Въпрос за гранати в Deathmatch сървър

Въпроси и проблеми свързани с AMXModX.
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Delux200
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Регистриран на: 04 Мар 2018, 21:35

Въпрос за гранати в Deathmatch сървър

Мнение от Delux200 » 04 Мар 2018, 21:58

Здравейте,
Имам следния проблем в Deathmatch сървъра ми.
Искам да има само He граната но когато килвам някой с HeadShot.
Добавил съм плугина: award_nades
и в Cvar's написах следното:

аwаrd_nаdеѕ "1"
аwаrd_hе "1"
hе_mах "3"
аwаrd_tеаm "Аnу"
аwаrd_hеаdѕhоt "1"
аwаrd_wеароn "any"

Но когато убия някой на HS пак ми дава от трите вида гранати...
Може ли някой да ми помогне? Благодаря предварително...
Последно промяна от OciXCrom на 04 Мар 2018, 22:35, променено общо 1 път.
Причина: Преместена тема!

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OciXCrom
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Регистриран на: 06 Окт 2016, 19:20
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Въпрос за гранати в Deathmatch сървър

Мнение от OciXCrom » 04 Мар 2018, 22:35

Чети описанията на разделите... Качи плъгина...

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Delux200
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Въпрос за гранати в Deathmatch сървър

Мнение от Delux200 » 04 Мар 2018, 22:48

Заповядай
.sma файла

Код за потвърждение: Избери целия код

/****************************************************\
|*Award Grenades: Reloaded                          *|
|*Created By: Sam Tsuki(Aka Sam X HearTLesS)        *|
|*                                                  *|
|* Have Fun,                                        *|
|*           Sam Tsuki                              *|
\****************************************************/

/*
Description:
When you kill a person you'll be awarded with Grenades.

CVARs:
award_nades 1		//Enables the plugin
award_he 1		//How many HE Grenades a player should be awarded when killing another player?
award_fb 1		//How many Flash Bangs a player should be awarded when killing another player?
award_sg 1		//How many Smoke Grenades a player should be awarded when killing another player?
he_max 3		//What's the maximum number of HEs a player can be awarded with?
fb_max 5		//What's the maximum number of FBs a player can be awarded with?
sg_max 4		//What's the maximum number of SGs a player can be awarded with?
award_team Any		//Which team should be awarded? (Any, CT, T)
award_headshot 0	//Is a Head Shot needed ot get awarded?
award_weapon any	//What weapon is needed to get awarded? (knife, usp, glock18, etc.)

CMDs:
say /awardcmds								//Shows Award Grenades: Reloaded Commands
say /awardmenu								//Shows a menu to know the awards and conditions
award_nades_toggle <0|1>						//ADMIN_LEVEL_D, Enables or disables the plugin
award_nades_awards <he><fb><sg>						//ADMIN_LEVEL_D, Changes the the awarded Grenades
give_nade <name> <nade>	<amount>					//ADMIN_LEVEL_D, Gives a Grenade to a player
//Leave <nade> empty to give all Grenades, 'he' to give HEs, 'fb' to give Flash Bangs, 'sg' to give smoke grenades
award_team_toggle <Any|CT|T>						//ADMIN_LEVEL_D, Changes which team should be awarded? *case sensetive*
award_hs_toggle <0|1>							//ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded
award_wpn_toggle <any|weapon name>					//ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)
award_valid_weapons							//ADMIN_LEVEL_D, Shows valid weapons
award_valid_weapons2							//ADMIN_LEVEL_D, Shows the rest of the valid weapons
*/

#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <csx>
#include <cstrike>

// PCVARs
new award_nades, award_he, award_fb, award_sg, he_max, fb_max, sg_max, award_team, award_headshot, award_weapon

new NADE_PICKUP_SOUND[] = "items/9mmclip1.wav"
//--------------------------------------------------------------------------------------------------
static valid_weapons[][] =
{
	"p228",
	"scout",
	"hegrenade",
	"xm1014",
	"mac10",
	"aug",
	"elite",
	"fiveseven",
	"ump45",
	"sg551",
	"galil",
	"famas",
	"usp",
	"glock18",
	"awp",
	"mp5navy",
	"m249",
	"m3",
	"m4a1",
	"tmp",
	"g3sg1",
	"deagle",
	"sg552",
	"ak47",
	"knife",
	"p90"
}
//--------------------------------------------------------------------------------------------------
public plugin_init()
{
	// Plugin Info
	register_plugin("Award Grenades: Reloaded","1.5","Sam Tsuki")
	
	//CVARs
	award_nades = register_cvar("award_nades", "1")
	award_he = register_cvar("award_he", "1")
	award_fb = register_cvar("award_fb", "1")
	award_sg = register_cvar("award_sg", "1")
	he_max = register_cvar("he_max", "3")
	fb_max = register_cvar("fb_max", "5")
	sg_max = register_cvar("sg_max", "4")
	award_team = register_cvar("award_team", "Any")
	award_headshot = register_cvar("award_headshot", "0")
	award_weapon = register_cvar("award_weapon", "any")
	
	//Client CMDs
	register_clcmd("say /awardmenu", "show_awardmenu")
	register_clcmd("say /awardcmds", "show_awardcmds")
	
	register_clcmd("say_team /awardmenu", "show_awardmenu")
	register_clcmd("say_team /awardcmds", "show_awardcmds")
	
	register_menucmd(register_menuid("Award Grenades Menu"),1023,"action_menu")
	
	//Admin CMDs
	register_concmd("award_nades_toggle", "award_nades_toggle", ADMIN_LEVEL_D, "<0|1> Enables or disables the plugin")
	register_concmd("award_nades_awards", "award_nades_awards", ADMIN_LEVEL_D, "<he><fb><sg> Changes the the awarded Grenades")
	register_concmd("give_nade", "give_nade", ADMIN_LEVEL_D, "<name> <nade he,fb,sg> <amount> Gives nades to the taregt")
	register_concmd("award_team_toggle", "award_team_toggle", ADMIN_LEVEL_D, "<Any|CT|T> Changes which team can be awarded")
	register_concmd("award_hs_toggle", "award_hs_toggle", ADMIN_LEVEL_D, "<0|1> Changes if a head shot is needed to get awarded")
	register_concmd("award_wpn_toggle", "award_wpn_toggle", ADMIN_LEVEL_D, "<any|weapon name> Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)")
	register_concmd("award_valid_weapons", "award_valid_weapons", ADMIN_LEVEL_D, "Shows valid weapons")
	register_concmd("award_valid_weapons2", "award_valid_weapons2", ADMIN_LEVEL_D, "Shows the rest of the valid weapons")
}
//--------------------------------------------------------------------------------------------------
public plugin_precache()
{
	precache_sound(NADE_PICKUP_SOUND)
}
//--------------------------------------------------------------------------------------------------
public client_connect(id)
{
	set_task(30.0, "award_notice", id) 
}
//--------------------------------------------------------------------------------------------------
public award_notice(id)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return
	
	client_print(id, print_chat, "[AG:R] This server is using Award Grenades: Reloaded! Say '/awardcmds' for more info.")
}
//--------------------------------------------------------------------------------------------------
public client_death(attacker, victim, wpnindex, hitplace)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
	
	//Check award_team
	new team[21]
	get_pcvar_string(award_team, team, 20)
	if(equali(team, "CT")) {
		if(cs_get_user_team(attacker) != CS_TEAM_CT)
			return PLUGIN_HANDLED
	}
	else if(equali(team, "T")) {
		if(cs_get_user_team(attacker) != CS_TEAM_T)
			return PLUGIN_HANDLED
	}
	
	//Check if Head Shot is needed
	if(get_pcvar_num(award_headshot) && hitplace != 1) return PLUGIN_HANDLED
	
	//Check if a weapon is needed
	new weapon[32], weapon_name[32]
	get_pcvar_string(award_weapon, weapon, 31)
	if(!equal(weapon, "any")) {
		new name[32]
		get_weaponname(wpnindex, name, 31)
		formatex(weapon_name, 31, "weapon_%s", weapon)
		if(!equal(weapon_name, name)) return PLUGIN_HANDLED
	}
	
	//If the Victem is the Killer
	if(attacker == victim) return PLUGIN_HANDLED
	
	//Give Grenades
	new ammo = cs_get_user_bpammo(attacker , CSW_HEGRENADE)
	if(get_pcvar_num(award_he) > 0 && ammo < get_pcvar_num(he_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_hegrenade")
			give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he) - 1)
		}
		else
			give_grenade(attacker, CSW_HEGRENADE, get_pcvar_num(award_he))
	}
	ammo = cs_get_user_bpammo(attacker , CSW_FLASHBANG)
	if(get_pcvar_num(award_fb) > 0 && ammo < get_pcvar_num(fb_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_flashbang")
			give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb) - 1)
		}
		else
			give_grenade(attacker, CSW_FLASHBANG, get_pcvar_num(award_fb))
	}
	ammo = cs_get_user_bpammo(attacker , CSW_SMOKEGRENADE)
	if(get_pcvar_num(award_sg) > 0 && ammo < get_pcvar_num(sg_max)) {
		if(ammo == 0) {
			give_item(attacker, "weapon_smokegrenade")
			give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg) - 1)
		}
		else
			give_grenade(attacker, CSW_SMOKEGRENADE, get_pcvar_num(award_sg))
	}
	
	//Send a message
	new name[31]
	get_user_name(victim, name, 30)
	client_print(attacker, print_chat, "[AG:R] You've been awarded with Grenades for killing '%s'.", name)
	
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardcmds(id)
{
	new buffer[2048] 
			
	new len = format( buffer, 2047, "<body bgcolor=#000000><font color=#FFB000>" )
	len += format( buffer[len], 2047-len, "<table cellspacing=10 rules=all border=0 frame=border>" )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000><B> Command <td><font color=#FFB000><B> Description " )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> say /awardmenu <td><font color=#FFB000> Shows a menu to know the awards and conditions." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_nades_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Enables or disables the plugin." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con give_nade <td><font color=#FFB000> ADMIN_LEVEL_D, Gives nades for the taregt. " )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_team_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes which team can be awarded." )	
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_hs_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a head shot is needed to get awarded." )	
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_wpn_toggle <td><font color=#FFB000> ADMIN_LEVEL_D, Changes if a weapon is needed to get awarded (knife, usp, glock18, etc.)." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons <td><font color=#FFB000> ADMIN_LEVEL_D, Shows valid weapons." )
	len += format( buffer[len], 2047-len, "<tr><td><font color=#FFB000> con award_valid_weapons2 <td><font color=#FFB000> ADMIN_LEVEL_D, Shows the rest of the valid weapons." )
	len += format( buffer[len], 2047-len, "</table>" )
		
	show_motd( id, buffer, "Award Grenades: Reloaded Help" )  
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awardmenu(id)
{
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) {
		client_print(id, print_chat, "[AG:R] Award Grenades is disabled!")
		return PLUGIN_HANDLED
	}
	
	new menu_body[320]
	new n = 0
	new len = 319

	n += format( menu_body[n],len-n,"\yAward Grenades Menu:^n^n\w")
	n += format( menu_body[n],len-n,"1. Awards^n")
	n += format( menu_body[n],len-n,"2. Conditions^n")
	n += format( menu_body[n],len-n,"\y^n0. Exit")

	new keys = (1<<0)|(1<<1)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public action_menu(id, key)
{
	key++
	
	switch(key) {
		case 1: show_awards(id)
		case 2: show_conditions(id)
		case 10: return PLUGIN_HANDLED
		default: show_awardmenu(id)
	}
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_awards(id)
{
	new menu_body[320]
	new n = 0
	new len = 319

	n += format( menu_body[n],len-n,"\yAwards:^n^n\w")
	n += format( menu_body[n],len-n,"HE Greandes: %d MAX: %d^n", get_pcvar_num(award_he), get_pcvar_num(he_max))
	n += format( menu_body[n],len-n,"Flash Bangs: %d MAX: %d^n", get_pcvar_num(award_fb), get_pcvar_num(fb_max))
	n += format( menu_body[n],len-n,"Smoke Grenades: %d MAX: %d^n", get_pcvar_num(award_sg), get_pcvar_num(sg_max))

	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public show_conditions(id)
{
	new menu_body[320]
	new n = 0
	new len = 319
	
	new team[21], weapon[21]
	get_pcvar_string(award_team, team, 20)
	get_pcvar_string(award_weapon, weapon, 20)
	n += format( menu_body[n],len-n,"\yConidtions:^n^n\w")
	n += format( menu_body[n],len-n,"Team: %s^n", team)
	if(!get_pcvar_num(award_headshot))
		n += format( menu_body[n],len-n,"Head Shot: No^n")
	else
		n += format( menu_body[n],len-n,"Head Shot: Yes^n")
	n += format( menu_body[n],len-n,"Weapon: %s^n", weapon)

	new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5)|(1<<6)|(1<<7)|(1<<8)|(1<<9)

	show_menu(id,keys,menu_body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
	
	//Check arguments
	new arg[21]
	read_argv(1, arg, 20)
	
	if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
		
	//Toggle Award Grenades
	set_pcvar_num(award_nades, str_to_num(arg))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_nades_awards(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 4))
		return PLUGIN_HANDLED
	
	//Check arguments
	new arg1[21], arg2[21], arg3[21]
	read_argv(1, arg1, 20)
	read_argv(2, arg2, 20)
	read_argv(3, arg3, 20)
	
	if(str_to_num(arg1) < 0) {
		console_print(id, "[AG:R] Invalid value (arg1)!")
		return PLUGIN_HANDLED
	}
	if(str_to_num(arg2) < 0) {
		console_print(id, "[AG:R] Invalid value (arg2)!")
		return PLUGIN_HANDLED
	}
	if(str_to_num(arg3) < 0) {
		console_print(id, "[AG:R] Invalid value (arg3)!")
		return PLUGIN_HANDLED
	}
	
	//Change Awarded Grenades
	set_pcvar_num(award_he, str_to_num(arg1))
	set_pcvar_num(award_fb, str_to_num(arg2))
	set_pcvar_num(award_sg, str_to_num(arg3))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_nade(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 3))
		return PLUGIN_HANDLED
		
	//Check if Award Grenades is enabled
	if(!get_pcvar_num(award_nades)) return PLUGIN_HANDLED
		
	//Check arguments
	new arg1[32], arg2[21], arg3[21]
	read_argv(1, arg1, 31)
	read_argv(2, arg2, 20)
	read_argv(3, arg3, 20)
	
	//Check player names
	new name[32], player
	player = cmd_target(id, name, 3)
	if(!player) return PLUGIN_HANDLED
	
	//Give Grenades
	new ammo
	new admin_name[32]
	get_user_name(id, admin_name, 31)
	if(equal(arg2, "he")) {
		ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
		if(ammo < get_pcvar_num(he_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_hegrenade")
				give_grenade(player, CSW_HEGRENADE, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_HEGRENADE, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' HE Grenades.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' HE Grenades.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else if(equal(arg2, "fb")) {
		ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
		if(ammo < get_pcvar_num(fb_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_flashbang")
				give_grenade(player, CSW_FLASHBANG, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_FLASHBANG, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Flash Bangs.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' Flash Bangs.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else if(equal(arg2, "sg")) {
		ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
		if(ammo < get_pcvar_num(sg_max)) {
			if(ammo == 0) {
				give_item(player, "weapon_smokegrenade")
				give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3) - 1)
			}
			else
				give_grenade(player, CSW_SMOKEGRENADE, str_to_num(arg3))
		}
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you '%d' Smoke Grenades.", admin_name, str_to_num(arg3))
		console_print(id, "[AG:R] You gave '%s' '%d' Smoke Grenades.", name, str_to_num(arg3))
		return PLUGIN_HANDLED
	}
	else {
		ammo = cs_get_user_bpammo(player , CSW_HEGRENADE)
		if(ammo == 0) {
			give_item(player, "weapon_hegrenade")
			give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_HEGRENADE, get_pcvar_num(he_max) - ammo)
		ammo = cs_get_user_bpammo(player , CSW_FLASHBANG)
		if(ammo == 0) {
			give_item(player, "weapon_flashbang")
			give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_FLASHBANG, get_pcvar_num(fb_max) - ammo)
		ammo = cs_get_user_bpammo(player , CSW_SMOKEGRENADE)
		if(ammo == 0) {
			give_item(player, "weapon_smokegrenade")
			give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo - 1)
		}
		else
			give_grenade(player, CSW_SMOKEGRENADE, get_pcvar_num(sg_max) - ammo)
		client_print(player, print_chat, "[AG:R] ADMIN:'%s' gave you ALL Grenades.", admin_name)
		console_print(id, "[AG:R] You gave '%s' ALL Grenades.", name)
		return PLUGIN_HANDLED
	}
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_team_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(!equali(arg, "Any") && !equali(arg, "CT") && !equali(arg, "T")) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	
	//Change award_team
	set_pcvar_string(award_team, arg)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_hs_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(str_to_num(arg) != 0 && str_to_num(arg) != 1) {
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	
	//Change award_headshot
	set_pcvar_num(award_headshot, str_to_num(arg))
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_wpn_toggle(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 2))
		return PLUGIN_HANDLED
		
	//Check argument
	new arg[21]
	read_argv(1, arg, 20)
	if(!equal(arg, "any")) {
		for(new i = 0; i < sizeof valid_weapons; i++) {
			if(equal(arg, valid_weapons[i])) {		
				//Change award_weapon
				set_pcvar_string(award_weapon, arg)
				return PLUGIN_HANDLED
			}
		}
		console_print(id, "[AG:R] Invalid value!")
		return PLUGIN_HANDLED
	}
	else
		set_pcvar_string(award_weapon, arg)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	//Show weapon names
	new body[1000]
	new n = 0
	new len = 999
	for(new i = 0; i < 14; i++) {
		n += format( body[n],len-n,"%s, ", valid_weapons[i])
	}
	console_print(id, "[AG:R] Valid Weapons are: %s", body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public award_valid_weapons2(id, level, cid)
{
	//Check access
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED
		
	//Show weapon names
	new body[1000]
	new n = 0
	new len = 999
	for(new i = 14; i < sizeof valid_weapons; i++) {
		n += format( body[n],len-n,"%s, ", valid_weapons[i])
	}
	console_print(id, "[AG:R] Valid Weapons are: %s", body)
	return PLUGIN_HANDLED
}
//--------------------------------------------------------------------------------------------------
public give_grenade(id , grenade, amount) 
{
	new ammo = cs_get_user_bpammo(id , grenade)
	cs_set_user_bpammo(id , grenade , ammo + amount)

	emit_sound(id, CHAN_WEAPON , NADE_PICKUP_SOUND , 1.0 , ATTN_NORM , 0 , PITCH_NORM)
}
//--------------------------------------------------------------------------------------------------
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ fbidis\\ ansi\\ ansicpg1252\\ deff0{\\ fonttbl{\\ f0\\ fnil\\ fcharset0 Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ ltrpar\\ lang1025\\ f0\\ fs16 \n\\ par }
*/

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Въпрос за гранати в Deathmatch сървър

Мнение от OciXCrom » 04 Мар 2018, 23:15

Както виждам си написал само за HE гранатата? Другите щом не си ги написал, ще ползват стойността по подразбиране зададена в .sma файла, която е 1...

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Въпрос за гранати в Deathmatch сървър

Мнение от Delux200 » 04 Мар 2018, 23:23

Направих и следните неща:
;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psa

Заместих с:

;Equip Menu flags:
; p - primary
; s - secondary
; a - armor
; g - grenade
; b - buy
menus = psag
...................................

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ah

;Autoitem flags:
; a - armor
; h - helmet
; g - grenades
; d - defusekit (CTs only!)
; n - nightvision
autoitems = ahg

.....................


;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = hfs

;Grenade flags:
; f - flashbang
; h - he grenade
; s - smoke grenade
grenades = h


В началото когато избираш дава 1 He граната, но когато килвам някох с HeadShot ми дава от 3'те вида гранати...
Искам да дава само 1 Не граната.

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Въпрос за гранати в Deathmatch сървър

Мнение от OciXCrom » 05 Мар 2018, 01:40

По-горе съм написал какво трябва да промениш...

award_fb 0
award_sg 0
award_he 1

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Въпрос за гранати в Deathmatch сървър

Мнение от Delux200 » 05 Мар 2018, 10:30

Това да го напиша в .sma или в cvar's? Мога ли тук в форума да пусна заявка за ArmyRanks+Admin Prefix?

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Въпрос за гранати в Deathmatch сървър

Мнение от OciXCrom » 05 Мар 2018, 15:04

За 834718371812 път - ако промениш стойностите на кваровете в .sma файла, няма да има НИКАКЪВ ЕФЕКТ в сървъра. Не знам какво имаш предвид под "cvar's". Кваровете се добавят в configs/amxx.cfg.

Можеш да си пуснеш заявка, ама не очаквай да ти изработи такъв плъгин от нулата, тъй че по-добре не го прави. Има един куп такиви плъгини във форума, и то всички са бъгави.

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Въпрос за гранати в Deathmatch сървър

Мнение от Delux200 » 05 Мар 2018, 19:34

И каквото и да правя с този плугин винаги нямам ефект. Винаги с 3 гранати при headshot писна ми.

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Въпрос за гранати в Deathmatch сървър

Мнение от OciXCrom » 05 Мар 2018, 19:54

И на мен ми писна хората да не знаят как се променя квар, ама какво да се прави. Погледнах кода - плъгинът дава гранати само ако кварът е по-голям от 0, тъй че оправяй се.

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