Помощ! VIP menu

Въведение в PAWN скриптинга и поддръжка за същия.
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stancho156
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Помощ! VIP menu

Мнение от stancho156 » 18 Дек 2022, 00:29

Здравейте! Както съм писал в описанието имам проблем, не знам къде трябва да сложа опцията за да се отваря автоматично менюто като започне рунд.
Ето сма файла. Благодаря предварително.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>

#define VIP_FLAG ADMIN_LEVEL_H

new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_GALIL, CSW_USP, CSW_GLOCK18}

new round_number, g_round
new bool:has_used[32]

public plugin_init()
{
	register_plugin("Vip_weapon", "1.1", "7eVen")
	
	register_event("ResetHUD", "ResetHUD", "be")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_clcmd("vipmenu", "vip_menu")
	
	register_clcmd("say /admin", "adminka")
	register_clcmd("say /vip","vipka")
	
	g_round = register_cvar("amx_vip_give", "3")
}

public vip_menu(id) 
{
	if ( ! ( get_user_flags ( id ) & VIP_FLAG )  )  
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Only for ^4[V.I.P]")
		return PLUGIN_HANDLED;
	}	
	
	new menu = menu_create("\r Guns \w[\y V.I.P \w]", "show_vipmenu")

	menu_additem(menu, "\wGet \r[\y M4A1 \r]\r", "1")
	menu_additem(menu, "\wGet \r[\y AK47 \r]\r", "2")
	menu_additem(menu, "\wGet \r[\y AWP \r]\r", "3")
	
	menu_setprop(menu, MPROP_NEXTNAME, "Next")
	menu_setprop(menu, MPROP_BACKNAME, "Back")
	menu_setprop(menu, MPROP_EXITNAME, "Exit")
	menu_setprop(menu, MPROP_EXIT,MEXIT_ALL)
		
	menu_display(id,menu,0)
	return PLUGIN_HANDLED;
}

public show_vipmenu(id, menu, item) 
{	
	if(item == MENU_EXIT) 
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED;
	}
	
	if(is_user_alive(id)&& !has_used[id] )
    {
	
	if ( round_number <= get_pcvar_num(g_round) ) 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Access for %d round!", get_pcvar_num(g_round) )
		return PLUGIN_HANDLED;
	}  
	
	new data[6], iName[64], access, callback
	menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
	     
	new key = str_to_num(data)
	     
	switch(key) 
	{

		case 1:
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id , CSW_M4A1, 90 )
		}
		case 2:
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id , CSW_AK47, 90 )
		}
		case 3:
		{
			give_item( id, "weapon_awp" )
			cs_set_user_bpammo( id , CSW_AWP, 30 )
		}
	}
	has_used[id] = true;
	}
	else 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 You have already used.Please wait..." )
		return PLUGIN_HANDLED;
	} 
	return PLUGIN_HANDLED;
}

public event_round_start () 
{
	round_number++ 
	arrayset(has_used, false, 32)
}

public adminka(id)
{
	show_motd( id, "adminka.txt", "Purchase Admin!" )
}

public vipka(id)
{
	show_motd( id, "vip.txt", "Purchase - V.I.P!" )
}

public ResetHUD(id)
{
	set_task(0.5, "VIP", id + 6910)
}

public VIP(TaskID)
{
	new id = TaskID - 6910
   
	if (get_user_flags(id) & VIP_FLAG && is_user_connected(id) && is_user_alive(id))
	{
        for (new i = 0; i < 6; i++)
		{
			if (fm_strip_user_gun(id, pistols[i]))
			{
				break;
			}	
			message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
			write_byte(id)
			write_byte(4)
			message_end()	
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "item_assaultsuit" )
			give_item( id, "item_thighpack" )
			give_item( id, "weapon_deagle")
		
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )	
		}
	}
	return PLUGIN_HANDLED;
}

stock ChatColor(const id, const input[], any:...) 
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4") // Green Color
	replace_all(msg, 190, "!y ", "^1") // Default Color
	replace_all(msg, 190, "!team", "^3") // Team Color
	replace_all(msg, 190, "!team2", "^0") // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}

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Tornado_SW
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AMXX Скриптър
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Мнения: 159
Регистриран на: 04 Фев 2020, 22:41
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Re: Помощ! VIP menu

Мнение от Tornado_SW » 18 Дек 2022, 13:26

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>

#define VIP_FLAG ADMIN_LEVEL_H

new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_GALIL, CSW_USP, CSW_GLOCK18}

new round_number, g_round
new bool:has_used[32]

public plugin_init()
{
	register_plugin("Vip_weapon", "1.1", "7eVen")
	
	register_event("ResetHUD", "ResetHUD", "be")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_clcmd("vipmenu", "vip_menu")
	
	register_clcmd("say /admin", "adminka")
	register_clcmd("say /vip","vipka")
	
	g_round = register_cvar("amx_vip_give", "3")
}

public vip_menu(id) 
{
	if ( ! ( get_user_flags ( id ) & VIP_FLAG )  )  
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Only for ^4[V.I.P]")
		return PLUGIN_HANDLED;
	}	
	
	new menu = menu_create("\r Guns \w[\y V.I.P \w]", "show_vipmenu")

	menu_additem(menu, "\wGet \r[\y M4A1 \r]\r", "1")
	menu_additem(menu, "\wGet \r[\y AK47 \r]\r", "2")
	menu_additem(menu, "\wGet \r[\y AWP \r]\r", "3")
	
	menu_setprop(menu, MPROP_NEXTNAME, "Next")
	menu_setprop(menu, MPROP_BACKNAME, "Back")
	menu_setprop(menu, MPROP_EXITNAME, "Exit")
	menu_setprop(menu, MPROP_EXIT,MEXIT_ALL)
		
	menu_display(id,menu,0)
	return PLUGIN_HANDLED;
}

public show_vipmenu(id, menu, item) 
{	
	if(item == MENU_EXIT) 
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED;
	}
	
	if(is_user_alive(id)&& !has_used[id] )
    {
	
	if ( round_number <= get_pcvar_num(g_round) ) 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Access for %d round!", get_pcvar_num(g_round) )
		return PLUGIN_HANDLED;
	}  
	
	new data[6], iName[64], access, callback
	menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
	     
	new key = str_to_num(data)
	     
	switch(key) 
	{

		case 1:
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id , CSW_M4A1, 90 )
		}
		case 2:
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id , CSW_AK47, 90 )
		}
		case 3:
		{
			give_item( id, "weapon_awp" )
			cs_set_user_bpammo( id , CSW_AWP, 30 )
		}
	}
	has_used[id] = true;
	}
	else 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 You have already used.Please wait..." )
		return PLUGIN_HANDLED;
	} 
	return PLUGIN_HANDLED;
}

public event_round_start () 
{
	round_number++ 
	arrayset(has_used, false, 32)
	
	new iPlayers[32], iNum
	get_players(iPlayers, iNum)
	
	for(new i; i < iNum; i++)
	{
		vip_menu(iPlayers[i])
	}
}

public adminka(id)
{
	show_motd( id, "adminka.txt", "Purchase Admin!" )
}

public vipka(id)
{
	show_motd( id, "vip.txt", "Purchase - V.I.P!" )
}

public ResetHUD(id)
{
	set_task(0.5, "VIP", id + 6910)
}

public VIP(TaskID)
{
	new id = TaskID - 6910
   
	if (get_user_flags(id) & VIP_FLAG && is_user_connected(id) && is_user_alive(id))
	{
        for (new i = 0; i < 6; i++)
		{
			if (fm_strip_user_gun(id, pistols[i]))
			{
				break;
			}	
			message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
			write_byte(id)
			write_byte(4)
			message_end()	
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "item_assaultsuit" )
			give_item( id, "item_thighpack" )
			give_item( id, "weapon_deagle")
		
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )	
		}
	}
	return PLUGIN_HANDLED;
}

stock ChatColor(const id, const input[], any:...) 
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4") // Green Color
	replace_all(msg, 190, "!y ", "^1") // Default Color
	replace_all(msg, 190, "!team", "^3") // Team Color
	replace_all(msg, 190, "!team2", "^0") // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}

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stancho156
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Мнения: 75
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Re: Помощ! VIP menu

Мнение от stancho156 » 18 Дек 2022, 16:16

Tornado_SW написа: 18 Дек 2022, 13:26

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <fakemeta_util>

#define VIP_FLAG ADMIN_LEVEL_H

new pistols[6] = {CSW_P228, CSW_ELITE, CSW_FIVESEVEN, CSW_GALIL, CSW_USP, CSW_GLOCK18}

new round_number, g_round
new bool:has_used[32]

public plugin_init()
{
	register_plugin("Vip_weapon", "1.1", "7eVen")
	
	register_event("ResetHUD", "ResetHUD", "be")
	register_event("HLTV", "event_round_start", "a", "1=0", "2=0")
	
	register_clcmd("vipmenu", "vip_menu")
	
	register_clcmd("say /admin", "adminka")
	register_clcmd("say /vip","vipka")
	
	g_round = register_cvar("amx_vip_give", "3")
}

public vip_menu(id) 
{
	if ( ! ( get_user_flags ( id ) & VIP_FLAG )  )  
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Only for ^4[V.I.P]")
		return PLUGIN_HANDLED;
	}	
	
	new menu = menu_create("\r Guns \w[\y V.I.P \w]", "show_vipmenu")

	menu_additem(menu, "\wGet \r[\y M4A1 \r]\r", "1")
	menu_additem(menu, "\wGet \r[\y AK47 \r]\r", "2")
	menu_additem(menu, "\wGet \r[\y AWP \r]\r", "3")
	
	menu_setprop(menu, MPROP_NEXTNAME, "Next")
	menu_setprop(menu, MPROP_BACKNAME, "Back")
	menu_setprop(menu, MPROP_EXITNAME, "Exit")
	menu_setprop(menu, MPROP_EXIT,MEXIT_ALL)
		
	menu_display(id,menu,0)
	return PLUGIN_HANDLED;
}

public show_vipmenu(id, menu, item) 
{	
	if(item == MENU_EXIT) 
	{
		menu_destroy(menu)
		return PLUGIN_HANDLED;
	}
	
	if(is_user_alive(id)&& !has_used[id] )
    {
	
	if ( round_number <= get_pcvar_num(g_round) ) 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 Access for %d round!", get_pcvar_num(g_round) )
		return PLUGIN_HANDLED;
	}  
	
	new data[6], iName[64], access, callback
	menu_item_getinfo(menu, item, access, data, 5, iName, 63, callback)
	     
	new key = str_to_num(data)
	     
	switch(key) 
	{

		case 1:
		{
			give_item( id, "weapon_m4a1" )
			cs_set_user_bpammo( id , CSW_M4A1, 90 )
		}
		case 2:
		{
			give_item( id, "weapon_ak47" )
			cs_set_user_bpammo( id , CSW_AK47, 90 )
		}
		case 3:
		{
			give_item( id, "weapon_awp" )
			cs_set_user_bpammo( id , CSW_AWP, 30 )
		}
	}
	has_used[id] = true;
	}
	else 
	{
		ChatColor ( id, "^3[^4 V.I.P^3 ] ^1 You have already used.Please wait..." )
		return PLUGIN_HANDLED;
	} 
	return PLUGIN_HANDLED;
}

public event_round_start () 
{
	round_number++ 
	arrayset(has_used, false, 32)
	
	new iPlayers[32], iNum
	get_players(iPlayers, iNum)
	
	for(new i; i < iNum; i++)
	{
		vip_menu(iPlayers[i])
	}
}

public adminka(id)
{
	show_motd( id, "adminka.txt", "Purchase Admin!" )
}

public vipka(id)
{
	show_motd( id, "vip.txt", "Purchase - V.I.P!" )
}

public ResetHUD(id)
{
	set_task(0.5, "VIP", id + 6910)
}

public VIP(TaskID)
{
	new id = TaskID - 6910
   
	if (get_user_flags(id) & VIP_FLAG && is_user_connected(id) && is_user_alive(id))
	{
        for (new i = 0; i < 6; i++)
		{
			if (fm_strip_user_gun(id, pistols[i]))
			{
				break;
			}	
			message_begin(MSG_ALL, get_user_msgid("ScoreAttrib"))
			write_byte(id)
			write_byte(4)
			message_end()	
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "item_assaultsuit" )
			give_item( id, "item_thighpack" )
			give_item( id, "weapon_deagle")
		
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )
			give_item( id, "ammo_50ae" )	
		}
	}
	return PLUGIN_HANDLED;
}

stock ChatColor(const id, const input[], any:...) 
{
	new count = 1, players[32]
	static msg[191]
	vformat(msg, 190, input, 3)
	
	replace_all(msg, 190, "!g", "^4") // Green Color
	replace_all(msg, 190, "!y ", "^1") // Default Color
	replace_all(msg, 190, "!team", "^3") // Team Color
	replace_all(msg, 190, "!team2", "^0") // Team2 Color
	
	if (id) players[0] = id; else get_players(players, count, "ch")
	{
		for (new i = 0; i < count; i++)
		{
			if (is_user_connected(players[i]))
			{
				message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i])
				write_byte(players[i]);
				write_string(msg);
				message_end();
			}
		}
	}
}
Бачка, но го отваря втория рунд а има опция дето пише за 3-тия рунд в самия сма смсл искам да е от 3-тия рунд да се отваря
и друго ако има как авпто от менюто да бъде с определен флаг забравих да го напиша и да може да се вземе авпто от вип менюто след 4-5 рунд примерно. Намерих друг проблем след като си взел примерно авп и не си умрял и след това на другия вземеш ак47 ти седят и двете оръжия. И го показва на спектаторите менюто.

Код за потвърждение: Избери целия код

g_round = register_cvar("amx_vip_give", "3")

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