Въпрос относно headshot sound - miscstats.amxx

Въпроси и проблеми свързани с AMXModX.
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bustA
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Въпрос относно headshot sound - miscstats.amxx

Мнение от bustA » 05 Юли 2020, 16:17

Здравейте.
Искам да го направя когато убия някой с headshot, да се чува звука и при двамата(При убиеца и при убития).В момента се чува само от убиеца а при убития се чува пиииииииииип(демек няма пулс)

Код за потвърждение: Избери целия код

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// Misc. Stats Plugin
//

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>

public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public LastManHealth
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound

public BombPlantedSound
public BombDefusedSound
public BombFailedSound
public BombCountHUD
public LastManSound
public GrenadeKillSound
public GrenadeSuicideSound

const SOUNDFILE_PATH_MAXLEN = 64
const SOUND_SHORTPATH_MAXLEN = SOUNDFILE_PATH_MAXLEN - 10 // 64 (sound/ [ 54 ] .wav) critical value for fast dl

new g_streakKills[MAX_PLAYERS + 1][2]
new g_multiKills[MAX_PLAYERS + 1][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[MAX_PLAYERS + 1]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync

new g_pcvar_mp_c4timer, g_c4timer_value

const TASK_BOMB_TIMER = 8038
const TASK_DELAYED_NEW_ROUND = 98038

new g_connected[MAX_PLAYERS + 1]
new g_msounds[MAX_PLAYERS + 1]
new const _msound[] = "_msound"

new g_MultiKillMsg[7][] =
{
	"Multi-Kill! %s^n%L %d %L (%d %L)", 
	"Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
	"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
	"RAMPAGE!!! %s^n%L %d %L (%d %L)", 
	"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
	"%s IS A MONSTER!^n%L %d %L (%d %L)", 
	"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}

new g_Sounds[7][SOUND_SHORTPATH_MAXLEN] = 
{
	"misc/multikill",
	"misc/ultrakill",
	"misc/killingspree",
	"misc/rampage",
	"misc/unstoppable",
	"misc/monsterkill",
	"misc/godlike"
}

new g_firstbloodsound[SOUND_SHORTPATH_MAXLEN] = "misc/firstblood"
new g_lastmansound_1vsothers[SOUND_SHORTPATH_MAXLEN] = "misc/oneandonly"
new g_lastmansound_duel[SOUND_SHORTPATH_MAXLEN] = "misc/maytheforce"
new g_hssound_killer[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_hssound_victim[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_knifekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/humiliation"
new g_doublekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/doublekill"
new g_roundcountersound[SOUND_SHORTPATH_MAXLEN] = "misc/prepare"
new g_grenadekillsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/grenade"
new g_grenadesuicidesound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_bombplantedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/c4powa"
new g_bombdefusedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/laugh"
new g_bombfailedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"

new g_KillingMsg[7][] =
{
	"%s: Multi-Kill!", 
	"%s: Ultra-Kill!!!", 
	"%s IS ON A KILLING SPREE!!!", 
	"%s: RAMPAGE!!!", 
	"%s IS UNSTOPPABLE!!!", 
	"%s IS A MONSTER!", 
	"%s IS GODLIKE!!!"
}

new g_KinfeMsg[4][] =
{
	"KNIFE_MSG_1", 
	"KNIFE_MSG_2", 
	"KNIFE_MSG_3", 
	"KNIFE_MSG_4"
}

new g_LastMessages[4][] =
{
	"LAST_MSG_1", 
	"LAST_MSG_2", 
	"LAST_MSG_3", 
	"LAST_MSG_4"
}

new g_HeMessages[4][] =
{
	"HE_MSG_1", 
	"HE_MSG_2", 
	"HE_MSG_3", 
	"HE_MSG_4"
}

new g_SHeMessages[4][] =
{
	"SHE_MSG_1", 
	"SHE_MSG_2", 
	"SHE_MSG_3", 
	"SHE_MSG_4"
}

new g_HeadShots[7][] =
{
	"HS_MSG_1", 
	"HS_MSG_2", 
	"HS_MSG_3", 
	"HS_MSG_4", 
	"HS_MSG_5", 
	"HS_MSG_6", 
	"HS_MSG_7"
}

new const g_teamsNames[CsTeams][] = { "", "TERRORIST" , "CT", "" };

public plugin_init()
{
	register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("miscstats.txt")
	register_dictionary("statsx.txt")
	register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
	register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
	
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // cache c4 timer value
	register_logevent("LogEvent_Round_Start", 2, "1=Round_Start") // replaces ugly register_event("RoundTime", "eNewRound", "bc")
	register_event("StatusValue", "setTeam", "bef", "1=1")
	register_event("StatusValue", "showStatus", "bef", "1=2", "2!0")
	register_event("StatusValue", "hideStatus", "bef", "1=1", "2=0")

	new mapname[32], n = get_mapname(mapname, charsmax(mapname))
	if ((get_map_objectives() & MapObjective_Bomb) || (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)))
	{
		register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
		register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
		register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
		register_event("BarTime", "eStopDefuse", "b", "1=0")
	}
	else if (equali(mapname, "cs_italy") || equali(mapname, "cs_italy_cz"))
	{
		register_event("23", "chickenKill", "a", "1=108", "15=4")
		register_event("23", "radioKill", "a", "1=108", n == 8 ? "15=2" : "15=8") // cz radio is wood
		
	}
	
	g_center1_sync = CreateHudSyncObj()
	g_announce_sync = CreateHudSyncObj()
	g_status_sync = CreateHudSyncObj()
	g_left_sync = CreateHudSyncObj()
	g_bottom_sync = CreateHudSyncObj()
	g_he_sync = CreateHudSyncObj()

	g_pcvar_mp_c4timer = get_cvar_pointer("mp_c4timer")
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )

	register_clcmd("say /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
	register_clcmd("say_team /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
}

public plugin_precache()
{
	// parse sounds and precache them
	new szConfigsDir[64], szCfgFile[64]
	get_configsdir(szConfigsDir, charsmax(szConfigsDir))
	formatex(szCfgFile, charsmax(szCfgFile), "%s/stats.ini", szConfigsDir)

	new buffer[256]

	// initialize xvars so we can know later if sounds have to be precached or not.
	// xvars gonna be initialized again in statscfg.amxx plugin_init, this is ok.
	new fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new xvarname[32], xvarid
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' )
			{
				parse(buffer, xvarname, charsmax(xvarname))
				if ((xvarid = get_xvar_id(xvarname)) != -1)
				{
					set_xvar_num(xvarid, 1)
				}
			}
		}
		fclose(fp)
	}

	formatex(szCfgFile, charsmax(szCfgFile), "%s/miscstats.ini", szConfigsDir)
	fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new szSoundKey[32], szSoundFile[SOUNDFILE_PATH_MAXLEN]
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' && parse(buffer, szSoundKey, charsmax(szSoundKey), szSoundFile, charsmax(szSoundFile)) == 2 )
			{
				if( equal(szSoundKey, "FirstBloodSound") )
				{
					copy_sound(g_firstbloodsound, charsmax(g_firstbloodsound), szSoundFile)
					if( FirstBloodSound ) precache_sound_custom(g_firstbloodsound)
				}
				else if( equal(szSoundKey, "LastManVsOthersSound") )
				{
					copy_sound(g_lastmansound_1vsothers, charsmax(g_lastmansound_1vsothers), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_1vsothers)
				}
				else if( equal(szSoundKey, "LastManDuelSound") )
				{
					copy_sound(g_lastmansound_duel, charsmax(g_lastmansound_duel), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_duel)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundKiller") )
				{
					copy_sound(g_hssound_killer, charsmax(g_hssound_killer), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_killer)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundVictim") )
				{
					copy_sound(g_hssound_victim, charsmax(g_hssound_victim), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_victim)
				}
				else if( equal(szSoundKey, "KnifeKillSound") )
				{
					copy_sound(g_knifekillsound, charsmax(g_knifekillsound), szSoundFile)
					if( KnifeKillSound ) precache_sound_custom(g_knifekillsound)
				}
				else if( equal(szSoundKey, "DoubleKillSound") )
				{
					copy_sound(g_doublekillsound, charsmax(g_doublekillsound), szSoundFile)
					if( DoubleKillSound ) precache_sound_custom(g_doublekillsound)
				}
				else if( equal(szSoundKey, "RoundCounterSound") )
				{
					copy_sound(g_roundcountersound, charsmax(g_roundcountersound), szSoundFile)
					if( RoundCounterSound ) precache_sound_custom(g_roundcountersound)
				}
				else if( equal(szSoundKey, "GrenadeKillSound") )
				{
					copy_sound(g_grenadekillsound, charsmax(g_grenadekillsound), szSoundFile)
					if( GrenadeKillSound ) precache_sound_custom(g_grenadekillsound)
				}
				else if( equal(szSoundKey, "GrenadeSuicideSound") )
				{
					copy_sound(g_grenadesuicidesound, charsmax(g_grenadesuicidesound), szSoundFile)
					if( GrenadeSuicideSound ) precache_sound_custom(g_grenadesuicidesound)
				}
				else if( equal(szSoundKey, "BombPlantedSound") )
				{
					copy_sound(g_bombplantedsound, charsmax(g_bombplantedsound), szSoundFile)
					if( BombPlantedSound ) precache_sound_custom(g_bombplantedsound)
				}
				else if( equal(szSoundKey, "BombDefusedSound") )
				{
					copy_sound(g_bombdefusedsound, charsmax(g_bombdefusedsound), szSoundFile)
					if( BombDefusedSound ) precache_sound_custom(g_bombdefusedsound)
				}
				else if( equal(szSoundKey, "BombFailedSound") )
				{
					copy_sound(g_bombfailedsound, charsmax(g_bombfailedsound), szSoundFile)
					if( BombFailedSound ) precache_sound_custom(g_bombfailedsound)
				}
				else
				{
					// KillingStreakSound and MultiKillSound
					if( equal(szSoundKey, "MultiKillSound") )
					{
						copy_sound(g_Sounds[0], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[0])
					}
					else if( equal(szSoundKey, "UltraKillSound") )
					{
						copy_sound(g_Sounds[1], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[1])
					}
					else if( equal(szSoundKey, "KillingSpreeSound") )
					{
						copy_sound(g_Sounds[2], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[2])
					}
					else if( equal(szSoundKey, "RampageSound") )
					{
						copy_sound(g_Sounds[3], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[3])
					}
					else if( equal(szSoundKey, "UnstopableSound") )
					{
						copy_sound(g_Sounds[4], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[4])
					}
					else if( equal(szSoundKey, "MonsterKillSound") )
					{
						copy_sound(g_Sounds[5], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[5])
					}
					else if( equal(szSoundKey, "GodLike") )
					{
						copy_sound(g_Sounds[6], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[6])
					}
				}
			}
		}
		fclose(fp)
	}
}

precache_sound_custom( const sound[] )
{
	new fullpathsound[SOUNDFILE_PATH_MAXLEN]
	formatex(fullpathsound, charsmax(fullpathsound), "sound/%s.wav", sound)
	if( file_exists(fullpathsound) )
	{
		precache_sound(fullpathsound[6])
	}
	else
	{
		log_amx("Could not locate <%s> file", fullpathsound)
	}
}

copy_sound(dest[], len, src[])
{
	new n = copy(dest, len, src[ 6 * equali(src, "sound/", 6) ])
	if( n > 4 && equal(dest[n-4], ".wav") )
	{
		dest[n-4] = EOS
	}
}

public plugin_cfg()
{
	new g_addStast[] = "amx_statscfg add ^"%s^" %s"
	
	server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
	server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
	server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
	server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
	server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
	server_cmd(g_addStast, "ST_BOMB_PLANTED_SOUND", "BombPlantedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC_SOUND", "BombDefusedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL_SOUND", "BombFailedSound")
	server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
	server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
	server_cmd(g_addStast, "ST_BOMB_CD_HUD", "BombCountHUD")
	server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
	server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
	server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
	server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
	server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
	server_cmd(g_addStast, "ST_LAST_MAN_HEALTH", "LastManHealth")
	server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
	server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
	server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
	server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
	server_cmd(g_addStast, "ST_HE_KILL_SOUND", "GrenadeKillSound")
	server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
	server_cmd(g_addStast, "ST_HE_SUICIDE_SOUND", "GrenadeSuicideSound")
	server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
	server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
	server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
	server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
	server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
	server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
	server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
	server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
	server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
	server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
	server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
}

public client_connect(id)
{
	if( is_user_bot(id) )
	{
		g_msounds[id] = 0
		return;
	}
	new info[2]
	if( !get_user_info(id, _msound, info, charsmax(info)) || info[0] != '0' )
	{
		g_msounds[id] = 1
	}
	else
	{
		g_msounds[id] = 0
	}
}

public client_putinserver(id)
{
	g_multiKills[id] = {0, 0}
	g_streakKills[id] = {0, 0}
	g_connected[id] = true
}

public client_disconnected(id)
{
	g_connected[id] = false
}

public client_death(killer, victim, wpnindex, hitplace, TK)
{
	if (wpnindex == CSW_C4)
		return

	new headshot = (hitplace == HIT_HEAD) ? 1 : 0
	new selfkill = (killer == victim) ? 1 : 0

	new victim_alive = is_user_alive(victim) // happens on ClientKill

	if (g_firstBlood)
	{
		g_firstBlood = 0
		if (FirstBloodSound)
			play_sound(0, g_firstbloodsound)
	}

	if ((KillingStreak || KillingStreakSound) && !TK)
	{
		g_streakKills[victim][1]++
		g_streakKills[victim][0] = 0

		if (!selfkill)
		{
			g_streakKills[killer][0]++
			g_streakKills[killer][1] = 0
			
			new a = g_streakKills[killer][0] - 3

			if ((a > -1) && !(a % 2))
			{
				new name[MAX_NAME_LENGTH]
				get_user_name(killer, name, charsmax(name))
				
				if ((a >>= 1) > 6)
					a = 6
				
				if (KillingStreak)
				{
					set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
					ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
				}
				
				if (KillingStreakSound)
				{
					play_sound(0, g_Sounds[a])
				}
			}
		}
	}

	if (MultiKill || MultiKillSound)
	{
		if (!selfkill && !TK && killer)
		{
			g_multiKills[killer][0]++ 
			g_multiKills[killer][1] += headshot
			
			new param[2]
			
			param[0] = killer
			param[1] = g_multiKills[killer][0]
			set_task(4.0 + float(param[1]), "checkKills", killer, param, sizeof(param))
		}
	}

	new const CsTeams:team = cs_get_user_team(victim);

	if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim))
	{
		new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]);

		if (victimTeammatesCount)
		{
			new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount;
			get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]);

			if (killerTeammatesCount)
			{
				set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1);

				for (new teammate; teammate < killerTeammatesCount; ++teammate)
				{
					victimTeammatesCount > 1 ?
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) :
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY");
				}
			}
		}
	}

	if (LastMan || LastManSound)
	{
		new cts[MAX_PLAYERS], ts[MAX_PLAYERS], ctsnum, tsnum, b
		get_players(cts, ctsnum, "ae", "CT")
		get_players(ts, tsnum, "ae", "TERRORIST")
		
		if( victim_alive )
		{
			switch( team )
			{
				case CS_TEAM_T:
				{
					for(b=0; b<tsnum; b++)
					{
						if( ts[b] == victim )
						{
							ts[b] = ts[--tsnum]
							break
						}
					}
				}
				case CS_TEAM_CT:
				{
					for(b=0; b<ctsnum; b++)
					{
						if( cts[b] == victim )
						{
							cts[b] = cts[--ctsnum]
							break
						}
					}
				}
			}
		}

		if (ctsnum == 1 && tsnum == 1)
		{
			if( LastMan )
			{
				new ctname[MAX_NAME_LENGTH], tname[MAX_NAME_LENGTH]
				
				get_user_name(cts[0], ctname, charsmax(ctname))
				get_user_name(ts[0], tname, charsmax(tname))
				
				set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				
				if( LastManHealth )
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %s (%d HP)", ctname, get_user_health(cts[0]), tname, get_user_health(ts[0]))
				}
				else
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
				}
			}
			
			if( LastManSound )
			{
				play_sound(0, g_lastmansound_duel)
			}
		}
		else if (!g_LastAnnounce)
		{
			new oposite = 0, CsTeams:_team
			
			if (ctsnum == 1 && tsnum > 1)
			{
				g_LastAnnounce = cts[0]
				oposite = tsnum
				_team = CS_TEAM_T
			}
			else if (tsnum == 1 && ctsnum > 1)
			{
				g_LastAnnounce = ts[0]
				oposite = ctsnum
				_team = CS_TEAM_CT
			}

			if (g_LastAnnounce)
			{
				if( LastMan )
				{
					new name[MAX_NAME_LENGTH]
				
					get_user_name(g_LastAnnounce, name, charsmax(name))
				
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
					
					if( LastManHealth )
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
					else
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s vs. %d %s%s: %L", name, oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
				}
				
				if ( LastManSound && g_connected[g_LastAnnounce] )
				{
					play_sound(g_LastAnnounce, g_lastmansound_1vsothers)
				}
			}
		}
	}

	if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
	{
		if (KnifeKill)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
			
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
		}
		
		if (KnifeKillSound)
			play_sound(0, g_knifekillsound)
	}

	if (wpnindex == CSW_HEGRENADE)
	{
		new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
		if( GrenadeKill || GrenadeSuicide )
		{
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
		}
		
		if (!selfkill)
		{
			if (GrenadeKill)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
			if (GrenadeKillSound)
				play_sound(0, g_grenadekillsound)
		}
		else
		{
			if (GrenadeSuicide)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
			if (GrenadeSuicideSound)
				play_sound(0, g_grenadesuicidesound)
		}
	}

	if (headshot && (HeadShotKill || HeadShotKillSound))
	{
		if (HeadShotKill && wpnindex)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH], weapon_name[32], message[256], players[MAX_PLAYERS], pnum, plr
			
			xmod_get_wpnname(wpnindex, weapon_name, charsmax(weapon_name))
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			get_players(players, pnum, "ch")
			
			for (new i = 0; i < pnum; i++)
			{
				plr = players[i]
				formatex(message, charsmax(message), "%L", plr, g_HeadShots[random_num(0, 6)])
				
				replace(message, charsmax(message), "$vn", victim_name)
				replace(message, charsmax(message), "$wn", weapon_name)
				replace(message, charsmax(message), "$kn", killer_name)
				
				set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(plr, g_announce_sync, "%s", message)
			}
		}
		
		if (HeadShotKillSound)
		{
			play_sound(victim, g_hssound_victim)
			if( victim != killer )
				play_sound(killer, g_hssound_killer)
		}
	}

	if ((DoubleKill || DoubleKillSound) && !selfkill)
	{
		new Float:nowtime = get_gametime()
		
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			if (DoubleKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(killer, name, charsmax(name))
				
				set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
			}
			
			if (DoubleKillSound)
				play_sound(0, g_doublekillsound)
		}
		
		g_doubleKill = nowtime
		g_doubleKillId = killer
	}
}

public hideStatus(id)
{
	if (PlayerName)
	{
		ClearSyncHud(id, g_status_sync)
	}
}

public setTeam(id)
	g_friend[id] = read_data(2)

public showStatus(id)
{
	if( PlayerName) 
	{
		new name[MAX_NAME_LENGTH], pid = read_data(2)
	
		get_user_name(pid, name, charsmax(name))
		new color1 = 0, color2 = 0
	
		if (cs_get_user_team(pid) == CS_TEAM_T)
			color1 = 255
		else
			color2 = 255
		
		if (g_friend[id] == 1)	// friend
		{
			new wpnid = get_user_weapon(pid)
			new wpnname[32]
		
			if (wpnid)
				xmod_get_wpnname(wpnid, wpnname, charsmax(wpnname))
		
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
		} else {
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s", name)
		}
	}
}

public Event_HLTV_New_Round()
{
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
	++g_roundCount
	g_firstBlood = 1
	g_C4Timer = 0
	
	if (RoundCounterSound)
		play_sound(0, g_roundcountersound)

	if (RoundCounter)
	{
		set_task(0.2, "Delayed_New_Round", TASK_DELAYED_NEW_ROUND)
	}
}

public Delayed_New_Round()
{
	set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}

public LogEvent_Round_Start()
{
	if (KillingStreak)
	{
		new appl[MAX_PLAYERS], ppl, i
		get_players(appl, ppl, "ac")
		
		for (new a = 0; a < ppl; ++a)
		{
			i = appl[a]
			
			if (g_streakKills[i][0] >= 2)
				client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
			else if (g_streakKills[i][1] >= 2)
				client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
		}
	}
}

public eRestart()
{
	eEndRound()
	g_roundCount = 0
	g_firstBlood = 1
}

public eEndRound()
{
	g_C4Timer = -2
	g_LastOmg = 0.0
	remove_task(TASK_BOMB_TIMER)
	g_LastAnnounce = 0
}

public checkKills(param[])
{
	new id = param[0]
	new a = param[1]
	
	if (a == g_multiKills[id][0])
	{
		a -= 3
		
		if (a > -1)
		{
			if (a > 6)
			{
				a = 6
			}
			
			if (MultiKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(id, name, charsmax(name))
				set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
				
				ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
			}
			
			if (MultiKillSound)
			{
				play_sound(0, g_Sounds[a])
			}
		}
		g_multiKills[id] = {0, 0}
	}
}

public chickenKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "KILLED_CHICKEN")
}

public radioKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "BLEW_RADIO")
}

announceEvent(id, message[])
{
	new name[MAX_NAME_LENGTH]
	
	get_user_name(id, name, charsmax(name))
	set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}

public eBombPickUp(id)
{
	if (BombPickUp)
		announceEvent(id, "PICKED_BOMB")
}

public eBombDrop()
{
	if (BombDrop)
		announceEvent(g_Planter, "DROPPED_BOMB")
}

public eGotBomb(id)
{
	g_Planter = id
	
	if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
	{
		g_LastOmg = get_gametime() + 15.0
		announceEvent(g_Planter, "REACHED_TARGET")
	}
}

public bombTimer()
{
	if (--g_C4Timer > 0)
	{
		if( BombCountHUD )
		{
			new r, g
			if( g_C4Timer < 10 )
			{
				r = 255, g = 0
			}
			else
			{
				r = (((max(g_c4timer_value - g_C4Timer - 10,0)) * 255000) / (g_c4timer_value - 10)) / 1000
				g = 255 - r
			}

			set_hudmessage(r, g, 0, -1.0, 0.75, g_C4Timer <= 10 ? 1 : 0, 0.01, 1.1, 0.001, 0.001, .channel = -1)
			show_hudmessage(0, "C4: %ds", g_C4Timer)
		}
		if (BombCountVoice)
		{
			if (g_C4Timer == 30 || g_C4Timer == 20)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s seconds until explosion^"", temp)
				play_sound(0, temp)
			}
			else if (g_C4Timer < 11)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s^"", temp)
				play_sound(0, temp)
			}
		}
		if (BombCountDef && g_Defusing && is_user_alive(g_Defusing))
			client_print(g_Defusing, print_center, "%d", g_C4Timer)
	}
	else
		remove_task(TASK_BOMB_TIMER)
}

public eStopDefuse(id)
{
	if( id == g_Defusing )
	{
		g_Defusing = 0
	}
}

public bomb_planted(planter)
{
	g_Defusing = 0
	
	if (BombPlanted)
		announceEvent(planter, "SET_UP_BOMB")

	if (BombPlantedSound)
		play_sound(0, g_bombplantedsound)
	
	g_C4Timer = g_c4timer_value + 1
	bombTimer()
	set_task(1.0, "bombTimer", TASK_BOMB_TIMER, "", 0, "b")
}

public bomb_planting(planter)
{
	if (BombPlanting)
		announceEvent(planter, "PLANT_BOMB")
}

public bomb_defusing(defuser)
{
	if (BombDefusing)
		announceEvent(defuser, "DEFUSING_BOMB")
	
	g_Defusing = defuser
}

public bomb_defused(defuser)
{
	if (BombDefused)
		announceEvent(defuser, "DEFUSED_BOMB")
	if (BombDefusedSound)
		play_sound(0, g_bombdefusedsound)
}

public bomb_explode(planter, defuser)
{
	if( defuser )
	{
		if (BombFailed)
			announceEvent(defuser, "FAILED_DEFU")
		if (BombFailedSound)
			play_sound(0, g_bombfailedsound)
	}
}

play_sound(id, sound[])
{
	if( id )
	{
		if( g_msounds[id] )
		{
			client_cmd(id, "spk %s", sound)
		}
	}
	else
	{
		new players[MAX_PLAYERS], pnum, id
		get_players(players, pnum, "ch")

		for(--pnum; pnum>=0; pnum--)
		{
			id = players[pnum]
			if ( g_connected[id] && g_msounds[id] )
				client_cmd(id, "spk %s", sound)
		}
	}
}

public cmdSwitchSounds( id )
{
	g_msounds[id] = !g_msounds[id]
	client_print(id, print_chat, "MSounds %L", id, g_msounds[id] ? "ENABLED" : "DISABLED")
	set_user_info(id, _msound, g_msounds[id] ? "1" : "0") // will this save setting for next map is player has cl_filterstuffcmd 0 ???
	client_cmd(id, "setinfo %s %s", _msound, g_msounds[id] ? "1" : "0")
}
Cs-Plovdiv.com - Aim Attack - 93.123.16.4:27022 :gamer1:

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OciXCrom
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Регистриран на: 06 Окт 2016, 19:20
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Обратна връзка:

Въпрос относно headshot sound - miscstats.amxx

Мнение от OciXCrom » 05 Юли 2020, 16:48

Код за потвърждение: Избери целия код

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// Misc. Stats Plugin
//

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>

public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public LastManHealth
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound

public BombPlantedSound
public BombDefusedSound
public BombFailedSound
public BombCountHUD
public LastManSound
public GrenadeKillSound
public GrenadeSuicideSound

const SOUNDFILE_PATH_MAXLEN = 64
const SOUND_SHORTPATH_MAXLEN = SOUNDFILE_PATH_MAXLEN - 10 // 64 (sound/ [ 54 ] .wav) critical value for fast dl

new g_streakKills[MAX_PLAYERS + 1][2]
new g_multiKills[MAX_PLAYERS + 1][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[MAX_PLAYERS + 1]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync

new g_pcvar_mp_c4timer, g_c4timer_value

const TASK_BOMB_TIMER = 8038
const TASK_DELAYED_NEW_ROUND = 98038

new g_connected[MAX_PLAYERS + 1]
new g_msounds[MAX_PLAYERS + 1]
new const _msound[] = "_msound"

new g_MultiKillMsg[7][] =
{
	"Multi-Kill! %s^n%L %d %L (%d %L)", 
	"Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
	"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
	"RAMPAGE!!! %s^n%L %d %L (%d %L)", 
	"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
	"%s IS A MONSTER!^n%L %d %L (%d %L)", 
	"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}

new g_Sounds[7][SOUND_SHORTPATH_MAXLEN] = 
{
	"misc/multikill",
	"misc/ultrakill",
	"misc/killingspree",
	"misc/rampage",
	"misc/unstoppable",
	"misc/monsterkill",
	"misc/godlike"
}

new g_firstbloodsound[SOUND_SHORTPATH_MAXLEN] = "misc/firstblood"
new g_lastmansound_1vsothers[SOUND_SHORTPATH_MAXLEN] = "misc/oneandonly"
new g_lastmansound_duel[SOUND_SHORTPATH_MAXLEN] = "misc/maytheforce"
new g_hssound_killer[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_hssound_victim[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_knifekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/humiliation"
new g_doublekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/doublekill"
new g_roundcountersound[SOUND_SHORTPATH_MAXLEN] = "misc/prepare"
new g_grenadekillsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/grenade"
new g_grenadesuicidesound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_bombplantedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/c4powa"
new g_bombdefusedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/laugh"
new g_bombfailedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"

new g_KillingMsg[7][] =
{
	"%s: Multi-Kill!", 
	"%s: Ultra-Kill!!!", 
	"%s IS ON A KILLING SPREE!!!", 
	"%s: RAMPAGE!!!", 
	"%s IS UNSTOPPABLE!!!", 
	"%s IS A MONSTER!", 
	"%s IS GODLIKE!!!"
}

new g_KinfeMsg[4][] =
{
	"KNIFE_MSG_1", 
	"KNIFE_MSG_2", 
	"KNIFE_MSG_3", 
	"KNIFE_MSG_4"
}

new g_LastMessages[4][] =
{
	"LAST_MSG_1", 
	"LAST_MSG_2", 
	"LAST_MSG_3", 
	"LAST_MSG_4"
}

new g_HeMessages[4][] =
{
	"HE_MSG_1", 
	"HE_MSG_2", 
	"HE_MSG_3", 
	"HE_MSG_4"
}

new g_SHeMessages[4][] =
{
	"SHE_MSG_1", 
	"SHE_MSG_2", 
	"SHE_MSG_3", 
	"SHE_MSG_4"
}

new g_HeadShots[7][] =
{
	"HS_MSG_1", 
	"HS_MSG_2", 
	"HS_MSG_3", 
	"HS_MSG_4", 
	"HS_MSG_5", 
	"HS_MSG_6", 
	"HS_MSG_7"
}

new const g_teamsNames[CsTeams][] = { "", "TERRORIST" , "CT", "" };

public plugin_init()
{
	register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("miscstats.txt")
	register_dictionary("statsx.txt")
	register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
	register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
	
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // cache c4 timer value
	register_logevent("LogEvent_Round_Start", 2, "1=Round_Start") // replaces ugly register_event("RoundTime", "eNewRound", "bc")
	register_event("StatusValue", "setTeam", "bef", "1=1")
	register_event("StatusValue", "showStatus", "bef", "1=2", "2!0")
	register_event("StatusValue", "hideStatus", "bef", "1=1", "2=0")

	new mapname[32], n = get_mapname(mapname, charsmax(mapname))
	if ((get_map_objectives() & MapObjective_Bomb) || (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)))
	{
		register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
		register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
		register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
		register_event("BarTime", "eStopDefuse", "b", "1=0")
	}
	else if (equali(mapname, "cs_italy") || equali(mapname, "cs_italy_cz"))
	{
		register_event("23", "chickenKill", "a", "1=108", "15=4")
		register_event("23", "radioKill", "a", "1=108", n == 8 ? "15=2" : "15=8") // cz radio is wood
		
	}
	
	g_center1_sync = CreateHudSyncObj()
	g_announce_sync = CreateHudSyncObj()
	g_status_sync = CreateHudSyncObj()
	g_left_sync = CreateHudSyncObj()
	g_bottom_sync = CreateHudSyncObj()
	g_he_sync = CreateHudSyncObj()

	g_pcvar_mp_c4timer = get_cvar_pointer("mp_c4timer")
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )

	register_clcmd("say /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
	register_clcmd("say_team /msounds", "cmdSwitchSounds", _, " - switches sounds on and off")
}

public plugin_precache()
{
	// parse sounds and precache them
	new szConfigsDir[64], szCfgFile[64]
	get_configsdir(szConfigsDir, charsmax(szConfigsDir))
	formatex(szCfgFile, charsmax(szCfgFile), "%s/stats.ini", szConfigsDir)

	new buffer[256]

	// initialize xvars so we can know later if sounds have to be precached or not.
	// xvars gonna be initialized again in statscfg.amxx plugin_init, this is ok.
	new fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new xvarname[32], xvarid
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' )
			{
				parse(buffer, xvarname, charsmax(xvarname))
				if ((xvarid = get_xvar_id(xvarname)) != -1)
				{
					set_xvar_num(xvarid, 1)
				}
			}
		}
		fclose(fp)
	}

	formatex(szCfgFile, charsmax(szCfgFile), "%s/miscstats.ini", szConfigsDir)
	fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new szSoundKey[32], szSoundFile[SOUNDFILE_PATH_MAXLEN]
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' && parse(buffer, szSoundKey, charsmax(szSoundKey), szSoundFile, charsmax(szSoundFile)) == 2 )
			{
				if( equal(szSoundKey, "FirstBloodSound") )
				{
					copy_sound(g_firstbloodsound, charsmax(g_firstbloodsound), szSoundFile)
					if( FirstBloodSound ) precache_sound_custom(g_firstbloodsound)
				}
				else if( equal(szSoundKey, "LastManVsOthersSound") )
				{
					copy_sound(g_lastmansound_1vsothers, charsmax(g_lastmansound_1vsothers), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_1vsothers)
				}
				else if( equal(szSoundKey, "LastManDuelSound") )
				{
					copy_sound(g_lastmansound_duel, charsmax(g_lastmansound_duel), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_duel)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundKiller") )
				{
					copy_sound(g_hssound_killer, charsmax(g_hssound_killer), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_killer)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundVictim") )
				{
					copy_sound(g_hssound_victim, charsmax(g_hssound_victim), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_victim)
				}
				else if( equal(szSoundKey, "KnifeKillSound") )
				{
					copy_sound(g_knifekillsound, charsmax(g_knifekillsound), szSoundFile)
					if( KnifeKillSound ) precache_sound_custom(g_knifekillsound)
				}
				else if( equal(szSoundKey, "DoubleKillSound") )
				{
					copy_sound(g_doublekillsound, charsmax(g_doublekillsound), szSoundFile)
					if( DoubleKillSound ) precache_sound_custom(g_doublekillsound)
				}
				else if( equal(szSoundKey, "RoundCounterSound") )
				{
					copy_sound(g_roundcountersound, charsmax(g_roundcountersound), szSoundFile)
					if( RoundCounterSound ) precache_sound_custom(g_roundcountersound)
				}
				else if( equal(szSoundKey, "GrenadeKillSound") )
				{
					copy_sound(g_grenadekillsound, charsmax(g_grenadekillsound), szSoundFile)
					if( GrenadeKillSound ) precache_sound_custom(g_grenadekillsound)
				}
				else if( equal(szSoundKey, "GrenadeSuicideSound") )
				{
					copy_sound(g_grenadesuicidesound, charsmax(g_grenadesuicidesound), szSoundFile)
					if( GrenadeSuicideSound ) precache_sound_custom(g_grenadesuicidesound)
				}
				else if( equal(szSoundKey, "BombPlantedSound") )
				{
					copy_sound(g_bombplantedsound, charsmax(g_bombplantedsound), szSoundFile)
					if( BombPlantedSound ) precache_sound_custom(g_bombplantedsound)
				}
				else if( equal(szSoundKey, "BombDefusedSound") )
				{
					copy_sound(g_bombdefusedsound, charsmax(g_bombdefusedsound), szSoundFile)
					if( BombDefusedSound ) precache_sound_custom(g_bombdefusedsound)
				}
				else if( equal(szSoundKey, "BombFailedSound") )
				{
					copy_sound(g_bombfailedsound, charsmax(g_bombfailedsound), szSoundFile)
					if( BombFailedSound ) precache_sound_custom(g_bombfailedsound)
				}
				else
				{
					// KillingStreakSound and MultiKillSound
					if( equal(szSoundKey, "MultiKillSound") )
					{
						copy_sound(g_Sounds[0], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[0])
					}
					else if( equal(szSoundKey, "UltraKillSound") )
					{
						copy_sound(g_Sounds[1], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[1])
					}
					else if( equal(szSoundKey, "KillingSpreeSound") )
					{
						copy_sound(g_Sounds[2], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[2])
					}
					else if( equal(szSoundKey, "RampageSound") )
					{
						copy_sound(g_Sounds[3], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[3])
					}
					else if( equal(szSoundKey, "UnstopableSound") )
					{
						copy_sound(g_Sounds[4], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[4])
					}
					else if( equal(szSoundKey, "MonsterKillSound") )
					{
						copy_sound(g_Sounds[5], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[5])
					}
					else if( equal(szSoundKey, "GodLike") )
					{
						copy_sound(g_Sounds[6], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[6])
					}
				}
			}
		}
		fclose(fp)
	}
}

precache_sound_custom( const sound[] )
{
	new fullpathsound[SOUNDFILE_PATH_MAXLEN]
	formatex(fullpathsound, charsmax(fullpathsound), "sound/%s.wav", sound)
	if( file_exists(fullpathsound) )
	{
		precache_sound(fullpathsound[6])
	}
	else
	{
		log_amx("Could not locate <%s> file", fullpathsound)
	}
}

copy_sound(dest[], len, src[])
{
	new n = copy(dest, len, src[ 6 * equali(src, "sound/", 6) ])
	if( n > 4 && equal(dest[n-4], ".wav") )
	{
		dest[n-4] = EOS
	}
}

public plugin_cfg()
{
	new g_addStast[] = "amx_statscfg add ^"%s^" %s"
	
	server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
	server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
	server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
	server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
	server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
	server_cmd(g_addStast, "ST_BOMB_PLANTED_SOUND", "BombPlantedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC_SOUND", "BombDefusedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL_SOUND", "BombFailedSound")
	server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
	server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
	server_cmd(g_addStast, "ST_BOMB_CD_HUD", "BombCountHUD")
	server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
	server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
	server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
	server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
	server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
	server_cmd(g_addStast, "ST_LAST_MAN_HEALTH", "LastManHealth")
	server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
	server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
	server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
	server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
	server_cmd(g_addStast, "ST_HE_KILL_SOUND", "GrenadeKillSound")
	server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
	server_cmd(g_addStast, "ST_HE_SUICIDE_SOUND", "GrenadeSuicideSound")
	server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
	server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
	server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
	server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
	server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
	server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
	server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
	server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
	server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
	server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
	server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
}

public client_connect(id)
{
	if( is_user_bot(id) )
	{
		g_msounds[id] = 0
		return;
	}
	new info[2]
	if( !get_user_info(id, _msound, info, charsmax(info)) || info[0] != '0' )
	{
		g_msounds[id] = 1
	}
	else
	{
		g_msounds[id] = 0
	}
}

public client_putinserver(id)
{
	g_multiKills[id] = {0, 0}
	g_streakKills[id] = {0, 0}
	g_connected[id] = true
}

public client_disconnected(id)
{
	g_connected[id] = false
}

public client_death(killer, victim, wpnindex, hitplace, TK)
{
	if (wpnindex == CSW_C4)
		return

	new headshot = (hitplace == HIT_HEAD) ? 1 : 0
	new selfkill = (killer == victim) ? 1 : 0

	new victim_alive = is_user_alive(victim) // happens on ClientKill

	if (g_firstBlood)
	{
		g_firstBlood = 0
		if (FirstBloodSound)
			play_sound(0, g_firstbloodsound)
	}

	if ((KillingStreak || KillingStreakSound) && !TK)
	{
		g_streakKills[victim][1]++
		g_streakKills[victim][0] = 0

		if (!selfkill)
		{
			g_streakKills[killer][0]++
			g_streakKills[killer][1] = 0
			
			new a = g_streakKills[killer][0] - 3

			if ((a > -1) && !(a % 2))
			{
				new name[MAX_NAME_LENGTH]
				get_user_name(killer, name, charsmax(name))
				
				if ((a >>= 1) > 6)
					a = 6
				
				if (KillingStreak)
				{
					set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
					ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
				}
				
				if (KillingStreakSound)
				{
					play_sound(0, g_Sounds[a])
				}
			}
		}
	}

	if (MultiKill || MultiKillSound)
	{
		if (!selfkill && !TK && killer)
		{
			g_multiKills[killer][0]++ 
			g_multiKills[killer][1] += headshot
			
			new param[2]
			
			param[0] = killer
			param[1] = g_multiKills[killer][0]
			set_task(4.0 + float(param[1]), "checkKills", killer, param, sizeof(param))
		}
	}

	new const CsTeams:team = cs_get_user_team(victim);

	if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim))
	{
		new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]);

		if (victimTeammatesCount)
		{
			new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount;
			get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]);

			if (killerTeammatesCount)
			{
				set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1);

				for (new teammate; teammate < killerTeammatesCount; ++teammate)
				{
					victimTeammatesCount > 1 ?
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) :
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY");
				}
			}
		}
	}

	if (LastMan || LastManSound)
	{
		new cts[MAX_PLAYERS], ts[MAX_PLAYERS], ctsnum, tsnum, b
		get_players(cts, ctsnum, "ae", "CT")
		get_players(ts, tsnum, "ae", "TERRORIST")
		
		if( victim_alive )
		{
			switch( team )
			{
				case CS_TEAM_T:
				{
					for(b=0; b<tsnum; b++)
					{
						if( ts[b] == victim )
						{
							ts[b] = ts[--tsnum]
							break
						}
					}
				}
				case CS_TEAM_CT:
				{
					for(b=0; b<ctsnum; b++)
					{
						if( cts[b] == victim )
						{
							cts[b] = cts[--ctsnum]
							break
						}
					}
				}
			}
		}

		if (ctsnum == 1 && tsnum == 1)
		{
			if( LastMan )
			{
				new ctname[MAX_NAME_LENGTH], tname[MAX_NAME_LENGTH]
				
				get_user_name(cts[0], ctname, charsmax(ctname))
				get_user_name(ts[0], tname, charsmax(tname))
				
				set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				
				if( LastManHealth )
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %s (%d HP)", ctname, get_user_health(cts[0]), tname, get_user_health(ts[0]))
				}
				else
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
				}
			}
			
			if( LastManSound )
			{
				play_sound(0, g_lastmansound_duel)
			}
		}
		else if (!g_LastAnnounce)
		{
			new oposite = 0, CsTeams:_team
			
			if (ctsnum == 1 && tsnum > 1)
			{
				g_LastAnnounce = cts[0]
				oposite = tsnum
				_team = CS_TEAM_T
			}
			else if (tsnum == 1 && ctsnum > 1)
			{
				g_LastAnnounce = ts[0]
				oposite = ctsnum
				_team = CS_TEAM_CT
			}

			if (g_LastAnnounce)
			{
				if( LastMan )
				{
					new name[MAX_NAME_LENGTH]
				
					get_user_name(g_LastAnnounce, name, charsmax(name))
				
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
					
					if( LastManHealth )
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
					else
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s vs. %d %s%s: %L", name, oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
				}
				
				if ( LastManSound && g_connected[g_LastAnnounce] )
				{
					play_sound(g_LastAnnounce, g_lastmansound_1vsothers)
				}
			}
		}
	}

	if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
	{
		if (KnifeKill)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
			
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
		}
		
		if (KnifeKillSound)
			play_sound(0, g_knifekillsound)
	}

	if (wpnindex == CSW_HEGRENADE)
	{
		new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
		if( GrenadeKill || GrenadeSuicide )
		{
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
		}
		
		if (!selfkill)
		{
			if (GrenadeKill)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
			if (GrenadeKillSound)
				play_sound(0, g_grenadekillsound)
		}
		else
		{
			if (GrenadeSuicide)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
			if (GrenadeSuicideSound)
				play_sound(0, g_grenadesuicidesound)
		}
	}

	if (headshot && (HeadShotKill || HeadShotKillSound))
	{
		if (HeadShotKill && wpnindex)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH], weapon_name[32], message[256], players[MAX_PLAYERS], pnum, plr
			
			xmod_get_wpnname(wpnindex, weapon_name, charsmax(weapon_name))
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			get_players(players, pnum, "ch")
			
			for (new i = 0; i < pnum; i++)
			{
				plr = players[i]
				formatex(message, charsmax(message), "%L", plr, g_HeadShots[random_num(0, 6)])
				
				replace(message, charsmax(message), "$vn", victim_name)
				replace(message, charsmax(message), "$wn", weapon_name)
				replace(message, charsmax(message), "$kn", killer_name)
				
				set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(plr, g_announce_sync, "%s", message)
			}
		}
		
		if (HeadShotKillSound)
		{
			play_sound(victim, g_hssound_victim)
			if( victim != killer )
			{
				play_sound(killer, g_hssound_killer)
				play_sound(victim, g_hssound_killer)
			}
		}
	}

	if ((DoubleKill || DoubleKillSound) && !selfkill)
	{
		new Float:nowtime = get_gametime()
		
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			if (DoubleKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(killer, name, charsmax(name))
				
				set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
			}
			
			if (DoubleKillSound)
				play_sound(0, g_doublekillsound)
		}
		
		g_doubleKill = nowtime
		g_doubleKillId = killer
	}
}

public hideStatus(id)
{
	if (PlayerName)
	{
		ClearSyncHud(id, g_status_sync)
	}
}

public setTeam(id)
	g_friend[id] = read_data(2)

public showStatus(id)
{
	if( PlayerName) 
	{
		new name[MAX_NAME_LENGTH], pid = read_data(2)
	
		get_user_name(pid, name, charsmax(name))
		new color1 = 0, color2 = 0
	
		if (cs_get_user_team(pid) == CS_TEAM_T)
			color1 = 255
		else
			color2 = 255
		
		if (g_friend[id] == 1)	// friend
		{
			new wpnid = get_user_weapon(pid)
			new wpnname[32]
		
			if (wpnid)
				xmod_get_wpnname(wpnid, wpnname, charsmax(wpnname))
		
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
		} else {
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s", name)
		}
	}
}

public Event_HLTV_New_Round()
{
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
	++g_roundCount
	g_firstBlood = 1
	g_C4Timer = 0
	
	if (RoundCounterSound)
		play_sound(0, g_roundcountersound)

	if (RoundCounter)
	{
		set_task(0.2, "Delayed_New_Round", TASK_DELAYED_NEW_ROUND)
	}
}

public Delayed_New_Round()
{
	set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}

public LogEvent_Round_Start()
{
	if (KillingStreak)
	{
		new appl[MAX_PLAYERS], ppl, i
		get_players(appl, ppl, "ac")
		
		for (new a = 0; a < ppl; ++a)
		{
			i = appl[a]
			
			if (g_streakKills[i][0] >= 2)
				client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
			else if (g_streakKills[i][1] >= 2)
				client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
		}
	}
}

public eRestart()
{
	eEndRound()
	g_roundCount = 0
	g_firstBlood = 1
}

public eEndRound()
{
	g_C4Timer = -2
	g_LastOmg = 0.0
	remove_task(TASK_BOMB_TIMER)
	g_LastAnnounce = 0
}

public checkKills(param[])
{
	new id = param[0]
	new a = param[1]
	
	if (a == g_multiKills[id][0])
	{
		a -= 3
		
		if (a > -1)
		{
			if (a > 6)
			{
				a = 6
			}
			
			if (MultiKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(id, name, charsmax(name))
				set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
				
				ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
			}
			
			if (MultiKillSound)
			{
				play_sound(0, g_Sounds[a])
			}
		}
		g_multiKills[id] = {0, 0}
	}
}

public chickenKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "KILLED_CHICKEN")
}

public radioKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "BLEW_RADIO")
}

announceEvent(id, message[])
{
	new name[MAX_NAME_LENGTH]
	
	get_user_name(id, name, charsmax(name))
	set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}

public eBombPickUp(id)
{
	if (BombPickUp)
		announceEvent(id, "PICKED_BOMB")
}

public eBombDrop()
{
	if (BombDrop)
		announceEvent(g_Planter, "DROPPED_BOMB")
}

public eGotBomb(id)
{
	g_Planter = id
	
	if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
	{
		g_LastOmg = get_gametime() + 15.0
		announceEvent(g_Planter, "REACHED_TARGET")
	}
}

public bombTimer()
{
	if (--g_C4Timer > 0)
	{
		if( BombCountHUD )
		{
			new r, g
			if( g_C4Timer < 10 )
			{
				r = 255, g = 0
			}
			else
			{
				r = (((max(g_c4timer_value - g_C4Timer - 10,0)) * 255000) / (g_c4timer_value - 10)) / 1000
				g = 255 - r
			}

			set_hudmessage(r, g, 0, -1.0, 0.75, g_C4Timer <= 10 ? 1 : 0, 0.01, 1.1, 0.001, 0.001, .channel = -1)
			show_hudmessage(0, "C4: %ds", g_C4Timer)
		}
		if (BombCountVoice)
		{
			if (g_C4Timer == 30 || g_C4Timer == 20)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s seconds until explosion^"", temp)
				play_sound(0, temp)
			}
			else if (g_C4Timer < 11)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s^"", temp)
				play_sound(0, temp)
			}
		}
		if (BombCountDef && g_Defusing && is_user_alive(g_Defusing))
			client_print(g_Defusing, print_center, "%d", g_C4Timer)
	}
	else
		remove_task(TASK_BOMB_TIMER)
}

public eStopDefuse(id)
{
	if( id == g_Defusing )
	{
		g_Defusing = 0
	}
}

public bomb_planted(planter)
{
	g_Defusing = 0
	
	if (BombPlanted)
		announceEvent(planter, "SET_UP_BOMB")

	if (BombPlantedSound)
		play_sound(0, g_bombplantedsound)
	
	g_C4Timer = g_c4timer_value + 1
	bombTimer()
	set_task(1.0, "bombTimer", TASK_BOMB_TIMER, "", 0, "b")
}

public bomb_planting(planter)
{
	if (BombPlanting)
		announceEvent(planter, "PLANT_BOMB")
}

public bomb_defusing(defuser)
{
	if (BombDefusing)
		announceEvent(defuser, "DEFUSING_BOMB")
	
	g_Defusing = defuser
}

public bomb_defused(defuser)
{
	if (BombDefused)
		announceEvent(defuser, "DEFUSED_BOMB")
	if (BombDefusedSound)
		play_sound(0, g_bombdefusedsound)
}

public bomb_explode(planter, defuser)
{
	if( defuser )
	{
		if (BombFailed)
			announceEvent(defuser, "FAILED_DEFU")
		if (BombFailedSound)
			play_sound(0, g_bombfailedsound)
	}
}

play_sound(id, sound[])
{
	if( id )
	{
		if( g_msounds[id] )
		{
			client_cmd(id, "spk %s", sound)
		}
	}
	else
	{
		new players[MAX_PLAYERS], pnum, id
		get_players(players, pnum, "ch")

		for(--pnum; pnum>=0; pnum--)
		{
			id = players[pnum]
			if ( g_connected[id] && g_msounds[id] )
				client_cmd(id, "spk %s", sound)
		}
	}
}

public cmdSwitchSounds( id )
{
	g_msounds[id] = !g_msounds[id]
	client_print(id, print_chat, "MSounds %L", id, g_msounds[id] ? "ENABLED" : "DISABLED")
	set_user_info(id, _msound, g_msounds[id] ? "1" : "0") // will this save setting for next map is player has cl_filterstuffcmd 0 ???
	client_cmd(id, "setinfo %s %s", _msound, g_msounds[id] ? "1" : "0")
}

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Въпрос относно headshot sound - miscstats.amxx

Мнение от bustA » 05 Юли 2020, 18:29

Не ми дава да го компилирам
Без име.jpg
Без име.jpg (409.72 KiB) Преглеждано 2625 пъти
Без име.jpg
Без име.jpg (409.72 KiB) Преглеждано 2625 пъти
Cs-Plovdiv.com - Aim Attack - 93.123.16.4:27022 :gamer1:

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Въпрос относно headshot sound - miscstats.amxx

Мнение от stambeto2006 » 05 Юли 2020, 19:02

bustA написа: 05 Юли 2020, 18:29 Не ми дава да го компилирам
Без име.jpg
При мен се компилира без никакви грешки! Със каква версия на amxmodx си?
Прикачени файлове
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Capture.JPG
Capture.JPG (27.53 KiB) Преглеждано 2617 пъти

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Въпрос относно headshot sound - miscstats.amxx

Мнение от bustA » 05 Юли 2020, 19:40

Локално го компилирам на amxmodx-1.8.2-base-windows
Cs-Plovdiv.com - Aim Attack - 93.123.16.4:27022 :gamer1:

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Въпрос относно headshot sound - miscstats.amxx

Мнение от stambeto2006 » 05 Юли 2020, 20:11

bustA написа: 05 Юли 2020, 19:40 Локално го компилирам на amxmodx-1.8.2-base-windows
Изтегли си amxmodx 1.10, който се поддържа и се правят нови неща по него, и няма да имаш такива проблеми при компилиране на по нови плъгини и т.н. Можеш да си го изтеглиш от официалният сайт.

https://www.amxmodx.org/downloads-new.php?branch=master

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Мнение от OciXCrom » 05 Юли 2020, 21:02

Не знам защо изобщо си качил плъгин който не е съвместим с твоята АМХХ версия и съответно не можеш да го компилираш. Демек изобщо не ползваш този плъгин в сървъра ти, а искаш да се редактира без да си тествал как работи.

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Въпрос относно headshot sound - miscstats.amxx

Мнение от bustA » 05 Юли 2020, 21:30

Дали не го ползнам ? Аджиба от къде знам как работи?
Компилирам ги на компа и ги качвам на сървъра
Този форум не е ли да помага на хората който не е много час с тези неща и т.н. да влезнат в час???
Или тука си мерите пишките коя е по голяма.
stambeto2006 как можа да помогне кратко и ясно
Cs-Plovdiv.com - Aim Attack - 93.123.16.4:27022 :gamer1:

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Въпрос относно headshot sound - miscstats.amxx

Мнение от sf4n » 05 Юли 2020, 22:19

Един съвет, компилирай от тук и няма да имаш проблеми ;)
Изображение

Единствен по рода си Zombie BaseBuilder с уникален мод и коректни админи по всяко време в сървъра.
IP: bb.cs-zapad.eu:27013

Respawn сървър.
IP: re.cs-zapad.eu:27015

Furien сървър.
IP: fu.cs-zapad.eu:27016

Нашият Сайт
Нашият Форум

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Въпрос относно headshot sound - miscstats.amxx

Мнение от OciXCrom » 05 Юли 2020, 22:50

bustA написа: 05 Юли 2020, 21:30 Дали не го ползнам ? Аджиба от къде знам как работи?
Компилирам ги на компа и ги качвам на сървъра
Този форум не е ли да помага на хората който не е много час с тези неща и т.н. да влезнат в час???
Или тука си мерите пишките коя е по голяма.
stambeto2006 как можа да помогне кратко и ясно
Обясни ми как така си го компилирал, а сега ти изкарва грешка при положение, че промяната която направих не е по никакъв начин свързана с въпросната грешка?! Моля ти се не се изказвай неподготвен. Заявката ти е изпълнена и си получил обяснение как да компилираш плъгина, така че недей да приказваш за какво служи форума.

Щом си компилирал оригиналния код, няма да имаш никакъв проблем да компилираш и този, тъй като не са правени промени които променят изискванията за компилация. ;)
sf4n написа: 05 Юли 2020, 22:19 Един съвет, компилирай от тук и няма да имаш проблеми ;)
Ужасен съвет. Мислиш ли, че като компилираш плъгин под 1.8.3 компилатор ще работи на 1.8.2?

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