Код за потвърждение: Избери целия код
#include <amxmodx>
#include <hamsandwich>
#include <cstrike>
#include <engine>
#include <fun>
new const g_szEntities[][] = { "player_weaponstrip", "game_player_equip", "armoury_entity" };
public plugin_init()
{
register_plugin("Multiple Weapons", "1.0", "<VeCo>")
RegisterHam(Ham_Spawn,"player", "Ham_Player_Spawn", 1)
for(new i, iEnt = -1; i < sizeof(g_szEntities); i++)
{
iEnt = -1;
while((iEnt = find_ent_by_class(iEnt, g_szEntities[i])))
{
if(!is_valid_ent(iEnt))
return
remove_entity(iEnt)
}
}
}
public Ham_Player_Spawn(id)
{
if(!is_user_alive(id))
return
switch(cs_get_user_team(id))
{
case CS_TEAM_T:
{
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, 90)
}
case CS_TEAM_CT:
{
give_item(id, "weapon_m4a1")
cs_set_user_bpammo(id, CSW_M4A1, 90)
}
default: return
}
give_item(id, "weapon_awp")
give_item(id, "weapon_deagle")
cs_set_user_bpammo(id, CSW_AWP, 30);
cs_set_user_bpammo(id, CSW_DEAGLE, 35)
}