Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Ако имате затруднения при изработката/преработката на даден плъгин - пишете тук, ще се опитаме да ви помогнем!
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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от The Pain » 21 Мар 2022, 18:43

Ако може някой който разбира повече от мен да помогне, излежда допускам някаква грешка , целта ми е да се направи така, че екстра итема да се купува по веднъж на рунд

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>
#include <cromchat>

new g_itemhp, Armor, Health, Gravity

new g_limit[33]

public plugin_init()
{
	register_plugin("[ZP] Human Extras", "1.3", "zombieplague")

	g_itemhp = zp_register_extra_item("Human Extras", 55, ZP_TEAM_HUMAN)

        Health = register_cvar("zp_hp_health", "300");    // Amount of HP
        Armor = register_cvar("zp_hp_armor", "300");    // Amount of Armor
        Gravity = register_cvar("zp_hp_gravity", "0.7");    // Amount of Gravity
        g_itemhp = register_cvar("zp_hp_limit", "1");

        register_event( "HLTV" , "event_round_start" , "a" , "1=0" , "2=0" )  
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemhp)
	{

         // Health
         set_pev(player, pev_health, (pev(player, pev_health) + get_pcvar_float(Health)))

         // Armor
         set_pev(player, pev_armorvalue, (pev(player, pev_armorvalue) + get_pcvar_float(Armor)))

         // Gravity
	 fm_set_user_gravity(player, get_pcvar_float(Gravity))

         // Weapon
         fm_give_item(player, "weapon_mp5navy")
         fm_give_item(player, "weapon_ak47")
         fm_give_item(player, "weapon_m4a1")
	 fm_give_item(player, "weapon_galil")
	 fm_give_item(player, "weapon_deagle")

         // Item
         fm_give_item(player, "weapon_hegrenade")
	 fm_give_item(player, "weapon_flashbang")
         fm_give_item(player, "weapon_smokegrenade")

         // BP ammo
         fm_set_user_bpammo(player, CSW_DEAGLE, 200)
         fm_set_user_bpammo(player, CSW_AK47, 200)
         fm_set_user_bpammo(player, CSW_M4A1, 200)
         fm_set_user_bpammo(player, CSW_GALIL, 200)
         fm_set_user_bpammo(player, CSW_MP5NAVY, 200)

         fm_set_rendering(player, kRenderFxGlowShell, 10, 5, 0, kRenderNormal, 16);

         CC_SendMessage(player, "&x04[ZP] &x03You have bought a Human Extras")

	}
new g_itemhp, count[33]

public plugin_init(){
 register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
} 
public Event_NewRound ( )
{
      count[0] = 0
}

public zp_extra_item_selected(id, itemid)
{
    if (itemid != g_itemhp)
        return PLUGIN_CONTINUE;
    
    if (count[id] >= 1)
    {
        client_print(id, print_chat, "You can buy this item only 1 times per Round")
        return ZP_PLUGIN_HANDLED; //give ammo packs back
    }
    
    give_item(id)
    count[id]++
    
    return PLUGIN_CONTINUE;
} 
stock fm_set_user_bpammo(id, weaponid, amnt) 
{ 
    static offset; 
    switch(weaponid) 
    { 
        case CSW_AWP: offset = 377; 
        case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = 378; 
        case CSW_M249: offset = 379;         
        case CSW_FAMAS,CSW_M4A1,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = 380; 
        case CSW_M3,CSW_XM1014: offset = 381; 
        case CSW_USP,CSW_UMP45,CSW_MAC10: offset = 382; 
        case CSW_FIVESEVEN,CSW_P90: offset = 383; 
        case CSW_DEAGLE: offset = 384; 
        case CSW_P228: offset = 385; 
        case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = 386; 
        case CSW_FLASHBANG: offset = 387; 
        case CSW_HEGRENADE: offset = 388; 
        case CSW_SMOKEGRENADE: offset = 389; 
        default: return 0; 
    } 
    set_pdata_int(id,offset,amnt,5); 
     
    return 1; 
}

stock fm_set_user_gravity(index, Float:gravity = 1.0) {
    set_pev(index, pev_gravity, gravity);

    return 1;
}

stock fm_give_item(id, const item[])
{
    static ent
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent)) return;
    
    static Float:originF[3]
    pev(id, pev_origin, originF)
    set_pev(ent, pev_origin, originF)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)
    
    static save
    save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, id)
    if (pev(ent, pev_solid) != save)
        return;
    
    engfunc(EngFunc_RemoveEntity, ent)
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:color[3]
    color[0] = float(r)
    color[1] = float(g)
    color[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, color)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
}
грешките които излизат са -

Код за потвърждение: Избери целия код

zp_human_pack.sma(37) : error 017: undefined symbol "fm_set_user_gravity"
zp_human_pack.sma(40) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(41) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(42) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(43) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(44) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(47) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(48) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(49) : error 017: undefined symbol "fm_give_item"
zp_human_pack.sma(52) : error 017: undefined symbol "fm_set_user_bpammo"
zp_human_pack.sma(53) : error 017: undefined symbol "fm_set_user_bpammo"
zp_human_pack.sma(54) : error 017: undefined symbol "fm_set_user_bpammo"
zp_human_pack.sma(55) : error 017: undefined symbol "fm_set_user_bpammo"
zp_human_pack.sma(56) : error 017: undefined symbol "fm_set_user_bpammo"
zp_human_pack.sma(58) : error 017: undefined symbol "fm_set_rendering"
zp_human_pack.sma(63) : warning 217: loose indentation
zp_human_pack.sma(65) : error 029: invalid expression, assumed zero
zp_human_pack.sma(65) : error 001: expected token: ";", but found "{"
zp_human_pack.sma(68) : error 029: invalid expression, assumed zero
zp_human_pack.sma(68) : error 017: undefined symbol "Event_NewRound"
zp_human_pack.sma(73) : error 029: invalid expression, assumed zero
zp_human_pack.sma(73) : error 017: undefined symbol "id"
zp_human_pack.sma(73) : warning 215: expression has no effect
zp_human_pack.sma(73) : error 001: expected token: ";", but found ")"
zp_human_pack.sma(73) : fatal error 107: too many error messages on one line

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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от OciXCrom » 21 Мар 2022, 20:46

Може да ти се помогне като качиш работещ код, вместо тази каша която си направил.

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The Pain
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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от The Pain » 21 Мар 2022, 20:59

OciXCrom написа: 21 Мар 2022, 20:46 Може да ти се помогне като качиш работещ код, вместо тази каша която си направил.
Оригиналният код , не разбирам къде обърках

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>

new g_itemhp, Armor, Health, Gravity

public plugin_init()
{
	register_plugin("[ZP] Human Pack", "1.3", "zombieplague")

	g_itemhp = zp_register_extra_item("Human Pack", 0, ZP_TEAM_HUMAN)

        Health = register_cvar("zp_hp_health", "500");    // Amount of HP
        Armor = register_cvar("zp_hp_armor", "500");    // Amount of Armor
        Gravity = register_cvar("zp_hp_gravity", "0.7");    // Amount of Gravity  
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemhp)
	{

         // Health
         set_pev(player, pev_health, (pev(player, pev_health) + get_pcvar_float(Health)))

         // Armor
         set_pev(player, pev_armorvalue, (pev(player, pev_armorvalue) + get_pcvar_float(Armor)))

         // Gravity
	 fm_set_user_gravity(player, get_pcvar_float(Gravity))

         // Weapon
         fm_give_item(player, "weapon_mp5navy")
         fm_give_item(player, "weapon_ak47")
         fm_give_item(player, "weapon_m4a1")
	 fm_give_item(player, "weapon_awp")
	 fm_give_item(player, "weapon_deagle")

         // Item
         fm_give_item(player, "weapon_hegrenade")
	 fm_give_item(player, "weapon_flashbang")
         fm_give_item(player, "weapon_smokegrenade")

         // BP ammo
         fm_set_user_bpammo(player, CSW_DEAGLE, 200)
         fm_set_user_bpammo(player, CSW_AK47, 200)
         fm_set_user_bpammo(player, CSW_M4A1, 200)
         fm_set_user_bpammo(player, CSW_AWP, 200)
         fm_set_user_bpammo(player, CSW_MP5NAVY, 200)

         fm_set_rendering(player, kRenderFxGlowShell, 10, 5, 0, kRenderNormal, 16);

         client_print(player, print_chat, "[ZP] You have bought a Human Pack")

	}
}

stock fm_set_user_bpammo(id, weaponid, amnt) 
{ 
    static offset; 
    switch(weaponid) 
    { 
        case CSW_AWP: offset = 377; 
        case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = 378; 
        case CSW_M249: offset = 379;         
        case CSW_FAMAS,CSW_M4A1,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = 380; 
        case CSW_M3,CSW_XM1014: offset = 381; 
        case CSW_USP,CSW_UMP45,CSW_MAC10: offset = 382; 
        case CSW_FIVESEVEN,CSW_P90: offset = 383; 
        case CSW_DEAGLE: offset = 384; 
        case CSW_P228: offset = 385; 
        case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = 386; 
        case CSW_FLASHBANG: offset = 387; 
        case CSW_HEGRENADE: offset = 388; 
        case CSW_SMOKEGRENADE: offset = 389; 
        default: return 0; 
    } 
    set_pdata_int(id,offset,amnt,5); 
     
    return 1; 
}

stock fm_set_user_gravity(index, Float:gravity = 1.0) {
    set_pev(index, pev_gravity, gravity);

    return 1;
}

stock fm_give_item(id, const item[])
{
    static ent
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent)) return;
    
    static Float:originF[3]
    pev(id, pev_origin, originF)
    set_pev(ent, pev_origin, originF)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)
    
    static save
    save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, id)
    if (pev(ent, pev_solid) != save)
        return;
    
    engfunc(EngFunc_RemoveEntity, ent)
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:color[3]
    color[0] = float(r)
    color[1] = float(g)
    color[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, color)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
}

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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от OciXCrom » 21 Мар 2022, 21:18

Изобщо не ми изглежда, че разбираш какво правиш, камо ли къде си объркал.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>

new g_itemhp, Armor, Health, Gravity, g_purchased[33]

public plugin_init()
{
	register_plugin("[ZP] Human Pack", "1.3", "zombieplague")
	register_logevent("OnRoundStart", 2, "0=World triggered", "1=Round_Start")

	g_itemhp = zp_register_extra_item("Human Pack", 0, ZP_TEAM_HUMAN)

        Health = register_cvar("zp_hp_health", "500");    // Amount of HP
        Armor = register_cvar("zp_hp_armor", "500");    // Amount of Armor
        Gravity = register_cvar("zp_hp_gravity", "0.7");    // Amount of Gravity  
}

public OnRoundStart()
{
	arrayset(g_purchased, false, sizeof(g_purchased))
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemhp)
	{
		if(g_purchased[player])
		{
			client_print(player, print_chat, "[ZP] You can only buy this item once per round.")
			return ZP_PLUGIN_HANDLED
		}

		g_purchased[player] = true

         // Health
         set_pev(player, pev_health, (pev(player, pev_health) + get_pcvar_float(Health)))

         // Armor
         set_pev(player, pev_armorvalue, (pev(player, pev_armorvalue) + get_pcvar_float(Armor)))

         // Gravity
	 fm_set_user_gravity(player, get_pcvar_float(Gravity))

         // Weapon
         fm_give_item(player, "weapon_mp5navy")
         fm_give_item(player, "weapon_ak47")
         fm_give_item(player, "weapon_m4a1")
	 fm_give_item(player, "weapon_awp")
	 fm_give_item(player, "weapon_deagle")

         // Item
         fm_give_item(player, "weapon_hegrenade")
	 fm_give_item(player, "weapon_flashbang")
         fm_give_item(player, "weapon_smokegrenade")

         // BP ammo
         fm_set_user_bpammo(player, CSW_DEAGLE, 200)
         fm_set_user_bpammo(player, CSW_AK47, 200)
         fm_set_user_bpammo(player, CSW_M4A1, 200)
         fm_set_user_bpammo(player, CSW_AWP, 200)
         fm_set_user_bpammo(player, CSW_MP5NAVY, 200)

         fm_set_rendering(player, kRenderFxGlowShell, 10, 5, 0, kRenderNormal, 16);

         client_print(player, print_chat, "[ZP] You have bought a Human Pack")

	}

	return PLUGIN_CONTINUE
}

stock fm_set_user_bpammo(id, weaponid, amnt) 
{ 
    static offset; 
    switch(weaponid) 
    { 
        case CSW_AWP: offset = 377; 
        case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = 378; 
        case CSW_M249: offset = 379;         
        case CSW_FAMAS,CSW_M4A1,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = 380; 
        case CSW_M3,CSW_XM1014: offset = 381; 
        case CSW_USP,CSW_UMP45,CSW_MAC10: offset = 382; 
        case CSW_FIVESEVEN,CSW_P90: offset = 383; 
        case CSW_DEAGLE: offset = 384; 
        case CSW_P228: offset = 385; 
        case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = 386; 
        case CSW_FLASHBANG: offset = 387; 
        case CSW_HEGRENADE: offset = 388; 
        case CSW_SMOKEGRENADE: offset = 389; 
        default: return 0; 
    } 
    set_pdata_int(id,offset,amnt,5); 
     
    return 1; 
}

stock fm_set_user_gravity(index, Float:gravity = 1.0) {
    set_pev(index, pev_gravity, gravity);

    return 1;
}

stock fm_give_item(id, const item[])
{
    static ent
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent)) return;
    
    static Float:originF[3]
    pev(id, pev_origin, originF)
    set_pev(ent, pev_origin, originF)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)
    
    static save
    save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, id)
    if (pev(ent, pev_solid) != save)
        return;
    
    engfunc(EngFunc_RemoveEntity, ent)
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:color[3]
    color[0] = float(r)
    color[1] = float(g)
    color[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, color)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
}

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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от The Pain » 22 Мар 2022, 06:08

OciXCrom написа: 21 Мар 2022, 21:18 Изобщо не ми изглежда, че разбираш какво правиш, камо ли къде си объркал.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <zombieplague>
#include <fakemeta>

new g_itemhp, Armor, Health, Gravity, g_purchased[33]

public plugin_init()
{
	register_plugin("[ZP] Human Pack", "1.3", "zombieplague")
	register_logevent("OnRoundStart", 2, "0=World triggered", "1=Round_Start")

	g_itemhp = zp_register_extra_item("Human Pack", 0, ZP_TEAM_HUMAN)

        Health = register_cvar("zp_hp_health", "500");    // Amount of HP
        Armor = register_cvar("zp_hp_armor", "500");    // Amount of Armor
        Gravity = register_cvar("zp_hp_gravity", "0.7");    // Amount of Gravity  
}

public OnRoundStart()
{
	arrayset(g_purchased, false, sizeof(g_purchased))
}

public zp_extra_item_selected(player, itemid)
{
	if (itemid == g_itemhp)
	{
		if(g_purchased[player])
		{
			client_print(player, print_chat, "[ZP] You can only buy this item once per round.")
			return ZP_PLUGIN_HANDLED
		}

		g_purchased[player] = true

         // Health
         set_pev(player, pev_health, (pev(player, pev_health) + get_pcvar_float(Health)))

         // Armor
         set_pev(player, pev_armorvalue, (pev(player, pev_armorvalue) + get_pcvar_float(Armor)))

         // Gravity
	 fm_set_user_gravity(player, get_pcvar_float(Gravity))

         // Weapon
         fm_give_item(player, "weapon_mp5navy")
         fm_give_item(player, "weapon_ak47")
         fm_give_item(player, "weapon_m4a1")
	 fm_give_item(player, "weapon_awp")
	 fm_give_item(player, "weapon_deagle")

         // Item
         fm_give_item(player, "weapon_hegrenade")
	 fm_give_item(player, "weapon_flashbang")
         fm_give_item(player, "weapon_smokegrenade")

         // BP ammo
         fm_set_user_bpammo(player, CSW_DEAGLE, 200)
         fm_set_user_bpammo(player, CSW_AK47, 200)
         fm_set_user_bpammo(player, CSW_M4A1, 200)
         fm_set_user_bpammo(player, CSW_AWP, 200)
         fm_set_user_bpammo(player, CSW_MP5NAVY, 200)

         fm_set_rendering(player, kRenderFxGlowShell, 10, 5, 0, kRenderNormal, 16);

         client_print(player, print_chat, "[ZP] You have bought a Human Pack")

	}

	return PLUGIN_CONTINUE
}

stock fm_set_user_bpammo(id, weaponid, amnt) 
{ 
    static offset; 
    switch(weaponid) 
    { 
        case CSW_AWP: offset = 377; 
        case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = 378; 
        case CSW_M249: offset = 379;         
        case CSW_FAMAS,CSW_M4A1,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = 380; 
        case CSW_M3,CSW_XM1014: offset = 381; 
        case CSW_USP,CSW_UMP45,CSW_MAC10: offset = 382; 
        case CSW_FIVESEVEN,CSW_P90: offset = 383; 
        case CSW_DEAGLE: offset = 384; 
        case CSW_P228: offset = 385; 
        case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = 386; 
        case CSW_FLASHBANG: offset = 387; 
        case CSW_HEGRENADE: offset = 388; 
        case CSW_SMOKEGRENADE: offset = 389; 
        default: return 0; 
    } 
    set_pdata_int(id,offset,amnt,5); 
     
    return 1; 
}

stock fm_set_user_gravity(index, Float:gravity = 1.0) {
    set_pev(index, pev_gravity, gravity);

    return 1;
}

stock fm_give_item(id, const item[])
{
    static ent
    ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item))
    if (!pev_valid(ent)) return;
    
    static Float:originF[3]
    pev(id, pev_origin, originF)
    set_pev(ent, pev_origin, originF)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)
    
    static save
    save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, id)
    if (pev(ent, pev_solid) != save)
        return;
    
    engfunc(EngFunc_RemoveEntity, ent)
}

// Set entity's rendering type (from fakemeta_util)
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
    static Float:color[3]
    color[0] = float(r)
    color[1] = float(g)
    color[2] = float(b)
    
    set_pev(entity, pev_renderfx, fx)
    set_pev(entity, pev_rendercolor, color)
    set_pev(entity, pev_rendermode, render)
    set_pev(entity, pev_renderamt, float(amount))
}
Благодаря ти за редакцията, кода който бях сложил е готов от нета, може би е объркана функцията, бях го направил и по друг начин, по който лимита работеше, обаче не даваше extra item-а, в интернет е пълно с неправилни кодове точно за това реших да пиша тук, може да заключите 🙂

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OciXCrom
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Грешки при опит за добавяне на лимит на плъгин zp_extra_humanpack

Мнение от OciXCrom » 22 Мар 2022, 20:41

Не може ей така да го сложиш и да работи. Трябва да се комбинира с другия, ти си дублирал функциите.

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