1.Да е с ; t - custom level H -За VIP
2.Да се отваря с меню например: say /dg и да има цена cost: 16000$ -За да го вземе
deagle_power.sma
Код за потвърждение: Избери целия код
/*
(c) 2008 - anakin_cstrike
Thread: http://forums.alliedmods.net/showthread.php?p=650796
CREDIT: d3n14
VERSION: 2.1
| Changelog |
[2.1]
- map lighting change on x headshots
[2.0]
- added hs effects.
- added screen flash
- remove sound cvar.
[1.0]
- first released.
CVARS:
- deagle_power 1/0 - enable/disable plugin (default 1)
- deagle_power_shake 1/0 - enable/disable shake (default 1)
- deagle_power_icon 1/0 - enable/disable thunder icon (default 1)
- deagle_power_screenflash 1/0 - enable/disable screenflash victim (default 1)
- deagle_power_explode 1/0 - enable/disable hs effects: thunder,explode,blood (default 1)
- deagle_power_light 1/0 - enable/disable map lightning change (default 1)
- deagle_power_lightduration 1/0 - duration in seconds for dark lightning
- deagle_power_hs - number of kills with headshots a player must make to change the lights (default 3)
MODULES required: Fakemeta
*/
#include <amxmodx>
#include <fakemeta>
#define V_MODEL "models/pow/v_deagle.mdl"
#define W_MODEL "models/pow/w_deagle.mdl"
#define P_MODEL "models/pow/p_deagle.mdl"
#define DEAGLE_W_MODEL "models/pow/w_deagle.mdl"
new
toggle,toggle_icon,toggle_shake,
toggle_fade,toggle_explode,
toggle_light,toggle_dur,p_dur,toggle_hs,p_hs;
new
shake,atack,
iconstatus,screenfade;
new bool:g_Icon[33];
new white,lightning,g_sModelIndexSmoke;
new g_Hs[33];
public plugin_init()
{
register_plugin("Deagle Power","2.1","anakin_cstrike");
register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
register_event("CurWeapon", "event_curw", "be","1=1");
register_event("DeathMsg","hook_death","a");
toggle = register_cvar("deagle_power","1");
toggle_shake = register_cvar("deagle_power_shake","1");
toggle_icon = register_cvar("deagle_power_icon","1");
toggle_fade = register_cvar("deagle_power_screenflash","1");
toggle_explode = register_cvar("deagle_power_explode","1");
toggle_light = register_cvar("deagle_power_light","1");
toggle_dur = register_cvar("deagle_power_lightduration","3");
toggle_hs = register_cvar("deagle_power_hs","3");
p_dur = get_pcvar_num(toggle_dur);
p_hs = get_pcvar_num(toggle_hs);
shake = get_user_msgid("ScreenShake");
iconstatus = get_user_msgid("StatusIcon");
screenfade = get_user_msgid("ScreenFade");
}
public client_connect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public client_disconnect(id) {g_Hs[id] = 0;g_Icon[id] = false;}
public plugin_precache()
{
engfunc(EngFunc_PrecacheModel,V_MODEL);
engfunc(EngFunc_PrecacheModel,P_MODEL);
engfunc(EngFunc_PrecacheModel,W_MODEL);
precache_sound( "ambience/thunder_clap.wav");
precache_sound( "weapons/headshot2.wav");
precache_sound( "weapons/explode3.wav");
g_sModelIndexSmoke = precache_model("sprites/steam1.spr");
lightning = precache_model("sprites/lgtning.spr");
white = precache_model("sprites/white.spr");
return PLUGIN_CONTINUE
}
public fw_setmodel(ent,const model[])
{
if(get_pcvar_num(toggle) != 1)
return FMRES_IGNORED;
if(strcmp(DEAGLE_W_MODEL,model))
return FMRES_IGNORED;
static classname[32]
pev(ent,pev_classname,classname,31);
if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
{
engfunc(EngFunc_SetModel,ent,W_MODEL);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public event_curw(id)
{
if(get_pcvar_num(toggle) != 1)
return PLUGIN_CONTINUE;
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
new wID = read_data(2);
if(wID != CSW_DEAGLE)
return PLUGIN_CONTINUE;
set_pev(id,pev_viewmodel2,V_MODEL);
set_pev(id,pev_weaponmodel2,P_MODEL);
atack = pev(id,pev_button)
if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK)
{
message_begin(MSG_ONE,shake,{0,0,0},id);
write_short(1<<13);
write_short(1<<13);
write_short(1<<13);
message_end();
}
return PLUGIN_CONTINUE;
}
public hook_death()
{
if(get_pcvar_num(toggle) != 1)
return PLUGIN_CONTINUE;
static weapon[2];
read_data(4,weapon,1);
if(weapon[0] != 'd')
return PLUGIN_CONTINUE;
static killer,victim,kname[32];
killer = read_data(1);
victim = read_data(2);
get_user_name(killer,kname,31);
g_Hs[victim] = 0;
if(read_data(3))
{
g_Hs[killer]++;
if(get_pcvar_num(toggle_icon) == 1)
{
g_Icon[killer] = true;
message_begin(MSG_ONE,iconstatus,{0,0,0},killer);
write_byte(2);
write_string("dmg_shock");
write_byte(255);
write_byte(0);
write_byte(0);
message_end();
set_task(3.0,"reset_icon",killer);
}
if(get_pcvar_num(toggle_explode) == 1)
{
new vorigin[3],srco[3];
get_user_origin(victim,vorigin);
vorigin[2] -= 26
srco[0] = vorigin[0] + 150
srco[1] = vorigin[1] + 150
srco[2] = vorigin[2] + 800
switch(random_num(1,3))
{
case 1:
{
emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_thunder(srco,vorigin);
}
case 2:
{
emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_blood(vorigin);
}
case 3:
{
emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
deagle_explode(vorigin);
}
}
}
if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1)
{
message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim);
write_short(6<<10);
write_short(5<<10);
write_short(1<<12);
write_byte(255);
write_byte(0);
write_byte(0);
write_byte(170);
message_end();
}
if(g_Hs[killer] == p_hs)
{
set_hudmessage(85, 215, 255, 0.05, 0.20, 0, 6.0, 5.0);
show_hudmessage(0, "%s: Deagle Warrior !",kname);
if(get_pcvar_num(toggle_light) == 1)
{
lights("d");
set_task(float(p_dur),"relights");
}
g_Hs[killer] = 0;
}
}
if(g_Icon[victim])
{
g_Icon[victim] = false;
message_begin(MSG_ONE,iconstatus,{0,0,0},victim);
write_byte(0);
write_string("dmg_shock");
message_end();
}
return PLUGIN_CONTINUE;
}
deagle_explode(vec1[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
write_byte(21);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2] + 16);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2] + 1936);
write_short(white);
write_byte(0);
write_byte(0);
write_byte(2);
write_byte(16);
write_byte(0);
write_byte(188);
write_byte(220);
write_byte(255);
write_byte(255);
write_byte(0);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(12);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_byte(188);
write_byte(10);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
write_byte(5);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_short(g_sModelIndexSmoke);
write_byte(2);
write_byte(10);
message_end();
}
deagle_thunder(vec1[3],vec2[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(0);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(lightning);
write_byte(1);
write_byte(5);
write_byte(2);
write_byte(20);
write_byte(30);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
write_byte(200);
message_end();
message_begin( MSG_PVS, SVC_TEMPENTITY,vec2);
write_byte(9);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
message_end();
message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2);
write_byte(5);
write_coord(vec2[0]);
write_coord(vec2[1]);
write_coord(vec2[2]);
write_short(g_sModelIndexSmoke);
write_byte(10);
write_byte(10)
message_end();
}
deagle_blood(vec1[3])
{
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(10);
write_coord(vec1[0]);
write_coord(vec1[1]);
write_coord(vec1[2]);
message_end();
}
public reset_icon(id)
{
message_begin(MSG_ONE,iconstatus,{0,0,0},id);
write_byte(0);
write_string("dmg_shock");
message_end();
}
public relights() lights("n");
stock lights(const light[]) return engfunc(EngFunc_LightStyle,0,light);