Грешка Message_DeathMsg (line 70)

Въпроси и проблеми свързани с AMXModX.
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smurfavr
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Грешка Message_DeathMsg (line 70)

Мнение от smurfavr » 15 Сеп 2018, 12:13

Някои може ли да оправи тази грешка в плъгина?

Код за потвърждение: Избери целия код

L 08/07/2018 - 13:51:56: Invalid player id 0
L 08/07/2018 - 13:51:56: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 08/07/2018 - 13:51:56: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 08/07/2018 - 13:51:56: [AMXX] [0] 8950117f84dec39b779e28f3bf2ce3e1.sma::Message_DeathMsg (line 70)
Прикачени файлове
Rocket_AT_Crowbar.sma
(6.2 KiB) Свалено 129 пъти
Rocket_AT_Crowbar.sma
(6.2 KiB) Свалено 129 пъти

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JackEyedJones
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от JackEyedJones » 15 Сеп 2018, 12:40

Rocket_AT_Crowbar.rar
(2.33 KiB) Свалено 140 пъти
Rocket_AT_Crowbar.rar
(2.33 KiB) Свалено 140 пъти
:gamer2:

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smurfavr
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от smurfavr » 15 Сеп 2018, 22:15

За сега работи добре. Ще изчакам няколко дни,че грешката се появява рядко.

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smurfavr
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от smurfavr » 16 Сеп 2018, 16:31

Грешката пак се появи,но с различен номер на ред в сма файла.

Код за потвърждение: Избери целия код

L 09/16/2018 - 15:59:42: Start of error session.
L 09/16/2018 - 15:59:42: Info (map "crossfireunlost") (file "addons/amxmodx/logs/error_20180916.log")
L 09/16/2018 - 15:59:42: Invalid player id 0
L 09/16/2018 - 15:59:42: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 15:59:42: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 09/16/2018 - 15:59:42: [AMXX]    [0] Rocket_AT_Crowbar.sma::Message_DeathMsg (line 77)
L 09/16/2018 - 16:02:11: Invalid player id 0
L 09/16/2018 - 16:02:11: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 16:02:11: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 09/16/2018 - 16:02:11: [AMXX]    [0] Rocket_AT_Crowbar.sma::Message_DeathMsg (line 77)
L 09/16/2018 - 16:05:15: Invalid player id 0
L 09/16/2018 - 16:05:15: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 16:05:15: [AMXX] Run time error 10: native error (native "get_user_weapon")
L 09/16/2018 - 16:05:15: [AMXX]    [0] Rocket_AT_Crowbar.sma::Message_DeathMsg (line 77)

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OciXCrom
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от OciXCrom » 16 Сеп 2018, 17:29

Код за потвърждение: Избери целия код

/*

	**| Rocket AT Crowbar |**
	
	Description:
	
		This plugin make rocket at crowbar when player has ammo of rpg

	Credits:
	        Thanks to lev for quick help in some wrong codes
		Thanks to LetiLetiLepestok for some code
		
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <hl>

#define PLUGIN "Rocket_AT_Crowbar"
#define VERSION "0.2"
#define AUTHOR "abdobiskra"

#define RC_W_NAME              "weapon_rocketcrowbar"
#define RC_SPRITE_HUD_TXT      "sprites/weapon_rocketcrowbar.txt"
#define RC_W_MODEL_ROCKET      "models/v_rocketcrowbar.mdl"
#define RC_W_MODEL_DEFAULT     "models/v_crowbar.mdl"
#define RC_SPRITE_TRAIL        "sprites/smoke.spr"

new player_rockets[33];

new const
extraoffset_weapon = 4,
m_flNextSecondaryAttack = 36;

new g_EntTrial

public plugin_init() {
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_forward(FM_PlayerPreThink,"Fw_FmPlayerPostThinkPost", 1)
	
	RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_crowbar", "Crowbar_SecondaryAttack_Post", 0 )
	RegisterHam(Ham_Item_Deploy, "weapon_crowbar", "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Item_Holster, "weapon_crowbar", "fw_Item_Holster_Post", 1);
	
	register_clcmd(RC_W_NAME, "RC_cmd");
	
	register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
	register_event("DeathMsg", "OnPlayerKilled", "a")
}
public Event_CurWeapon(id){
	
	new weaponID = read_data(2)
	
	if (weaponID != HLW_GAUSS)
	return PLUGIN_CONTINUE
	
	set_pev(id, pev_weaponmodel2, "models/v_gauss.mdl");
	set_pev(id, pev_viewmodel2, "models/v_gauss.mdl");
	
	return PLUGIN_CONTINUE
}

public OnPlayerKilled()
{
	new iAttacker = read_data(1), iVictim = read_data(2)
	
	if(!is_user_connected(iAttacker))
		return
   
	static const nameWeapon[] = "rpg_rocket"
	static text[64]
   
	player_rockets[iVictim] = 1;
	read_data(3, text, 63)
   
	if (equal(text, nameWeapon) && get_user_weapon(iAttacker) == HLW_CROWBAR)
	{
		set_msg_arg_string( 3, "crowbar" )
	}
}

public plugin_precache()
{
	g_EntTrial = precache_model(RC_SPRITE_TRAIL)
	
	precache_model(RC_W_MODEL_DEFAULT)
	precache_model(RC_W_MODEL_ROCKET)
	precache_model("models/v_gauss.mdl")
	
	precache_generic(RC_SPRITE_HUD_TXT)
}

public client_connect(id)
{
    player_rockets[id] = 1
}

public Fw_FmPlayerPostThinkPost(id) {

	if(!is_user_alive(id))
	{
		return FMRES_HANDLED
	}
	
	new Weapon = get_user_weapon(id);
	new Ammo = player_rockets[id];
	
	if(Weapon == HLW_CROWBAR && Ammo != 0 )
	{
		set_pev(id, pev_weaponmodel2, RC_W_MODEL_ROCKET);
		set_pev(id, pev_viewmodel2, RC_W_MODEL_ROCKET);
		
		return FMRES_IGNORED
			
	}else if(pev(id,pev_button) & IN_ATTACK2 && Weapon == HLW_CROWBAR && Ammo <= 0){

		set_pev(id, pev_weaponmodel2, RC_W_MODEL_DEFAULT);
		set_pev(id, pev_viewmodel2, RC_W_MODEL_DEFAULT);

		return FMRES_IGNORED
	}
	return FMRES_HANDLED
}

public Crowbar_SecondaryAttack_Post(const crowbar)
{
	new Id = pev(crowbar, pev_owner)
	
	new Ammo = player_rockets[Id];
	
	if(!Ammo)
	{
		return HAM_SUPERCEDE
	}

	new Float:origin[3], Float:view_ofs[3], Float:angles[3], Float:velocity[3]
	
	Ammo--

	player_rockets[Id] = Ammo;
	
	new Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "rpg_rocket"))
	
	pev(Id, pev_origin, origin)
	pev(Id, pev_view_ofs, view_ofs)
	pev(Id, pev_v_angle, angles)
	
	origin[0] += view_ofs[0] 
	origin[1] += view_ofs[1] 
	origin[2] += view_ofs[2]
	
	velocity_by_aim (Id, 2000, velocity)
	
	set_pev(Ent, pev_origin, origin)
	set_pev(Ent, pev_angles, angles)
	set_pev(Ent, pev_owner, Id)
	
	client_cmd(0, "mp3 stop; stopsound");
	
	DispatchSpawn(Ent)
	
	engfunc(EngFunc_SetModel, Ent, "models/rpgrocket.mdl")
	
	set_pev(Ent, pev_effects, pev(Ent, pev_effects) | EF_LIGHT)
	
	if(pev_valid(crowbar))
	{
		ExecuteHamB(Ham_Weapon_PrimaryAttack, crowbar)// show animation attack for others
		UTIL_PlayWeaponAnimation (Id, 5)
	}
	
	set_pev( Ent, pev_velocity, velocity);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BEAMFOLLOW);
	write_short(Ent); // entity
	write_short(g_EntTrial); // model
	write_byte(25); // life
	write_byte(12); // width
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(255); // brightness
	message_end();
	
	set_pdata_float (crowbar, m_flNextSecondaryAttack, 2.0, extraoffset_weapon)
	
	return HAM_HANDLED
}

public fw_Item_Deploy_Post(ent)
{
	new id = pev(ent, pev_owner);
	
	if(!is_user_alive(id))
	{
		return FMRES_HANDLED
	}
	message_begin( MSG_ONE, get_user_msgid( "WeaponList" ), .player = id );  
	{
		write_string( RC_W_NAME );         // WeaponName  
		write_byte( -1 );                   // PrimaryAmmoID  
		write_byte( -1 );                   // PrimaryAmmoMaxAmount  
		write_byte( 6 );                    // SecondaryAmmoID  (rpg)
		write_byte( -1 );                   // SecondaryAmmoMaxAmount  
		write_byte( 0 );                    // SlotID (0...N)  
		write_byte( 1 );                    // NumberInSlot (1...N)  
		write_byte( HLW_CROWBAR );         // WeaponID  
		write_byte( 0 );                    // Flags 
		message_end(); 
	}
	set_hudmessage(0, 255, 0, 0.38, 0.89, 0, 0.2, 10.0)
	show_hudmessage(id, "                      | ROCKET~AT~CROWBAR | ^nPick Up RPG Ammo & Launched it useing Secondary Attack")

	return HAM_IGNORED
}
public fw_Item_Holster_Post(ent) {
	
	new id = pev(ent, pev_owner);

	set_hudmessage(0, 255, 0, 0.38, 0.89, 0, 0.2, 1.0)
	show_hudmessage(id, "")
	
	return HAM_IGNORED;
}

public RC_cmd(id)
{
    engclient_cmd(id, "weapon_crowbar" );
    return 1
}

stock UTIL_PlayWeaponAnimation (const Player, const Sequence)
{
    set_pev (Player, pev_weaponanim, Sequence)

    message_begin (MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(0)
    message_end()
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

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smurfavr
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от smurfavr » 16 Сеп 2018, 18:19

Веднага се появи грешка.

Код за потвърждение: Избери целия код

L 09/16/2018 - 18:01:06: Start of error session.
L 09/16/2018 - 18:01:06: Info (map "crossfiire") (file "addons/amxmodx/logs/error_20180916.log")
L 09/16/2018 - 18:01:06: Invalid message argument 3
L 09/16/2018 - 18:01:06: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 18:01:06: [AMXX] Run time error 10: native error (native "set_msg_arg_string")
L 09/16/2018 - 18:01:06: [AMXX]    [0] Rocket_AT_Crowbar.sma::OnPlayerKilled (line 83)
L 09/16/2018 - 18:01:06: Invalid message argument 3
L 09/16/2018 - 18:01:06: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 18:01:06: [AMXX] Run time error 10: native error (native "set_msg_arg_string")
L 09/16/2018 - 18:01:06: [AMXX]    [0] Rocket_AT_Crowbar.sma::OnPlayerKilled (line 83)
L 09/16/2018 - 18:02:11: Invalid message argument 3
L 09/16/2018 - 18:02:11: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 18:02:11: [AMXX] Run time error 10: native error (native "set_msg_arg_string")
L 09/16/2018 - 18:02:11: [AMXX]    [0] Rocket_AT_Crowbar.sma::OnPlayerKilled (line 83)
L 09/16/2018 - 18:03:22: Invalid message argument 3
L 09/16/2018 - 18:03:22: [AMXX] Displaying debug trace (plugin "Rocket_AT_Crowbar.amxx")
L 09/16/2018 - 18:03:22: [AMXX] Run time error 10: native error (native "set_msg_arg_string")
L 09/16/2018 - 18:03:22: [AMXX]    [0] Rocket_AT_Crowbar.sma::OnPlayerKilled (line 83)

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OciXCrom
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Обратна връзка:

Грешка Message_DeathMsg (line 70)

Мнение от OciXCrom » 16 Сеп 2018, 20:26

Код за потвърждение: Избери целия код

/*

	**| Rocket AT Crowbar |**
	
	Description:
	
		This plugin make rocket at crowbar when player has ammo of rpg

	Credits:
	        Thanks to lev for quick help in some wrong codes
		Thanks to LetiLetiLepestok for some code
		
*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <engine>
#include <hamsandwich>
#include <hl>

#define PLUGIN "Rocket_AT_Crowbar"
#define VERSION "0.2"
#define AUTHOR "abdobiskra"

#define RC_W_NAME              "weapon_rocketcrowbar"
#define RC_SPRITE_HUD_TXT      "sprites/weapon_rocketcrowbar.txt"
#define RC_W_MODEL_ROCKET      "models/v_rocketcrowbar.mdl"
#define RC_W_MODEL_DEFAULT     "models/v_crowbar.mdl"
#define RC_SPRITE_TRAIL        "sprites/smoke.spr"

new player_rockets[33];

new const
extraoffset_weapon = 4,
m_flNextSecondaryAttack = 36;

new g_EntTrial

public plugin_init() {
	
	register_plugin(PLUGIN, VERSION, AUTHOR)
	
	register_forward(FM_PlayerPreThink,"Fw_FmPlayerPostThinkPost", 1)
	
	RegisterHam(Ham_Weapon_SecondaryAttack, "weapon_crowbar", "Crowbar_SecondaryAttack_Post", 0 )
	RegisterHam(Ham_Item_Deploy, "weapon_crowbar", "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Item_Holster, "weapon_crowbar", "fw_Item_Holster_Post", 1);
	
	register_clcmd(RC_W_NAME, "RC_cmd");
	
	register_event("CurWeapon", "Event_CurWeapon", "be","1=1")
	register_message(get_user_msgid("DeathMsg"), "Message_DeathMsg")
}
public Event_CurWeapon(id){
	
	new weaponID = read_data(2)
	
	if (weaponID != HLW_GAUSS)
	return PLUGIN_CONTINUE
	
	set_pev(id, pev_weaponmodel2, "models/v_gauss.mdl");
	set_pev(id, pev_viewmodel2, "models/v_gauss.mdl");
	
	return PLUGIN_CONTINUE
}
public Message_DeathMsg() {
   new iAttacker = get_msg_arg_int( 1 );

   if(!is_user_connected(iAttacker))
   {
   	return PLUGIN_CONTINUE
   }
   
   static const nameWeapon[] = "rpg_rocket"
   static text[64]
   
   
   new victim = read_data(2);
   player_rockets[victim] = 1;
   get_msg_arg_string(3, text, 63)
   
   if (equal(text, nameWeapon) && get_user_weapon(iAttacker) == HLW_CROWBAR)
   {
      
      set_msg_arg_string( 3, "crowbar" )
      
   }
   return PLUGIN_CONTINUE
}

public plugin_precache()
{
	g_EntTrial = precache_model(RC_SPRITE_TRAIL)
	
	precache_model(RC_W_MODEL_DEFAULT)
	precache_model(RC_W_MODEL_ROCKET)
	precache_model("models/v_gauss.mdl")
	
	precache_generic(RC_SPRITE_HUD_TXT)
}

public client_connect(id)
{
    player_rockets[id] = 1
}

public Fw_FmPlayerPostThinkPost(id) {

	if(!is_user_alive(id))
	{
		return FMRES_HANDLED
	}
	
	new Weapon = get_user_weapon(id);
	new Ammo = player_rockets[id];
	
	if(Weapon == HLW_CROWBAR && Ammo != 0 )
	{
		set_pev(id, pev_weaponmodel2, RC_W_MODEL_ROCKET);
		set_pev(id, pev_viewmodel2, RC_W_MODEL_ROCKET);
		
		return FMRES_IGNORED
			
	}else if(pev(id,pev_button) & IN_ATTACK2 && Weapon == HLW_CROWBAR && Ammo <= 0){

		set_pev(id, pev_weaponmodel2, RC_W_MODEL_DEFAULT);
		set_pev(id, pev_viewmodel2, RC_W_MODEL_DEFAULT);

		return FMRES_IGNORED
	}
	return FMRES_HANDLED
}

public Crowbar_SecondaryAttack_Post(const crowbar)
{
	new Id = pev(crowbar, pev_owner)
	
	new Ammo = player_rockets[Id];
	
	if(!Ammo)
	{
		return HAM_SUPERCEDE
	}

	new Float:origin[3], Float:view_ofs[3], Float:angles[3], Float:velocity[3]
	
	Ammo--

	player_rockets[Id] = Ammo;
	
	new Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "rpg_rocket"))
	
	pev(Id, pev_origin, origin)
	pev(Id, pev_view_ofs, view_ofs)
	pev(Id, pev_v_angle, angles)
	
	origin[0] += view_ofs[0] 
	origin[1] += view_ofs[1] 
	origin[2] += view_ofs[2]
	
	velocity_by_aim (Id, 2000, velocity)
	
	set_pev(Ent, pev_origin, origin)
	set_pev(Ent, pev_angles, angles)
	set_pev(Ent, pev_owner, Id)
	
	client_cmd(0, "mp3 stop; stopsound");
	
	DispatchSpawn(Ent)
	
	engfunc(EngFunc_SetModel, Ent, "models/rpgrocket.mdl")
	
	set_pev(Ent, pev_effects, pev(Ent, pev_effects) | EF_LIGHT)
	
	if(pev_valid(crowbar))
	{
		ExecuteHamB(Ham_Weapon_PrimaryAttack, crowbar)// show animation attack for others
		UTIL_PlayWeaponAnimation (Id, 5)
	}
	
	set_pev( Ent, pev_velocity, velocity);
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
	write_byte(TE_BEAMFOLLOW);
	write_short(Ent); // entity
	write_short(g_EntTrial); // model
	write_byte(25); // life
	write_byte(12); // width
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(random_num(0, 255)); // r, g, b
	write_byte(255); // brightness
	message_end();
	
	set_pdata_float (crowbar, m_flNextSecondaryAttack, 2.0, extraoffset_weapon)
	
	return HAM_HANDLED
}

public fw_Item_Deploy_Post(ent)
{
	new id = pev(ent, pev_owner);
	
	if(!is_user_alive(id))
	{
		return FMRES_HANDLED
	}
	message_begin( MSG_ONE, get_user_msgid( "WeaponList" ), .player = id );  
	{
		write_string( RC_W_NAME );         // WeaponName  
		write_byte( -1 );                   // PrimaryAmmoID  
		write_byte( -1 );                   // PrimaryAmmoMaxAmount  
		write_byte( 6 );                    // SecondaryAmmoID  (rpg)
		write_byte( -1 );                   // SecondaryAmmoMaxAmount  
		write_byte( 0 );                    // SlotID (0...N)  
		write_byte( 1 );                    // NumberInSlot (1...N)  
		write_byte( HLW_CROWBAR );         // WeaponID  
		write_byte( 0 );                    // Flags 
		message_end(); 
	}
	set_hudmessage(0, 255, 0, 0.38, 0.89, 0, 0.2, 10.0)
	show_hudmessage(id, "                      | ROCKET~AT~CROWBAR | ^nPick Up RPG Ammo & Launched it useing Secondary Attack")

	return HAM_IGNORED
}
public fw_Item_Holster_Post(ent) {
	
	new id = pev(ent, pev_owner);

	set_hudmessage(0, 255, 0, 0.38, 0.89, 0, 0.2, 1.0)
	show_hudmessage(id, "")
	
	return HAM_IGNORED;
}

public RC_cmd(id)
{
    engclient_cmd(id, "weapon_crowbar" );
    return 1
}

stock UTIL_PlayWeaponAnimation (const Player, const Sequence)
{
    set_pev (Player, pev_weaponanim, Sequence)

    message_begin (MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, .player = Player)
    write_byte(Sequence)
    write_byte(0)
    message_end()
}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1033\\ f0\\ fs16 \n\\ par }
*/

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smurfavr
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Грешка Message_DeathMsg (line 70)

Мнение от smurfavr » 21 Сеп 2018, 11:41

За сега не показва грешката. Ключ.

Заключено
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