Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <geoip>
#define PLUGIN "Admin Chat Colors"
#define VERSION "2.2a"
#define AUTHOR "Arion/juan/WaLkZ"
#define ACCESS_LEVEL ADMIN_IMMUNITY
#define HEAD_CHAT_FLAG ADMIN_LEVEL_B
#define ADMIN_CHAT_FLAG ADMIN_LEVEL_C
#define TEST_CHAT_FLAG ADMIN_LEVEL_D
#define SMS_CHAT_FLAG ADMIN_LEVEL_E
#define VIP_CHAT_FLAG ADMIN_LEVEL_F
new message[192]
new sayText
new teamInfo
new maxPlayers
new g_MessageColor
new g_NameColor
new g_AllListen
new g_TypeChat
new strName[191]
new strText[191]
new alive[11]
new const g_szTag[][] =
{
"",
"[Head Admin]",
"[ADMIN]",
"[Test Admin]",
"[SMS Admin]",
"[VIP]"
}
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
g_MessageColor = register_cvar("amx_color", "3") // Message colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red
g_NameColor = register_cvar("amx_namecolor", "6") // Name colors: [1] Default Yellow, [2] Green, [3] White, [4] Blue, [5] Red, [6] Team-color
g_AllListen = register_cvar("amx_listen", "1")
g_TypeChat = register_cvar("type_chat", "1")
sayText = get_user_msgid("SayText")
teamInfo = get_user_msgid("TeamInfo")
maxPlayers = get_maxplayers()
register_message(sayText, "avoid_duplicated")
register_concmd("amx_color", "set_color", ACCESS_LEVEL, "<color>")
register_concmd("amx_namecolor", "set_name_color", ACCESS_LEVEL, "<color>")
register_concmd("amx_listen", "set_listen", ACCESS_LEVEL, "<1 | 0>")
register_clcmd("say", "hook_say")
register_clcmd("say_team", "hook_teamsay")
}
public avoid_duplicated(msgId, msgDest, receiver)
{
return PLUGIN_HANDLED
}
public hook_say(id)
{
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || message[0] == '#' || message[0] == '$' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new UserIp[16]
get_user_ip(id, UserIp, 15)
new UserCity[45], UserCountry[45]
geoip_city(UserIp, UserCity, charsmax(UserCity))
geoip_country(UserIp, UserCountry, charsmax(UserCountry))
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & HEAD_CHAT_FLAG)
admin = 1
else if(iFlags & ADMIN_CHAT_FLAG)
admin = 2
else if(iFlags & TEST_CHAT_FLAG)
admin = 3
else if(iFlags & SMS_CHAT_FLAG)
admin = 4
else if(iFlags & VIP_CHAT_FLAG)
admin = 5
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1: formatex(strName, 191, "%s^x03%s %s", alive, g_szTag[admin], name)
case 2: formatex(strName, 191, "%s^x03%s ^x04%s", alive, g_szTag[admin], name)
case 3:
{
color = "SPECTATOR"
formatex(strName, 191, "%s^x03%s ^x04%s", alive, g_szTag[admin], name)
}
case 4:
{
color = "CT"
formatex(strName, 191, "%s^x03%s ^x04%s", alive, g_szTag[admin], name)
}
case 5:
{
color = "TERRORIST"
formatex(strName, 191, "%s^x03%s ^x04%s", alive, g_szTag[admin], name)
}
case 6:
{
get_user_team(id, color, 9)
formatex(strName, 191, "%s^x03%s ^x04%s", alive, g_szTag[admin], name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: formatex(strText, 191, "%s", message) // Yellow
case 2: formatex(strText, 191, "^x04%s", message) // Green
case 3:
{
copy(color, 9, "SPECTATOR")
formatex(strText, 191, "^x03%s", message) // White
}
case 4:
{
copy(color, 9, "CT")
formatex(strText, 191, "^x03%s", message) // Blue
}
case 5:
{
copy(color, 9, "TERRORIST")
formatex(strText, 191, "^x03%s", message) // Red
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
switch(get_pcvar_num(g_TypeChat))
{
case 1: formatex(strName, 191, "%s^x04[%s] ^x03%s", alive, UserCity, name)
case 2: formatex(strName, 191, "%s^x04[%s] ^x03%s", alive, UserCountry, name)
case 3: formatex(strName, 191, "%s^x04[%s^x01|^x04%s] ^x03%s", alive, UserCountry, UserCity, name)
default: formatex(strName, 191, "%s^x03%s", alive, name)
}
formatex(strText, 191, "%s", message)
}
formatex(message, 191, "%s^x01 : %s", strName, strText)
sendMessage(color, isAlive) // Sends the colored message
return PLUGIN_CONTINUE
}
public hook_teamsay(id)
{
new playerTeam = get_user_team(id)
new playerTeamName[19]
switch(playerTeam) // Team names which appear on team-only messages
{
case 1: copy(playerTeamName, 11, "Terrorists")
case 2: copy(playerTeamName, 18, "Counter-Terrorists")
default: copy(playerTeamName, 9, "Spectator")
}
read_args(message, 191)
remove_quotes(message)
// Gungame commands and empty messages
if(message[0] == '@' || message[0] == '/' || message[0] == '!' || message[0] == '#' || message[0] == '$' || equal(message, "")) // Ignores Admin Hud Messages, Admin Slash commands
return PLUGIN_CONTINUE
new name[32]
get_user_name(id, name, 31)
new UserIp[16]
get_user_ip(id, UserIp, 15)
new UserCity[45], UserCountry[45]
geoip_city(UserIp, UserCity, charsmax(UserCity))
geoip_country(UserIp, UserCountry, charsmax(UserCountry))
new admin = 0, iFlags = get_user_flags(id)
if(iFlags & HEAD_CHAT_FLAG)
admin = 1
else if(iFlags & ADMIN_CHAT_FLAG)
admin = 2
else if(iFlags & TEST_CHAT_FLAG)
admin = 3
else if(iFlags & SMS_CHAT_FLAG)
admin = 4
else if(iFlags & VIP_CHAT_FLAG)
admin = 5
new isAlive
if(is_user_alive(id))
{
isAlive = 1
alive = "^x01"
}
else
{
isAlive = 0
alive = "^x01*DEAD* "
}
static color[10]
if(admin)
{
// Name
switch(get_pcvar_num(g_NameColor))
{
case 1: formatex(strName, 191, "%s(%s) ^x03%s %s", alive, playerTeamName, g_szTag[admin], name)
case 2: formatex(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
case 3:
{
color = "SPECTATOR"
formatex(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
}
case 4:
{
color = "CT"
formatex(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
}
case 5:
{
color = "TERRORIST"
formatex(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
}
case 6:
{
get_user_team(id, color, 9)
formatex(strName, 191, "%s(%s) ^x03%s ^x04%s", alive, playerTeamName, g_szTag[admin], name)
}
}
// Message
switch(get_pcvar_num(g_MessageColor))
{
case 1: formatex(strText, 191, "%s", message) // Yellow
case 2: formatex(strText, 191, "^x04%s", message) // Green
case 3:
{
copy(color, 9, "SPECTATOR")
formatex(strText, 191, "^x03%s", message) // White
}
case 4:
{
copy(color, 9, "CT")
formatex(strText, 191, "^x03%s", message) // Blue
}
case 5:
{
copy(color, 9, "TERRORIST")
formatex(strText, 191, "^x03%s", message) // Red
}
}
}
else // Player is not admin. Team-color name : Yellow message
{
get_user_team(id, color, 9)
switch(get_pcvar_num(g_TypeChat))
{
case 1: formatex(strName, 191, "%s(%s) ^x04[%s] ^x03%s", alive, playerTeamName, UserCity, name)
case 2: formatex(strName, 191, "%s(%s) ^x04[%s] ^x03%s", alive, playerTeamName, UserCountry, name)
case 3: formatex(strName, 191, "%s(%s) ^x04[%s^x01|^x04%s] ^x03%s", alive, playerTeamName, UserCountry, UserCity, name)
default: formatex(strName, 191, "%s(%s) ^x03%s", alive, playerTeamName, name)
}
formatex(strText, 191, "%s", message)
}
formatex(message, 191, "%s ^x01: %s", strName, strText)
sendTeamMessage(color, isAlive, playerTeam) // Sends the colored message
return PLUGIN_CONTINUE
}
public set_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 5)
{
set_pcvar_num(g_MessageColor, newColor)
if(get_pcvar_num(g_NameColor) != 1 &&
((newColor == 3 && get_pcvar_num(g_NameColor) != 3)
||(newColor == 4 && get_pcvar_num(g_NameColor) != 4)
||(newColor == 5 && get_pcvar_num(g_NameColor) != 5)))
{
set_pcvar_num(g_NameColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_name_color(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newColor
read_argv(1, arg, 1)
newColor = str_to_num(arg)
if(newColor >= 1 && newColor <= 6)
{
set_pcvar_num(g_NameColor, newColor)
if((get_pcvar_num(g_MessageColor) != 1
&&((newColor == 3 && get_pcvar_num(g_MessageColor) != 3)
||(newColor == 4 && get_pcvar_num(g_MessageColor) != 4)
||(newColor == 5 && get_pcvar_num(g_MessageColor) != 5)))
|| get_pcvar_num(g_NameColor) == 6)
{
set_pcvar_num(g_MessageColor, 2)
}
}
return PLUGIN_HANDLED
}
public set_listen(id, level, cid)
{
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new arg[1], newListen
read_argv(1, arg, 1)
newListen = str_to_num(arg)
set_pcvar_num(g_AllListen, newListen)
return PLUGIN_HANDLED
}
public sendMessage(color[], alive)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AllListen))
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
public sendTeamMessage(color[], alive, playerTeam)
{
new teamName[10]
for(new player = 1; player < maxPlayers; player++)
{
if(!is_user_connected(player))
continue
if(get_user_team(player) == playerTeam || get_pcvar_num(g_AllListen))
{
if(alive && is_user_alive(player) || !alive && !is_user_alive(player) || get_pcvar_num(g_AllListen))
{
get_user_team(player, teamName, 9) // Stores user's team name to change back after sending the message
changeTeamInfo(player, color) // Changes user's team according to color choosen
writeMessage(player, message) // Writes the message on player's chat
changeTeamInfo(player, teamName) // Changes user's team back to original
}
}
}
}
public changeTeamInfo(player, team[])
{
message_begin(MSG_ONE, teamInfo, _, player) // Tells to to modify teamInfo(Which is responsable for which time player is)
write_byte(player) // Write byte needed
write_string(team) // Changes player's team
message_end() // Also Needed
}
public writeMessage(player, message[])
{
message_begin(MSG_ONE, sayText, {0, 0, 0}, player) // Tells to modify sayText(Which is responsable for writing colored messages)
write_byte(player) // Write byte needed
write_string(message) // Effectively write the message, finally, afterall
message_end() // Needed as always
}