Вип плъгина не се компилира

Въпроси и проблеми свързани с AMXModX.
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impossible
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Вип плъгина не се компилира

Мнение от impossible » 16 Яну 2021, 22:23

Добре де какво трябва да се направи за да сработи този плъгин имената на скиновете аз съм ги добавял и редактирал

Код за потвърждение: Избери целия код

//AMXXPC compile.exe
// by the AMX Mod X Dev Team


//// admin_vip_2.sma
//
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(47) : error 021: symbol already defined: "AK_W_MODEL_FIRE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(48) : error 021: symbol already defined: "M4_W_MODEL_FIRE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(49) : error 021: symbol already defined: "DG_W_MODEL_FIRE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(50) : error 021: symbol already defined: "AWP_W_MODEL_FIRE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(51) : error 021: symbol already defined: "FMS_W_MODEL_FIRE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(67) : error 021: symbol already defined: "AK_W_MODEL_LITTLE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(68) : error 021: symbol already defined: "M4_W_MODEL_LITTLE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(69) : error 021: symbol already defined: "DG_W_MODEL_LITTLE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(70) : error 021: symbol already defined: "AWP_W_MODEL_LITTLE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(71) : error 021: symbol already defined: "FMS_W_MODEL_LITTLE"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(369) : warning 233: symbol "client_disconnect" is marked as deprecated: Use client_disconnected() instead.
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(433) : error 017: undefined symbol "AK_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(433) : error 035: argument type mismatch (argument 2)
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(443) : error 017: undefined symbol "AWP_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(443) : error 035: argument type mismatch (argument 2)
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(453) : error 017: undefined symbol "FMS_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(453) : error 035: argument type mismatch (argument 2)
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(463) : error 017: undefined symbol "M4_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(463) : error 035: argument type mismatch (argument 2)
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(472) : error 017: undefined symbol "DG_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(472) : error 035: argument type mismatch (argument 2)
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(510) : error 017: undefined symbol "AK_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(510 -- 511) : error 088: number of arguments does not match definition
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(518) : error 017: undefined symbol "M4_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(518 -- 519) : error 088: number of arguments does not match definition
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(526) : error 017: undefined symbol "DG_W_MODEL"
// D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\admin_vip_2.sma(526 -- 527) : error 088: number of arguments does not match definition
//
// Compilation aborted.
// 26 Errors.
// Could not locate output file D:\╨хёєЁёш Counter-Strike 1.6\═ютр яряър (29)\addons\amxmodx\scripting\compiled\admin_vip_2.amx (compile failed).
//
// Compilation Time: 1,11 sec
// ----------------------------------------

Press enter to exit ...
admin_vip_2.sma
(41.56 KiB) Свалено 101 пъти
admin_vip_2.sma
(41.56 KiB) Свалено 101 пъти
Последно промяна от zolfeca на 16 Яну 2021, 23:52, променено общо 1 път.
Причина: Преместена тема.

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OciXCrom
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Вип плъгина не се компилира

Мнение от OciXCrom » 16 Яну 2021, 23:33

На пример да премахнеш всички дублирани редове.

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zolfeca
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Вип плъгина не се компилира

Мнение от zolfeca » 16 Яну 2021, 23:37

Целия плъгин е осран. Не знам какво си правил ама си дефинирал 1 куп неща, които не се ползват в плъгина, а тия където се ползват изобщо не са дефинирани.

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zolfeca
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Вип плъгина не се компилира

Мнение от zolfeca » 16 Яну 2021, 23:49

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>
#include <strip_weapon>
#include <fakemeta>
#include <engine>
 
#define VIP_FLAG ADMIN_LEVEL_H //флаг доступа для вип по умолчанию t
#define RegisterMenu(%1,%2)		register_menucmd(register_menuid(%1),1023,%2)
// backweapons
#define is_weapon_primary(%1)      (PRIMARY_WEAPONS & (1<<%1))
#define cs_get_weapon_type(%1)     get_pdata_int(%1, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
#define cs_get_user_hasprim(%1)    get_pdata_int(%1, OFFSET_PRIMARYWEAPON)
#define cs_get_user_autoswitch(%1) get_pdata_int(%1, OFFSET_AUTOSWITCH)
#define cs_get_user_shield(%1)	   (get_pdata_int(%1, OFFSET_SHIELD) & HAS_SHIELD) ? 1 : 0
#define MAX_PLAYERS 		32
#define OFFSET_PRIMARYWEAPON 	116
#define OFFSET_WEAPONTYPE 	43
#define EXTRAOFFSET_WEAPONS 	4
#define OFFSET_AUTOSWITCH 	509
#define OFFSET_SHIELD 		510
#define HAS_SHIELD 		(1<<24)
#define PRIMARY_WEAPONS (1<<CSW_SCOUT | 1<<CSW_XM1014 | 1<<CSW_MAC10 | 1<<CSW_AUG | 1<<CSW_UMP45 | 1<<CSW_SG550 | 1<<CSW_GALIL | 1<<CSW_FAMAS | 1<<CSW_AWP | 1<<CSW_MP5NAVY | 1<<CSW_M249 | 1<<CSW_M3 | 1<<CSW_M4A1 | 1<<CSW_TMP | 1<<CSW_G3SG1 | 1<<CSW_SG552 | 1<<CSW_AK47 | 1<<CSW_P90)
//
#define PRIMARY_ONLY 1
#define SECONDARY_ONLY 2
#define GRENADES_ONLY 4


new AK_W_MODEL_FIRE[] = "models/vip/w_ak47_FireDragon.mdl"
new M4_W_MODEL_FIRE[] = "models/vip/w_m4a1_FireDragon.mdl"
new DG_W_MODEL_FIRE[] = "models/vip/w_deagle_FireDragon.mdl"
new AWP_W_MODEL_FIRE[] = "models/vip/w_awp_FireDragon.mdl"
new FMS_W_MODEL_FIRE[] = "models/vip/w_famas_FireDragon.mdl"

new AK_V_MODEL_FIRE[] = "models/vip/v_ak47_FireDragon.mdl"
new M4_V_MODEL_FIRE[] = "models/vip/v_m4a1_FireDragon.mdl"
new DG_V_MODEL_FIRE[] = "models/vip/v_deagle_FireDragon.mdl"
new AWP_V_MODEL_FIRE[] = "models/vip/v_awp_FireDragon.mdl"
new FMS_V_MODEL_FIRE[] = "models/vip/v_famas_FireDragon.mdl"

new AK_P_MODEL_FIRE[] = "models/vip/p_ak47_FireDragon.mdl"
new M4_P_MODEL_FIRE[] = "models/vip/p_m4a1_FireDragon.mdl"
new DG_P_MODEL_FIRE[] = "models/vip/p_deagle_FireDragon.mdl"
new AWP_P_MODEL_FIRE[] = "models/vip/p_awp_FireDragon.mdl"
new FMS_P_MODEL_FIRE[] = "models/vip/p_famas_FireDragon.mdl"


new AK_V_MODEL_ASI[] = "models/vip/v_ak47_asi.mdl"
new M4_V_MODEL_ASI[] = "models/vip/v_m4a1_asi.mdl"
new DG_V_MODEL_ASI[] = "models/vip/v_deagle_asi.mdl"
new AWP_V_MODEL_ASI[] = "models/vip/v_awp_asi.mdl"
new FMS_V_MODEL_ASI[] = "models/vip/v_famas_asi.mdl"

new AK_P_MODEL_ASI[] = "models/vip/p_ak47_asi_v2.mdl"
new M4_P_MODEL_ASI[] = "models/vip/p_m4a1_asi_v2.mdl"
new DG_P_MODEL_ASI[] = "models/vip/p_deagle_asi.mdl"
new AWP_P_MODEL_ASI[] = "models/vip/p_awp_asi_v2.mdl"
new FMS_P_MODEL_ASI[] = "models/vip/p_famas_asi.mdl"

new AK_W_MODEL_ASI[] = "models/vip/w_ak47_asi_v2.mdl"
new M4_W_MODEL_ASI[] = "models/vip/w_m4a1_asi_v2.mdl"
new DG_W_MODEL_ASI[] = "models/vip/w_deagle_asi.mdl"
new AWP_W_MODEL_ASI[] = "models/vip/w_awp_asi_v2.mdl"
new FMS_W_MODEL_ASI[] = "models/vip/w_famas_asi.mdl"

new dkmodel_p[] = "models/vip/dk.mdl"
new dkmodel_w[] = "models/vip/w_thighpack.mdl"
new dkclass[] = "backdk"
new g_weaponent[MAX_PLAYERS+1]
new g_weaponclass[] = "backweapon"
new g_weaponmodel[] = "models/vip/backweaponsnew.mdl"
stock IsBlockMap(){
	new got_line, line_num, len;
	new cfgdir[64];
	new cfgpath[64];
	new mapname[64];
	new txt[64];
	get_localinfo("amxx_configsdir", cfgdir, charsmax(cfgdir));
	get_mapname(mapname, charsmax(cfgdir));
	formatex(cfgpath, charsmax(cfgpath), "%s/vip/gold_block_maps.cfg", cfgdir);
	if (file_exists(cfgpath))
	{
		got_line = read_file(cfgpath, line_num, txt,charsmax(cfgpath), len);
		while (got_line>0)
		{
			if (equali(txt, mapname)) return 1;
			line_num++;
			got_line = read_file(cfgpath, line_num, txt, charsmax(cfgpath), len);
		}
	}
	return 0;
}
public plugin_precache(){
	precache_model(g_weaponmodel)
	precache_model(AK_V_MODEL_FIRE)
	precache_model(AK_P_MODEL_FIRE)
	precache_model(AK_W_MODEL_FIRE)	
	precache_model(M4_V_MODEL_FIRE)
	precache_model(M4_P_MODEL_FIRE)
	precache_model(M4_W_MODEL_FIRE)	
	precache_model(DG_V_MODEL_FIRE)
	precache_model(DG_P_MODEL_FIRE)
	precache_model(DG_W_MODEL_FIRE)	
	precache_model(AWP_V_MODEL_FIRE)
	precache_model(AWP_P_MODEL_FIRE)
	precache_model(AWP_W_MODEL_FIRE)	
	precache_model(FMS_V_MODEL_FIRE)
	precache_model(FMS_P_MODEL_FIRE)
	precache_model(FMS_W_MODEL_FIRE)
	precache_model(AK_V_MODEL_ASI)
	precache_model(AK_P_MODEL_ASI)
	precache_model(AK_W_MODEL_ASI)	
	precache_model(M4_V_MODEL_ASI)
	precache_model(M4_P_MODEL_ASI)
	precache_model(M4_W_MODEL_ASI)
	precache_model(DG_V_MODEL_ASI)
	precache_model(DG_P_MODEL_ASI)
	precache_model(DG_W_MODEL_ASI)
	precache_model(AWP_V_MODEL_ASI)
	precache_model(AWP_P_MODEL_ASI)
	precache_model(AWP_W_MODEL_ASI)	
	precache_model(FMS_V_MODEL_ASI)
	precache_model(FMS_P_MODEL_ASI)
	precache_model(FMS_W_MODEL_ASI)
	precache_model(dkmodel_p)
	precache_model(dkmodel_w)
}
new g_weapons[][] =
{	
	"weapon_p228",
	"weapon_scout",
	"weapon_hegrenade",
	"weapon_xm1014",
	"weapon_c4",
	"weapon_mac10",
	"weapon_aug",
	"weapon_smokegrenade",
	"weapon_elite",
	"weapon_fiveseven",
	"weapon_ump45",
	"weapon_sg550",
	"weapon_galil",
	"weapon_famas",
	"weapon_usp",
	"weapon_glock18",
	"weapon_awp",
	"weapon_mp5navy",
	"weapon_m249",
	"weapon_m3",
	"weapon_m4a1",
	"weapon_tmp",
	"weapon_g3sg1",
	"weapon_flashbang",
	"weapon_deagle",
	"weapon_sg552",
	"weapon_ak47",
	"weapon_knife",
	"weapon_p90"
}
new bool:gold[4562],bool:asi[4562],set_weapon[33]
new bool:dkgold[33]
new dgid,round_number,weapon_gives[33],awp_gives[33],buytime
new iKey = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)
new bool:autoshow[33]
new bool:dmgadder = true
new Float:dmgadder_c
new cv_p[33]
new bool:en_map_r 
new bool:vip_b_en
new bool:ADDER[33]
new r_en
new chance_g,chance_asi,vip_tag_en
new dk_enabled,backweapons
new bool:dk_enabled_fwm
new g_weaponent2[33]
new max_pl
public plugin_init(){
	register_plugin("VIP", "1.5", "by4udilo")
	register_dictionary("vip_gold.txt");
	cv_p[0] = register_cvar("vip_enabled", "1") // pCVar_enabled
	cv_p[1] = register_cvar("vip_armor_round", "1") // = vip_armor_r
	cv_p[2] = register_cvar("vip_dk_round", "2") //vip_dk_r
	cv_p[3] = register_cvar("vip_gr_round", "2") // = vip_gr_r
	cv_p[4] = register_cvar("vip_dg_round", "2") // = vip_dg_r
	cv_p[5] = register_cvar("vip_menu_round", "1") //vip_menu_r 
	cv_p[6] = register_cvar("vip_awp_start", "4") //vip_awp_s 
	cv_p[7] = register_cvar("vip_awp_delay", "3") //vip_awp_d 
	cv_p[8] = register_cvar("vip_buy_time", "60")	//vip_buy_t
	cv_p[9] = register_cvar("vip_dmg", "1")	//dmg_enabled
	cv_p[10] = register_cvar("vip_bonus_dmg", "105") //dmg_add 
	cv_p[11] = register_cvar("vip_dmgmsg", "1") //dmg_message
	r_en = register_cvar("vip_weaponrandom", "1")
	cv_p[14] = register_cvar("vip_random_all", "1")
	cv_p[15] = register_cvar("vip_random_g", "10")
	cv_p[16] = register_cvar("vip_random_a", "10")
	dk_enabled = register_cvar("vip_dk_en", "1")
	backweapons = register_cvar("backweapons_en", "1")
	max_pl = get_maxplayers()
	
	vip_tag_en = register_cvar("vip_tag", "1")
	new cfg[256]
	get_configsdir(cfg,255)
	server_cmd("exec %s/vip/vip_asi&&gold.cfg",cfg) 
	server_exec();
	get_pcvar_num(dk_enabled) ? (dk_enabled_fwm = true) : (dk_enabled_fwm = false)
	
	dmgadder_c = get_pcvar_num(cv_p[10]) * 0.01
	if(!get_pcvar_num(cv_p[9]) || get_pcvar_num(cv_p[10]) == 100 ) dmgadder = false
	if(get_pcvar_num(cv_p[14])) en_map_r = true
//	vip_on_random()
	if(get_pcvar_num(cv_p[0])){
		IsBlockMap() ? (vip_b_en = false) : (vip_b_en = true)
		RegisterHam(Ham_Spawn,"player","SPAWN",1)
		RegisterMenu( "weaponmenu", "Actionweaponmenu" ) ;
		
		if(get_pcvar_num(cv_p[8]) != 0) set_task(1.0, "buytimer", _, _, _, "b")
		if(dmgadder){ 
			RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Pre", 0); 
			dmgadder_c = get_pcvar_num(cv_p[10]) * 0.01
			RegisterHam( Ham_Item_Deploy, "weapon_deagle" , "hamdeagle2", 0);
			RegisterHam( Ham_Item_Deploy, "weapon_ak47" , "hamak472", 0);
			RegisterHam( Ham_Item_Deploy, "weapon_m4a1" , "hamm4a12", 0);
			RegisterHam( Ham_Item_Deploy, "weapon_awp" , "hamawp2", 0);
			RegisterHam( Ham_Item_Deploy, "weapon_famas" , "hamfamas2", 0);
		}		
		RegisterHam(Ham_AddPlayerItem,"player","bacon_addplayeritem")
		RegisterHam( Ham_Item_Deploy, "weapon_deagle" , "hamdeagle", 1);
		RegisterHam( Ham_Item_Deploy, "weapon_ak47" , "hamak47", 1);
		RegisterHam( Ham_Item_Deploy, "weapon_m4a1" , "hamm4a1", 1);
		RegisterHam( Ham_Item_Deploy, "weapon_awp" , "hamawp", 1);
		RegisterHam( Ham_Item_Deploy, "weapon_famas" , "hamfamas", 1);
		
		
		register_forward(FM_SetModel, "set_model", 1)
		RegisterHam(Ham_Spawn, "weaponbox", "SpawnWeaponBox_Post", true); 
		
		
		if(get_pcvar_num(r_en)){
			chance_g = get_pcvar_num(cv_p[15])
			chance_asi = get_pcvar_num(cv_p[16])
			RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchPre2",0) //weaponbox
			RegisterHam(Ham_Touch, "armoury_entity", "fw_TouchPre3",1) // или в хам деплой_ хз
			register_srvcmd("vip_randommap","vip_map")
			if(get_pcvar_num(cv_p[14])) en_map_r = true
			vip_wrandom()
			
		}
		register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
		register_event("TextMsg","EventRestart","a","2&#Game_w")
		register_event("TextMsg","EventRestart","a","2&#Game_C");
		register_clcmd( "weaponmenu", "open_weaponmenu" ) ;
		register_clcmd( "say /weaponmenu", "open_weaponmenu" ) ;
		register_clcmd( "say_team /weaponmenu", "open_weaponmenu" ) ;
		register_clcmd( "say /menu", "open_weaponmenu" ) ;
		register_clcmd( "say_team /menu", "open_weaponmenu" ) ;
		if(get_pcvar_num(dk_enabled)){
			RegisterHam(Ham_Touch, "item_thighpack","dkgold_pre",1)
		}
		if(get_pcvar_num(dk_enabled) || get_pcvar_num(backweapons))
			register_event("DeathMsg","event_death","a") 
		
		if(get_pcvar_num(backweapons)){
			RegisterHam(Ham_RemovePlayerItem, "player", "bacon_removeplayeritem")
			
			for(new i = 0; i < sizeof g_weapons; i++)
			{
				RegisterHam(Ham_Item_AttachToPlayer, g_weapons[i], "bacon_item_attachtoplayer_post", 1)
				RegisterHam(Ham_Item_Deploy,         g_weapons[i], "bacon_item_deploy_post",         1)
			}
		}
		
		state SetModelDisabled;
	}
}
public EventRestart(){
	set_task(0.1,"clear_ents") // событие нового раунда вызывается раньше события удаления лежащего оружия,насчет рестарта лень тестить
	arrayset(awp_gives, 0, sizeof awp_gives);
	round_number = 0
}

public dkgold_pre(ent, id){
	if(!is_user_alive(id)) return 0
	static model[32]
//	if(!cs_get_user_defuse(id) && cs_get_user_team(id) == 2 ){
	entity_get_string(ent, EV_SZ_model, model, charsmax(model))
	if(equali(model, dkmodel_w, charsmax(model)))
		dkgold_set(id)
//	}
	return 1
}

public bacon_item_deploy_post(ent)
{
	static id; id = pev(ent, pev_owner)
	if(is_user_alive(id)) 
	{
		if(is_weapon_primary(cs_get_weapon_type(ent)) || cs_get_user_shield(id))
			fm_set_entity_visibility(g_weaponent[id], 0)
		
		else if(cs_get_user_hasprim(id))
			fm_set_entity_visibility(g_weaponent[id], 1)
	}
}
public bacon_removeplayeritem(id, ent)
{
	if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
		fm_set_entity_visibility(g_weaponent[id], 0)
}
public bacon_item_attachtoplayer_post(ent, id) if(is_user_alive(id) && !cs_get_user_autoswitch(id))
{
	if(is_weapon_primary(cs_get_weapon_type(ent)) && pev_valid(g_weaponent[id]))
		fm_set_entity_visibility(g_weaponent[id], 1)
}
public dkgold_set(id){
	if(_:cs_get_user_team(id) == 2){
		if(round_number >= get_pcvar_num(cv_p[2])){
			give_item(id,"item_thighpack")
			if(get_pcvar_num(dk_enabled)){
				cs_set_user_submodel(id, 0)
				dkgold[id] = true
				fm_set_entity_visibility(g_weaponent2[id], 1)
				set_pev(g_weaponent2[id], pev_body, 1)
			}			
		}
	}else{
		if(get_pcvar_num(dk_enabled)){
			fm_set_entity_visibility(g_weaponent2[id], 0)
			dkgold[id] = false
		}
	}
}
public client_disconnected(id)
{
	if(get_pcvar_num(dk_enabled)){
		if(g_weaponent2[id] > 0 && pev_valid(g_weaponent2[id]))
			engfunc(EngFunc_RemoveEntity, g_weaponent2[id])
		dkgold[id] = false
	}
	if(get_pcvar_num(backweapons)){
		if(g_weaponent[id] > 0 && pev_valid(g_weaponent[id]))
			engfunc(EngFunc_RemoveEntity, g_weaponent[id])
		g_weaponent[id] = 0
	}
}
public client_putinserver(id){
	autoshow[id] = true
	set_weapon[id] = 0
	if(get_pcvar_num(dk_enabled)){
		static infotarget2
		if(!infotarget2) infotarget2 = engfunc(EngFunc_AllocString, "info_target")	
		g_weaponent2[id] = engfunc(EngFunc_CreateNamedEntity, infotarget2)
		if(pev_valid(g_weaponent2[id]))
		{
			engfunc(EngFunc_SetModel, g_weaponent2[id], dkmodel_p)
			set_pev(g_weaponent2[id], pev_classname, dkclass)
			set_pev(g_weaponent2[id], pev_movetype, MOVETYPE_FOLLOW)
			set_pev(g_weaponent2[id], pev_effects, EF_NODRAW)
			set_pev(g_weaponent2[id], pev_aiment, id)
		}
	}
	if(get_pcvar_num(backweapons)){
		static infotarget 
		if(!infotarget) infotarget = engfunc(EngFunc_AllocString, "info_target")
		
		g_weaponent[id] = engfunc(EngFunc_CreateNamedEntity, infotarget)
		if(pev_valid(g_weaponent[id]))
		{
			engfunc(EngFunc_SetModel, g_weaponent[id], g_weaponmodel)
			set_pev(g_weaponent[id], pev_classname, g_weaponclass)
			set_pev(g_weaponent[id], pev_movetype, MOVETYPE_FOLLOW)
			set_pev(g_weaponent[id], pev_effects, EF_NODRAW)
			set_pev(g_weaponent[id], pev_aiment, id)
		}
	}
}

public event_death(){
	if(get_pcvar_num(dk_enabled)){
		fm_set_entity_visibility(g_weaponent2[read_data(2)], 0)
		dkgold[read_data(2)] ? (dgid = read_data(2)) : (dgid = 0)
		dkgold[read_data(2)] = false
	}
	if(get_pcvar_num(backweapons)){
		fm_set_entity_visibility(g_weaponent[read_data(2)], 0)
	}
}

public fw_TouchPre2(ent, id){
	if(!is_user_alive(id)) return 0
	static model[32]
	entity_get_string(ent, EV_SZ_model, model, charsmax(model))
	if(equali(model, AK_W_MODEL_ASI, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			asi[id]=true
		}
	}
	if(equali(model, AK_W_MODEL_FIRE, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			gold[id]=true
		}
	}
	if(equali(model, AWP_W_MODEL_ASI, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			asi[id]=true
		}
	}
	if(equali(model, AWP_W_MODEL_FIRE, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			gold[id]=true
		}
	}
	if(equali(model, FMS_W_MODEL_ASI, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			asi[id]=true
		}
	}
	if(equali(model, FMS_W_MODEL_FIRE, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			gold[id]=true
		}
	}
	if(equali(model, M4_W_MODEL_ASI, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			asi[id]=true
		}
	}
	if(equali(model, M4_W_MODEL_FIRE, charsmax(model))){
		if(!cs_get_user_hasprim(id)){
			gold[id]=true
		}
	}
	if(equali(model, DG_W_MODEL_ASI, charsmax(model))){
		if(!user_has_weapon(id,SECONDARY_ONLY))
			asi[id]=true
	}
	if(equali(model, DG_W_MODEL_FIRE, charsmax(model))){
		if(!user_has_weapon(id,SECONDARY_ONLY)){
			gold[id]=true
		}
	}
	return 1
}

public fw_TouchPre3(ent, id){
	asi[id]=false
	gold[id]=false
}

public vip_map(){
	new mapname[33],currentmap[33];read_args(mapname,32);remove_quotes(mapname)	
	get_mapname(currentmap,charsmax(currentmap))
	if(equal(mapname,currentmap)) en_map_r = true
}

public SpawnWeaponBox_Post(const ent) 
{
	state SetModelEnabled;
}

public set_model(ent, model[]) <SetModelDisabled>
	return;

public set_model(ent, model[]) <SetModelEnabled>
{
	if(!pev_valid(ent))
		return;
	
	state SetModelDisabled;
	
	if(equali(model, "models/w_ak47.mdl", 12)){
		new ModelWeapon
		ModelWeapon = find_ent_by_owner ( -1, "weapon_ak47", ent )
		if(gold[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, AK_W_MODEL_FIRE)
		if(asi[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, AK_W_MODEL_ASI)
	}
	if(equali(model, "models/w_m4a1.mdl", 12)){
		new ModelWeapon
		ModelWeapon = find_ent_by_owner ( -1, "weapon_m4a1", ent )
		if(gold[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, M4_W_MODEL_FIRE)
		if(asi[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, M4_W_MODEL_ASI)
	}
	if(equali(model, "models/w_deagle.mdl", 12)){
		new ModelWeapon
		ModelWeapon = find_ent_by_owner ( -1, "weapon_deagle", ent )
		if(gold[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, DG_W_MODEL_FIRE)
		if(asi[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, DG_W_MODEL_ASI)	
	}
	if(equali(model, "models/w_awp.mdl", 12)){
		new ModelWeapon
		ModelWeapon = find_ent_by_owner ( -1, "weapon_awp", ent )
		if(gold[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, AWP_W_MODEL_FIRE)
		if(asi[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, AWP_W_MODEL_ASI)	
	}
	if(equali(model, "models/w_famas.mdl", 12)){
		new ModelWeapon
		ModelWeapon = find_ent_by_owner ( -1, "weapon_famas", ent )
		if(gold[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, FMS_W_MODEL_FIRE)
		if(asi[ModelWeapon])
			engfunc(EngFunc_SetModel, ent, FMS_W_MODEL_ASI)
	}
	if(dk_enabled_fwm){
		if(equal(model, "models/w_thighpack.mdl",13))
		{
			new String[11]
			num_to_str(dgid,String,10)
			entity_set_string(ent, EV_ENT_owner, String)
			if(dgid != 0){
				engfunc(EngFunc_SetModel, ent, dkmodel_w)
				dkgold[dgid] = true
				dgid = 0
			}
		}
	}
}
public hamdeagle2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamak472( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamm4a12( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamawp2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false
public hamfamas2( entity ) ADDER[get_pdata_cbase( entity, 41, 4 )] = false

public hamdeagle( entity )
{
	if(gold[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, DG_V_MODEL_FIRE)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, DG_P_MODEL_FIRE)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
	if(asi[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, DG_V_MODEL_ASI)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, DG_P_MODEL_ASI)	
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
}
public hamak47( entity )
{
	if(gold[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AK_V_MODEL_FIRE)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AK_P_MODEL_FIRE)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
	if(asi[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AK_V_MODEL_ASI)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AK_P_MODEL_ASI)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
}
public hamm4a1( entity )
{
	if(gold[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, M4_V_MODEL_FIRE)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, M4_P_MODEL_FIRE)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
	if(asi[entity] == true){
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, M4_V_MODEL_ASI)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, M4_P_MODEL_ASI)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
}
public hamawp( entity )
{
	if(gold[entity] == true){		
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AWP_V_MODEL_FIRE)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AWP_P_MODEL_FIRE)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
	if(asi[entity] == true){		
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, AWP_V_MODEL_ASI)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, AWP_P_MODEL_ASI)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
}

public hamfamas( entity )
{
	if(gold[entity] == true){		
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, FMS_V_MODEL_FIRE)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, FMS_P_MODEL_FIRE)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
	if(asi[entity] == true){		
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_viewmodel2, FMS_V_MODEL_ASI)
		set_pev(get_pdata_cbase( entity, 41, 4 ), pev_weaponmodel2, FMS_P_MODEL_ASI)
		ADDER[get_pdata_cbase( entity, 41, 4 )] = true
	}
}
public fw_TakeDamage_Pre(victim, inflictor, attacker, Float:damage, bits){
	if(1 <= attacker <= max_pl) if(ADDER[attacker]) if(bits & DMG_BULLET) SetHamParamFloat(4, damage * dmgadder_c)	
}

public bacon_addplayeritem(id, ent){
	if(gold[id] == true) gold[ent] = true 
	if(asi[id] == true) asi[ent] = true
	if(get_pcvar_num(backweapons)){
		static weaponid; weaponid = cs_get_weapon_type(ent)
						
		if(is_weapon_primary(weaponid) && pev_valid(g_weaponent[id]))
		{
			fm_set_entity_visibility(g_weaponent[id], 0)
			if(gold[ent] == false && asi[ent] == false)
				set_pev(g_weaponent[id], pev_body, get_weapon_model(weaponid))
			if(gold[ent] == true)
				set_pev(g_weaponent[id], pev_body, get_weapon_modelgold(weaponid))	
			if(asi[ent] == true)
				set_pev(g_weaponent[id], pev_body, get_weapon_modelasi(weaponid))	
		}
	}
}
public event_round_start(){
	round_number++
	buytime = get_pcvar_num(cv_p[8])
	set_task(0.1,"clear_ents") // событие нового раунда вызывается раньше удаления лежащего оружия
}
public clear_ents(){
	for(new i=1;i<=(global_get(glb_maxEntities));i++){
		if(!is_valid_ent(i)){ //!is_valid_ent(i)
			gold[i] = false
			asi[i] = false
		}
	}
}
public vip_wrandom(){
	if(!en_map_r) return 0
	for(new i=1;i<=global_get(glb_maxEntities);i++){
		if(!pev_valid(i)) return 0
		static szClassName[33] 
		entity_get_string(i, EV_SZ_classname, szClassName, charsmax(szClassName))
		if(equal(szClassName,"armoury_entity")){
		// бл*ть этот шансовый код
			new model
			if(random_num(0,100-(chance_g+chance_asi)) < chance_g+chance_asi) 
				model = random_num(0,chance_g) > random_num(0,chance_asi) ?  1 : 2
			else model = 0
		// готово бле*ть
			new wid = cs_get_armoury_type(i)
			if(model == 0){
				if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL_FIRE);}
				if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL_FIRE);}
				if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL_FIRE);}
				if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL_FIRE);}
				if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL_FIRE);}
			}
			if(model == 1){
				if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL_FIRE);}
				if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL_FIRE);}
				if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL_FIRE);}
				if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL_FIRE);}
				if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL_FIRE);}
			}
			if(model == 2){
				if(wid == CSW_AK47 ){ engfunc(EngFunc_SetModel, i, AK_W_MODEL_ASI);}
				if(wid == CSW_M4A1){ engfunc(EngFunc_SetModel, i, M4_W_MODEL_ASI);}
				if(wid == CSW_DEAGLE){ engfunc(EngFunc_SetModel, i, DG_W_MODEL_ASI);}
				if(wid == CSW_FAMAS){ engfunc(EngFunc_SetModel, i, FMS_W_MODEL_ASI);}
				if(wid == CSW_AWP){ engfunc(EngFunc_SetModel, i, AWP_W_MODEL_ASI);}
			}			
		}
	}
	return 1
}
public vip_tag(id){
	if(!is_user_alive(id) || !get_pcvar_num(vip_tag_en)) return 0
	if (get_user_flags ( id ) & VIP_FLAG)
	{
		if(!user_has_weapon(id,CSW_C4) && is_user_connected(id)){
			message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
			write_byte(id)
			write_byte(4)
			message_end()
		}
	}
	return 1
}
public SPAWN(id)
{
	vip_tag(id)
	if(!is_user_alive(id) ) return 0	
	if(get_pcvar_num(backweapons)) if(!cs_get_user_hasprim(id)) fm_set_entity_visibility(g_weaponent[id], 0)
	if(!vip_b_en) return 0
	if( ~get_user_flags( id ) & VIP_FLAG ) return 0
	weapon_gives[id] = 0
	if(awp_gives[id] > 0) awp_gives[id]--
	if(round_number >= get_pcvar_num(cv_p[1])){ give_item(id,"item_assaultsuit"); give_item(id,"item_kevlar");}
	if(round_number >= get_pcvar_num(cv_p[4]) < get_pcvar_num(cv_p[5])){ 
		strip_weapons(id,SECONDARY_ONLY)
		give_item( id, "weapon_deagle" );cs_set_user_bpammo( id , CSW_DEAGLE, 35 )
	}
	if(round_number >= get_pcvar_num(cv_p[3])){ 
		give_item(id,"weapon_hegrenade");give_item(id,"weapon_flashbang");
		give_item(id,"weapon_flashbang");give_item(id,"weapon_smokegrenade")
	}
	if(round_number >= get_pcvar_num(cv_p[5])){
		if(autoshow[id] == true) open_weaponmenu(id)
	}
	if(_:cs_get_user_team(id) == 2){
		if(round_number >= get_pcvar_num(cv_p[2])){
			give_item(id,"item_thighpack")
			if(get_pcvar_num(dk_enabled))
				dkgold_set(id)
		}
	}else{
		if(get_pcvar_num(dk_enabled)){
			fm_set_entity_visibility(g_weaponent2[id], 0)
		}
		dkgold_set(id)
	}
	return 1
}
public open_weaponmenu(id){
	if(!(get_user_flags(id) & VIP_FLAG)){ 
		ChatColor ( id, "%L",LANG_PLAYER,"NO_VIP_CHAT"); 
		return 0;
	}
	new s_Menu[512],iLen
	iLen = formatex(s_Menu[iLen],charsmax(s_Menu)-iLen,"^n\yВип Меню^n^n");
	if(round_number >= get_pcvar_num(cv_p[5]))
	{
		if(get_pcvar_num(cv_p[10]) == 100 || !get_pcvar_num(cv_p[9]) || set_weapon[id] <=1){		
			if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r1. \wВзять \r[\yAK-47\r]^n") ;
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1. \dВзять \d[\dAK-47\d]^n") ;
			if((weapon_gives[id] < 1) && (buytime >= 0))	iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r2. \wВзять \r[\yM4a1\r]^n") ;
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2. \dВзять \d[\dM4a1\d]^n") ;
			if((weapon_gives[id] < 1) && (buytime >= 0))	iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r3. \wВзять \r[\yFAMAS\r]^n") ;
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3. \dВзять \d[\dFAMAS\d]^n") ;
			if( round_number >= get_pcvar_num(cv_p[6]))
			{
				if((weapon_gives[id] < 1) && (buytime >= 0) && (awp_gives[id] == 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r4. \wВзять \r[\yAWP\r]^n") ;
				else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. \dВзять \d[\dAWP\d]^n");
			}else{
				iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[6]),round_number);
			}	
		}else{
			if((weapon_gives[id] < 1) && (buytime >= 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r1. \wВзять \r[\yAK-47\r] \r[\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1. \dВзять \d[\dAK-47\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
			if((weapon_gives[id] < 1) && (buytime >= 0))	iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r2. \wВзять \r[\yM4a1\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2. \dВзять \d[\dM4a1\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
			if((weapon_gives[id] < 1) && (buytime >= 0))	iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r3. \wВзять \r[\yFAMAS\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
			else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3. \dВзять \d[\dFAMAS\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
			if( round_number >= get_pcvar_num(cv_p[6]))
			{
				if((weapon_gives[id] < 1) && (buytime >= 0) && (awp_gives[id] == 0)) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r4. \wВзять \r[\yAWP\r]\r [\yDMG:%d%%\r]^n",get_pcvar_num(cv_p[10]));
				else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. \dВзять \d[\dAWP\d] [DMG:%d%%]^n",get_pcvar_num(cv_p[10])) ;
			}else{
				iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4. Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[6]),round_number);
			}			
		}				
	}else{
		iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d1.AK47   Доступен с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
		iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d2.M4a1   Доступна с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
		iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d3.FAMAS Доступен с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
		iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\d4.AWP    Доступно с %dго раунда(\rсейчас раунд : %d\d) ^n",get_pcvar_num(cv_p[5]),round_number);
	}
	if(autoshow[id] == true) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r5. \wАвтопоказ [\rВКЛЮЧЕН\w] ^n") ;
	else iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r5. \wАвтопоказ [\rВЫКЛЮЧЕН\w] ^n") ;
	if(set_weapon[id] == 0) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rНе выбрано\w] ^n")
	if(set_weapon[id] == 1) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rОбычное\w] ^n")		
	if(set_weapon[id] == 2) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rЗолотое\w] ^n")
	if(set_weapon[id] == 3) iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r6. \wОружие [\rAsiimov\w] ^n")	
	iLen += formatex( s_Menu[ iLen ], charsmax( s_Menu ) - iLen, "\r0. Выход" ) ;		
	show_menu( id,iKey,s_Menu,-1,"weaponmenu" ) ;
	return 1
}
public Actionweaponmenu( i, iKey )
{
	if(!vip_b_en) return 0
	if ( ! ( get_user_flags ( i ) & VIP_FLAG )  )
	{
		ChatColor ( i, "%L",LANG_PLAYER,"NO_VIP_CHAT");
		return 0; 
	}
	new s_Name[ 32 ] ;
	get_user_name( i, s_Name, 31 ) ;
	switch( iKey )
	{
		case 0:
		{
			if (!is_user_alive(i)) {
				ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP"); 
				return PLUGIN_HANDLED;}
			if ( round_number < get_pcvar_num(cv_p[5] )){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number ); 
				return PLUGIN_HANDLED; }
			if(buytime <= 0){
				ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
				return PLUGIN_HANDLED; }
			if(weapon_gives[i] == 1){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON"  );
				return PLUGIN_HANDLED; }
			if(!set_weapon[i]){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON"  );
				client_cmd(i, "weaponmenu"); }
			if(set_weapon[i]==1){
				strip_weapons(i,PRIMARY_ONLY)
				give_item( i, "weapon_ak47" )
				cs_set_user_bpammo( i , CSW_AK47, 90 )
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )						
			}
			if(set_weapon[i] == 2){
				strip_weapons(i,PRIMARY_ONLY)
				gold[i] = true
				give_item( i, "weapon_ak47" )
				gold[i] = false
				cs_set_user_bpammo( i , CSW_AK47, 90 )
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				gold[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				gold[i] = false							
			}
			if(set_weapon[i] == 3){
				strip_weapons(i,PRIMARY_ONLY)
				asi[i] = true
				give_item( i, "weapon_ak47" )
				asi[i] = false
				cs_set_user_bpammo( i , CSW_AK47, 90 )
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)
				asi[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				asi[i] = false							
			}
		}
		case 1:
		{
			if ( ! is_user_alive ( i ) ) {
				ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP"); 
				return PLUGIN_HANDLED; }
			if ( round_number < get_pcvar_num(cv_p[5] )){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number ); 
				return PLUGIN_HANDLED; }
			if(buytime <= 0){
				ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
				return PLUGIN_HANDLED; }
			if(weapon_gives[i] == 1){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON"  );
				return PLUGIN_HANDLED; }
			if(!set_weapon[i]){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON"  );
				client_cmd(i, "weaponmenu"); }			
			if(set_weapon[i] == 1){
				strip_weapons(i,PRIMARY_ONLY)
				give_item( i, "weapon_m4a1" ) 
				cs_set_user_bpammo( i , CSW_M4A1, 90 ) 		
				weapon_gives[i] = 1				
				strip_weapons(i,SECONDARY_ONLY)
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )				
			}			
			if(set_weapon[i] == 2){
				strip_weapons(i,PRIMARY_ONLY)
				gold[i] = true
				give_item( i, "weapon_m4a1" ) 
				gold[i] = false
				cs_set_user_bpammo( i , CSW_M4A1, 90 ) 		
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				gold[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				gold[i] = false
			}
			if(set_weapon[i] == 3){
				strip_weapons(i,PRIMARY_ONLY)
				asi[i] = true
				give_item( i, "weapon_m4a1" ) 
				asi[i] = false
				cs_set_user_bpammo( i , CSW_M4A1, 90 ) 		
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				asi[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				asi[i] = false
			}
		}
		case 2:
		{
			if ( ! is_user_alive ( i ) ){
				ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP"); 
				return PLUGIN_HANDLED; }

			if ( round_number < get_pcvar_num(cv_p[5] )){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[5]) ,round_number ); 
				return PLUGIN_HANDLED; }
			if(buytime <= 0){
				ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) );
				return PLUGIN_HANDLED; }	
			if(weapon_gives[i] == 1){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON"  );
				return PLUGIN_HANDLED; }
			if(!set_weapon[i]){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON"  );
				client_cmd(i, "weaponmenu");}			
			if(set_weapon[i]==1){
				strip_weapons(i,PRIMARY_ONLY)
				give_item( i, "weapon_famas" ) 
				cs_set_user_bpammo( i , CSW_FAMAS, 90 ) 		
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
			}			
			if(set_weapon[i] == 2){
				strip_weapons(i,PRIMARY_ONLY)
				gold[i] = true
				give_item( i, "weapon_famas" ) 
				gold[i] = false
				cs_set_user_bpammo( i , CSW_FAMAS, 90 ) 		
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				gold[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				gold[i] = false				
			}
			if(set_weapon[i] == 3){
				strip_weapons(i,PRIMARY_ONLY)
				asi[i] = true
				give_item( i, "weapon_famas" ) 
				asi[i] = false
				cs_set_user_bpammo( i , CSW_FAMAS, 90 ) 		
				weapon_gives[i] = 1
				strip_weapons(i,SECONDARY_ONLY)	
				asi[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				asi[i] = false			
			}
		}
		case 3:
		{
			if ( ! is_user_alive ( i ) ){
				ChatColor(i, "%L",LANG_PLAYER,"DEAD_VIP");
				return PLUGIN_HANDLED; }
			if ( round_number < get_pcvar_num(cv_p[6]) ){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_NO_USE_IN_ROUND",get_pcvar_num(cv_p[6]),round_number ); 
				client_cmd(i, "weaponmenu")
				return PLUGIN_HANDLED;}		
			if ( awp_gives[i] > 0 ) {
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_DELAY_AWP",get_pcvar_num(cv_p[7]),awp_gives[i] ); 
				client_cmd(i, "weaponmenu")
				return PLUGIN_HANDLED; }
			if(buytime <= 0){
				ChatColor ( i , "%L",LANG_PLAYER,"TIME_IS_UP",get_pcvar_num(cv_p[8]) ); 
				return PLUGIN_HANDLED; }	
			if(weapon_gives[i] == 1){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_USED_WEAPON"  );
				return PLUGIN_HANDLED; }
			if(!set_weapon[i]){
				ChatColor ( i , "%L",LANG_PLAYER,"VIP_SELECT_WEAPON"  );
				client_cmd(i, "weaponmenu");}			
			if(set_weapon[i]==1){
				strip_weapons(i,PRIMARY_ONLY)
				give_item( i, "weapon_awp" )
				cs_set_user_bpammo( i , CSW_AWP, 30 )
				weapon_gives[i] = 1
				awp_gives[i] = get_pcvar_num(cv_p[7])
				strip_weapons(i,SECONDARY_ONLY)	
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )						
			}
			if(set_weapon[i] == 2){
				strip_weapons(i,PRIMARY_ONLY)
				gold[i] = true
				give_item( i, "weapon_awp" )
				gold[i] = false
				cs_set_user_bpammo( i , CSW_AWP, 30 )
				weapon_gives[i] = 1
				awp_gives[i] = get_pcvar_num(cv_p[7])
				strip_weapons(i,SECONDARY_ONLY)
				gold[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				gold[i] = false							
			}		
			if(set_weapon[i] == 3){
				strip_weapons(i,PRIMARY_ONLY)
				asi[i] = true
				give_item( i, "weapon_awp" )
				asi[i] = false
				cs_set_user_bpammo( i , CSW_AWP, 30 )
				weapon_gives[i] = 1
				awp_gives[i] = get_pcvar_num(cv_p[7])
				strip_weapons(i,SECONDARY_ONLY)	
				asi[i] = true
				give_item( i, "weapon_deagle" )
				cs_set_user_bpammo( i , CSW_DEAGLE, 35 )
				asi[i] = false							
			}	
		}
		case 4:
		{
			autoshow[i] ? (autoshow[i] = false) : (autoshow[i] = true)
			client_cmd(i, "weaponmenu")
		}
		case 5:
		{
			(set_weapon[i] >= 3) ? (set_weapon[i] = 1) : (set_weapon[i] += 1)
			client_cmd(i, "weaponmenu")
		}
	}
	return PLUGIN_HANDLED ;
}
stock ChatColor(const id, const input[], any:...) 
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)	
	replace_all(msg, 190, "!g", "^4") // Green Color
	replace_all(msg, 190, "!y", "^1") // Default Color
	replace_all(msg, 190, "!team", "^3") // Team Color
	replace_all(msg, 190, "!team2", "^0") // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}
enum
{
	MODEL_NULL    = 0,
	MODEL_AUG     = 1,
	MODEL_AK47    = 2,
	MODEL_AWP     = 3,
	MODEL_MP5NAVY = 4,
	MODEL_P90     = 5,
	MODEL_GALIL   = 6,
	MODEL_M4A1    = 7,
	MODEL_SG550   = 8,
	MODEL_SG552   = 9,
	MODEL_SCOUT   = 10,
	MODEL_XM1014  = 11,
	MODEL_M3      = 12,
	MODEL_G3SG1   = 13,
	MODEL_M249    = 14,
	MODEL_FAMAS   = 15,
	MODEL_UMP45   = 16,
	MODEL_AK47GOLD = 17,
	MODEL_M4A1GOLD = 18,
	MODEL_AWPGOLD = 19,
	MODEL_FAMASGOLD = 20,
	MODEL_AK47ASI = 21,
	MODEL_M4A1ASI = 22,
	MODEL_AWPASI = 23,
	MODEL_FAMASASI = 24
}
stock get_weapon_model(weapon)
{
	switch(weapon)
	{
		case CSW_SCOUT:   return MODEL_SCOUT
		case CSW_XM1014:  return MODEL_XM1014
		case CSW_AUG:	  return MODEL_AUG
		case CSW_UMP45:   return MODEL_UMP45
		case CSW_SG550:   return MODEL_SG550
		case CSW_GALIL:   return MODEL_GALIL
		case CSW_FAMAS:   return MODEL_FAMAS
		case CSW_AWP:     return MODEL_AWP
		case CSW_MP5NAVY: return MODEL_MP5NAVY
		case CSW_M249:    return MODEL_M249
		case CSW_M3:      return MODEL_M3
		case CSW_M4A1:    return MODEL_M4A1
		case CSW_G3SG1:   return MODEL_G3SG1
		case CSW_SG552:   return MODEL_SG552
		case CSW_AK47:    return MODEL_AK47
		case CSW_P90:     return MODEL_P90
	}
	return 0
}
stock get_weapon_modelasi(weapon)
{
	switch(weapon)
	{

		case CSW_FAMAS:   return MODEL_FAMASASI
		case CSW_AWP:     return MODEL_AWPASI
		case CSW_M4A1:    return MODEL_M4A1ASI
		case CSW_AK47:    return MODEL_AK47ASI
	}
	return 0
}
stock get_weapon_modelgold(weapon)
{
	switch(weapon)
	{

		case CSW_FAMAS:   return MODEL_FAMASGOLD
		case CSW_AWP:     return MODEL_AWPGOLD
		case CSW_M4A1:    return MODEL_M4A1GOLD
		case CSW_AK47:    return MODEL_AK47GOLD
	}
	return 0
}
public buytimer() buytime--

//89165600264 Михаил

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impossible
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Вип плъгина не се компилира

Мнение от impossible » 17 Яну 2021, 00:09

Добре сега се компилира, а LITLLE моделите са премахнати ?

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zolfeca
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Вип плъгина не се компилира

Мнение от zolfeca » 17 Яну 2021, 00:10

Логично да са махнати след като ги няма никъде в кода ?

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Вип плъгина не се компилира

Мнение от impossible » 17 Яну 2021, 00:17

в прикачения source code са
Прикачени файлове
screenshot1.png
screenshot1.png (51.94 KiB) Преглеждано 2025 пъти
screenshot1.png
screenshot1.png (51.94 KiB) Преглеждано 2025 пъти
screenshot2.png
screenshot2.png (41.7 KiB) Преглеждано 2025 пъти
screenshot2.png
screenshot2.png (41.7 KiB) Преглеждано 2025 пъти

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zolfeca
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Вип плъгина не се компилира

Мнение от zolfeca » 17 Яну 2021, 00:21

Дефинирани и качени на сървъра, но в самия код не се използват никъде?????

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