Army Ranks
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MF1
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Army Ranks
Здравейте,
Ако някой може да ми направи Army Ranks или ако има готов, търсих но не намерих качествен..
Ако може да има худ който показва следеащия ранг и xp за него.
И да попитам, при съобщение в чата може ли да се направи така :
!g[!nRANKA!g] NICK
Благодаря мнооого
Ако някой може да ми направи Army Ranks или ако има готов, търсих но не намерих качествен..
Ако може да има худ който показва следеащия ранг и xp за него.
И да попитам, при съобщение в чата може ли да се направи така :
!g[!nRANKA!g] NICK
Благодаря мнооого
Последно промяна от MF1 на 12 Дек 2016, 07:38, променено общо 1 път.
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hackera457
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Re: Army Ranks
Дай ранковете и XP, които искаш да има
Моите плъгини
Код за потвърждение: Избери целия код
#include <hambeer>
RegisterHamBeer(HamBeer_Spawn, "player", "GivePlayerBeer", 1);
public GivePlayerBeer(Pl){
if(!is_user_alive(Pl)){
ham_give_beer(Pl, 5)
client_print(Pl, print_chat, "Go Go Go"){
}
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MF1
Извън линия - Потребител
- Мнения: 316
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Re: Army Ranks
Код за потвърждение: Избери целия код
LVL_1 = NOVAK
LVL_2 = PILENCE
LVL_3 = KOTENCE
LVL_4 = SKRITA LIMONKA
LVL_5 = MANQK
LVL_6 = RAZBIRACH
LVL_7 = 007
LVL_8 = DANGER
LVL_9 = BOEC
LVL_10 = TAISUN
LVL_11 = MASTER
LVL_12 = COMBO MASTER
LVL_13 = PRUJINATA
LVL_14 = KAMIKADZE
LVL_15 = LOVEC NA GLAVI
LVL_16 = TERMINATOR
LVL_17 = VOIVODA
LVL_18 = GENERAL
LVL_19 = KOBRATA
LVL_20 = LEGENDA
1ви - 50
2ри -100
И т.н
Последно промяна от MF1 на 14 Дек 2016, 09:15, променено общо 1 път.
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MF1
Извън линия - Потребител
- Мнения: 316
- Регистриран на: 12 Окт 2016, 21:15
- Местоположение: гр.Варна
- Получена благодарност: 12 пъти
- Обратна връзка:
Re: Army Ranks
приемам и готови , ако някой може да помогне ще съм му благодарен
Join now.
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3agopka
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Re: Army Ranks
Тази ранк система за какъв сървър ще я ползваш !?Ще дава ли нещо като бонуси или искаш само префикси и ранкове да имаш ?За да знаят хората какво точно търсиш ?
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MF1
Извън линия - Потребител
- Мнения: 316
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- Обратна връзка:
Re: Army Ranks
Respawn,3agopka написа:Тази ранк система за какъв сървър ще я ползваш !?Ще дава ли нещо като бонуси или искаш само префикси и ранкове да имаш ?За да знаят хората какво точно търсиш ?
Като каза бонуси, по 3 hp на всяко следващо ниво.
Ето и ранговете който са краен вариянт :
Код за потвърждение: Избери целия код
LVL_1 = NOVAK
LVL_2 = PILENCE
LVL_3 = KOTENCE
LVL_4 = SKRITA LIMONKA
LVL_5 = MANQK
LVL_6 = RAZBIRACH
LVL_7 = 007
LVL_8 = DANGER
LVL_9 = BOEC
LVL_10 = TAISUN
LVL_11 = MASTER
LVL_12 = COMBO MASTER
LVL_13 = PRUJINATA
LVL_14 = KAMIKADZE
LVL_15 = LOVEC NA GLAVI
LVL_16 = TERMINATOR
LVL_17 = VOIVODA
LVL_18 = GENERAL
LVL_19 = KOBRATA
LVL_20 = LEGENDA
Последно промяна от MF1 на 14 Дек 2016, 09:16, променено общо 2 пъти.
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MF1
Извън линия - Потребител
- Мнения: 316
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- Обратна връзка:
Re: Army Ranks
Като цяло за ранкс ли говориш или бонуса ?3agopka написа:Нали знаеш ,че със пуснат CSDM няма как да стане това ? Ще е само за един рунд.
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3agopka
Извън линия - Потребител
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Re: Army Ranks
За бонуса говоря ето взето е от iplay
Изтегли си colorchat.inc и fvault ако ги нямаш
Изтегли си colorchat.inc и fvault ако ги нямаш
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fvault>
#include <colorchat>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#define ADMIN_ONE ADMIN_LEVEL_A //Glaven Admin префикс "m"
#define ADMIN_TWO ADMIN_LEVEL_B //Server Admin префикс "n"
#define ADMIN_THREE ADMIN_LEVEL_C //Girl Admin префикс "o"
#define ADMIN_FOUR ADMIN_LEVEL_D //Help Admin префикс "p"
#define ADMIN_FIVE ADMIN_LEVEL_E //V.I.P префикс "q"
#define ADMIN_SIX ADMIN_LEVEL_F //SMS Admin префикс "r"
#define MaxLevels 21
#define IsPlayer(%1) (1 <= %1 <= g_iMaxPlayers)
new MaxPlayers, syncObj, Lvl[33], XP[33], iPrefix
new ranks_hud, knife_xp, he_xp, hs_xp, kill_xp, suicide_xp, killer_msg
new UseAdminPrefixes, UseRankSystem, UseBoth
new HUDR,HUDG,HUDB,HUDX,HUDY, HUDEFFECT
new sayText, teamInfo, szArgs[192], temp_flag[2]
new Vip, VipFlag
new const g_vault_name[] = "ranks";
new const Levels[MaxLevels] =
{
0,
50,
100,
150,
300,
350,
400,
500,
550,
650,
700,
800,
825,
850,
890,
990,
1100,
1200,
1500,
1700,
2500
}
new const Prefix[MaxLevels][] =
{
"Novak",
"Ubiec",
"Super Ubiec",
"Spider-Man",
"MasteR",
"SuperMan",
"Mashina",
"Pro Igrach",
"HeadShot Mashina",
"Nenadminat",
"SuperNova",
"Ekspert Igrach",
"Assasin",
"Super MasteR",
"MonsteR",
"Vendetta",
"Matrix",
"Dragon",
"Agent 007",
"Equilibrium",
"TerminatoR"
}
new const szTag[][] = {
"",
"Glaven Admin",
"Server Admin",
"Girl Admin",
"Help Admin",
"V.I.P",
"SMS Admin"
}
public plugin_init()
{
register_plugin("Admin Prefixes & Rank System", "1.0", "ajw1337");
register_clcmd ("say", "hook_say")
register_clcmd ("say_team", "hook_teamsay")
Vip = register_cvar("Vip_On/Off", "1") //Вип настройката "1" включено "0" изключено.
VipFlag = register_cvar("Vip_Flag", "t") //Вип флага. (В момента е t)
register_event("DeathMsg","DeathMessage","a")
register_clcmd("say /myrank", "cmdRank")
register_clcmd("say_team /myrank", "cmdRank")
register_clcmd("say /xp", "cmdRank")
register_clcmd("say_team /xp", "cmdRank")
UseAdminPrefixes = register_cvar("Admin_Prefixes_On/Off", "0") //Админ префикса. 1 включено "0" изключено.
UseRankSystem = register_cvar("Rank_Prefixes_On/Off", "0") //Ранк системата "1" включено "0" изключено.
UseBoth = register_cvar("Use_Both_AdminPrefix_Rank", "1") //Ранк системата, и админ префикса. "1" включено "0" изключено
ranks_hud = register_cvar("ranks_hud", "1") //Ранк HUD съобщение.
iPrefix = register_cvar("rank_prefix", "ArmyRanks"); //Префикса на системата.
knife_xp = register_cvar("knife_xp", "5") //Колко XP да дава като го убиеш с ножа.
he_xp = register_cvar("he_grenade_xp", "2") //Колко XP да дава като го убиеш с граната.
hs_xp = register_cvar("headshot_xp", "10") //Колко XP да дава като го убиеш с HeadShoot
kill_xp = register_cvar("kill_xp", "3") //Колко XP да дава като го убиеш.
suicide_xp = register_cvar("suicide_xp", "3") //Колко XP да вземе като се самоубиеш
killer_msg = register_cvar("kill_message", "1") //Да излиза ли съобщението когато го убиеш противник.
HUDR = register_cvar("hud_color_red", "139")
HUDG = register_cvar("hud_color_green", "0")
HUDB = register_cvar("hud_color_blue", "139")
HUDX = register_cvar("hud_position_X", "0.01")
HUDY = register_cvar("hud_position_Y", "0.14")
HUDEFFECT = register_cvar("hud_effects", "0")
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
register_message(sayText, "avoid_duplicated")
register_concmd ("amx_give_xp", "CmdAddXP", ADMIN_BAN, "<nick | ct | t | @all> <xp>")
register_concmd ("amx_take_xp", "CmdRemoveXP", ADMIN_BAN, "<nick | ct | t | @all> <xp>")
register_forward( FM_ClientKill, "Fwd_Kill" );
MaxPlayers = get_maxplayers()
syncObj = CreateHudSyncObj()
fvault_load(g_vault_name)
}
public getPrefix()
{
new Prefix[33]
get_pcvar_string(iPrefix, Prefix, 32)
return Prefix
}
public ShowHud(id)
{
set_hudmessage(get_pcvar_num(HUDR), get_pcvar_num(HUDG), get_pcvar_num(HUDB), get_pcvar_float(HUDX), get_pcvar_float(HUDY), get_pcvar_num(HUDEFFECT), 6.0, 1.0, 0.0, 0.0, -1)
if(MaxLevels == Lvl[id]+1)
ShowSyncHudMsg(id, syncObj,"Rank: %s^nXP: %d", Prefix[Lvl[id]], XP[id])
else
ShowSyncHudMsg(id, syncObj,"Rank: %s/%s^nXP: %d/%d",Prefix[Lvl[id]], Prefix[Lvl[id]+1], XP[id], Levels[Lvl[id]+1])
}
public cmdRank(id)
{
if(MaxLevels == Lvl[id]+1)
ColorChat(id, NORMAL, "^4[%s]^3 My Rank^1:^4 %s^1 | ^3Level^1: ^4%d ^1| ^3XP^1: ^4%d^1.", getPrefix(), Prefix[Lvl[id]], Lvl[id]+1, XP[id])
else
ColorChat(id, NORMAL, "^4[%s]^3 My Rank^1:^4 %s^1 | ^3Level^1: ^4%d ^1/ ^4%d ^1| ^3XP^1: ^4 %d ^1/ ^4%d ^1to become ^4%s^1.",getPrefix(), Prefix[Lvl[id]], Lvl[id]+1, MaxLevels, XP[id], Levels[Lvl[id]+1], Prefix[Lvl[id]+1])
}
public client_putinserver(id)
{
if(get_pcvar_num(ranks_hud) == 1)
set_task(1.0, "ShowHud", id, _, _, "b")
new currentPlayerRank = 0;
while(currentPlayerRank < (MaxLevels - 1))
{
if(XP[id] >= Levels[currentPlayerRank + 1])
++currentPlayerRank;
else
break;
}
Lvl[id] = currentPlayerRank;
}
public Fwd_Kill(id)
{
if(is_user_alive(id)) {
XP[id] -= get_pcvar_num(suicide_xp)
CheckLevel(id)
Save(id)
if(get_pcvar_num(killer_msg) == 1)
ColorChat(id, RED, "^4[%s]^1 You committed ^3suicide ^1and ^3lost^4 %d XP^1.", getPrefix(), get_pcvar_num(suicide_xp))
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public DeathMessage()
{
new killer = read_data(1);
new victim = read_data(2);
new headshot = read_data(3);
new Weapon[ 32 ];
read_data( 4, Weapon, charsmax( Weapon ) );
format( Weapon, charsmax( Weapon ), "weapon_%s", Weapon );
if( contain( Weapon, "nade" ) >= 0 )
Weapon = "weapon_hegrenade"
new iWeapon = get_weaponid( Weapon );
if(killer == victim)
return PLUGIN_CONTINUE;
if(!killer || killer > MaxPlayers)
return PLUGIN_CONTINUE;
new victim_name[32];
get_user_name(victim, victim_name, 31);
get_pcvar_string(VipFlag, temp_flag, charsmax(temp_flag));
if(iWeapon == CSW_HEGRENADE)
{
if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
XP[killer] += get_pcvar_num(he_xp)*2
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1) {
ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3HE Grenade^1 and get^4 %d XP^1. [ ^4vip bonus: yes ^1]", getPrefix(),victim_name, get_pcvar_num(he_xp)*2)
return PLUGIN_CONTINUE
}
} else {
XP[killer] += get_pcvar_num(he_xp)
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1){
ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3HE Grenade^1 and get^4 %d XP^1. [ ^3vip bonus: no ^1]", getPrefix(),victim_name, get_pcvar_num(he_xp))
return PLUGIN_CONTINUE
}
}
}
if(iWeapon == CSW_KNIFE)
{
if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
XP[killer] += get_pcvar_num(knife_xp)*2
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1) {
ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 with ^3Knife^1 and get^4 %d XP^1. [ ^4vip bonus: yes ^1]", getPrefix(),victim_name, get_pcvar_num(knife_xp)*2)
return PLUGIN_CONTINUE
}
} else {
XP[killer] += get_pcvar_num(knife_xp)
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1){
ColorChat(killer, GREY, "^4[%s]^1 You killed ^4%s^1 with ^3Knife^1 and get^4 %d XP^1.[ ^3vip bonus: no ^1]", getPrefix(),victim_name, get_pcvar_num(knife_xp))
return PLUGIN_CONTINUE
}
}
}
if(headshot)
{
if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
XP[killer] += get_pcvar_num(hs_xp)*2
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1){
ColorChat(killer, BLUE, "^4[%s]^1 You killed ^4%s^1 with ^3Head^4Shot^1 and get^4 %d XP^1.[ ^4vip bonus: yes ]", getPrefix(),victim_name, get_pcvar_num(hs_xp)*2)
return PLUGIN_CONTINUE
}
} else {
XP[killer] += get_pcvar_num(hs_xp)
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1) {
ColorChat(killer, BLUE, "^4[%s]^1 You killed ^4%s^1 with ^3Head^4Shot^1 and get^4 %d XP^1.[ ^3vip bonus: no ^1]", getPrefix(),victim_name, get_pcvar_num(hs_xp))
return PLUGIN_CONTINUE
}
}
}
else
{
if(get_pcvar_num(Vip) == 1 && get_user_flags(killer) & read_flags(temp_flag)) {
XP[killer] += get_pcvar_num(kill_xp)*2
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1) {
ColorChat(killer, NORMAL, "^4[%s]^1 You killed ^4%s^1 and get^4 %d XP^1.[ ^4vip bonus: yes ^1]", getPrefix(),victim_name, get_pcvar_num(kill_xp)*2)
return PLUGIN_CONTINUE
}
} else {
XP[killer] += get_pcvar_num(kill_xp)
CheckLevel(killer)
Save(killer)
if(get_pcvar_num(killer_msg) == 1){
ColorChat(killer, RED, "^4[%s]^1 You killed ^4%s^1 and get^4 %d XP^1.[ ^3vip bonus: no ]", getPrefix(),victim_name, get_pcvar_num(kill_xp))
return PLUGIN_CONTINUE
}
}
}
CheckLevel(killer)
Save(killer)
return PLUGIN_CONTINUE
}
public CheckLevel(id)
{
new currentPlayerRank = 0;
while(currentPlayerRank < (MaxLevels - 1))
{
if(XP[id] >= Levels[currentPlayerRank + 1])
++currentPlayerRank;
else
break;
}
Lvl[id] = currentPlayerRank;
}
public client_connect(id)
{
Load(id)
}
public client_disconnect(id)
{
Save(id)
XP[id] = 0
Lvl[id] = 0
remove_task(id)
}
public CmdAddXP (index, level, cid)
{
if(!cmd_access(index, level, cid, 3)) return PLUGIN_HANDLED;
new arg [32]
read_argv (1, arg, 31)
new AddXP [32]
read_argv (2, AddXP, charsmax (AddXP))
new XPtoGive = str_to_num (AddXP)
new AdminName [32]
new TargetName [32]
get_user_name (index, AdminName, charsmax (AdminName))
if(arg[0]=='@')
{
if(equali(arg[1],"All") || equali(arg[1],"ALL"))
{
new players[32], totalplayers, All
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
All = players[i]
XP[All] += XPtoGive
}
CheckLevel(All)
ColorChat(0, NORMAL, "^4[%s] ^1ADMIN: ^3%s^1 gave^4 %i XP^1 to everyone!", getPrefix(), AdminName, XPtoGive)
}
else if(equali(arg[1],"T") || equali(arg[1],"t"))
{
new players[32], totalplayers, T
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
if (get_user_team(players[i]) == 1)
{
T = players[i]
XP[T] += XPtoGive
}
}
CheckLevel(T)
ColorChat(0, RED, "^4[%s]^1 ADMIN: ^4%s ^1gave ^4%i XP ^1to all ^3Terrorists^1.", getPrefix(), AdminName, XPtoGive)
}
else if(equali(arg[1],"CT") || equali(arg[1],"ct"))
{
new players[32], totalplayers, CT
get_players(players, totalplayers)
for(new i = 0; i < totalplayers; i++)
{
if(get_user_team(players[i]) == 2)
{
CT = players[i]
XP[CT] += XPtoGive
}
}
CheckLevel(CT)
ColorChat(0, BLUE, "^4[%s]^1ADMIN: ^4%s^1 gave^4 %i XP^1to all ^3Counter-Terrorists^1.", getPrefix(), AdminName, XPtoGive)
}
}
else
{
new iTarget = cmd_target(index, arg, 3)
get_user_name (iTarget, TargetName, charsmax (TargetName))
if(iTarget)
{
XP[iTarget] += XPtoGive
CheckLevel(iTarget)
ColorChat(0, NORMAL, "^4[%s]^1 ADMIN: ^3%s^1 gave^4 %i XP^1 to^4 %s^1.", getPrefix(), AdminName, XPtoGive, TargetName)
}
}
return PLUGIN_HANDLED
}
public CmdRemoveXP (index, level, cid)
{
if(!cmd_access(index, level, cid, 3)) return PLUGIN_HANDLED;
new arg [32]
read_argv (1, arg, 31)
new RemoveXP [32]
read_argv (2, RemoveXP, charsmax (RemoveXP))
new XPtoTook = str_to_num (RemoveXP)
new AdminName [32]
new TargetName [32]
get_user_name (index, AdminName, charsmax (AdminName))
if(arg[0]=='@')
{
if(equali(arg[1],"All") || equali(arg[1],"ALL"))
{
new players[32], totalplayers, All
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
All = players[i]
XP[All] -= XPtoTook
}
CheckLevel(All)
ColorChat(0, NORMAL, "^4[%s] ^1ADMIN: ^3%s^1 took^4 %i XP^1 from everyone!", getPrefix(), AdminName, XPtoTook)
}
else if(equali(arg[1],"T") || equali(arg[1],"t"))
{
new players[32], totalplayers, T
get_players(players, totalplayers)
for (new i = 0; i < totalplayers; i++)
{
if (get_user_team(players[i]) == 1)
{
T = players[i]
XP[T] -= XPtoTook
}
}
CheckLevel(T)
ColorChat(0, RED, "^4[%s]^1 ADMIN: ^4%s ^1took ^4%i XP ^1from all ^3Terrorists^1.", getPrefix(), AdminName, XPtoTook)
}
else if(equali(arg[1],"CT") || equali(arg[1],"ct"))
{
new players[32], totalplayers, CT
get_players(players, totalplayers)
for(new i = 0; i < totalplayers; i++)
{
if(get_user_team(players[i]) == 2)
{
CT = players[i]
XP[CT] -= XPtoTook
}
}
CheckLevel(CT)
ColorChat(0, BLUE, "^4[%s]^1ADMIN: ^4%s^1 took^4 %i XP^1from all ^3Counter-Terrorists^1.", getPrefix(), AdminName, XPtoTook)
}
}
else
{
new iTarget = cmd_target(index, arg, 3)
get_user_name (iTarget, TargetName, charsmax (TargetName))
if(iTarget)
{
XP[iTarget] -= XPtoTook
CheckLevel(iTarget)
ColorChat(0, NORMAL, "^4[%s]^1 ADMIN: ^3%s^1 took^4 %i XP^1 from^4 %s^1.", getPrefix(), AdminName, XPtoTook, TargetName)
}
}
return PLUGIN_HANDLED
}
public avoid_duplicated(msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
if(!is_user_connected(id)) {
return PLUGIN_HANDLED_MAIN
}
read_args(szArgs, 191)
remove_quotes(szArgs)
// Gungame commands and empty messages
if(szArgs[0] == '@' || szArgs[0] == '/' || szArgs[0] == '!' || szArgs[0] == '#' || szArgs[0] == '$' || equal(szArgs, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new iAlive = is_user_alive(id)
new CsTeams:iTeam = cs_get_user_team(id)
new iPlayers[ 32 ], iNum
get_players(iPlayers, iNum)
new szName[32]
get_user_name(id, szName, sizeof szName-1)
new const szPrefixes[2][CsTeams][] = {
{
"^1*DEAD* ",
"^1*DEAD* ",
"^1*DEAD* ",
"^1*SPEC* "
},
{
"",
"",
"",
""
}
}
if(get_pcvar_num(UseAdminPrefixes) == 1){
set_pcvar_num(UseRankSystem, 0)
set_pcvar_num(UseBoth, 0)
new iAdmin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE)
iAdmin = 1
else if(iFlags & ADMIN_TWO)
iAdmin = 2
else if(iFlags & ADMIN_THREE)
iAdmin = 3
else if(iFlags & ADMIN_FOUR)
iAdmin = 4
else if(iFlags & ADMIN_FIVE)
iAdmin = 5
else if(iFlags & ADMIN_SIX)
iAdmin = 6
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseRankSystem) == 1){
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseBoth, 0)
new iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseBoth) == 1){
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseRankSystem, 0)
new iAdmin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE)
iAdmin = 1
else if(iFlags & ADMIN_TWO)
iAdmin = 2
else if(iFlags & ADMIN_THREE)
iAdmin = 3
else if(iFlags & ADMIN_FOUR)
iAdmin = 4
else if(iFlags & ADMIN_FIVE)
iAdmin = 5
else if(iFlags & ADMIN_SIX)
iAdmin = 6
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3[^4%s^3] ^3%s : ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^1[^4%s^1] ^3%s : ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseAdminPrefixes) == 0 && get_pcvar_num(UseRankSystem) == 0 && get_pcvar_num(UseBoth) == 0)
{
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam],szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
public hook_teamsay(id) {
if(!is_user_connected(id)) {
return PLUGIN_HANDLED_MAIN
}
read_args(szArgs, 191)
remove_quotes(szArgs)
// Gungame commands and empty messages
if(szArgs[0] == '@' || szArgs[0] == '/' || szArgs[0] == '!' || szArgs[0] == '#' || szArgs[0] == '$' || equal(szArgs, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new iAlive = is_user_alive(id)
new CsTeams:iTeam = cs_get_user_team(id)
new iPlayers[32], iNum
get_players(iPlayers, iNum)
new szName[32]
get_user_name(id, szName, sizeof szName-1)
new const szPrefixes[2][CsTeams][] = {
{
"^3(Spectator) ",
"^1*DEAD* ^3(Terrorist) ",
"^1*DEAD* ^3(Counter-Terrorist) ",
"^3(Spectator) "
},
{
"^3(Spectator) ",
"^3(Terrorist) ",
"^3(Counter-Terrorist) ",
"^3(Spectator) "
}
}
if(get_pcvar_num(UseAdminPrefixes) == 1){
set_pcvar_num(UseRankSystem, 0)
set_pcvar_num(UseBoth, 0)
new iAdmin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE)
iAdmin = 1
else if(iFlags & ADMIN_TWO)
iAdmin = 2
else if(iFlags & ADMIN_THREE)
iAdmin = 3
else if(iFlags & ADMIN_FOUR)
iAdmin = 4
else if(iFlags & ADMIN_FIVE)
iAdmin = 5
else if(iFlags & ADMIN_SIX)
iAdmin = 6
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],szTag[iAdmin], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseRankSystem) == 1){
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseBoth, 0)
new iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam],Prefix[Lvl[id]], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseBoth) == 1){
set_pcvar_num(UseAdminPrefixes, 0)
set_pcvar_num(UseRankSystem, 0)
new iAdmin = 0, iFlags = get_user_flags(id)
if(iFlags & ADMIN_ONE)
iAdmin = 1
else if(iFlags & ADMIN_TWO)
iAdmin = 2
else if(iFlags & ADMIN_THREE)
iAdmin = 3
else if(iFlags & ADMIN_FOUR)
iAdmin = 4
else if(iFlags & ADMIN_FIVE)
iAdmin = 5
else if(iFlags & ADMIN_SIX)
iAdmin = 6
if(iFlags & ADMIN_ONE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_TWO) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_THREE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FOUR) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_FIVE) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else
if(iFlags & ADMIN_SIX) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3[^4%s^3] ^3%s^1: ^4%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szTag[iAdmin], szName, szArgs)
}
} else {
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, BLUE, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, RED, "%s^3[^4%s^3] ^3%s^4: ^1%s", szPrefixes[iAlive][iTeam], Prefix[Lvl[id]], szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
if(get_pcvar_num(UseAdminPrefixes) == 0 && get_pcvar_num(UseRankSystem) == 0 && get_pcvar_num(UseBoth) == 0)
{
if(cs_get_user_team(id) == CS_TEAM_CT) {
ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam], szName, szArgs)
} else if(cs_get_user_team(id) == CS_TEAM_T) {
ColorChat(0, NORMAL, "%s^3%s^1: %s", szPrefixes[iAlive][iTeam],szName, szArgs)
}
}
return PLUGIN_HANDLED_MAIN
}
public Save(id)
{
new name[32];
get_user_name(id,name,31);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s", name);
format(vaultdata,255,"%i#%i#",XP[id],Lvl[id]);
fvault_set_data(g_vault_name,vaultkey,vaultdata);
return PLUGIN_CONTINUE;
}
public Load(id)
{
new name[32];
get_user_name(id,name,31);
new vaultkey[64],vaultdata[256];
format(vaultkey,63,"%s",name);
format(vaultdata,255,"%i#%i#",XP[id],Lvl[id]);
fvault_get_data(g_vault_name,vaultkey,vaultdata,charsmax(vaultdata));
replace_all(vaultdata, 255, "#", " ");
new playerxp[32], playerlevel[32];
parse(vaultdata, playerxp, 31, playerlevel, 31);
XP[id] = str_to_num(playerxp);
Lvl[id] = str_to_num(playerlevel);
return PLUGIN_CONTINUE;
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, szArgs[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(szArgs) // Effectively write the message, finally, afterall
message_end() // Needed as always
}
-
MF1
Извън линия - Потребител
- Мнения: 316
- Регистриран на: 12 Окт 2016, 21:15
- Местоположение: гр.Варна
- Получена благодарност: 12 пъти
- Обратна връзка:
Re: Army Ranks
Благодаря много, стана !
Може ли да ми помогнеш/те с редактирането ?
искам да добавя мойте ранкове ако има как и да променим флаговете за префиксите и вип бонуса
Префиксите:
Server admin - c
VIP - p
Global admin -u
Help admin ( да се махне )
а за вип бонуса да е флага p
Може ли да ми помогнеш/те с редактирането ?
искам да добавя мойте ранкове ако има как и да променим флаговете за префиксите и вип бонуса
Префиксите:
Server admin - c
VIP - p
Global admin -u
Help admin ( да се махне )
а за вип бонуса да е флага p
Join now.
www.MF1-CS.eu
----------------------------
91.132.63.55:27015
91.132.63.56:27015
----------------------------
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