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Добавяне на съобщение в Headshot Deluxe от друг плъгин

Въпроси и проблеми свързани с AMXModX.
Аватар
HeatoN
Извън линия
Потребител
Потребител
Мнения: 232
Регистриран на: 04 Фев 2022, 16:16
Местоположение: Elhovo - Las Vegas
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Обратна връзка:

Добавяне на съобщение в Headshot Deluxe от друг плъгин

Мнение от HeatoN » 15 Фев 2024, 03:07

Бих искал ако може същото съобщение при HEADSHOT от този плъгин

Код за потвърждение: Избери целия код

#include <amxmodx>

#define MSG_COLOR 150, 30, 30
#define MSG_POSITION -1.0, -1.0
#define MSG_DURATION 1.0
#define MSG_TEXT "H.E.A.D.S.H.O.T"

new g_iObject

public plugin_init()
{
    register_plugin("H.E.A.D.S.H.O.T", "1.0", "OciXCrom")
    register_event("DeathMsg", "OnPlayerKilled", "a", "3=1")
    g_iObject = CreateHudSyncObj()
}

public OnPlayerKilled()
{
    new iAttacker = read_data(1), iVictim = read_data(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return

    set_hudmessage(MSG_COLOR, MSG_POSITION, .holdtime = MSG_DURATION)
    ShowSyncHudMsg(iAttacker, g_iObject, MSG_TEXT)
}
Да се добави при този Headshot Deluxe благодаря предварително

Код за потвърждение: Избери целия код

#include <amxmodx> 

#define MAX_TXT_LEN   300 
#define MAX_TXT_LEN_1 299 

new killr = 0      /* describes current killer ( his id ) */
new nbHS[33]       /* to store HS of players connected    */
new nbFrags[33]    /* to store frags of players connected */
new ranking[33]    /* Rankingtab : 32 players from 1 to 32 ( 0 not used ) */ 

new titleMotd[30] = "    HEADSHOT : Rankings"
new textFrags[25] = "Frags"
new noHeadshot[50]= "No Headshot, try later"

public init_stats() { 
   for ( new z = 0 ; z < 33 ; ++z ) {
      nbHS[z]    = 0
      nbFrags[z] = 0
      ranking[z] = 0 
   }

   new hsflgs[10] 
   get_cvar_string("amx_hs_event",hsflgs,9) 

   return PLUGIN_CONTINUE     
} 

public get_rank(id) { 
   for ( new z = 1 ; z < 33 ; ++z ) 
      if ( ranking[z] == id ) 
         return z 
   return 0    
} 

public get_maxP() { 
   new value = 0 
   for ( new z = 1 ; z < 33 ; ++z ) 
      if ( ranking[z] != 0 ) 
         ++value 
   return value    
} 

public remove_player(id) { 
   for ( new z = 0 ; z < 33 ; ++z ) { 
      if ( ranking[z] == id ) { 
         for ( new t = z ; t < 32 ; ++t ) 
            ranking[t] = ranking[t+1] 
         ranking[32] = 0 
         return PLUGIN_CONTINUE 
      } 
   }    
   nbHS[id]=0   
   nbFrags[id]=0
   return PLUGIN_CONTINUE 
} 

public update_rankings() { 
   for ( new z = 1 ; z < 33 ; ++z ) { 
       
      if ( ranking[z] == 0 ) { 
         ranking[z] = killr 
         return PLUGIN_CONTINUE 
      } 
      else if ( ranking[z] != killr ) { 

         if ( nbHS[killr] > nbHS[ranking[z]]  ) { 
            for ( new w = 32 ; w > z ; --w ) { 
               ranking[w] = ranking[w-1] 
            } 
            ranking[z] = killr 
            new dec = 0 
            for ( new x = z+1 ; x < 33 ; ++x ) { 
               if ( ranking[x] == killr ) { 
                  ++dec    
                  ranking [33-dec] = 0 
               } 
               if ( x+dec < 33 ) 
                  ranking[x]=ranking[x+dec]                
            } 
            return PLUGIN_CONTINUE 
         } 
         else if ( nbHS[killr] == nbHS[ranking[z]] ) { 

            new Float:prct1  = ( float(nbHS[killr])     / float( nbFrags[killr] ) ) * 100 
            new Float:prct2  = ( float(nbHS[ranking[z]]) / float( nbFrags[ranking[z]] ) ) * 100 
            if ( prct1 > prct2 ) { 
               for ( new w = 32 ; w > z ; --w ) { 
                  ranking[w] = ranking[w-1] 
               } 
               ranking[z]   = killr 
               new dec = 0 
               for ( new x = z+1 ; x < 33 ; ++x ) { 
                  if ( ranking[x] == killr ) { 
                     ++dec    
                     ranking [33-dec] = 0 
                  } 
                  if ( x+dec < 33 ) 
                     ranking[x]=ranking[x+dec]                
               } 
               return PLUGIN_CONTINUE 
            } 
         } 
      } 
      else if ( ranking[z] == killr ) { 
         return PLUGIN_CONTINUE 
      } 
   } 
   return PLUGIN_CONTINUE 
} 




public display_HS_TOP ( id ) { 

   new title[80] 
   new topText[2000] 
   new NameP[40] 
   format ( title , 79 ,titleMotd ) 
   new NB = 0 
   new hsflags[10]
   get_cvar_string("amx_hs_event",hsflags,9) 

   if ( read_flags(hsflags)&32) {

      new textC1[200];  /* Rank column         */ 
      new textC2[700];  /* Name column         */ 
      new textC3[200];  /* HS column           */ 
      new textC4[200];  /* % of frags column 1 */ 
      new textC5[200];  /* % of frags column 2 */ 
    
      for ( new d = 1 ; d < 16 ; ++d ) { 
         new userId = ranking[d] 

         if ( userId == 0 ) { 
            /* No more rankings */ 
            d = 50       
         } 
         else if ( is_user_connected(userId) ) { 

            if ( nbHS[userId] > 0 ) { 
               get_user_name ( userId , NameP , 39 ) 
               new Float:percent  = ( float(nbHS[userId]) / float(nbFrags[userId]) ) * 100 
               new temp1[10] 
               format ( temp1 , 9 , "%d<br>" , d ) 
               add( textC1,199,temp1) 

new temp6[256]

               
               format ( temp6 , 255 , "%s<br />" , NameP ) 
               add( textC2,699,temp6) 
               new temp3[30] 
               format ( temp3 , 29 , "%d<br>" , nbHS[userId] ) 
               add( textC3,199,temp3)                
               new temp4[10] 
               format ( temp4 , 9 , "%.1f<br>" , percent ) 
               add( textC4, 199, temp4 ) 
               add( textC5, 199, "%<br>" ) 

               ++NB 
            }    
         } 
      } 

      if ( NB == 0 ) { 
         add (topText,1999,"<html><head></head><body bgcolor=^"#000^" text=^"#228B22^">") 
         add (topText,1999,"<div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22>") 
         add (topText,1999,"<br><br><br><b>") 
         new temp6[100] 
         format ( temp6 ,99, "%s ...",noHeadshot ) 
         add (topText,1999,temp6) 
         add (topText,1999,"</b></font></div></body></html>") 
      } 
      else { 
         add (topText,1999,"<html><head></head><body bgcolor=^"#000^" text=^"#228B22^">") 
         add (topText,1999,"<table align=^"center^" width=^"80%^">") 
         add (topText,1999,"<td bgcolor=^"#000^" width=^"12%^">") 
         add (topText,1999,"<div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=orange><br><br><b>") 
         add (topText,1999,textC1) 
         add (topText,1999,"</b></td><td bgcolor=^"#000^"><div align=^"left^" width=^"48%^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><br><br><b>") 
         add (topText,1999,textC2) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"20%^"><div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><b>HS</b><br><br><b>") 
         add (topText,1999,textC3) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"15%^"><div align=^"right^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><b>Frags</b><br><br><b>") 
         add (topText,1999,textC4) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"5%^"><div align=^"left^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><br><br><b>") 
         add (topText,1999,textC5) 
         add (topText,1999,"</b></font></div></td></table></body></html>") 
      } 
   } 
   else { 

      for ( new d = 1 ; d < 33 ; ++d ) { 
         new userId = ranking[d] 

         if ( userId == 0 ) { 
            /* No more rankings */ 
            d = 50       
         } 
         else if ( is_user_connected(userId) ) { 

            if ( nbHS[userId] > 0 ) { 
               get_user_name ( userId , NameP , 39 ) 
               new Float:percent  = ( float(nbHS[userId]) / float(nbFrags[userId]) ) * 100 
               new temp[MAX_TXT_LEN] 
               format ( temp , MAX_TXT_LEN_1 ,  "^n%d - %s^n       %4d Headshot(s) - %s %.1f %% " ,d,NameP,nbHS[userId],textFrags,percent) 
               add( topText,2999,temp) 
               ++NB 
            }    
         } 
      } 

      if ( NB == 0 ) 
         format ( topText ,2047, "^n^n^n %s ...",noHeadshot )    
   } 


   show_motd(id,topText,title) 

   return PLUGIN_CONTINUE 
    
} 

public made_hs(){ 

   killr = read_data(1) 

   if ( killr > 0 )
   {
      nbHS[killr]=nbHS[killr]+1
      update_rankings()    

   }

   return PLUGIN_CONTINUE 

} 

public made_frag(id){

   killr = read_data(1) 

   if ( killr > 0 )
   {
      nbFrags[killr]=nbFrags[killr]+1


      if ( ( read_data(3) == 1 ) && ( read_data(5) == 0 ) )
      {
         made_hs()
      }
   }

   return PLUGIN_CONTINUE 

}

public client_disconnected(id) { 
   remove_player(id) 
   return PLUGIN_CONTINUE 
} 

public plugin_init(){    
   register_plugin("Headshot DeluXe","X.16.1.0","DanRaZor/dedi") 

   init_stats() 

   register_cvar("hsd_version","X.16.1.0",FCVAR_SERVER)

   register_event   ("DeathMsg","made_frag","a" ) 

   register_cvar    ("amx_hs_event"      ,"abf")

   register_clcmd   ("say /hsall"        , "display_HS_TOP") 
   register_clcmd   ("say_team /hsall"   , "display_HS_TOP") 

   return PLUGIN_CONTINUE 
}
Здравейте, Ние сме Dark-Star Counter-Strike базирана верига стремяща се да предостави качествени сървъри на своитепотребители
〢☆ При нас може да намерите:
〢☆ активен и помагащ STAFF
〢☆ Качествени сървъри.
〢☆ 24/7 поддръжка.
〢☆ Нашият дискорд: https://discord.gg/cPw8xauRPq
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Re: Добавяне на съобщение в Headshot Deluxe от друг плъгин

Мнение от illusion » 15 Фев 2024, 09:31

Код за потвърждение: Избери целия код

#include <amxmodx> 

#define MAX_TXT_LEN   300 
#define MAX_TXT_LEN_1 299
#define MSG_COLOR 150, 30, 30
#define MSG_POSITION -1.0, -1.0
#define MSG_DURATION 1.0
#define MSG_TEXT "H.E.A.D.S.H.O.T"

new killr = 0      /* describes current killer ( his id ) */
new nbHS[33]       /* to store HS of players connected    */
new nbFrags[33]    /* to store frags of players connected */
new ranking[33]    /* Rankingtab : 32 players from 1 to 32 ( 0 not used ) */
new g_iObject

new titleMotd[30] = "    HEADSHOT : Rankings"
new textFrags[25] = "Frags"
new noHeadshot[50]= "No Headshot, try later"

public init_stats() { 
   for ( new z = 0 ; z < 33 ; ++z ) {
      nbHS[z]    = 0
      nbFrags[z] = 0
      ranking[z] = 0 
   }

   new hsflgs[10] 
   get_cvar_string("amx_hs_event",hsflgs,9) 

   return PLUGIN_CONTINUE     
} 

public get_rank(id) { 
   for ( new z = 1 ; z < 33 ; ++z ) 
      if ( ranking[z] == id ) 
         return z 
   return 0    
} 

public get_maxP() { 
   new value = 0 
   for ( new z = 1 ; z < 33 ; ++z ) 
      if ( ranking[z] != 0 ) 
         ++value 
   return value    
} 

public remove_player(id) { 
   for ( new z = 0 ; z < 33 ; ++z ) { 
      if ( ranking[z] == id ) { 
         for ( new t = z ; t < 32 ; ++t ) 
            ranking[t] = ranking[t+1] 
         ranking[32] = 0 
         return PLUGIN_CONTINUE 
      } 
   }    
   nbHS[id]=0   
   nbFrags[id]=0
   return PLUGIN_CONTINUE 
} 

public update_rankings() { 
   for ( new z = 1 ; z < 33 ; ++z ) { 
       
      if ( ranking[z] == 0 ) { 
         ranking[z] = killr 
         return PLUGIN_CONTINUE 
      } 
      else if ( ranking[z] != killr ) { 

         if ( nbHS[killr] > nbHS[ranking[z]]  ) { 
            for ( new w = 32 ; w > z ; --w ) { 
               ranking[w] = ranking[w-1] 
            } 
            ranking[z] = killr 
            new dec = 0 
            for ( new x = z+1 ; x < 33 ; ++x ) { 
               if ( ranking[x] == killr ) { 
                  ++dec    
                  ranking [33-dec] = 0 
               } 
               if ( x+dec < 33 ) 
                  ranking[x]=ranking[x+dec]                
            } 
            return PLUGIN_CONTINUE 
         } 
         else if ( nbHS[killr] == nbHS[ranking[z]] ) { 

            new Float:prct1  = ( float(nbHS[killr])     / float( nbFrags[killr] ) ) * 100 
            new Float:prct2  = ( float(nbHS[ranking[z]]) / float( nbFrags[ranking[z]] ) ) * 100 
            if ( prct1 > prct2 ) { 
               for ( new w = 32 ; w > z ; --w ) { 
                  ranking[w] = ranking[w-1] 
               } 
               ranking[z]   = killr 
               new dec = 0 
               for ( new x = z+1 ; x < 33 ; ++x ) { 
                  if ( ranking[x] == killr ) { 
                     ++dec    
                     ranking [33-dec] = 0 
                  } 
                  if ( x+dec < 33 ) 
                     ranking[x]=ranking[x+dec]                
               } 
               return PLUGIN_CONTINUE 
            } 
         } 
      } 
      else if ( ranking[z] == killr ) { 
         return PLUGIN_CONTINUE 
      } 
   } 
   return PLUGIN_CONTINUE 
} 




public display_HS_TOP ( id ) { 

   new title[80] 
   new topText[2000] 
   new NameP[40] 
   format ( title , 79 ,titleMotd ) 
   new NB = 0 
   new hsflags[10]
   get_cvar_string("amx_hs_event",hsflags,9) 

   if ( read_flags(hsflags)&32) {

      new textC1[200];  /* Rank column         */ 
      new textC2[700];  /* Name column         */ 
      new textC3[200];  /* HS column           */ 
      new textC4[200];  /* % of frags column 1 */ 
      new textC5[200];  /* % of frags column 2 */ 
    
      for ( new d = 1 ; d < 16 ; ++d ) { 
         new userId = ranking[d] 

         if ( userId == 0 ) { 
            /* No more rankings */ 
            d = 50       
         } 
         else if ( is_user_connected(userId) ) { 

            if ( nbHS[userId] > 0 ) { 
               get_user_name ( userId , NameP , 39 ) 
               new Float:percent  = ( float(nbHS[userId]) / float(nbFrags[userId]) ) * 100 
               new temp1[10] 
               format ( temp1 , 9 , "%d<br>" , d ) 
               add( textC1,199,temp1) 

               new temp6[256]

               
               format ( temp6 , 255 , "%s<br />" , NameP ) 
               add( textC2,699,temp6) 
               new temp3[30] 
               format ( temp3 , 29 , "%d<br>" , nbHS[userId] ) 
               add( textC3,199,temp3)                
               new temp4[10] 
               format ( temp4 , 9 , "%.1f<br>" , percent ) 
               add( textC4, 199, temp4 ) 
               add( textC5, 199, "%<br>" ) 

               ++NB 
            }    
         } 
      } 

      if ( NB == 0 ) { 
         add (topText,1999,"<html><head></head><body bgcolor=^"#000^" text=^"#228B22^">") 
         add (topText,1999,"<div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22>") 
         add (topText,1999,"<br><br><br><b>") 
         new temp6[100] 
         format ( temp6 ,99, "%s ...",noHeadshot ) 
         add (topText,1999,temp6) 
         add (topText,1999,"</b></font></div></body></html>") 
      } 
      else { 
         add (topText,1999,"<html><head></head><body bgcolor=^"#000^" text=^"#228B22^">") 
         add (topText,1999,"<table align=^"center^" width=^"80%^">") 
         add (topText,1999,"<td bgcolor=^"#000^" width=^"12%^">") 
         add (topText,1999,"<div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=orange><br><br><b>") 
         add (topText,1999,textC1) 
         add (topText,1999,"</b></td><td bgcolor=^"#000^"><div align=^"left^" width=^"48%^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><br><br><b>") 
         add (topText,1999,textC2) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"20%^"><div align=^"center^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><b>HS</b><br><br><b>") 
         add (topText,1999,textC3) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"15%^"><div align=^"right^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><b>Frags</b><br><br><b>") 
         add (topText,1999,textC4) 
         add (topText,1999,"</b></font></div></td><td bgcolor=^"#000^" width=^"5%^"><div align=^"left^">") 
         add (topText,1999,"<font size=^"2^" face=^"Arial, Helvetica, sans-serif^" color=228B22><br><br><b>") 
         add (topText,1999,textC5) 
         add (topText,1999,"</b></font></div></td></table></body></html>") 
      } 
   } 
   else { 

      for ( new d = 1 ; d < 33 ; ++d ) { 
         new userId = ranking[d] 

         if ( userId == 0 ) { 
            /* No more rankings */ 
            d = 50       
         } 
         else if ( is_user_connected(userId) ) { 

            if ( nbHS[userId] > 0 ) { 
               get_user_name ( userId , NameP , 39 ) 
               new Float:percent  = ( float(nbHS[userId]) / float(nbFrags[userId]) ) * 100 
               new temp[MAX_TXT_LEN] 
               format ( temp , MAX_TXT_LEN_1 ,  "^n%d - %s^n       %4d Headshot(s) - %s %.1f %% " ,d,NameP,nbHS[userId],textFrags,percent) 
               add( topText,2999,temp) 
               ++NB 
            }    
         } 
      } 

      if ( NB == 0 ) 
         format ( topText ,2047, "^n^n^n %s ...",noHeadshot )    
   } 


   show_motd(id,topText,title) 

   return PLUGIN_CONTINUE 
    
} 

public made_hs(){ 

   killr = read_data(1) 

   if ( killr > 0 )
   {
      nbHS[killr]=nbHS[killr]+1
      update_rankings()    

   }

   return PLUGIN_CONTINUE 

} 

public made_frag(id){

   killr = read_data(1) 

   if ( killr > 0 )
   {
      nbFrags[killr]=nbFrags[killr]+1


      if ( ( read_data(3) == 1 ) && ( read_data(5) == 0 ) )
      {
         made_hs()
      }
   }

   return PLUGIN_CONTINUE 

}

public OnPlayerKilled()
{
    new iAttacker = read_data(1), iVictim = read_data(2)
    
    if(!is_user_connected(iAttacker) || iAttacker == iVictim)
        return

    set_hudmessage(MSG_COLOR, MSG_POSITION, .holdtime = MSG_DURATION)
    ShowSyncHudMsg(iAttacker, g_iObject, MSG_TEXT)
}

public client_disconnected(id) { 
   remove_player(id) 
   return PLUGIN_CONTINUE 
} 

public plugin_init(){    
   register_plugin("Headshot DeluXe","X.16.1.0","DanRaZor/dedi") 

   init_stats() 

   register_cvar("hsd_version","X.16.1.0",FCVAR_SERVER)

   register_event   ("DeathMsg","made_frag","a" )
   register_event("DeathMsg", "OnPlayerKilled", "a", "3=1")

   register_cvar    ("amx_hs_event"      ,"abf")

   register_clcmd   ("say /hsall"        , "display_HS_TOP") 
   register_clcmd   ("say_team /hsall"   , "display_HS_TOP")

   g_iObject = CreateHudSyncObj()

   return PLUGIN_CONTINUE 
}
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Аватар
HeatoN
Извън линия
Потребител
Потребител
Мнения: 232
Регистриран на: 04 Фев 2022, 16:16
Местоположение: Elhovo - Las Vegas
Се отблагодари: 35 пъти
Получена благодарност: 2 пъти
Обратна връзка:

Re: Добавяне на съобщение в Headshot Deluxe от друг плъгин

Мнение от HeatoN » 15 Фев 2024, 18:07

Бачка мерси колега може да локнеш
Здравейте, Ние сме Dark-Star Counter-Strike базирана верига стремяща се да предостави качествени сървъри на своитепотребители
〢☆ При нас може да намерите:
〢☆ активен и помагащ STAFF
〢☆ Качествени сървъри.
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