Грешка при компилация [fakemeta_const.inc - pev_weapons]

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Грешка при компилация [fakemeta_const.inc - pev_weapons]

Мнение от SkandaU » 30 Мар 2022, 21:18

Здравейте,
При опит за компилация ми излиза следната грешка - https://prnt.sc/FBLNPzuIfvMp.
Кода на плъгина:

Код за потвърждение: Избери целия код

/* 
	Credits:
	SiR
*/

#include < amxmodx >

#include < zombieplague >
#include < hamsandwich >
#include <fakemeta>

#define PLUGIN  "[ZP] Class: Jumper"
#define VERSION "1.0"
#define AUTHOR  "djbosma"

new const zclass_name[] = { "Jumper" }
new const zclass_info[] = { "Launch \rDuck + Jump + Aim" }
new const zclass_model[] = { "fter_jump" }
new const zclass_clawmodel[] = { "v_jump.mdl" }
const zclass_health = 3200
const zclass_speed = 300
const Float:zclass_gravity = 0.8
const Float:zclass_knockback = 1.0

new g_jumper

new bool:g_CanJumpAgain[33]

new Float:g_nextjump[33]

new g_able[33]

new bool: is_jumper[33] = false

enum cvar
{
	height,
	force,
	cool
}


public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_forward(FM_CmdStart,"event_CmdStart")
}


public plugin_precache()
{
	g_jumper = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}

public plugin_natives() 
{ 
    	register_native("is_jumper", "check_jumper", 1) 
}  

public check_jumper(player) 
{ 
        return is_jumper[player]; 
}  

public client_putinserver(player)
{
	g_able[player] = false
		
	g_CanJumpAgain[player] = false
}

public client_disconnected(player)
{
	g_able[player] = false
		
	g_CanJumpAgain[player] = false
}

public zp_user_infected_post(player, infector)
{
        if (zp_get_user_zombie_class(player) == g_jumper)
	{
		g_able[player] = true
		
		g_CanJumpAgain[player] = true
		g_nextjump[player] = get_gametime()

		is_jumper[player] = true
	}    
	else
	{
		is_jumper[player] = false
	}
        
        return PLUGIN_CONTINUE
}

public event_CmdStart(player, uc_handle, seed)
{
	static buttons, flags
	static Float:velocity[3]
	static Float:oldvelocity[3]
	
	if (!is_user_alive(player)) return FMRES_IGNORED
	if (!g_able[player]) return FMRES_IGNORED
	if (g_nextjump[player] > get_gametime()) return FMRES_IGNORED

	if(zp_get_user_zombie_class(player) != g_jumper)
		return FMRES_IGNORED

	if(!zp_get_user_zombie(player) || zp_get_user_nemesis(player))
		return FMRES_IGNORED
	
	flags = pev(player, pev_flags)
	
	if (!(g_CanJumpAgain[player]))
	{
		if(!(flags & FL_DUCKING) && (flags & FL_ONGROUND))
			g_CanJumpAgain[player] = true
		
		return FMRES_IGNORED
	}
	
	buttons = get_uc(uc_handle, UC_Buttons)
	
	pev(player, pev_velocity, oldvelocity)
	
	if ((flags & FL_ONGROUND) && (buttons & IN_JUMP) && (buttons & IN_DUCK) && g_CanJumpAgain[player])
	{
		g_CanJumpAgain[player] = false
		g_nextjump[player] = get_gametime() + 10.0 //cooldown
		
		
		velocity_by_aim(player, 240 , velocity) //force 200
		velocity[0] += oldvelocity[0]*0.4
		velocity[1] += oldvelocity[1]*0.4
		velocity[2] += oldvelocity[2]*0.4
		if(velocity[2] < 0.0) velocity[2] = 0.0
		velocity[2] += 300 //height 250
		set_pev(player, pev_velocity, velocity) 	
		blast(player)
	}
	
	return FMRES_IGNORED
}


stock blast(player)
{
	static origin[3]
	get_user_origin(player, origin)

	message_begin(MSG_PVS, SVC_TEMPENTITY, origin, player)
	write_byte(TE_DLIGHT)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_byte(10)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(20)
	write_byte(4)
	message_end()



// write_byte(radius in 10's) 
// write_byte(red)
// write_byte(green)
// write_byte(blue)
// write_byte(brightness)
// write_byte(life in 10's)
// write_byte(decay rate in 10's)

	message_begin(MSG_PVS, SVC_TEMPENTITY, origin, player)
	write_byte(TE_DLIGHT)
	write_coord(origin[0])
	write_coord(origin[1])
	write_coord(origin[2])
	write_byte(10)
	write_byte(255)
	write_byte(255)
	write_byte(255)
	write_byte(20)
	write_byte(4)
	message_end()
}
Файловете ми за компилация са след 1.9, как мога да оправя тая грешка..пробвах с няколко различни .inc файла.
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Грешка при компилация [fakemeta_const.inc - pev_weapons]

Мнение от stambeto2006 » 30 Мар 2022, 23:07

Плъгина се компилира при без проблеми на 1.10 го пробвах, нещо си човъркал в библиотеките. Най - добре си ги обнови до последните и опитай, но не е в плъгина.

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Грешка при компилация [fakemeta_const.inc - pev_weapons]

Мнение от illusion » 31 Мар 2022, 16:16

Плъгина се компилира без проблем, имаше само 1 warning за синтаксиса, ето ти го с фикс (макар и да не е от значение)

Код за потвърждение: Избери целия код

/* 
    Credits:
    SiR
*/

#include < amxmodx >

#include < zombieplague >
#include < hamsandwich >
#include <fakemeta>

#define PLUGIN  "[ZP] Class: Jumper"
#define VERSION "1.0"
#define AUTHOR  "djbosma"

new const zclass_name[] = { "Jumper" }
new const zclass_info[] = { "Launch \rDuck + Jump + Aim" }
new const zclass_model[] = { "fter_jump" }
new const zclass_clawmodel[] = { "v_jump.mdl" }
const zclass_health = 3200
const zclass_speed = 300
const Float:zclass_gravity = 0.8
const Float:zclass_knockback = 1.0

new g_jumper

new bool:g_CanJumpAgain[33]

new Float:g_nextjump[33]

new g_able[33]

new bool: is_jumper[33] = false

enum cvar
{
    height,
    force,
    cool
}


public plugin_init()
{
    register_plugin(PLUGIN, VERSION, AUTHOR)

    register_forward(FM_CmdStart,"event_CmdStart")
}


public plugin_precache()
{
    g_jumper = zp_register_zombie_class(zclass_name, zclass_info, zclass_model, zclass_clawmodel, zclass_health, zclass_speed, zclass_gravity, zclass_knockback)
}

public plugin_natives() 
{ 
        register_native("is_jumper", "check_jumper", 1) 
}  

public check_jumper(player) 
{ 
        return is_jumper[player]; 
}  

public client_putinserver(player)
{
    g_able[player] = false
        
    g_CanJumpAgain[player] = false
}

public client_disconnected(player)
{
    g_able[player] = false
        
    g_CanJumpAgain[player] = false
}

public zp_user_infected_post(player, infector)
{
    if (zp_get_user_zombie_class(player) == g_jumper)
    {
        g_able[player] = true
        
        g_CanJumpAgain[player] = true
        g_nextjump[player] = get_gametime()

        is_jumper[player] = true
    }    
    else
    {
        is_jumper[player] = false
    }
        
    return PLUGIN_CONTINUE
}

public event_CmdStart(player, uc_handle, seed)
{
    static buttons, flags
    static Float:velocity[3]
    static Float:oldvelocity[3]
    
    if (!is_user_alive(player)) return FMRES_IGNORED
    if (!g_able[player]) return FMRES_IGNORED
    if (g_nextjump[player] > get_gametime()) return FMRES_IGNORED

    if(zp_get_user_zombie_class(player) != g_jumper)
        return FMRES_IGNORED

    if(!zp_get_user_zombie(player) || zp_get_user_nemesis(player))
        return FMRES_IGNORED
    
    flags = pev(player, pev_flags)
    
    if (!(g_CanJumpAgain[player]))
    {
        if(!(flags & FL_DUCKING) && (flags & FL_ONGROUND))
            g_CanJumpAgain[player] = true
        
        return FMRES_IGNORED
    }
    
    buttons = get_uc(uc_handle, UC_Buttons)
    
    pev(player, pev_velocity, oldvelocity)
    
    if ((flags & FL_ONGROUND) && (buttons & IN_JUMP) && (buttons & IN_DUCK) && g_CanJumpAgain[player])
    {
        g_CanJumpAgain[player] = false
        g_nextjump[player] = get_gametime() + 10.0 //cooldown
        
        
        velocity_by_aim(player, 240 , velocity) //force 200
        velocity[0] += oldvelocity[0]*0.4
        velocity[1] += oldvelocity[1]*0.4
        velocity[2] += oldvelocity[2]*0.4
        if(velocity[2] < 0.0) velocity[2] = 0.0
        velocity[2] += 300 //height 250
        set_pev(player, pev_velocity, velocity)     
        blast(player)
    }
    
    return FMRES_IGNORED
}


stock blast(player)
{
    static origin[3]
    get_user_origin(player, origin)

    message_begin(MSG_PVS, SVC_TEMPENTITY, origin, player)
    write_byte(TE_DLIGHT)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_byte(10)
    write_byte(255)
    write_byte(255)
    write_byte(255)
    write_byte(20)
    write_byte(4)
    message_end()



// write_byte(radius in 10's) 
// write_byte(red)
// write_byte(green)
// write_byte(blue)
// write_byte(brightness)
// write_byte(life in 10's)
// write_byte(decay rate in 10's)

    message_begin(MSG_PVS, SVC_TEMPENTITY, origin, player)
    write_byte(TE_DLIGHT)
    write_coord(origin[0])
    write_coord(origin[1])
    write_coord(origin[2])
    write_byte(10)
    write_byte(255)
    write_byte(255)
    write_byte(255)
    write_byte(20)
    write_byte(4)
    message_end()
}
Библиотеките ги тегли от тук - https://www.amxx-bg.info/inc/

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Грешка при компилация [fakemeta_const.inc - pev_weapons]

Мнение от SkandaU » 31 Мар 2022, 20:11

След като обнових до 1.10 от 1.9 проблема се реши, благодаря.
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