriye kaldi...
KILLS = oldurulen
HS = hs

[fr]
WITH = avec
KNIFE_MSG_1 = %s a emince, et coupe en morceaux %s
KNIFE_MSG_2 = %s a sorti son couteau, et etrippe %s
KNIFE_MSG_3 = %s s'est glisse derriere %s et l'a egorge
KNIFE_MSG_4 = %s a egorge %s
LAST_MSG_1 = Tout repose sur toi maintenant!
LAST_MSG_2 = J'espere que tu as un kit de survie.
LAST_MSG_3 = Toute ton equipe est morte, Bonne Chance!
LAST_MSG_4 = Tu es seul maintenant, Amuse toi bien!
HE_MSG_1 = %s envoie un petit cadeau a %s
HE_MSG_2 = %s lance a %s un cadeau empoisonne
HE_MSG_3 = %s a lancer avec precision sur %s
HE_MSG_4 = %s a fait exploser %s
SHE_MSG_1 = %s vient de s'exploser avec sa Grenade
SHE_MSG_2 = %s tente une experience avec sa Grenade sur lui-meme
SHE_MSG_3 = %s a gobe sa Grenade
SHE_MSG_4 = %s a explose!
HS_MSG_1 = $kn a tue $vn avec une balle^nbien placee dans la tete!
HS_MSG_2 = $kn a decapite $vn^navec une seule balle de $wn
HS_MSG_3 = $kn transforme la tete de $vn^nen puree d'une balle de $wn
HS_MSG_4 = $vn a fait la peau a $kn
HS_MSG_5 = $vn vient de se faire passer la tete dans un mixer.
HS_MSG_6 = $kn vise tres bien au $wn,^net $vn le sait bien.
HS_MSG_7 = $vn a laisse sa tete^ntrop longtemps dans le viseur de $kn ...
DOUBLE_KILL = Cool! %s vient de faire un Double Kill!!!
PREPARE_FIGHT = Preparez-vous a combattre!^nRound %d
KILLED_ROW = Tu as fait %d frag(s) a la suite.
DIED_ROUNDS = Attention, Tu es mort %d rounds d'affilee...
KILLED_CHICKEN = Quelqu'un vient de tuer un Poulet!!!
BLEW_RADIO = Quelqu'un vient de defoncer la Radio!!!
REACHED_TARGET = %s vient d'atteindre la cible.... NOOOOOONNN!
PLANT_BOMB = %s est en train d'amorcer la bombe!
DEFUSING_BOMB = %s en train de desamorcer la bombe...
SET_UP_BOMB = La bombe vient d'etre amorcee par %s !!!
DEFUSED_BOMB = La bombe vient d'etre desamorcee par %s , Ouffff!
FAILED_DEFU = %s a echoue a sa tentative de desamorcage...
PICKED_BOMB = %s ramasse la bombe...
DROPPED_BOMB = %s jette la bombe!!!
CT = CT
CTS = CTS
TERRORIST = TERRORISTE
TERRORISTS = TERRORISTES
REMAINING = %d %s Restant...
REMAINING_ENEMY = Dernier ennemi restant...
REMAINING_ENEMIES = %d ennemis restants...
KILLS = frags
HS = hs

[sv]
WITH = med
KNIFE_MSG_1 = %s skar och skivade %s
KNIFE_MSG_2 = %s drog sin kniv och kuttade %s
KNIFE_MSG_3 = %s sm'o'g kniven i ryggen pa %s
KNIFE_MSG_4 = %s knivade %s
LAST_MSG_1 = Nu e allt upp till dig!
LAST_MSG_2 = Du har bandage va?
LAST_MSG_3 = Alla i ditt lag har blivit likviderade. Lycka till!
LAST_MSG_4 = Nu e du ensam. Ha en trevlig dag!
HE_MSG_1 = %s ger en liten present till %s
HE_MSG_2 = %s kastar en liten present till %s
HE_MSG_3 = %s gjorde ett precisionskast till %s
HE_MSG_4 = %s har en stor explosion till %s
SHE_MSG_1 = %s detonerade sig med sin granat
SHE_MSG_2 = %s lekte med en granat.
SHE_MSG_3 = %s svalde granaten hel!
SHE_MSG_4 = %s exploderade!
HS_MSG_1 = $kn likviderade $vn med ett proffs-^nplacerat pannskott!
HS_MSG_2 = $kn gjorde en extra mun i $vns^nhuvud med $wn
HS_MSG_3 = $kn gjorde om $vns huvud^ntill slarvsylta med $wn
HS_MSG_4 = $vn blev 'a'gd av $kn
HS_MSG_5 = $vn's huvud blev omgjort ^ntill jordgubbssylt med vanilj
HS_MSG_6 = $kn e grym pa $wn,^nsom $vn olyckligt erfarit.
HS_MSG_7 = $vn's huvud var i $kn's^nsikte en stund tills...
DOUBLE_KILL = Wow! %s slog tva flugor i en sm'a'll!!!
PREPARE_FIGHT = Nu startar det!^nRunda %d
KILLED_ROW = Du har likviderat %d utan att stryka med sj'a'lv...
DIED_ROUNDS = Vafasen! Du har slaktats %d rundor i rad nu...
KILLED_CHICKEN = KAKKEL! en kyckling mindre.. 
BLEW_RADIO = Radion blev ett minne blott!
REACHED_TARGET = Oj! %s e framme vid destinationen!
PLANT_BOMB = %s apterar bomben!
DEFUSING_BOMB = %s desarmerar bomben...
SET_UP_BOMB = %s set us up the bomb!!!
DEFUSED_BOMB = %s desarmerade bomben!
FAILED_DEFU = %s misslyckades med att desarmera bomben...
PICKED_BOMB = %s plockade upp bomben...
DROPPED_BOMB = %s tappade bomben!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTER
REMAINING = %d %s Kvar...
KILLS = d'o'dade
HS = hs

[da]
WITH = med
KNIFE_MSG_1 = %s skar %s i stumper og stykker
KNIFE_MSG_2 = %s trak kniven frem og parterede %s
KNIFE_MSG_3 = %s sniger sig forsigtigt ind paa %s og gennemborer med kniv
KNIFE_MSG_4 = %s tog %s med kniv
LAST_MSG_1 = Nu afhaenger alt af dig!
LAST_MSG_2 = Haaber du har husket foerstehjaelpskassen.
LAST_MSG_3 = Alle dine holdkammerater blev draebt. Held og lykke!
LAST_MSG_4 = Nu er du helt alene. Mor dig!
HE_MSG_1 = %s sender en lille gave til %s
HE_MSG_2 = %s kaster en lille pakke til %s
HE_MSG_3 = %s laver et praecisions kast til %s
HE_MSG_4 = %s har en stor eksplosion til %s
SHE_MSG_1 = %s detonerede sig selv med en granat
SHE_MSG_2 = %s proever effekten af en HE Granat
SHE_MSG_3 = %s sluger granaten helt!
SHE_MSG_4 = %s eksploderer!
HS_MSG_1 = $kn draebte $vn med et vel^nplaceret skud i hovedet!
HS_MSG_2 = $kn fjernede $vn's^nhoved med $wn
HS_MSG_3 = $kn lavede $vn's hoved^ntil budding med $wn
HS_MSG_4 = $vn blev ejet af $kn
HS_MSG_5 = $vn's hoved blev^nlavet til roed gele
HS_MSG_6 = $kn har super sigte med $wn,^nsom $vn har opdaget.
HS_MSG_7 = $vns hoved blev foran $kn's^nsigtekorn lidt for laenge...
DOUBLE_KILL = Wow! %s lavede et dobbelt frag!!!
PREPARE_FIGHT = Forbered dig paa KRIG!^nRunde %d
KILLED_ROW = Du har draebt %d i traek indtil videre
DIED_ROUNDS = Forsigtig! Du er blevet draebt i %d runder i traek nu...
KILLED_CHICKEN = Der var en der draebte en kylling!!!
BLEW_RADIO = Der var en der sprang radioen i luften!!!
REACHED_TARGET = Oh oh! %s er naaet til maalet!
PLANT_BOMB = %s planter bomben!
DEFUSING_BOMB = %s demonterer bomben...
SET_UP_BOMB = %s satte bomben!!!
DEFUSED_BOMB = %s demonterede bomben!
FAILED_DEFU = %s forsoeg paa at afmontere bomben mislykkedes...
PICKED_BOMB = %s samlede bomben op...
DROPPED_BOMB = %s tabte bomben!!!
CT = CT
CTS = CT'er
TERRORIST = TERRORIST
TERRORISTS = TERRORISTER
REMAINING = %d %s tilbage...
KILLS = Drab
HS = hs

[pl]
WITH = z
KNIFE_MSG_1 = %s pokroil na plasterki %s
KNIFE_MSG_2 = Doktor %s zoperowal nozem %s. ^nNiestety pacjent zmarl.
KNIFE_MSG_3 = %s wycial scyzorykiem serce %s
KNIFE_MSG_4 = %s uzyl noza na %s
LAST_MSG_1 = Cala reszta kibicuje ci zza grobu.
LAST_MSG_2 = Wyglada na to, ze kumple cie zostawili...
LAST_MSG_3 = Tylko tobie zycie sie nie znudzilo. Narazie...
LAST_MSG_4 = Czy zauwazyles ze poluja juz tylko na ciebie?
HE_MSG_1 = %s wyslal prezent do %s
HE_MSG_2 = %s rzucil conieco do %s
HE_MSG_3 = %s celnie rzucil w kierunku %s
HE_MSG_4 = %s zrobil duze bum dla %s
SHE_MSG_1 = %s rozwalil sie za pomoca granata
SHE_MSG_2 = %s dowiedzial sie co to granat
SHE_MSG_3 = %s jest kamikaze
SHE_MSG_4 = %s odlecial na 3 metry
HS_MSG_1 = $kn zrobil $vn trzecie oko!
HS_MSG_2 = $kn pozbawil $vn^nglowy z niewielka pomoca $wn
HS_MSG_3 = $vn zawdziecza $kn brak glowy
HS_MSG_4 = $vn zalozyl sie o glowe z $kn^ni przegral...
HS_MSG_5 = $kn przekonal sie ze $vn cos jednak w glowie mial.
HS_MSG_6 = Lowca glow $kn dziekuje $vn za kolejne trofeum.
HS_MSG_7  = $vn nie ma glowy do tej gry.
DOUBLE_KILL = WoW! %s zabil od razu dwoch !
PREPARE_FIGHT = Przygotuj sie!^nRunda %d
KILLED_ROW = Zabiles %d razy pod rzad jak narazie
DIED_ROUNDS = Uwazaj! Zginales %d rund(y) pod rzad...
KILLED_CHICKEN = Ktos zabil kurczaka!!!
BLEW_RADIO = Ktos wysadzil radio!!!
REACHED_TARGET = O boshe! %s dostal sie do celu!
PLANT_BOMB = %s podklada bombe!
DEFUSING_BOMB = %s rozbraja bombe...
SET_UP_BOMB = %s nastawil bombe!!!
DEFUSED_BOMB = %s rozbroil bombe!
FAILED_DEFU = %s nie rozbroil bomby...
PICKED_BOMB = %s podniosl bombe...
DROPPED_BOMB = %s upuscil bombe!!!
CT = Anty-Terrorysta
CTS = Anty-Terrorystow
TERRORIST = Terrorysta
TERRORISTS = Terrorystow
REMAINING = Jeszcze %d %s do zabicia...
KILLS = zabojstwami
HS = w glowe

[nl]
WITH = met
KNIFE_MSG_1 = %s snijdt %s in mootjes
KNIFE_MSG_2 = %s pakt zijn mes en hakt in op %s
KNIFE_MSG_3 = %s sluipt achter %s en snijdt zijn strot door
KNIFE_MSG_4 = %s doodde %s met mes
LAST_MSG_1 = Nu hangt alles van jou af!
LAST_MSG_2 = Ik hoop dat je nog een pilletje hebt.
LAST_MSG_3 = All je teammaten zijn dood. Veel geluk!
LAST_MSG_4 = Nu ben je helemaal alleen. Veel plezier!
HE_MSG_1 = %s stuurt een klein presentje naar %s
HE_MSG_2 = %s gooit een kleinigheidje naar %s
HE_MSG_3 = %s maakt een mooie worp naar %s
HE_MSG_4 = %s heeft een grote explosie voor %s
SHE_MSG_1 = %s blaast zichzelf op met een granaat
SHE_MSG_2 = %s probeert het effect van een HE granaat
SHE_MSG_3 = %s slikt granaten door!
SHE_MSG_4 = %s ontploft!
HS_MSG_1 = $kn vermoordde $vn met een wel^ngemikt schot op het hoofd!
HS_MSG_2 = $kn verwijderde $vn's^nhoofd met de $wn
HS_MSG_3 = $kn veranderde $vn's hoofd^nin pudding met de $wn
HS_MSG_4 = $vn is gepwned door $kn!
HS_MSG_5 = $vn's hoofd is^nveranderd in rode gelei
HS_MSG_6 = $kn heeft übervette aim met de $wn,^nzoals $vn dat maar al te goed weet.
HS_MSG_7 = $vn's hoofd stond iets te lang in $kn's^nvizier...
DOUBLE_KILL = Wow! %s maakte een dubbele kill!!!
PREPARE_FIGHT = Bereid je voor om te VECHTEN!^nRonde %d
KILLED_ROW = Je hebt %d tegenstanders achter elkaar gedood
DIED_ROUNDS = Voorzichtig! Je bent al %d rondes achter elkaar doodgegaan...
KILLED_CHICKEN = Iemand heeft een kip vermoord :(!!!
BLEW_RADIO = Iemand heeft met de radio lopen knoeien!!!
REACHED_TARGET = Omg! %s is bij het doelwit!
PLANT_BOMB = %s is de bom aan het leggen!
DEFUSING_BOMB = %s is bezig met de bom onschadelijk te maken...
SET_UP_BOMB = %s heeft de bom gelegd!!!
DEFUSED_BOMB = %s heeft de bom onschadelijk gemaakt!!
FAILED_DEFU = Het is %s niet gelukt om de bom onschadelijk te maken...
PICKED_BOMB = %s heeft de bom opgepakt...
DROPPED_BOMB = %s heeft de bom laten vallen!!!
CT = CT
CTS = CTS
TERRORIST = TERRORIST
TERRORISTS = TERRORISTEN
REMAINING = %d %s blijven over...
KILLS = kills
HS = hs

[es]
WITH = con
KNIFE_MSG_1 = %s ha cortado y rebanado a %s
KNIFE_MSG_2 = %s ha destripado a %s
KNIFE_MSG_3 = %s se acerco con cuidado por detras y rajo a %s
KNIFE_MSG_4 = %s a acuchillado a %s
LAST_MSG_1 = Ahora todo depende de ti!
LAST_MSG_2 = Esperamos que aun te quede un botiquin medico.
LAST_MSG_3 = Todos tus companyeros han muerto. Buena Suerte!
LAST_MSG_4 = Te has quedado solo. Diviertete!
HE_MSG_1 = %s le ha mandado un pequenyo regalito a %s
HE_MSG_2 = %s le ha tirado un pequenyo regalo a %s
HE_MSG_3 = %s hizo un tiro de precision hacia %s
HE_MSG_4 = %s tenia guardada una gran explosion para %s
SHE_MSG_1 = %s se ha detonado el mismo con una granada
SHE_MSG_2 = %s acaba de comprobar los efectos de una granada explosiva
SHE_MSG_3 = %s se acaba de tragar su propia granada!
SHE_MSG_4 = %s ha explotado!
HS_MSG_1 = $kn ha matado a $vn con un buen^ntiro encarado en toda la cabeza!
HS_MSG_2 = $kn le ha volado la cabeza^na $vn con la $wn
HS_MSG_3 = $kn le ha hecho polvo la cabeza^na $vn con la $wn
HS_MSG_4 = $vn ha sido asesinado por $kn
HS_MSG_5 = La cabeza de $vn se ha convertido^nen pudding
HS_MSG_6 = $kn tiene muy buena punteria con la $wn,^ncomo $vn acaba de comprobar.
HS_MSG_7 = La cabeza de $vn se ha quedado demasiado^ntiempo en el punto de mira de $kn...
DOUBLE_KILL = Wow! %s ha matado a dos a la vez!!!
PREPARE_FIGHT = Preparaos para la BATALLA!^nRonda %d
KILLED_ROW = Has matado a %d seguidos hasta ahora
DIED_ROUNDS = Cuidado! Has muerto %d rondas seguidas...
KILLED_CHICKEN = Alguien ha matado una gallina!!!
BLEW_RADIO = Alguien ha volado la radio!!!
REACHED_TARGET = Oh no! %s ha llegado al objetivo!
PLANT_BOMB = %s esta plantando la bomba!
DEFUSING_BOMB = %s esta desactivando la bomba...
SET_UP_BOMB = %s ha detonado la bomba!!!
DEFUSED_BOMB = %s ha desactivado la bomba!
FAILED_DEFU = %s fallo al intentar desactivar la bomba...
PICKED_BOMB = %s ha recogido la bomba...
DROPPED_BOMB = %s ha perdido la bomba!!!
CT = AT
CTS = ATs
TERRORIST = TERRORISTA
TERRORISTS = TERRORISTAS 
REMAINING = Quedan %d %s...
KILLS = muertos
HS = hs

[bp]
WITH = com
KNIFE_MSG_1 = %s fatiou e serviu %s
KNIFE_MSG_2 = %s puxou a faca e estripou %s
KNIFE_MSG_3 = %s foi cuidadosamente por atras^ne passou a faca em %s
KNIFE_MSG_4 = %s meteu a faca no bucho de %s
LAST_MSG_1 = Agora todos dependem de voce!
LAST_MSG_2 = Esperamos que voce tenha bastante life...
LAST_MSG_3 = Todos seus colegas de equipe foram mortos. Boa sorte!
LAST_MSG_4 = Agora voce esta sozinho... Divirta-se!
HE_MSG_1 = %s mandou a HE para %s que^nagarrou com as duas maos!
HE_MSG_2 = %s lancou um presentinho para %s
HE_MSG_3 = %s fez um lancamento preciso para %s
HE_MSG_4 = %s causou uma grande explosao para %s
SHE_MSG_1 = %s se detonou com uma granada
SHE_MSG_2 = %s sentiu o efeito de uma Granada HE!!!
SHE_MSG_3 = %s Enfiou a granada na bunda e subiu!
SHE_MSG_4 = %s ficou soh o poh!
HS_MSG_1 = $kn matou $vn com um tiro de bem^ndado na cabeca!
HS_MSG_2 = $kn removeu a cabeca^nde $vn com a $wn
HS_MSG_3 = $kn transformou a cabeca de^n$vn em um pudim com a $wn
HS_MSG_4 = $vn sentiu o poder do $kn
HS_MSG_5 = $vn viu sua cabeca virar gelatina vermelha
HS_MSG_6 = $kn tem uma pontaria magnifica com a $wn,^ne $vn sabe muito bem disso...
HS_MSG_7 = A cabeca de $vn ficou na mira de^n$kn por muito tempo e olha como ficou...
DOUBLE_KILL = %s: Double Kill!!!
PREPARE_FIGHT = Prepare-se para o Combate!^nRound %d
KILLED_ROW = Voce matou %d sem morrer ate agora...
DIED_ROUNDS = Cuidado! Voce morreu %d rounds seguidos ate agora...
KILLED_CHICKEN = Alguem ta matando as galinhas!!!
BLEW_RADIO = Alguem explodiu o radio!!!
REACHED_TARGET = OMG! %s alcancou o objetivo!
PLANT_BOMB = %s esta plantando a bomba!
DEFUSING_BOMB = %s esta desarmando a bomba...
SET_UP_BOMB = %s plantou a bomba!!!
DEFUSED_BOMB = %s desarmou a bomba!
FAILED_DEFU = %s nao desarmou a bomba...
PICKED_BOMB = %s pegou a bomba...
DROPPED_BOMB = %s perdeu a bomba!!!
CT = CT
CTS = CTS
TERRORIST = TERRORISTA
TERRORISTS = TERRORISTAS
REMAINING = %d %s restando...
REMAINING_ENEMY = Um inimigo restante...
REMAINING_ENEMIES = %d inimigos restantes...
KILLS = frags
HS = hs

[cz]
WITH = s
KNIFE_MSG_1 = %s nasekal a serviruje %s
KNIFE_MSG_2 = %s podrizl jak kure %s
KNIFE_MSG_3 = %s se priplizil zezadu a odkrouhl %s
KNIFE_MSG_4 = %s podrizl %s
LAST_MSG_1 = Ted vsehno zavisi na tobe!
LAST_MSG_2 = Doufam ze mas lekarnicku.
LAST_MSG_3 = Vsichni spoluhraci sou mrtvi. Hodne stesti!
LAST_MSG_4 = Tak a si sam. Prijemnou zabavu!
HE_MSG_1 = %s poslal maly darek %s
HE_MSG_2 = %s hodil maly darek %s
HE_MSG_3 = %s skvele zabil granatem %s
HE_MSG_4 = %s vyhodil do vzduchu %s
SHE_MSG_1 = %s detonoval sam od sebe :)
SHE_MSG_2 = %s zkousel specialni efekty s grantem :)
SHE_MSG_3 = %s spolkl cely granat! :)
SHE_MSG_4 = %s explodoval!
HS_MSG_1 = $kn zabil $vn preciznim^nvystrelem do hlavy!
HS_MSG_2 = $kn ustrelil $vn ovu^nhlavu
HS_MSG_3 = $kn rozslehal $vn ovu hlavu^njako puding
HS_MSG_4 = $kn skalpoval $vn 
HS_MSG_5 = $vn ova hlava je nyni^nvsude okolo
HS_MSG_6 = $kn to umi vytecne s $wn,^njak uz $vn zjistil :)
HS_MSG_7 = $vn's nechal hlavu prilis ^ndlouho v $kn ove zamerovaci...
DOUBLE_KILL = Wow! %s trefil 2 mouchy jednou ranou!
PREPARE_FIGHT = Priprav se na BOJ!^nKolo %d
KILLED_ROW = Zabil jsi uz %d lidi po sobe
DIED_ROUNDS = Super! Chcipnul jsi %d kol(a) za sebou...
KILLED_CHICKEN = Nekdo usmrtil slepici!!!
BLEW_RADIO = Nekdo rozbil radio!!!
REACHED_TARGET = Boze! %s je u cile!
PLANT_BOMB = %s poklada bombu!
DEFUSING_BOMB = %s odjistuje bombu...
SET_UP_BOMB = %s umistil bombu!!!
DEFUSED_BOMB = %s odjistil bombu!
FAILED_DEFU = %s se odjisteni nepovedlo...
PICKED_BOMB = %s sebral bombu...
DROPPED_BOMB = %s prisel o bombu!!!
CT = Policajt
CTS = Policajt
TERRORIST = TERORISTA
TERRORISTS = TERORISTI
REMAINING = %d %s zbyvaj...
KILLS = zabil
HS = hs

[fi]
WITH = with
KNIFE_MSG_1 = %s puukotti pelaajan %s
KNIFE_MSG_2 = %s puukotti pelaajan %s
KNIFE_MSG_3 = %s puukotti pelaajan %s
KNIFE_MSG_4 = %s puukotti pelaajan %s
LAST_MSG_1 = Kaikki riippuu nyt sinusta...
LAST_MSG_2 = Kaikki riippuu nyt sinusta...
LAST_MSG_3 = Kaikki riippuu nyt sinusta...
LAST_MSG_4 = Kaikki riippuu nyt sinusta...
HE_MSG_1 = %s tappoi pelaajan %s granaatilla
HE_MSG_2 = %s tappoi pelaajan %s granaatilla
HE_MSG_3 = %s tappoi pelaajan %s granaatilla
HE_MSG_4 = %s tappoi pelaajan %s granaatilla
SHE_MSG_1 = %s rajaytti itsensa onnistuneesti
SHE_MSG_2 = %s rajaytti itsensa onnistuneesti
SHE_MSG_3 = %s rajaytti itsensa onnistuneesti
SHE_MSG_4 = %s rajaytti itsensa onnistuneesti
HS_MSG_1 = $kn tappoi pelaajan $vn headshotilla
HS_MSG_2 = $kn tappoi pelaajan $vn headshotilla $wn:sta
HS_MSG_3 = $kn tappoi pelaajan $vn headshotilla $wn:sta
HS_MSG_4 = $kn tappoi pelaajan $vn
HS_MSG_5 = $vn tapettiin headshotilla
HS_MSG_6 = $kn tappoi pelaajan $vn headshotilla $wn:sta
HS_MSG_7 = $kn tappoi pelaajan $vn headshotilla
DOUBLE_KILL = %s suoritti tuplatapon
PREPARE_FIGHT = Valmistaudu eraan %d
KILLED_ROW = Olet tappanut %d putkeen
DIED_ROUNDS = Olet kuollut %d eraa perakkain
KILLED_CHICKEN = Joku tappoi kanan
BLEW_RADIO = Joku rajaytti radion
REACHED_TARGET = %s on pommipaikalla
PLANT_BOMB = %s planttii
DEFUSING_BOMB = %s purkaa pommia
SET_UP_BOMB = %s set us up the bomb
DEFUSED_BOMB = %s purki pommin
FAILED_DEFU = %s ei purkanutkaan pommia
PICKED_BOMB = %s poimi pommin
DROPPED_BOMB = %s pudotti pommin
CT = CT
CTS = CTt
TERRORIST = TERO
TERRORISTS = TEROT
REMAINING = %d %s jaljella
KILLS = tapot
HS = hs

[bg]
WITH = s
KNIFE_MSG_1 = %s nakulca i ubi %s
KNIFE_MSG_2 = %s izvadi noj i zasrami %s
KNIFE_MSG_3 = %s zaobikoli skrishno i nakulca %s
KNIFE_MSG_4 = %s ubi s noj %s
LAST_MSG_1 = Sega vsichko zavisi ot teb!
LAST_MSG_2 = Nadqvam se, che vse oshte imash dostatuchno kruv.
LAST_MSG_3 = Vsichkite ti suotbornici sa murtvi. Uspeh!
LAST_MSG_4 = Sega si sam. Uspeh!
HE_MSG_1 = %s izprati maluk podaruk do %s
HE_MSG_2 = %s hvurli maluk podaruk do %s
HE_MSG_3 = %s napravi tochno hvurlqne do %s
HE_MSG_4 = %s ima golqm exploziv za %s
SHE_MSG_1 = %s se samoubi s granata
SHE_MSG_2 = %s vkusi efekta na HE granata
SHE_MSG_3 = %s pogulna granata!
SHE_MSG_4 = %s eksplodira!
HS_MSG_1 = $kn ubi $vn s mnogo precenen izstrel v glavata!
HS_MSG_2 = $kn premahna glavata na $vn s $wn
HS_MSG_3 = $kn napravi glavata na $vn^nna puding s $wn
HS_MSG_4 = $vn beshe razmazan ot $kn
HS_MSG_5 = Glavata na $vn^n be prevurnata na cherven krem
HS_MSG_6 = $kn ima mnogo dobur izstrel s $wn,^na $vn mnogo dobre znae tova.
HS_MSG_7 = Glavata na $vn ostana mnogo vreme na mernika na $kn
DOUBLE_KILL = Wow! %s napravi dvoino ubiistvo!!!
PREPARE_FIGHT = Prigotvete se da se biete!^nRund %d
KILLED_ROW = Za momenta ste ubili %d igrachi podred
DIED_ROUNDS = Vnimatelno! Umrqli ste %d rundove podred...
KILLED_CHICKEN = Nqkoi ubi kokoshka!!!
BLEW_RADIO = Nqkoi grumna radioto!!!
REACHED_TARGET = Gospodi! %s stigna do targeta!
PLANT_BOMB = %s zalaga bombata!
DEFUSING_BOMB = %s obezvrejda bombata...
SET_UP_BOMB = %s zaloji bombata!!!
DEFUSED_BOMB = %s obezvredi bombata!
FAILED_DEFU = %s ne uspq da obezvredi bombata...
PICKED_BOMB = %s vze bombata...
DROPPED_BOMB = %s izpusna bombata!!!
CT = KONTRA-TERORIST
CTS = KONTRA-TERORISTI
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s ostavat...
KILLS = ubiistva
HS = hs

[ro]
WITH = cu
KNIFE_MSG_1 = %s l-a taiat si feliat pe %s
KNIFE_MSG_2 = %s a scos cutitul afara si l-a macelarit pe %s
KNIFE_MSG_3 = %s se furiseaza atent pe la spate si il taie pe %s
KNIFE_MSG_4 = %s l-a injunghiat pe %s
LAST_MSG_1 = Acum toti se bazeaza pe tine!
LAST_MSG_2 = Sper ca mai ai viata.
LAST_MSG_3 = Toti colegii tai de echipa au murit. Bafta!
LAST_MSG_4 = Acum esti singur. Distreaza-te!
HE_MSG_1 = %s ii trimite un mic cadou lui %s
HE_MSG_2 = %s ii arunca un dar micut lui %s
HE_MSG_3 = %s a facut o aruncare precisa catre %s
HE_MSG_4 = %s a avut o explozie mare pentru %s
SHE_MSG_1 = %s s-a detonat cu o grenada
SHE_MSG_2 = %s incearca efectul unei grenade
SHE_MSG_3 = %s inghite grenazi cu totul!
SHE_MSG_4 = %s explodeaza!
HS_MSG_1 = $kn l-a ucis pe $vn cu o impuscatura bine^nplasata pe cap!
HS_MSG_2 = $kn a inlaturat capul lui $vn^ncu $wn
HS_MSG_3 = $kn a transformat capul lui $vn ^nin budinca cu $wn
HS_MSG_4 = $vn a fost invins de $kn
HS_MSG_5 = Capul lui $vn a fost^ntransformat in gelatina rosie
HS_MSG_6 = $kn are o tinta superba cu $wn,^niar $vn stie bine.
HS_MSG_7 = Capul lui $vn a stat prea mult in tinta lui $kn...
DOUBLE_KILL = Wow! %s a facut o dubla ucidere!!!
PREPARE_FIGHT = Pregateste-te de LUPTA!^nRunda %d
KILLED_ROW = Ai ucis %d consecutiv pana acum
DIED_ROUNDS = Ai grija! Ai murit %d runde consecutiv...
KILLED_CHICKEN = Cineva a omorat o gaina!!!
BLEW_RADIO = Cineva a aruncat radioul in aer!!!
REACHED_TARGET = Omg! %s a ajuns la destinatie!
PLANT_BOMB = %s planteaza bomba!
DEFUSING_BOMB = %s dezamorseaza bomba...
SET_UP_BOMB = %s ne-a pus bomba!!!
DEFUSED_BOMB = %s a dezamorsat bomba!
FAILED_DEFU = %s nu a reusit sa dezamorseze bomba...
PICKED_BOMB = %s a luat bomba...
DROPPED_BOMB = %s a scapat bomba!!!
CT = CT
CTS = CTI
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s Ramasi in viata...
KILLS = Ucideri
HS = hs

[hu]
WITH = eddig
KNIFE_MSG_1 = %s felvágta %s játékost!
KNIFE_MSG_2 = %s szétszabta %s játékost!
KNIFE_MSG_3 = %s felnyársalta %s játékost!
KNIFE_MSG_4 = %s megkéselte %s játékost!
LAST_MSG_1 = Mostmár minden rajtad múlik!
LAST_MSG_2 = Remélem van nálad életcsomag!
LAST_MSG_3 = Már csak te maradtál. Hajrá!
LAST_MSG_4 = Egyedül maradtál. Sok sikert!
HE_MSG_1 = %s megajándékozta %s egy gránáttal
HE_MSG_2 = %s felrobbantotta %s játékost
HE_MSG_3 = %s kirobbantotta %s játékost
HE_MSG_4 = %s szétrobbantotta %s játékost
SHE_MSG_1 = %s felrobbantotta magát...
SHE_MSG_2 = %s megnézte közelebbről a gránátját...
SHE_MSG_3 = %s azt hitte krumpli van a kezében...
SHE_MSG_4 = %s Felrobbant!
HS_MSG_1 = $kn megölte $vn játékost egy fejlövéssel!
HS_MSG_2 = $kn eltávolíttotta $vn fejét^na(z) $wn fegyverrel.
HS_MSG_3 = $kn hullócsillagot csinált $vn fejéből egy $wn fegyverrel
HS_MSG_4 = $kn orbalőtte $vn játékost
HS_MSG_5 = $vn feje földkörüli pályára állt.
HS_MSG_6 = $kn segítségével $wn feje már a csillagok között tündökölhet...
HS_MSG_7 = Mi az? Talán egy repülő? Dehogy... Csak $vn feje
DOUBLE_KILL = Wow! %s: Duplagyilok!!!
PREPARE_FIGHT = Készülj fel a harcra!^n%d. KÖR
KILLED_ROW = Egymás utáni %d ölés.
DIED_ROUNDS = Óvatosan! Már %d körben meghaltál egymás után...
KILLED_CHICKEN = Valaki megölt egy csirkét!!!
BLEW_RADIO = Valaki felrobbantotta a rádiót!!!
REACHED_TARGET = Omg! %s Elérte a célpontot!
PLANT_BOMB = %s élesíti a bombát!
DEFUSING_BOMB = %s hatástalanítja a bombát...
SET_UP_BOMB = %s élesítette a bombát!!!
DEFUSED_BOMB = %s hatástalanította a bombát!
FAILED_DEFU = %s nem tudta hatástalanítani a bombát...
PICKED_BOMB = %s felvette a bombát...
DROPPED_BOMB = %s elejtette a bombát!!!
CT = CT
CTS = CT
TERRORIST = TERRORIST
TERRORISTS = TERRORIST 
REMAINING = %d %s van még hátra...
REMAINING_ENEMY = Egy ellenfél maradt...
REMAINING_ENEMIES = %d ellenfél maradt...
KILLS = ölés
HS = fej

[lt]
WITH = su
KNIFE_MSG_1 = %s papjautas zaidziant %s
KNIFE_MSG_2 = %s istrauke peili is %s
KNIFE_MSG_3 = %s priselino ir papjove %s
KNIFE_MSG_4 = %s uzpjove %s
LAST_MSG_1 = Dabar viskas priklauso nuo taves!
LAST_MSG_2 = Tikiuosi tu dar turi vilties nugaleti.
LAST_MSG_3 = Visi tavo komandos nariai nuzudyti!
LAST_MSG_4 = Dabar tu vienas. Pasilinksmink!
HE_MSG_1 = %s issiunte maza dovanele %s
HE_MSG_2 = %s numete maza dovanele %s
HE_MSG_3 = %s keistai mete i %s
HE_MSG_4 = %s dave dideli sprogima %s
SHE_MSG_1 = %s susisprogdino
SHE_MSG_2 = %s isbande HE efektyvuma
SHE_MSG_3 = %s prarijo visa granata!
SHE_MSG_4 = %s sprogo!
HS_MSG_1 = $kn nudejo $vn su ^n gerai nusitaikes i galva!
HS_MSG_2 = $kn nunese $vn ^n galva su $wn
HS_MSG_3 = $kn pasuko $vn galva ^n i purva su $wn
HS_MSG_4 = $vn suterse $kn
HS_MSG_5 = $vn galva buvo ^n pasukta i raudona bala
HS_MSG_6 = $kn taikliai saudo su $wn,^n tai $vn gerai zino.
HS_MSG_7 = $vn  galva nuskrido nuo $kn ^n taikinys per geras..
DOUBLE_KILL = Wow! %s padare dviguba nuzudyma!!!
PREPARE_FIGHT = Pasiruosk KOVAI!^nraundas %d
KILLED_ROW = Tu jau nuzudei %d be sustojimo
DIED_ROUNDS = Atsargiau! Tu jau mirei %d raundus is eiles
KILLED_CHICKEN = Kazkas nudejo visciuka!!!
BLEW_RADIO = Kazkas susprogdino radija!!!
REACHED_TARGET = Omg! %s pasieke tiksla!
PLANT_BOMB = %s deda bomba!
DEFUSING_BOMB = %s minuoja bomba!
SET_UP_BOMB = %s padejo bomba!!!
DEFUSED_BOMB = %s isminavo bomba!
FAILED_DEFU = %s nepavyko isminuoti bombos!
PICKED_BOMB = %s pakele bomba.
DROPPED_BOMB = %s ismete bomba!
CT = Policininkas
CTS = Policininkai
TERRORIST = Teroristas
TERRORISTS = Teroristai
REMAINING = %d %s Liko...
KILLS = nuzudymai
HS = hs

[sk]
WITH = s
KNIFE_MSG_1 = %s nakrajal a serviruje %s
KNIFE_MSG_2 = %s podrezal ako svinu %s
KNIFE_MSG_3 = %s se priblizil zozadu a odrovnal %s
KNIFE_MSG_4 = %s podrezal %s
LAST_MSG_1 = Teraz vsetko zavisi na tebe!
LAST_MSG_2 = Dufam ze mas lekarnicku.
LAST_MSG_3 = Vsetci spoluhraci su mrtvi. Vela stastia!
LAST_MSG_4 = Tak a si sam. Prijemnu zabavu!
HE_MSG_1 = %s poslal maly darcek %s
HE_MSG_2 = %s hodil maly darcek %s
HE_MSG_3 = %s skvele zabil granatom %s
HE_MSG_4 = %s vyhodil do vzduchu %s
SHE_MSG_1 = %s detonoval sam od seba :)
SHE_MSG_2 = %s zkusal specialne efekty s grantom :)
SHE_MSG_3 = %s ziedol cely granat! :)
SHE_MSG_4 = %s explodoval!
HS_MSG_1 = $kn zabil $vn preciznym^nvystrelom do hlavy!
HS_MSG_2 = $kn odstrelil $vn ovu^nhlavu
HS_MSG_3 = $kn rozslahal $vn ovu hlavu^nako puding
HS_MSG_4 = $kn oskalpoval $vn 
HS_MSG_5 = $vn ova hlava je akurat^nvsade naokolo
HS_MSG_6 = $kn to vie vynimocne s $wn,^nako uz $vn zistil :)
HS_MSG_7 = $vn's nechal hlavu priliz ^ndlho v $kn ove zameriavaci...
DOUBLE_KILL = Wow! %s trafil 2 muchy jednou ranou!
PREPARE_FIGHT = Priprav sa na BOJ!^nKolo %d
KILLED_ROW = Zabil si uz %d ludi po sobe
DIED_ROUNDS = Super! Zdochol si %d kol(a) za sebou...
KILLED_CHICKEN = Niekto zabil sliepku!!!
BLEW_RADIO = Niekto rozbil radio!!!
REACHED_TARGET = Boze! %s je u ciela!
PLANT_BOMB = %s uklada bombu!
DEFUSING_BOMB = %s odistuje bombu...
SET_UP_BOMB = %s ulozil bombu!!!
DEFUSED_BOMB = %s odistil bombu!
FAILED_DEFU = %s odistenie sa nepodarilo...
PICKED_BOMB = %s zobral bombu...
DROPPED_BOMB = %s prisel o bombu!!!
CT = Policajt
CTS = Policajti
TERRORIST = TERORISTA
TERRORISTS = TERORISTI
REMAINING = %d %s ostavaju...
KILLS = zabil
HS = hs

[mk]
WITH = so
KNIFE_MSG_1 = %s go iskasapi %s
KNIFE_MSG_2 = %s go izvadi nozhot i go zakla %s
KNIFE_MSG_3 = %s se prikrade i go zakla %s
KNIFE_MSG_4 = %s go zakla %s
LAST_MSG_1 = Sega se' zavisi od tebe!
LAST_MSG_2 = Se nadevam deka imash prva pomosh!
LAST_MSG_3 = Site tvoi soigrachi se ubieni. So srekja!
LAST_MSG_4 = Sega si sam. Ubavo da si pominesh!
HE_MSG_1 = %s mu isprati mal poklon na %s
HE_MSG_2 = %s mu frli bomba vo dzheb na %s
HE_MSG_3 = %s go raznese %s so bomba!
HE_MSG_4 = %s go digna %s vo vozduh!
SHE_MSG_1 = %s se digna sebesi vo vozduh!
SHE_MSG_2 = %s ja proveri ispravnosta na granatata!
SHE_MSG_3 = %s ja izede granatata!
SHE_MSG_4 = %s se raznese sebesi!
HS_MSG_1 = $kn go pogodi $vn^npravo vo glava!
HS_MSG_2 = $kn ja izbrichi na $vn^nglavata so $wn
HS_MSG_3 = $kn go napravi $vn^npuding vo glavata so $wn
HS_MSG_4 = $vn ostana bez glava od $kn
HS_MSG_5 = $vn e napraven kechap!
HS_MSG_6 = $kn odlicnho nishani vo glava so $wn^nkako shto primeti i $vn 
HS_MSG_7 = $vn ostana na nishanot na $kn^npodolgo otkolku shto trebashe...
DOUBLE_KILL = %s napravi dvojno ubistvo!!!
PREPARE_FIGHT = Pripremi se za BORBA!^nRunda %d
KILLED_ROW = Ti napravi %d ubistva edno po drugo
DIED_ROUNDS = Vnimavaj!!! Pogina vo %d rundi po red...
KILLED_CHICKEN = Nekoj ubi kokoshka!!!
BLEW_RADIO = Nekoj go rasipa radioto!!!
REACHED_TARGET = %s pristigna na lokacijata!
PLANT_BOMB = %s ja postavuva bombata!
DEFUSING_BOMB = %s ja demontira bombata...
SET_UP_BOMB = %s ja postavi bombata!!!
DEFUSED_BOMB = %s uspeshno ja demontira bombata!
FAILED_DEFU = %s ne uspea da ja demontira bombata...
PICKED_BOMB = %s ja zede bombata...
DROPPED_BOMB = %s ja frli bombata!!!
CT = KANTER-TEORIRIST
CTS = KANTER-TEORIRISTI
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s preostanuva...
KILLS = ubistva
HS = hs

[hr]
WITH = sa
KNIFE_MSG_1 = %s je zaklao %s
KNIFE_MSG_2 = %s je izvadio noz i zaklao %s
KNIFE_MSG_3 = %s se prisuljao i zaklao %s
KNIFE_MSG_4 = %s zakla %s
LAST_MSG_1 = Sada sve ovisi o tebi!
LAST_MSG_2 = Nadam se da imas prvu pomoc.
LAST_MSG_3 = Svi tvoji suigraci su ubijeni. Sretno!
LAST_MSG_4 = Sada si sam. Zabavi se!
HE_MSG_1 = %s je poslao mali poklon za %s
HE_MSG_2 = %s je bacio bombu na %s
HE_MSG_3 = %s je raznio %s bombom
HE_MSG_4 = %s je digao %s u zrak
SHE_MSG_1 = %s je digao sebe u zrak!
SHE_MSG_2 = %s provjerava ispravnost granate!
SHE_MSG_3 = %s je progutao granatu!
SHE_MSG_4 = %s je eksplodirao!
HS_MSG_1 = $kn je ubio $vn^nmetkom u glavu!
HS_MSG_2 = $kn je raznio $vn^nglavu sa $wn
HS_MSG_3 = $kn je pretvorio glavu $vn^nu puding sa $wn
HS_MSG_4 = $vn je ostao bez glave zbog $kn
HS_MSG_5 = $vn je pogodjen u glavu^n
HS_MSG_6 = $kn odlicno cilja u glavu sa $wn,^nkao sto je $vn i primjetio.
HS_MSG_7 = $vn je ostao na nisanu $kn's^ntrenutnak previse...
DOUBLE_KILL = %s je napravio dvostruko ubojstvo!!!
PREPARE_FIGHT = Pripremi se za BORBU!^nRunda %d
KILLED_ROW = Napravio si %d ubojstava za redom
DIED_ROUNDS = Pazljivo! poginuo si %d rundi uzastopno...
KILLED_CHICKEN = Netko je ubio pile!!!
BLEW_RADIO = Netko je raznio radio!!!
REACHED_TARGET = %s je stigao na lokaciju!
PLANT_BOMB = %s postavlja bombu!
DEFUSING_BOMB = %s deaktivira bombu...
SET_UP_BOMB = %s je postavio bombu!!!
DEFUSED_BOMB = %s je deaktivirao bombu!
FAILED_DEFU = %s nije uspio deaktivirati bombu...
PICKED_BOMB = %s je pokupio bombu...
DROPPED_BOMB = %s je bacio bombu!!!
CT = CT
CTS = CTi
TERRORIST = TERORIST
TERRORISTS = TERORISTI
REMAINING = %d %s preostalo...
KILLS = ubojstava
HS = hs

[bs]
WITH = sa
KNIFE_MSG_1 = %s je zaklao %s
KNIFE_MSG_2 = %s je izvadio noz i zaklao %s
KNIFE_MSG_3 = %s se prisunjao i zaklao %s
KNIFE_MSG_4 = %s zakla %s
LAST_MSG_1 = Sada sve zavisi na tebi!
LAST_MSG_2 = Nadam se da imas prvu pomoc.
LAST_MSG_3 = Svi tvoji saigraci su ubijeni. Sretno!
LAST_MSG_4 = Sada si sam. Zabavi se!
HE_MSG_1 = %s je poslao mali poklon za %s
HE_MSG_2 = %s je bacio bombu na %s
HE_MSG_3 = %s je razneo %s bombom
HE_MSG_4 = %s je digao %s u vazduh
SHE_MSG_1 = %s je digao sebe u vazduh!
SHE_MSG_2 = %s Proverava ispravnost granate!
SHE_MSG_3 = %s proguta granatu!
SHE_MSG_4 = %s eksplodira!
HS_MSG_1 = $kn je ubio $vn^nmetkom u glavu!
HS_MSG_2 = $kn raznio $vn^nglavu sa $wn
HS_MSG_3 = $kn pretvori glavu $vn^nu puding sa $wn
HS_MSG_4 = $vn je ostao bez glave od $kn
HS_MSG_5 = $vn je pogodjen u glavu^n
HS_MSG_6 = $kn odlicno nisani u glavu sa $wn,^nkao sto je i $vn primetio.
HS_MSG_7 = $vn je ostao na nisanu $kn's^nmalo duze nego sto je trebao...
DOUBLE_KILL = %s je napravio duplo ubistvo!!!
PREPARE_FIGHT = Pripremi se za BORBU!^nRunda %d
KILLED_ROW = Napravio si %d ubistava za redom
DIED_ROUNDS = Pazljivo! poginuo si %d rundi uzastopno...
KILLED_CHICKEN = Neko je ubio pile!!!
BLEW_RADIO = Neko je pokvario radio!!!
REACHED_TARGET = %s je stigao na lokaciju!
PLANT_BOMB = %s postavlja bombu!
DEFUSING_BOMB = %s demontira bombu...
SET_UP_BOMB = %s je postavio bombu!!!
DEFUSED_BOMB = %s je demontirao bombu!
FAILED_DEFU = %s nije uspeo da demontira bombu...
PICKED_BOMB = %s je pokupio bombu...
DROPPED_BOMB = %s je bacio bombu!!!
CT = CT
CTS = CTS
TERRORIST = TERORISTA
TERRORISTS = TERORISTI
REMAINING = %d %s Preostalo...
KILLS = ubistava
HS = hs

[ru]
WITH = с
KNIFE_MSG_1 = %s порезал на кусочки %s
KNIFE_MSG_2 = %s вспорол %s
KNIFE_MSG_3 = %s подкрался с ножом к %s
KNIFE_MSG_4 = %s заколол %s
LAST_MSG_1 = Теперь все зависит от тебя!
LAST_MSG_2 = Надеюсь у тебя еще много здоровья.
LAST_MSG_3 = Все твои напарники убиты. Удачи!
LAST_MSG_4 = Теперь ты один. Веселись!
HE_MSG_1 = %s преподнес подарок %s
HE_MSG_2 = %s послал сюрприз %s
HE_MSG_3 = %s сделал невероятный^nбросок прямо в %s
HE_MSG_4 = %s взорвал вклочья %s
SHE_MSG_1 = %s решил полетать
SHE_MSG_2 = %s стал шахидом
SHE_MSG_3 = %s не смог попасть в цель!
SHE_MSG_4 = %s разнесло!
HS_MSG_1 = $kn убил $vn снайперским^nвыстрелом в голову!
HS_MSG_2 = $kn снес голову $vn^nс $wn
HS_MSG_3 = $kn превратил голову $vn в месиво
HS_MSG_4 = $vn отхватил по полной от $kn
HS_MSG_5 = Голова $vn превратилась в месиво
HS_MSG_6 = $kn просто снайпер с $wn.
HS_MSG_7 = Голова $vn слишком долго^nбыла в прицеле $kn...
DOUBLE_KILL = Ух-ты! %s убил сразу двоих!!!
PREPARE_FIGHT = Приготовьтесь к БОЮ!^n%d-й раунд
KILLED_ROW = Вы убили %d
DIED_ROUNDS = Осторожней! Вы умираете %d-й раунд подряд...
KILLED_CHICKEN = Кто-то застрелил курицу!!!
BLEW_RADIO = Кто-то взорвал радио!!!
REACHED_TARGET = Е-МАЕ! %s уже на месте^nустановки бомбы!
PLANT_BOMB = %s ставит бомбу!
DEFUSING_BOMB = %s минирует бомбу...
SET_UP_BOMB = %s установил бомбу!!!
DEFUSED_BOMB = %s разминировал бомбу!
FAILED_DEFU = %s не разминировал бомбу...
PICKED_BOMB = %s поднял бомбу...
DROPPED_BOMB = %s потерял бомбу!!!
CT = СПЕЦНАЗОВЕЦ
CTS = СПЕЦНАЗОВЦА
TERRORIST = ТЕРРОРИСТ
TERRORISTS = ТЕРРОРИСТЫ
REMAINING = Осталось %d %s ...
KILLS = убито
HS = хедшот

[cn]
WITH = 共计
KNIFE_MSG_1 = %s 把 %s 割成了肉片
KNIFE_MSG_2 = %s 拔出身上的刀干掉了 %s
KNIFE_MSG_3 = %s 小心地在 %s 的身后抽刀干掉了他
KNIFE_MSG_4 = %s 用刀杀死了 %s
LAST_MSG_1 = 现在,所有希望都依托在你身上!
LAST_MSG_2 = 我希望你还有一个医疗包.
LAST_MSG_3 = 你的队友都已经阵亡了,就看你了,祝你好运!
LAST_MSG_4 = 现在就剩下你一个人了,祝你愉快!
HE_MSG_1 = %s 送了一个小礼物给 %s
HE_MSG_2 = %s 丢了一个小礼物给 %s
HE_MSG_3 = %s 准确地将手榴弹送给了 %s
HE_MSG_4 = %s 给 %s 送去一个大爆炸
SHE_MSG_1 = %s 用手榴弹引爆自己
SHE_MSG_2 = %s 尝试了手榴弹的威力
SHE_MSG_3 = %s 咽下了整个手榴弹!
SHE_MSG_4 = %s 自爆菊花!
HS_MSG_1 = $kn 一枪打爆了 $vn 的头!
HS_MSG_2 = $kn 用 $wn 轰掉了 $vn 的头
HS_MSG_3 = $kn 用 $wn 将 $vn 的头打的血肉模糊
HS_MSG_4 = $vn 被 $kn 打的灰飞烟灭
HS_MSG_5 = $vn 的头已经被打成了肉酱
HS_MSG_6 = $kn 握着他最精准 $wn^n只有 $vn 才能知道他有多神勇.
HS_MSG_7 = $vn 的头停留在 $kn^n的准心下太长时间了...
DOUBLE_KILL = 哇! %s 打了一个双杀!!!
PREPARE_FIGHT = 准备战斗!^n第 %d 回合
KILLED_ROW = 到目前为止你已经在连续杀死 %d 敌人了
DIED_ROUNDS = 请注意! 你现在已经连续 %d 局被杀死了...
KILLED_CHICKEN = 有人杀了一只小鸡鸡!!!
BLEW_RADIO = 有人炸毁了无线电台!!!
REACHED_TARGET = Oh 天呐! %s 到达了目的地!
PLANT_BOMB = %s 正在安装炸弹!
DEFUSING_BOMB = %s 正在拆除炸弹...
SET_UP_BOMB = %s 装好了炸弹!!!
DEFUSED_BOMB = %s 拆除了炸弹!
FAILED_DEFU = %s 拆除炸弹失败...
PICKED_BOMB = %s 捡起了炸药包...
DROPPED_BOMB = %s 扔下了炸药包!!!
CT = 反恐精英
CTS = 反恐精英们
TERRORIST = 恐怖分子
TERRORISTS = 恐怖分子们
REMAINING = 还剩 %d %s...
KILLS = 杀敌
HS = 爆头

[al]
WITH = me
KNIFE_MSG_1 = %s theri një kurban %s
KNIFE_MSG_2 = %s shkoj nga mbrapa dhe e mbyti me thikë %s
KNIFE_MSG_3 = %s bëri një vrasje makabërr me thikë %s
KNIFE_MSG_4 = %s theri %s
LAST_MSG_1 = Të gjithë shokët varen nga ti, bëje më të mirën!
LAST_MSG_2 = Shpresoj të keni HP të mjaftueshme.
LAST_MSG_3 = Të gjithë shokët tuaj janë vrarë. Paqë Fat!
LAST_MSG_4 = Tani je vetem. Kënaqu, përpiqu për të fituar!
HE_MSG_1 = %s dërgoj një dhuratë për %s
HE_MSG_2 = %s e hodhi në ajër me granatë %s
HE_MSG_3 = %s hodhi një granatë tek %s
HE_MSG_4 = %s bëri një predhë të mrekullueshme ndaj %s
SHE_MSG_1 = %s bëri vetëvrasje me granatë
SHE_MSG_2 = %s u përpoqë të shikonte efektin e Granatës
SHE_MSG_3 = %s sukësese në runde të tjera shoku!
SHE_MSG_4 = %s shpërtheu si një bombë e madhe !
HS_MSG_1 = $kn vrau $vn me^n një plumb në lulë të ballit!
HS_MSG_2 = $kn ju vrau ne $vn's^nkokë me $wn
HS_MSG_3 = $kn goditi $vn's kokë^nshpërtheu si domate $wn
HS_MSG_4 = $vn gjuajti direkt në shenjë $kn
HS_MSG_5 = $vn's koka i morri^n ngjyrë të kuqe
HS_MSG_6 = $kn ka shënjestër $wn,^nsuper $vn dihet.
HS_MSG_7 = $vn's kokën e madhe $kn's^nqëndroi shumë në shënjestër...
DOUBLE_KILL = Mrekullueshme! %s bëri vrasje dyfishtë!!!
PREPARE_FIGHT = Përgadituni për LUFTË!^nRundi %d
KILLED_ROW = Deri tani keni vrarë %d rresht
DIED_ROUNDS = Kujdes! Ju keni vdekurë %d runda rresht...
KILLED_CHICKEN = Dikush e preu pulën!!!
BLEW_RADIO = Dikush shpërtheu në radio!!!
REACHED_TARGET = o Zot! %s arriti objektivin!
PLANT_BOMB = %s është duke aktivizuar bombën!
DEFUSING_BOMB = %s është duke q'aktivizuar bombën...
SET_UP_BOMB = %s ngriti bombën lart!!!
DEFUSED_BOMB = %s q'aktivizoj bombën!
FAILED_DEFU = %s dështoi të q'aktivizonte bombën...
PICKED_BOMB = %s morri bombën, shpejto për të aktivizuar...
DROPPED_BOMB = %s hodhi bombën, shpresojmë që një Terrorist ta marrë atë!!!
CT = POLIC
CTS = POLICËT
TERRORIST = TERRORISTËT
TERRORISTS = TERRORISTAT 
REMAINING = %d %s Kanë mbetur...
REMAINING_ENEMY = Një armik i mbetur...
REMAINING_ENEMIES = %d armiqë të mbetur...
KILLS = vrasjet
HS = hs

[pt]
WITH = com
KNIFE_MSG_1 = %s fatiou e picou %s
KNIFE_MSG_2 = %s sacou a faca e estripou %s
KNIFE_MSG_3 = %s esgueirou-se com cuidado por trás e esfaqueou %s
KNIFE_MSG_4 = %s esfaqueou %s
LAST_MSG_1 = Agora tudo depende de ti!
LAST_MSG_2 = Espero que tenhas um kit de vida.
LAST_MSG_3 = Todos os teus colegas de equipa foram mortos. Boa sorte!
LAST_MSG_4 = Agora estás sozinho. Diverte-te!
HE_MSG_1 = %s enviou uma pequena prenda a %s
HE_MSG_2 = %s atirou um pequeno presente a %s
HE_MSG_3 = %s fez um arremesso preciso a %s
HE_MSG_4 = %s fez uma grande explosão a %s
SHE_MSG_1 = %s detonou-se com uma granada
SHE_MSG_2 = %s testou o efeito de uma granada
SHE_MSG_3 = %s engoliu uma granada inteira!
SHE_MSG_4 = %s explodiu!
HS_MSG_1 = $kn matou $vn com um tiro^nbem colocado na cabeça!
HS_MSG_2 = $kn removeu a cabeça de $vn^ncom $wn
HS_MSG_3 = $kn tornou a cabeça de $vn^nem pudim com $wn
HS_MSG_4 = $vn foi humilhado por $kn
HS_MSG_5 = A cabeça de $vn tornou-se^nnuma gelatina vermelha
HS_MSG_6 = $kn tem uma boa pontaria com $wn,^n$vn sabe bem disso.
HS_MSG_7 = A cabeça de $vn ficou^nna mira de $kn demasiado tempo...
DOUBLE_KILL = Uau! %s matou 2 jogadores de seguida!!!
PREPARE_FIGHT = Preparem-se para LUTAR!^nRonda %d
KILLED_ROW = Tu mataste %d vezes de seguida
DIED_ROUNDS = Cuidado! Tu morreste %d vezes de seguida...
KILLED_CHICKEN = Alguém matou a galinha!!!
BLEW_RADIO = Alguém explodiu rádio!!!
REACHED_TARGET = Oh meu deus! %s alcançou o objetivo!
PLANT_BOMB = %s está a plantar a bomba!
DEFUSING_BOMB = %s está a desarmar a bomba...
SET_UP_BOMB = %s plantou a bomba!!!
DEFUSED_BOMB = %s desarmou a bomba!
FAILED_DEFU = %s não conseguiu desarmar a bomba...
PICKED_BOMB = %s pegou a bomba...
DROPPED_BOMB = %s largou a bomba!!!
CT = CT
CTS = CTS
TERRORIST = TERRORISTA
TERRORISTS = TERRORISTAS
REMAINING = %d %s Restante...
REMAINING_ENEMY = Resta um inimigo...
REMAINING_ENEMIES = Restam %d inimigos...
KILLS = mortes
HS = hs





предполагам трябва да се фикснат само редовете от .sma new const CsTeams:team = cs_get_user_team(victim); if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim)) { new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]); if (victimTeammatesCount) { new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount; get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]); if (killerTeammatesCount) { set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1); for (new teammate; teammate < killerTeammatesCount; ++teammate) { victimTeammatesCount > 1 ? ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) : ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY"); }








и от ТХТ

CT = CT CTS = CTS TERRORIST = TERRORIST TERRORISTS = TERRORISTS REMAINING = %d %s Remaining... REMAINING_ENEMY = One enemy remaining... REMAINING_ENEMIES = %d enemies remaining... KILLS = kills HS = hs


Последно издигане impossible от 07 Окт 2020, 12:59

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