Miscstats дава грешка native "cs_get_user_team"

Въпроси и проблеми свързани с AMXModX.
Аватар
Nine Finger's
Извън линия
Потребител
Потребител
Мнения: 112
Регистриран на: 13 Фев 2018, 20:45
Местоположение: Майна town
Се отблагодари: 40 пъти
Получена благодарност: 6 пъти

Miscstats дава грешка native "cs_get_user_team"

Мнение от Nine Finger's » 14 Ное 2019, 23:26

Смених amxmodx с версия 1.10.0.5378 и започнаха проблемите, това е грешката в log файла плъгина е базовият от amxmodx.
Еррор лог:

Код за потвърждение: Избери целия код

L 11/07/2019 - 21:37:22: Start of error session.
L 11/07/2019 - 21:37:22: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20191107.log")
L 11/07/2019 - 21:37:22: [CSTRIKE] Invalid player 4 (not in-game)
L 11/07/2019 - 21:37:22: [AMXX] Displaying debug trace (plugin "miscstats.amxx", version "1.10.0.5378")
L 11/07/2019 - 21:37:22: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 11/07/2019 - 21:37:22: [AMXX]    [0] miscstats.sma::client_death (line 527)
L 11/07/2019 - 21:44:57: [CSTRIKE] Invalid player 3 (not in-game)
L 11/07/2019 - 21:44:57: [AMXX] Displaying debug trace (plugin "miscstats.amxx", version "1.10.0.5378")
L 11/07/2019 - 21:44:57: [AMXX] Run time error 10: native error (native "cs_get_user_team")
L 11/07/2019 - 21:44:57: [AMXX]    [0] miscstats.sma::client_death (line 527)

miscstats плъгина:

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#define CC_COLORS_TYPE CC_COLORS_SHORT
#include <cromchat>

public MultiKill
public MultiKillSound
public BombPlanting
public BombDefusing
public BombPlanted
public BombDefused
public BombFailed
public BombPickUp
public BombDrop
public BombCountVoice
public BombCountDef
public BombReached
public ItalyBonusKill
public EnemyRemaining
public LastMan
public LastManHealth
public KnifeKill
public KnifeKillSound
public GrenadeKill
public GrenadeSuicide
public HeadShotKill
public HeadShotKillSound
public RoundCounterSound
public RoundCounter
public KillingStreak
public KillingStreakSound
public DoubleKill
public DoubleKillSound
public PlayerName
public FirstBloodSound

public BombPlantedSound
public BombDefusedSound
public BombFailedSound
public BombCountHUD
public LastManSound
public GrenadeKillSound
public GrenadeSuicideSound

const SOUNDFILE_PATH_MAXLEN = 64
const SOUND_SHORTPATH_MAXLEN = SOUNDFILE_PATH_MAXLEN - 10 // 64 (sound/ [ 54 ] .wav) critical value for fast dl

new g_streakKills[MAX_PLAYERS + 1][2]
new g_multiKills[MAX_PLAYERS + 1][2]
new g_C4Timer
new g_Defusing
new g_Planter 
new Float:g_LastOmg
new g_LastAnnounce
new g_roundCount
new Float:g_doubleKill
new g_doubleKillId
new g_friend[MAX_PLAYERS + 1]
new g_firstBlood
new g_center1_sync
new g_announce_sync
new g_status_sync
new g_left_sync
new g_bottom_sync
new g_he_sync

new g_pcvar_mp_c4timer, g_c4timer_value

const TASK_BOMB_TIMER = 8038
const TASK_DELAYED_NEW_ROUND = 98038

new g_connected[MAX_PLAYERS + 1]
new g_msounds[MAX_PLAYERS + 1]
new const _msound[] = "_msound"

new g_MultiKillMsg[7][] =
{
	"Multi-Kill! %s^n%L %d %L (%d %L)", 
	"Ultra-Kill!!! %s^n%L %d %L (%d %L)", 
	"%s IS ON A KILLING SPREE!!!^n%L %d %L (%d %L)", 
	"RAMPAGE!!! %s^n%L %d %L (%d %L)", 
	"%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)", 
	"%s IS A MONSTER!^n%L %d %L (%d %L)", 
	"%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
}

new g_Sounds[7][SOUND_SHORTPATH_MAXLEN] = 
{
	"misc/multikill",
	"misc/ultrakill",
	"misc/killingspree",
	"misc/rampage",
	"misc/unstoppable",
	"misc/monsterkill",
	"misc/godlike"
}

new g_firstbloodsound[SOUND_SHORTPATH_MAXLEN] = "misc/firstblood"
new g_lastmansound_1vsothers[SOUND_SHORTPATH_MAXLEN] = "misc/oneandonly"
new g_lastmansound_duel[SOUND_SHORTPATH_MAXLEN] = "misc/maytheforce"
new g_hssound_killer[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_hssound_victim[SOUND_SHORTPATH_MAXLEN] = "misc/headshot"
new g_knifekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/humiliation"
new g_doublekillsound[SOUND_SHORTPATH_MAXLEN] = "misc/doublekill"
new g_roundcountersound[SOUND_SHORTPATH_MAXLEN] = "misc/prepare"
new g_grenadekillsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/grenade"
new g_grenadesuicidesound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"
new g_bombplantedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/c4powa"
new g_bombdefusedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/laugh"
new g_bombfailedsound[SOUND_SHORTPATH_MAXLEN] = "djeyl/witch"

new g_KillingMsg[7][] =
{
	"%s: Multi-Kill!", 
	"%s: Ultra-Kill!!!", 
	"%s IS ON A KILLING SPREE!!!", 
	"%s: RAMPAGE!!!", 
	"%s IS UNSTOPPABLE!!!", 
	"%s IS A MONSTER!", 
	"%s IS GODLIKE!!!"
}

new g_KinfeMsg[4][] =
{
	"KNIFE_MSG_1", 
	"KNIFE_MSG_2", 
	"KNIFE_MSG_3", 
	"KNIFE_MSG_4"
}

new g_LastMessages[4][] =
{
	"LAST_MSG_1", 
	"LAST_MSG_2", 
	"LAST_MSG_3", 
	"LAST_MSG_4"
}

new g_HeMessages[4][] =
{
	"HE_MSG_1", 
	"HE_MSG_2", 
	"HE_MSG_3", 
	"HE_MSG_4"
}

new g_SHeMessages[4][] =
{
	"SHE_MSG_1", 
	"SHE_MSG_2", 
	"SHE_MSG_3", 
	"SHE_MSG_4"
}

new g_HeadShots[7][] =
{
	"HS_MSG_1", 
	"HS_MSG_2", 
	"HS_MSG_3", 
	"HS_MSG_4", 
	"HS_MSG_5", 
	"HS_MSG_6", 
	"HS_MSG_7"
}

new const g_teamsNames[CsTeams][] = { "", "TERRORIST" , "CT", "" };

public plugin_init()
{
	register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("miscstats.txt")
	register_dictionary("statsx.txt")
	register_event("TextMsg", "eRestart", "a", "2&#Game_C", "2&#Game_w")
	register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin", "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")
	
	register_event("HLTV", "Event_HLTV_New_Round", "a", "1=0", "2=0") // cache c4 timer value
	register_logevent("LogEvent_Round_Start", 2, "1=Round_Start") // replaces ugly register_event("RoundTime", "eNewRound", "bc")
	register_event("StatusValue", "setTeam", "bef", "1=1")
	register_event("StatusValue", "showStatus", "bef", "1=2", "2!0")
	register_event("StatusValue", "hideStatus", "bef", "1=1", "2=0")

	new mapname[32], n = get_mapname(mapname, charsmax(mapname))
	if ((get_map_objectives() & MapObjective_Bomb) || (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5)))
	{
		register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
		register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
		register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
		register_event("BarTime", "eStopDefuse", "b", "1=0")
	}
	else if (equali(mapname, "cs_italy") || equali(mapname, "cs_italy_cz"))
	{
		register_event("23", "chickenKill", "a", "1=108", "15=4")
		register_event("23", "radioKill", "a", "1=108", n == 8 ? "15=2" : "15=8") // cz radio is wood
		
	}
	
	g_center1_sync = CreateHudSyncObj()
	g_announce_sync = CreateHudSyncObj()
	g_status_sync = CreateHudSyncObj()
	g_left_sync = CreateHudSyncObj()
	g_bottom_sync = CreateHudSyncObj()
	g_he_sync = CreateHudSyncObj()

	g_pcvar_mp_c4timer = get_cvar_pointer("mp_c4timer")
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )

	register_clcmd("say /ss", "cmdSwitchSounds", _, " - switches sounds on and off")
	register_clcmd("say_team /ss", "cmdSwitchSounds", _, " - switches sounds on and off")
}

public plugin_precache()
{
	// parse sounds and precache them
	new szConfigsDir[64], szCfgFile[64]
	get_configsdir(szConfigsDir, charsmax(szConfigsDir))
	formatex(szCfgFile, charsmax(szCfgFile), "%s/stats.ini", szConfigsDir)

	new buffer[256]

	// initialize xvars so we can know later if sounds have to be precached or not.
	// xvars gonna be initialized again in statscfg.amxx plugin_init, this is ok.
	new fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new xvarname[32], xvarid
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' )
			{
				parse(buffer, xvarname, charsmax(xvarname))
				if ((xvarid = get_xvar_id(xvarname)) != -1)
				{
					set_xvar_num(xvarid, 1)
				}
			}
		}
		fclose(fp)
	}

	formatex(szCfgFile, charsmax(szCfgFile), "%s/miscstats.ini", szConfigsDir)
	fp = fopen(szCfgFile, "rt")
	if( fp )
	{
		new szSoundKey[32], szSoundFile[SOUNDFILE_PATH_MAXLEN]
		while( !feof(fp) )
		{
			fgets(fp, buffer, charsmax(buffer))
			trim(buffer)
			if( buffer[0] != ';' && parse(buffer, szSoundKey, charsmax(szSoundKey), szSoundFile, charsmax(szSoundFile)) == 2 )
			{
				if( equal(szSoundKey, "FirstBloodSound") )
				{
					copy_sound(g_firstbloodsound, charsmax(g_firstbloodsound), szSoundFile)
					if( FirstBloodSound ) precache_sound_custom(g_firstbloodsound)
				}
				else if( equal(szSoundKey, "LastManVsOthersSound") )
				{
					copy_sound(g_lastmansound_1vsothers, charsmax(g_lastmansound_1vsothers), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_1vsothers)
				}
				else if( equal(szSoundKey, "LastManDuelSound") )
				{
					copy_sound(g_lastmansound_duel, charsmax(g_lastmansound_duel), szSoundFile)
					if( LastManSound ) precache_sound_custom(g_lastmansound_duel)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundKiller") )
				{
					copy_sound(g_hssound_killer, charsmax(g_hssound_killer), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_killer)
				}
				else if( equal(szSoundKey, "HeadShotKillSoundVictim") )
				{
					copy_sound(g_hssound_victim, charsmax(g_hssound_victim), szSoundFile)
					if( HeadShotKillSound ) precache_sound_custom(g_hssound_victim)
				}
				else if( equal(szSoundKey, "KnifeKillSound") )
				{
					copy_sound(g_knifekillsound, charsmax(g_knifekillsound), szSoundFile)
					if( KnifeKillSound ) precache_sound_custom(g_knifekillsound)
				}
				else if( equal(szSoundKey, "DoubleKillSound") )
				{
					copy_sound(g_doublekillsound, charsmax(g_doublekillsound), szSoundFile)
					if( DoubleKillSound ) precache_sound_custom(g_doublekillsound)
				}
				else if( equal(szSoundKey, "RoundCounterSound") )
				{
					copy_sound(g_roundcountersound, charsmax(g_roundcountersound), szSoundFile)
					if( RoundCounterSound ) precache_sound_custom(g_roundcountersound)
				}
				else if( equal(szSoundKey, "GrenadeKillSound") )
				{
					copy_sound(g_grenadekillsound, charsmax(g_grenadekillsound), szSoundFile)
					if( GrenadeKillSound ) precache_sound_custom(g_grenadekillsound)
				}
				else if( equal(szSoundKey, "GrenadeSuicideSound") )
				{
					copy_sound(g_grenadesuicidesound, charsmax(g_grenadesuicidesound), szSoundFile)
					if( GrenadeSuicideSound ) precache_sound_custom(g_grenadesuicidesound)
				}
				else if( equal(szSoundKey, "BombPlantedSound") )
				{
					copy_sound(g_bombplantedsound, charsmax(g_bombplantedsound), szSoundFile)
					if( BombPlantedSound ) precache_sound_custom(g_bombplantedsound)
				}
				else if( equal(szSoundKey, "BombDefusedSound") )
				{
					copy_sound(g_bombdefusedsound, charsmax(g_bombdefusedsound), szSoundFile)
					if( BombDefusedSound ) precache_sound_custom(g_bombdefusedsound)
				}
				else if( equal(szSoundKey, "BombFailedSound") )
				{
					copy_sound(g_bombfailedsound, charsmax(g_bombfailedsound), szSoundFile)
					if( BombFailedSound ) precache_sound_custom(g_bombfailedsound)
				}
				else
				{
					// KillingStreakSound and MultiKillSound
					if( equal(szSoundKey, "MultiKillSound") )
					{
						copy_sound(g_Sounds[0], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[0])
					}
					else if( equal(szSoundKey, "UltraKillSound") )
					{
						copy_sound(g_Sounds[1], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[1])
					}
					else if( equal(szSoundKey, "KillingSpreeSound") )
					{
						copy_sound(g_Sounds[2], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[2])
					}
					else if( equal(szSoundKey, "RampageSound") )
					{
						copy_sound(g_Sounds[3], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[3])
					}
					else if( equal(szSoundKey, "UnstopableSound") )
					{
						copy_sound(g_Sounds[4], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[4])
					}
					else if( equal(szSoundKey, "MonsterKillSound") )
					{
						copy_sound(g_Sounds[5], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[5])
					}
					else if( equal(szSoundKey, "GodLike") )
					{
						copy_sound(g_Sounds[6], charsmax(g_Sounds[]), szSoundFile)
						if( KillingStreakSound || MultiKillSound ) precache_sound_custom(g_Sounds[6])
					}
				}
			}
		}
		fclose(fp)
	}
}

precache_sound_custom( const sound[] )
{
	new fullpathsound[SOUNDFILE_PATH_MAXLEN]
	formatex(fullpathsound, charsmax(fullpathsound), "sound/%s.wav", sound)
	if( file_exists(fullpathsound) )
	{
		precache_sound(fullpathsound[6])
	}
	else
	{
		log_amx("Could not locate <%s> file", fullpathsound)
	}
}

copy_sound(dest[], len, src[])
{
	new n = copy(dest, len, src[ 6 * equali(src, "sound/", 6) ])
	if( n > 4 && equal(dest[n-4], ".wav") )
	{
		dest[n-4] = EOS
	}
}

public plugin_cfg()
{
	new g_addStast[] = "amx_statscfg add ^"%s^" %s"
	
	server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")
	server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")
	server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")
	server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")
	server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")
	server_cmd(g_addStast, "ST_BOMB_PLANTED_SOUND", "BombPlantedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")
	server_cmd(g_addStast, "ST_BOMB_DEF_SUCC_SOUND", "BombDefusedSound")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")
	server_cmd(g_addStast, "ST_BOMB_DEF_FAIL_SOUND", "BombFailedSound")
	server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")
	server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")
	server_cmd(g_addStast, "ST_BOMB_CD_HUD", "BombCountHUD")
	server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")
	server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")
	server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")
	server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")
	server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")
	server_cmd(g_addStast, "ST_LAST_MAN_HEALTH", "LastManHealth")
	server_cmd(g_addStast, "ST_LAST_MAN_SOUND", "LastManSound")
	server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")
	server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")
	server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")
	server_cmd(g_addStast, "ST_HE_KILL_SOUND", "GrenadeKillSound")
	server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")
	server_cmd(g_addStast, "ST_HE_SUICIDE_SOUND", "GrenadeSuicideSound")
	server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")
	server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")
	server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")
	server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")
	server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")
	server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")
	server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")
	server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")
	server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")
	server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")
	server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
}

public client_connect(id)
{
	if( is_user_bot(id) )
	{
		g_msounds[id] = 0
		return;
	}
	new info[2]
	if( !get_user_info(id, _msound, info, charsmax(info)) || info[0] != '0' )
	{
		g_msounds[id] = 1
	}
	else
	{
		g_msounds[id] = 0
	}
}

public client_putinserver(id)
{
	g_multiKills[id] = {0, 0}
	g_streakKills[id] = {0, 0}
	g_connected[id] = true
}

public client_disconnected(id)
{
	g_connected[id] = false
}

public client_death(killer, victim, wpnindex, hitplace, TK)
{
	if (wpnindex == CSW_C4)
		return

	new headshot = (hitplace == HIT_HEAD) ? 1 : 0
	new selfkill = (killer == victim) ? 1 : 0

	new victim_alive = is_user_alive(victim) // happens on ClientKill

	if (g_firstBlood)
	{
		g_firstBlood = 0
		if (FirstBloodSound)
			play_sound(0, g_firstbloodsound)
	}

	if ((KillingStreak || KillingStreakSound) && !TK)
	{
		g_streakKills[victim][1]++
		g_streakKills[victim][0] = 0

		if (!selfkill)
		{
			g_streakKills[killer][0]++
			g_streakKills[killer][1] = 0
			
			new a = g_streakKills[killer][0] - 3

			if ((a > -1) && !(a % 2))
			{
				new name[MAX_NAME_LENGTH]
				get_user_name(killer, name, charsmax(name))
				
				if ((a >>= 1) > 6)
					a = 6
				
				if (KillingStreak)
				{
					set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
					ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)
				}
				
				if (KillingStreakSound)
				{
					play_sound(0, g_Sounds[a])
				}
			}
		}
	}

	if (MultiKill || MultiKillSound)
	{
		if (!selfkill && !TK && killer)
		{
			g_multiKills[killer][0]++ 
			g_multiKills[killer][1] += headshot
			
			new param[2]
			
			param[0] = killer
			param[1] = g_multiKills[killer][0]
			set_task(4.0 + float(param[1]), "checkKills", killer, param, sizeof(param))
		}
	}

	new const CsTeams:team = cs_get_user_team(victim);

	if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim))
	{
		new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]);

		if (victimTeammatesCount)
		{
			new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount;
			get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]);

			if (killerTeammatesCount)
			{
				set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1);

				for (new teammate; teammate < killerTeammatesCount; ++teammate)
				{
					victimTeammatesCount > 1 ?
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) :
						ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY");
				}
			}
		}
	}

	if (LastMan || LastManSound)
	{
		new cts[MAX_PLAYERS], ts[MAX_PLAYERS], ctsnum, tsnum, b
		get_players(cts, ctsnum, "ae", "CT")
		get_players(ts, tsnum, "ae", "TERRORIST")
		
		if( victim_alive )
		{
			switch( team )
			{
				case CS_TEAM_T:
				{
					for(b=0; b<tsnum; b++)
					{
						if( ts[b] == victim )
						{
							ts[b] = ts[--tsnum]
							break
						}
					}
				}
				case CS_TEAM_CT:
				{
					for(b=0; b<ctsnum; b++)
					{
						if( cts[b] == victim )
						{
							cts[b] = cts[--ctsnum]
							break
						}
					}
				}
			}
		}

		if (ctsnum == 1 && tsnum == 1)
		{
			if( LastMan )
			{
				new ctname[MAX_NAME_LENGTH], tname[MAX_NAME_LENGTH]
				
				get_user_name(cts[0], ctname, charsmax(ctname))
				get_user_name(ts[0], tname, charsmax(tname))
				
				set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				
				if( LastManHealth )
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %s (%d HP)", ctname, get_user_health(cts[0]), tname, get_user_health(ts[0]))
				}
				else
				{
					ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)
				}
			}
			
			if( LastManSound )
			{
				play_sound(0, g_lastmansound_duel)
			}
		}
		else if (!g_LastAnnounce)
		{
			new oposite = 0, CsTeams:_team
			
			if (ctsnum == 1 && tsnum > 1)
			{
				g_LastAnnounce = cts[0]
				oposite = tsnum
				_team = CS_TEAM_T
			}
			else if (tsnum == 1 && ctsnum > 1)
			{
				g_LastAnnounce = ts[0]
				oposite = ctsnum
				_team = CS_TEAM_CT
			}

			if (g_LastAnnounce)
			{
				if( LastMan )
				{
					new name[MAX_NAME_LENGTH]
				
					get_user_name(g_LastAnnounce, name, charsmax(name))
				
					set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)
					
					if( LastManHealth )
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s: %L", name, get_user_health(g_LastAnnounce), oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
					else
					{
						ShowSyncHudMsg(0, g_center1_sync, "%s vs. %d %s%s: %L", name, oposite, g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER, g_LastMessages[random_num(0, 3)])
					}
				}
				
				if ( LastManSound && g_connected[g_LastAnnounce] )
				{
					play_sound(g_LastAnnounce, g_lastmansound_1vsothers)
				}
			}
		}
	}

	if (wpnindex == CSW_KNIFE && (KnifeKill || KnifeKillSound))
	{
		if (KnifeKill)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
			
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
			ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
		}
		
		if (KnifeKillSound)
			play_sound(0, g_knifekillsound)
	}

	if (wpnindex == CSW_HEGRENADE)
	{
		new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH]
		if( GrenadeKill || GrenadeSuicide )
		{
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			
			set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)
		}
		
		if (!selfkill)
		{
			if (GrenadeKill)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)], killer_name, victim_name)
			if (GrenadeKillSound)
				play_sound(0, g_grenadekillsound)
		}
		else
		{
			if (GrenadeSuicide)
				ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER, g_SHeMessages[random_num(0, 3)], victim_name)
			if (GrenadeSuicideSound)
				play_sound(0, g_grenadesuicidesound)
		}
	}

	if (headshot && (HeadShotKill || HeadShotKillSound))
	{
		if (HeadShotKill && wpnindex)
		{
			new killer_name[MAX_NAME_LENGTH], victim_name[MAX_NAME_LENGTH], weapon_name[32], message[256], players[MAX_PLAYERS], pnum, plr
			
			xmod_get_wpnname(wpnindex, weapon_name, charsmax(weapon_name))
			get_user_name(killer, killer_name, charsmax(killer_name))
			get_user_name(victim, victim_name, charsmax(victim_name))
			get_players(players, pnum, "ch")
			
			for (new i = 0; i < pnum; i++)
			{
				plr = players[i]
				formatex(message, charsmax(message), "%L", plr, g_HeadShots[random_num(0, 6)])
				
				replace(message, charsmax(message), "$vn", victim_name)
				replace(message, charsmax(message), "$wn", weapon_name)
				replace(message, charsmax(message), "$kn", killer_name)
				
				set_hudmessage(100, 100, 255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(plr, g_announce_sync, "%s", message)
			}
		}
		
		if (HeadShotKillSound)
		{
			play_sound(victim, g_hssound_victim)
			if( victim != killer )
				play_sound(killer, g_hssound_killer)
		}
	}

	if ((DoubleKill || DoubleKillSound) && !selfkill)
	{
		new Float:nowtime = get_gametime()
		
		if (g_doubleKill == nowtime && g_doubleKillId == killer)
		{
			if (DoubleKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(killer, name, charsmax(name))
				
				set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)
				ShowSyncHudMsg(0, g_center1_sync, "%L", LANG_PLAYER, "DOUBLE_KILL", name)
			}
			
			if (DoubleKillSound)
				play_sound(0, g_doublekillsound)
		}
		
		g_doubleKill = nowtime
		g_doubleKillId = killer
	}
}

public hideStatus(id)
{
	if (PlayerName)
	{
		ClearSyncHud(id, g_status_sync)
	}
}

public setTeam(id)
	g_friend[id] = read_data(2)

public showStatus(id)
{
	if( PlayerName) 
	{
		new name[MAX_NAME_LENGTH], pid = read_data(2)
	
		get_user_name(pid, name, charsmax(name))
		new color1 = 0, color2 = 0
	
		if (cs_get_user_team(pid) == CS_TEAM_T)
			color1 = 255
		else
			color2 = 255
		
		if (g_friend[id] == 1)	// friend
		{
			new wpnid = get_user_weapon(pid)
			new wpnname[32]
		
			if (wpnid)
				xmod_get_wpnname(wpnid, wpnname, charsmax(wpnname))
		
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP / %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)
		} else {
			set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01, 0.01, -1)
			ShowSyncHudMsg(id, g_status_sync, "%s", name)
		}
	}
}

public Event_HLTV_New_Round()
{
	g_c4timer_value = get_pcvar_num( g_pcvar_mp_c4timer )
	++g_roundCount
	g_firstBlood = 1
	g_C4Timer = 0
	
	if (RoundCounterSound)
		play_sound(0, g_roundcountersound)

	if (RoundCounter)
	{
		set_task(0.2, "Delayed_New_Round", TASK_DELAYED_NEW_ROUND)
	}
}

public Delayed_New_Round()
{
	set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount)
}

public LogEvent_Round_Start()
{
	if (KillingStreak)
	{
		new appl[MAX_PLAYERS], ppl, i
		get_players(appl, ppl, "ac")
		
		for (new a = 0; a < ppl; ++a)
		{
			i = appl[a]
			
			if (g_streakKills[i][0] >= 2)
				client_print(i, print_chat, "* %L", i, "KILLED_ROW", g_streakKills[i][0])
			else if (g_streakKills[i][1] >= 2)
				client_print(i, print_chat, "* %L", i, "DIED_ROUNDS", g_streakKills[i][1])
		}
	}
}

public eRestart()
{
	eEndRound()
	g_roundCount = 0
	g_firstBlood = 1
}

public eEndRound()
{
	g_C4Timer = -2
	g_LastOmg = 0.0
	remove_task(TASK_BOMB_TIMER)
	g_LastAnnounce = 0
}

public checkKills(param[])
{
	new id = param[0]
	new a = param[1]
	
	if (a == g_multiKills[id][0])
	{
		a -= 3
		
		if (a > -1)
		{
			if (a > 6)
			{
				a = 6
			}
			
			if (MultiKill)
			{
				new name[MAX_NAME_LENGTH]
				
				get_user_name(id, name, charsmax(name))
				set_hudmessage(255, 0, 100, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)
				
				ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER, "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1], LANG_PLAYER, "HS")
			}
			
			if (MultiKillSound)
			{
				play_sound(0, g_Sounds[a])
			}
		}
		g_multiKills[id] = {0, 0}
	}
}

public chickenKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "KILLED_CHICKEN")
}

public radioKill()
{
	if (ItalyBonusKill)
		announceEvent(0, "BLEW_RADIO")
}

announceEvent(id, message[])
{
	new name[MAX_NAME_LENGTH]
	
	get_user_name(id, name, charsmax(name))
	set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)
	ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
}

public eBombPickUp(id)
{
	if (BombPickUp)
		announceEvent(id, "PICKED_BOMB")
}

public eBombDrop()
{
	if (BombDrop)
		announceEvent(g_Planter, "DROPPED_BOMB")
}

public eGotBomb(id)
{
	g_Planter = id
	
	if (BombReached && read_data(1) == 2 && g_LastOmg < get_gametime())
	{
		g_LastOmg = get_gametime() + 15.0
		announceEvent(g_Planter, "REACHED_TARGET")
	}
}

public bombTimer()
{
	if (--g_C4Timer > 0)
	{
		if( BombCountHUD )
		{
			new r, g
			if( g_C4Timer < 10 )
			{
				r = 255, g = 0
			}
			else
			{
				r = (((max(g_c4timer_value - g_C4Timer - 10,0)) * 255000) / (g_c4timer_value - 10)) / 1000
				g = 255 - r
			}

			set_hudmessage(r, g, 0, -1.0, 0.75, g_C4Timer <= 10 ? 1 : 0, 0.01, 1.1, 0.001, 0.001, .channel = -1)
			show_hudmessage(0, "C4: %ds", g_C4Timer)
		}
		if (BombCountVoice)
		{
			if (g_C4Timer == 30 || g_C4Timer == 20)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s seconds until explosion^"", temp)
				play_sound(0, temp)
			}
			else if (g_C4Timer < 11)
			{
				new temp[64]
				
				num_to_word(g_C4Timer, temp, charsmax(temp))
				format(temp, charsmax(temp), "^"vox/%s^"", temp)
				play_sound(0, temp)
			}
		}
		if (BombCountDef && g_Defusing && is_user_alive(g_Defusing))
			client_print(g_Defusing, print_center, "%d", g_C4Timer)
	}
	else
		remove_task(TASK_BOMB_TIMER)
}

public eStopDefuse(id)
{
	if( id == g_Defusing )
	{
		g_Defusing = 0
	}
}

public bomb_planted(planter)
{
	g_Defusing = 0
	
	if (BombPlanted)
		announceEvent(planter, "SET_UP_BOMB")

	if (BombPlantedSound)
		play_sound(0, g_bombplantedsound)
	
	g_C4Timer = g_c4timer_value + 1
	bombTimer()
	set_task(1.0, "bombTimer", TASK_BOMB_TIMER, "", 0, "b")
}

public bomb_planting(planter)
{
	if (BombPlanting)
		announceEvent(planter, "PLANT_BOMB")
}

public bomb_defusing(defuser)
{
	if (BombDefusing)
		announceEvent(defuser, "DEFUSING_BOMB")
	
	g_Defusing = defuser
}

public bomb_defused(defuser)
{
	if (BombDefused)
		announceEvent(defuser, "DEFUSED_BOMB")
	if (BombDefusedSound)
		play_sound(0, g_bombdefusedsound)
}

public bomb_explode(planter, defuser)
{
	if( defuser )
	{
		if (BombFailed)
			announceEvent(defuser, "FAILED_DEFU")
		if (BombFailedSound)
			play_sound(0, g_bombfailedsound)
	}
}

play_sound(id, sound[])
{
	if( id )
	{
		if( g_msounds[id] )
		{
			client_cmd(id, "spk %s", sound)
		}
	}
	else
	{
		new players[MAX_PLAYERS], pnum, id
		get_players(players, pnum, "ch")

		for(--pnum; pnum>=0; pnum--)
		{
			id = players[pnum]
			if ( g_connected[id] && g_msounds[id] )
				client_cmd(id, "spk %s", sound)
		}
	}
}

public cmdSwitchSounds( id )
{
	g_msounds[id] = !g_msounds[id]
	CC_SendMessage(id, "!g[Cs-PLovdiV.InFo] !nServer !gsounds !nhas been %L", id, g_msounds[id] ? "ENABLED" : "DISABLED")
	set_user_info(id, _msound, g_msounds[id] ? "1" : "0") // will this save setting for next map is player has cl_filterstuffcmd 0 ???
	client_cmd(id, "setinfo %s %s", _msound, g_msounds[id] ? "1" : "0")
}
Make everything simple as possible but not simpler.
Albert Einstein

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

Miscstats дава грешка native "cs_get_user_team"

Мнение от OciXCrom » 15 Ное 2019, 00:15

Проблемът го има отдавна и все още се търси адекватно решение за него - https://github.com/alliedmodders/amxmodx/pull/672

Не е болка за умиране. Не пречи на работата на сървъра.

Аватар
Nine Finger's
Извън линия
Потребител
Потребител
Мнения: 112
Регистриран на: 13 Фев 2018, 20:45
Местоположение: Майна town
Се отблагодари: 40 пъти
Получена благодарност: 6 пъти

Miscstats дава грешка native "cs_get_user_team"

Мнение от Nine Finger's » 15 Ное 2019, 16:03

Добре благодаря, ще следя за развитие в темата, тук може да заключвате.
Make everything simple as possible but not simpler.
Albert Einstein

Заключено
  • Подобни теми
    Отговори
    Преглеждания
     Последно мнение

Обратно към “Поддръжка / Помощ”

Кой е на линия

Потребители разглеждащи този форум: 0 регистрирани и 3 госта