My error :
Код за потвърждение: Избери целия код
L 12/08/2017 - 17:43:10: Start of error session.
L 12/08/2017 - 17:43:10: Info (map "ls_italy2") (file "addons/amxmodx/logs/error_20171208.log")
L 12/08/2017 - 17:43:10: [CSTRIKE] Invalid player 7
L 12/08/2017 - 17:43:10: [AMXX] Displaying debug trace (plugin "resetscore.amxx", version "8.0")
L 12/08/2017 - 17:43:10: [AMXX] Run time error 10: native error (native "cs_set_user_deaths")
L 12/08/2017 - 17:43:10: [AMXX] [0] 1194yalp.sma.p::reset_score (line 18)
L 12/08/2017 - 17:43:10: [CSTRIKE] Invalid player 7
L 12/08/2017 - 17:43:10: [AMXX] Displaying debug trace (plugin "resetscore.amxx", version "8.0")
L 12/08/2017 - 17:43:10: [AMXX] Run time error 10: native error (native "cs_set_user_deaths")
L 12/08/2017 - 17:43:10: [AMXX] [0] 1194yalp.sma.p::reset_score (line 18)
L 12/08/2017 - 17:43:11: [CSTRIKE] Invalid player 16
L 12/08/2017 - 17:43:11: [AMXX] Displaying debug trace (plugin "resetscore.amxx", version "8.0")
L 12/08/2017 - 17:43:11: [AMXX] Run time error 10: native error (native "cs_set_user_deaths")
L 12/08/2017 - 17:43:11: [AMXX] [0] 1194yalp.sma.p::reset_score (line 18)
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
public plugin_init()
{
register_plugin("Restarto Rezultatin", "8.0", "M.Mesbah")
register_clcmd("say /resetscore", "reset_score")
register_clcmd("say /restartscore", "reset_score")
register_clcmd("say /rs", "reset_score")
}
public reset_score(id)
{
cs_set_user_deaths(id, 0);
set_user_frags(id, 0);
cs_set_user_deaths(id, 0);
set_user_frags(id, 0);
ColorChat(id, "!t[!gLS!t]!g: !yJu sapo restartuat rezultatin tuaj ne !t0")
return PLUGIN_HANDLED;
}
//--------------------------------------------------------------------------------
stock ColorChat(const id, const input[], any:...) {
new count = 1, players[32];
static msg[191];
vformat(msg, 190, input, 3);
replace_all(msg, 190, "!g", "^4");
replace_all(msg, 190, "!y", "^1");
replace_all(msg, 190, "!t", "^3");
if(id) players[0] = id;
else get_players(players, count, "ch"); {
for(new i = 0; i < count; i++) {
if(is_user_connected(players[i])) {
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid
("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}