top15 colors/restartround

В този раздел можете да подавате всякакви заявки за намиране, изработка или преработка на плъгини/модове.

Модератори: Extreme, Extreme, Extreme, Extreme, Extreme, Extreme, Extreme

Аватар
addryann
Извън линия
Foreigner
Foreigner
Мнения: 13
Регистриран на: 10 Фев 2019, 22:52

top15 colors/restartround

Мнение от addryann » 14 Фев 2019, 01:52

https://imgur.com/a/7u1ZIBL
1. I need just this thing to be modified the first 3 to be modified. colors : 1.pink, 2.ltblue ,3. green
I searched before I post, but nothing good...(and maybe details how to proceed, what to edit..etc)

2. I need another plugin... i want just for the exemple .. the first round to be for accommodation , and to be auto restart second round , but ! but i don't want when it's first round " AUTO RESTART IN 20, 15,14,13,12,11,10 etc seconds " NO. Just, to be auto restart when the second round begins and in the chat " AUTO - RESTART - SERVER & HAVE FUN " .I didn't see on internet something like that ..just with that seconds on the middle of screen in the first round "bla bla, restarting .." Thank you.

Аватар
thoughtz
Извън линия
Модератор
Модератор
Мнения: 585
Регистриран на: 13 Окт 2016, 00:32
Местоположение: гр. София
Се отблагодари: 112 пъти
Получена благодарност: 79 пъти
Обратна връзка:

top15 colors/restartround

Мнение от thoughtz » 14 Фев 2019, 02:07

1.

Код за потвърждение: Избери целия код

/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation, 
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

#define NORMAL DontChange 
#define GREEN DontChange 
#define TEAM_COLOR DontChange 
#define RED Red 
#define BLUE Blue 
#define GREY Grey 
#define ColorChat client_print_color2 

enum _:Colors { 
    DontChange, 
    Red, 
    Blue, 
    Grey 
} 

stock const g_szTeamName[Colors][] =  
{ 
    "UNASSIGNED", 
    "TERRORIST", 
    "CT", 
    "SPECTATOR" 
} 

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#FFFF00",
    "#4040FF",
    "#FF4000"
};

new const g_szCups[ ][ ] = {
    "http://www.frs.bg/images/kartinki/cup_gold.png",
    "http://www.frs.bg/images/kartinki/cup_bronze.png",
    "http://www.frs.bg/images/kartinki/cup_silver.png"
}; 

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console 
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 1 // displays information about user killer
public SayStatsMe           = 1 // displays user's stats and rank
public SayRankStats         = 1 // displays user's rank stats
public SayMe                = 1 // displays user's stats
public SayRank              = 1 // displays user's rank
public SayReport            = 1 // report user's weapon status to team
public SayScore             = 1 // displays team's map score
public SayTop15             = 1 // displays first 15 players
public SayStatsAll          = 1 // displays all players stats and rank

public ShowStats            = 0 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 1 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY", 
    "HEAD", 
    "CHEST", 
    "STOMACH", 
    "LEFTARM", 
    "RIGHTARM", 
    "LEFTLEG", 
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary_colored("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    register_event("ResetHUD", "eventResetHud", "be")
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore()
    
    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(225, 255, 255, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(145, 44, 238, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(238, 180, 180, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(205, 205, 205, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0
    
    for (i = 1; i < 20; i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)
    
    get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)
    
    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = get_cvar_float("mp_freezetime")
    
    if (g_fFreezeTime < 0.0)
        g_fFreezeTime = 0.0

    g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
    
    if (g_fHUDDuration < 1.0)
        g_fHUDDuration = 1.0

    g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]
    
    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)
    
    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0
    
    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)
    
    if (izStats[STATS_SHOTS])
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = id
            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id = iMaxDamageId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], 
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = id
            iMaxKills = g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id = iMaxKillsId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], 
                iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], 
            fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], 
            fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", 
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
            
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }
    
    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
        
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), 
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    }
    else
        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
    
    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    
    return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[8], izBody[8]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", LANG_SERVER, "KILLS")
    format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
    format(lHits, 15, "%L", LANG_SERVER, "HITS")
    format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
    format(lEff, 15, "%L", LANG_SERVER, "EFF")
    format(lAcc, 15, "%L", LANG_SERVER, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body style='font-size:11px; font-family:Verdana, tahoma; background: #000000; margin-left: 0px; margin-top: 0px; margin-right: 0px;margin-bottom: 0px; height:100%; width:100%; color: #ffffff;'><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
    
    new iMaxColors = sizeof( g_szTopColors );
    
    for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
        replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
        replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
        
        if( i < iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS], 
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], 
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    
    new L_BODY_PART[8][32]
    
    for (new i = 1; i < 8; i++)
    {
        format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
    }
    
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    format(lWeapon, 15, "%L", id, "WEAPON")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    get_user_wstats(id, 0, izStats, izBody)
    
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
    
    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time. 
show_roundend_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }
    
    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
            
            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1)) 
        return PLUGIN_HANDLED
    
    if (read_argc() > 1)
        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode(id, g_sBuffer)
    
    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    format_top15(g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")
    
    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    new iKiller = g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print_color2(id, DontChange, "^4[Stats]^1 %s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{

    if (!SayMe)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }

        format_kill_vinfo(id, 0, g_sBuffer)
        client_print_color2(id, DontChange, "^4[Stats] ^1%s", g_sBuffer)

    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()
    
    fEff = effec(izStats)
    fAcc = accuracy(izStats)
    
    ColorMessage(id, "^4[Stats]^1 Your rank:^3 %d^1 of^3 %d ^1with^3 %d kill(s)^1,^3 %d hit(s)^1,^3 %0.2f%% eff^1. and^3 %0.2f%% acc^1.",  iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
    
    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    new iWeapon, iClip, iAmmo, iHealth, iArmor
    
    iWeapon = get_user_weapon(id, iClip, iAmmo) 
    
    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
    
    iHealth = get_user_health(id) 
    iArmor = get_user_armor(id)
    
    new lWeapon[16]
    
    format(lWeapon, 15, "%L", id, "WEAPON")
    strtolower(lWeapon)
    
    if (iClip >= 0)
    {
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
    }
    else
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
    
    engclient_cmd(id, "say_team", g_sBuffer)
    
    return PLUGIN_CONTINUE
} 

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    client_print_color2(id, DontChange, "^4[Stats]^1 %L:^3 %s", id, "GAME_SCORE", g_sScore)
    
    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
    num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)
    
    new lEnDis[32]
    
    format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print_color2(id, DontChange, "^4[Stats]^1 %L", id, "STATS_ANNOUNCE", lEnDis)
    
    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        ColorMessage(id, "^4[Stats] ^3Server has disabled that option")
        return PLUGIN_HANDLED
    }
    
    showStatsMenu(id, g_izUserMenuPosition[id] = 0)
    
    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]
            
                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }
                    
                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
            
            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
    
    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
    
    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex
    
    if (iMenuOptionMax > PPL_MENU_OPTIONS) 
        iMenuOptionMax = PPL_MENU_OPTIONS
    
    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }
    
    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (iPlayers > iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }
    
    if (iMenuPos > 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
    
    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
    
    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, MAX_TEXT_LENGTH)
    
    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, MAX_TEXT_LENGTH)
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()
    
    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i
    
    new Float:roundtime = get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
        
        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
                
                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id < MAX_PLAYERS; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id < MAX_PLAYERS; id++)
        {
            g_izUserRndName[id][0] = 0
            
            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    else
        delay_resethud(args)
    
    return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)
    show_roundend_hudstats(id, fGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0
    
    for (new i = 0; i < MAX_PLAYERS; i++)
        g_izUserVictimDistance[id][i] = 0
    
    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
        
        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)
        
        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }
    
    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero, 
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
            
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print_color2(id, DontChange, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }
        
        client_print_color2(id, DontChange, "^4FRS.bg - %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
        
        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)
    
    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        
        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score. 
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
        else
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
        
        if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    // Display round end stats to all players.
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        show_roundend_hudstats(id, 0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
    
    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(g_sBuffer)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
        }
    }
    
    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    return PLUGIN_CONTINUE
} 

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)
        
        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax
            
            get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
            
            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()
            
            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }
    
    return PLUGIN_CONTINUE
}

    stock ColorMessage(const id, const input[], any:...){
        new count = 1, players[32];
        static msg[ 191 ];
        vformat(msg, 190, input, 3);
        if (id) players[0] = id; else get_players(players , count , "ch"); {
            for (new i = 0; i < count; i++){
                if (is_user_connected(players[i])){
                    message_begin(MSG_ONE_UNRELIABLE , get_user_msgid("SayText"), _, players[i]);
                    write_byte(players[i]);
                    write_string(msg);
                    message_end();}}}
    } 

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
}  
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

stock register_dictionary_colored(const filename[]) 
{ 
    if( !register_dictionary(filename) ) 
    { 
        return 0; 
    } 

    new szFileName[256]; 
    get_localinfo("amxx_datadir", szFileName, charsmax(szFileName)); 
    format(szFileName, charsmax(szFileName), "%s/lang/%s", szFileName, filename); 
    new fp = fopen(szFileName, "rt"); 
    if( !fp ) 
    { 
        log_amx("Failed to open %s", szFileName); 
        return 0; 
    } 

    new szBuffer[512], szLang[3], szKey[64], szTranslation[256], TransKey:iKey; 

    while( !feof(fp) ) 
    { 
        fgets(fp, szBuffer, charsmax(szBuffer)); 
        trim(szBuffer); 

        if( szBuffer[0] == '[' ) 
        { 
            strtok(szBuffer[1], szLang, charsmax(szLang), szBuffer, 1, ']'); 
        } 
        else if( szBuffer[0] ) 
        { 
            strbreak(szBuffer, szKey, charsmax(szKey), szTranslation, charsmax(szTranslation)); 
            iKey = GetLangTransKey(szKey); 
            if( iKey != TransKey_Bad ) 
            { 
                while( replace(szTranslation, charsmax(szTranslation), "!g", "^4") ){} 
                while( replace(szTranslation, charsmax(szTranslation), "!t", "^3") ){} 
                while( replace(szTranslation, charsmax(szTranslation), "!n", "^1") ){} 
                AddTranslation(szLang, iKey, szTranslation[2]); 
            } 
        } 
    } 
     
    fclose(fp); 
    return 1; 
} 

stock client_print_color2(id, iColor=DontChange, const szMsg[], any:...) 
{ 
    if( id && !is_user_connected(id) ) 
    { 
        return 0; 
    } 

    if( iColor > Grey ) 
    { 
        iColor = DontChange; 
    } 

    new szMessage[192]; 
    if( iColor == DontChange ) 
    { 
        szMessage[0] = 0x04; 
    } 
    else 
    { 
        szMessage[0] = 0x03; 
    } 

    new iParams = numargs(); 

    if(id) 
    { 
        if( iParams == 3 ) 
        { 
            copy(szMessage[1], charsmax(szMessage)-1, szMsg); 
        } 
        else 
        { 
            vformat(szMessage[1], charsmax(szMessage)-1, szMsg, 4); 
        } 

        if( iColor ) 
        { 
            new szTeam[11]; 
            get_user_team(id, szTeam, charsmax(szTeam)); 

            Send_TeamInfo(id, id, g_szTeamName[iColor]); 

            Send_SayText(id, id, szMessage); 

            Send_TeamInfo(id, id, szTeam); 
        } 
        else 
        { 
            Send_SayText(id, id, szMessage); 
        } 
    }  

    else 
    { 
        new iPlayers[32], iNum; 
        get_players(iPlayers, iNum, "ch"); 
        if( !iNum ) 
        { 
            return 0; 
        } 

        new iFool = iPlayers[0]; 

        new iMlNumber, i, j; 
        new Array:aStoreML = ArrayCreate(); 
        if( iParams >= 5 ) 
        { 
            for(j=4; j<iParams; j++) 
            { 
                if( getarg(j) == LANG_PLAYER ) 
                { 
                    i=0; 
                    while( ( szMessage[ i ] = getarg( j + 1, i++ ) ) ) {} 
                    if( GetLangTransKey(szMessage) != TransKey_Bad ) 
                    { 
                        ArrayPushCell(aStoreML, j++); 

                        iMlNumber++; 
                    } 
                } 
            } 
        } 
        if( !iMlNumber ) 
        { 
            if( iParams == 3 ) 
            { 
                copy(szMessage[1], charsmax(szMessage)-1, szMsg); 
            } 
            else 
            { 
                vformat(szMessage[1], charsmax(szMessage)-1, szMsg, 4); 
            } 

            if( iColor ) 
            { 
                new szTeam[11]; 
                get_user_team(iFool, szTeam, charsmax(szTeam)); 
                Send_TeamInfo(0, iFool, g_szTeamName[iColor]); 
                Send_SayText(0, iFool, szMessage); 
                Send_TeamInfo(0, iFool, szTeam); 
            } 
            else 
            { 
                Send_SayText(0, iFool, szMessage); 
            } 
        } 
        else 
        { 
            new szTeam[11], szFakeTeam[10]; 
             
            if( iColor ) 
            { 
                get_user_team(iFool, szTeam, charsmax(szTeam)); 
                copy(szFakeTeam, charsmax(szFakeTeam), g_szTeamName[iColor]); 
            } 

            for( i = 0; i < iNum; i++ ) 
            { 
                id = iPlayers[i]; 

                for(j=0; j<iMlNumber; j++) 
                { 
                    setarg(ArrayGetCell(aStoreML, j), _, id); 
                } 

                vformat(szMessage[1], charsmax(szMessage)-1, szMsg, 4); 

                if( iColor ) 
                { 
                    Send_TeamInfo(id, iFool, szFakeTeam); 
                    Send_SayText(id, iFool, szMessage); 
                    Send_TeamInfo(id, iFool, szTeam); 
                } 
                else 
                { 
                    Send_SayText(id, iFool, szMessage); 
                } 
            } 
            ArrayDestroy(aStoreML); 
        } 
    } 
    return 1; 
} 

stock Send_TeamInfo(iReceiver, iPlayerId, szTeam[]) 
{ 
    static iTeamInfo = 0; 
    if( !iTeamInfo ) 
    { 
        iTeamInfo = get_user_msgid("TeamInfo"); 
    } 
    message_begin(iReceiver ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, iTeamInfo, .player=iReceiver); 
    write_byte(iPlayerId); 
    write_string(szTeam); 
    message_end(); 
} 

stock Send_SayText(iReceiver, iPlayerId, szMessage[]) 
{ 
    static iSayText = 0; 
    if( !iSayText ) 
    { 
        iSayText = get_user_msgid("SayText"); 
    } 
    message_begin(iReceiver ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, iSayText, .player=iReceiver); 
    write_byte(iPlayerId); 
    write_string(szMessage); 
    message_end(); 
} 
2.

Код за потвърждение: Избери целия код

/* Plugin generated by AMXX-Studio */


#include <amxmodx>

#define PLUGIN "Auto Restart vl"
#define VERSION "1.3"
#define AUTHOR "vato loco [GE-S]"

#define TIMER_TASK        123456
#define RESTART_TASK      789123

new g_counter  

new g_autorestart
new g_autoenabled
new g_autocds


new bool:g_bRoundStart 

public plugin_init() 
{
   register_plugin(PLUGIN, VERSION, AUTHOR)
   
   register_logevent("RoundStart", 2, "1=Round_Start")
   register_event("TextMsg","RestartTask","a","2&#Game_C")   
   
   register_dictionary("auto_restart_vl.txt")
   
   g_autoenabled = register_cvar("amx_autorr_enable","1")
        g_autocds = register_cvar("amx_autorr_cds","1")
   g_autorestart = register_cvar("amx_auto_restart","20.0")
   
}

public RoundStart()
{
   if(!get_pcvar_num(g_autoenabled))
      return PLUGIN_HANDLED
   
   if(g_bRoundStart)
   g_bRoundStart = false
   
   return PLUGIN_CONTINUE
}

public RestartTask() 
{
   if(!get_pcvar_num(g_autoenabled))
      return PLUGIN_HANDLED
   
   set_task(1.0,"TimeCounter",TIMER_TASK,_,_,"a",get_pcvar_num(g_autorestart))
   set_task(get_pcvar_float(g_autorestart),"RestartRound",RESTART_TASK)
   
   return PLUGIN_CONTINUE
}

public TimeCounter() 
{
   g_counter++
   
   new Float:iRestartTime = get_pcvar_float(g_autorestart) - g_counter
   new Float:fSec
   fSec = iRestartTime 
   
   if(get_pcvar_num(g_autocds) && get_pcvar_num(g_autorestart) - g_counter < 11 && get_pcvar_num(g_autorestart) - g_counter !=0)
   {
      static szNum[32]
      num_to_word(get_pcvar_num(g_autorestart) - g_counter, szNum, 31)
      client_cmd(0,"speak ^"vox/%s^"", szNum)
   }
        if(g_counter == get_pcvar_num(g_autorestart))
   {
      g_bRoundStart = true
                g_counter = 0
   }
}

public RestartRound() 
{
   server_cmd("sv_restartround 1")
}

Аватар
addryann
Извън линия
Foreigner
Foreigner
Мнения: 13
Регистриран на: 10 Фев 2019, 22:52

top15 colors/restartround

Мнение от addryann » 14 Фев 2019, 05:29

Thank you so much . top15 working.
and second one ..i kill myself, but nothing happen. i will try with players.

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

top15 colors/restartround

Мнение от OciXCrom » 15 Фев 2019, 14:29

Try this:

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <cromchat>
#include <hamsandwich>

#define WARMUP_DURATION 45
#define RESET_DELAY 3

#define HUD_MESSAGE "Warmup: %i sekundi"
#define CHAT_MESSAGE "^3[Warmup] ^1Ostavat oshte ^4%i ^1sekundi."

#define HUD_MESSAGE_END "Warmup zavurshi!^nIgrata zapochva sled %i sekundi!"
#define CHAT_MESSAGE_END "^3[Warmup] ^1Igrata zapochva sled ^4%i ^1sekundi!"
#define CHAT_MESSAGE_REPEAT 3

#define HUD_COLOR 0, 255, 0
#define HUD_POSITION -1.0, 0.2

#define HUD_FREQ 1.0
#define TASK_WARMUP 332912

new bool:g_bWarmupEnded, g_iObject, g_iCountdown;

public plugin_init()
{
	register_plugin("Warmup with Countdown", "1.0", "OciXCrom");
	register_logevent("OnFirstRound", 2, "0=World triggered", "1&Restart_Round_");
	register_logevent("OnFirstRound", 2, "0=World triggered", "1=Game_Commencing");
	g_iObject = CreateHudSyncObj();
	OnFirstRound();
}

public OnFirstRound()
{
	if(g_bWarmupEnded)
		return;

	remove_task(TASK_WARMUP);
	g_iCountdown = WARMUP_DURATION;
	set_task(HUD_FREQ, "DisplayMessage", TASK_WARMUP, .flags = "b");
}

public DisplayMessage()
{
	set_hudmessage(HUD_COLOR, HUD_POSITION, 0, 0.1, 5.0, 0.1, 0.1);

	if(--g_iCountdown == 0)
	{
		server_cmd("sv_restartround %i", RESET_DELAY);
		ShowSyncHudMsg(0, g_iObject, HUD_MESSAGE_END, RESET_DELAY);

		for(new i; i < CHAT_MESSAGE_REPEAT; i++)
			CC_SendMessage(0, CHAT_MESSAGE_END, RESET_DELAY);

		remove_task(TASK_WARMUP);
		g_bWarmupEnded = true;
		return;
	}
	
	ShowSyncHudMsg(0, g_iObject, HUD_MESSAGE, g_iCountdown);
	CC_SendMessage(0, CHAT_MESSAGE, g_iCountdown);
}
PS: next time please post a separate thread for each request rather than combining two different requests in one thread - it's easier for communication and readability.

Аватар
addryann
Извън линия
Foreigner
Foreigner
Мнения: 13
Регистриран на: 10 Фев 2019, 22:52

top15 colors/restartround

Мнение от addryann » 15 Фев 2019, 17:23

nop..spam chat...restarting in 30 ,29 , 28 , 37 etc

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

top15 colors/restartround

Мнение от OciXCrom » 15 Фев 2019, 19:47

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <cromchat>
#include <hamsandwich>

const RESET_DELAY = 3
const Float:WARMUP_DURATION = 45.0

new bool:g_bWarmupEnded

public plugin_init()
{
	register_plugin("Warmup Round", "1.0", "OciXCrom")
	register_logevent("OnFirstRound", 2, "0=World triggered", "1&Restart_Round_")
	register_logevent("OnFirstRound", 2, "0=World triggered", "1=Game_Commencing")
	OnFirstRound()
}

public OnFirstRound()
{
	if(g_bWarmupEnded)
		return

	set_task(WARMUP_DURATION, "RestartRound")
}

public RestartRound()
{
	CC_SendMessage(0, "^4AUTO - RESTART - SERVER & HAVE FUN")
	server_cmd("sv_restartround %i", RESET_DELAY)
	g_bWarmupEnded = true
}

Аватар
addryann
Извън линия
Foreigner
Foreigner
Мнения: 13
Регистриран на: 10 Фев 2019, 22:52

top15 colors/restartround

Мнение от addryann » 17 Фев 2019, 04:51

Sorry , is it not good. I will try to explain again , maybe i'm wrong Only the first round of the game should be restarted, what you give me now ..the first round it's not finished, and he restarts or somethimes after 2-3 rounds .cuz was running on my server fews hours

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

top15 colors/restartround

Мнение от OciXCrom » 17 Фев 2019, 14:57

The plugin will restart the round after 45 seconds (you can change it in the beginning of the code). Of course that more rounds can be played until 45 seconds have passed. How exactly do you want only the first one to be restarted? The plugin can't magically know how long the round is going to last.

Аватар
addryann
Извън линия
Foreigner
Foreigner
Мнения: 13
Регистриран на: 10 Фев 2019, 22:52

top15 colors/restartround

Мнение от addryann » 18 Фев 2019, 22:46

Exactly what u told me, i saw somewhere. When the first round is it over , no matter the time . Always , the 1st round was over second one is it restarted, u did that with seconds and he's don't know when have to restart. The same that plugin VIP, i can play maybe 5 rounds and i don't receive my menu with weapons. You have to work more for that kind of staff. I bet , is it very simple to be restarted after first round, to set something..to be amx_cvar sv_restart 1 , to be on 2st round or i don't know very much about this. But should be something easy it`s just a "restart"

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

top15 colors/restartround

Мнение от OciXCrom » 18 Фев 2019, 23:44

Well now that you explained it better - yes, that's very easy to make. I'll do it tomorrow if nobody else does it until then.

Публикувай отговор
  • Подобни теми
    Отговори
    Преглеждания
     Последно мнение

Обратно към “Заявки за плъгини”

Кой е на линия

Потребители разглеждащи този форум: 0 регистрирани и 37 госта