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Win Messages & Sounds

Публикувано на: 28 Ное 2018, 14:00
от OciXCrom
You mean you want to completely remove the original in-game message? Removing it from the .ini file won't to anything - the original one will show. You can add a blank message if you want to hide it. If you have another plugin, it won't overlap if you put this one above it in plugins.ini.

Win Messages & Sounds

Публикувано на: 29 Ное 2018, 04:02
от esc-Fiv3
Hi! Can I put 3 sounds for ct win and 3 sounds for t win? It works like this? Thx

Win Messages & Sounds

Публикувано на: 30 Ное 2018, 20:32
от OciXCrom
No, you can put only 1 for each sound. I plan to add an option to add multiple sounds, but I don't know when I'll do that because the entire format of the plugin needs to be changed.

Win Messages & Sounds

Публикувано на: 30 Ное 2018, 23:48
от esc-Fiv3
No problem. Thanks anyway!

Win Messages & Sounds

Публикувано на: 02 Дек 2018, 19:58
от esc-Fiv3
Can you tell me these 2 events? Succesfully bombed and Succesfully defused?

Win Messages & Sounds

Публикувано на: 02 Дек 2018, 20:09
от OciXCrom
cstrike/resource/cstrike_english.txt - you can find all the in-game messages in this file.

Код за потвърждение: Избери целия код

"Cstrike_TitlesTXT_Target_Bombed"			"Target Successfully Bombed!"
So this one would be #Target_Bombed (the first part of the key needs to be removed - Cstrike_TitlesTXT_).

Win Messages & Sounds

Публикувано на: 02 Дек 2018, 20:14
от esc-Fiv3
For sounds! Sry! I didn't say

Win Messages & Sounds

Публикувано на: 02 Дек 2018, 20:15
от OciXCrom
Oh, I thought you mean the text. You can find most of the sounds here. I assume you're looking for these two:

Код за потвърждение: Избери целия код

"%!MRAD_BOMBPL"
"%!MRAD_BOMBDEF"

Win Messages & Sounds

Публикувано на: 02 Дек 2018, 20:34
от esc-Fiv3
I know, but this "%!MRAD_BOMBPL" will play after I plant the bomb. And "%!MRAD_BOMBDEF" will play when I finish to defuse it? All I want is to be played when explode and when it is defused

Win Messages & Sounds

Публикувано на: 04 Дек 2018, 14:41
от OciXCrom
Not sure which one it is exactly. You can try the plugin attached in the link in my previous post. It will output all sounds that have been played in the server in a file and you'll probably get the name of the explode event when it happens, but only if that sound is sent from the server. If it's client-side, you won't be able to change it.