Код за потвърждение: Избери целия код
/*
* _______ _ _ __ __
* | _____/ | | | | \ \ __ / /
* | | | | | | | | / \ | |
* | | | |____| | | |/ __ \| |
* | | ___ | ______ | | / \ |
* | | |_ | | | | | | / \ |
* | | | | | | | | | | | |
* | |____| | | | | | | | | |
* |_______/ |_| |_| \_/ \_/
*
*
*
* Last Edited: 08-04-08
*
* ============
* Changelog:
* ============
*
* v2.1
* -money_after_death CVAR added
* -Minus Money for Team Attack
*
* v2.0
* -Optimized Code
*
* v1.0
* -Initial Release
*
*/
#define VERSION "2.1"
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
new mpd, mkb, mhb, mad
new maxplayers
new g_money[33][33]
public plugin_init()
{
register_plugin("Damage Money",VERSION,"GHW_Chronic")
mpd = register_cvar("money_per_damage","3")
mkb = register_cvar("money_kill_bonus","100")
mhb = register_cvar("money_hs_bonus","50")
mad = register_cvar("money_after_death","1")
register_event("Damage","Damage","b")
register_event("DeathMsg","death_msg","a")
maxplayers = get_maxplayers()
}
public client_disconnect(id)
{
for(new i=1;i<=maxplayers;i++)
{
g_money[i][id] = 0
}
}
public Damage(id)
{
new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
{
new money = read_data(2) * get_pcvar_num(mpd)
if(hitpoint==1) money += get_pcvar_num(mhb)
if(get_user_team(attacker)==get_user_team(id)) money *= -1
cs_set_user_money2(attacker,id,cs_get_user_money(attacker) + money)
}
}
public death_msg()
{
new victim = read_data(2)
if(is_user_connected(victim))
{
new attacker = read_data(1)
if(
attacker &&
attacker<=maxplayers &&
is_user_connected(attacker) &&
attacker!=victim
)
cs_set_user_money2(read_data(1),read_data(2),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
give_ad_money(victim)
}
}
public cs_set_user_money2(attacker,victim,money)
{
if(get_pcvar_num(mad)) g_money[victim][attacker] += money
else cs_set_user_money(attacker,money)
}
public give_ad_money(victim)
{
for(new i=1;i<=maxplayers;i++)
{
if(g_money[victim][i] && is_user_connected(i)) cs_set_user_money(i,g_money[victim][i] + cs_get_user_money(i))
}
}