Нещто много странно става между тези 2-а плъгина, забравих да кажа че ползвам и този unlimited_money задал съм му да е до 50000.Обаче мога да копувам от шопа до цена 8000 не повече.А и странното е че в играта ми отброява доста пари примерно съм събръл 10 000 а awp gold e 9500 изписва вие имате 8000/9500 демек имам 8000 и не мога да го закупя а имам 10 000.
ето sma. unlimited_money който ползвам.
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#define MONEY_TIER 8000 // DON'T MESS WITH, Money total at which the plugin switches over keeping track of money
new money_total[33] // Keep track of peeps money if above MONEY_TIER
new gmsg_Money
public client_connect(id)
{
set_cvar_float("mp_startmoney", 801.0) // So you can track when to change to amx_startmoney ammount, I know.. a crude method
money_total[id] = 0
}
public read_gmsg_Money(id)
{
new current_total = read_data(1)
if(current_total == 801){ // If CS is spawning you with mp_startmoney default
current_total = get_cvar_num("amx_startmoney") // current total is actually amx_startmoney
cs_set_user_money(id, current_total,0) // so set user money to amx_startmoney
money_total[id] = 0 // reset
}
if(current_total >= MONEY_TIER && !money_total[id]) // If first time above MONEY_TIER
{
money_total[id] = current_total // Keep track of current total
send_moneymsg(id,1) // send money msg of current total
return PLUGIN_CONTINUE
}
if(money_total[id]) // If was over tier on last money message
{
money_total[id] += current_total - MONEY_TIER // figure the term of current total - tier
if(money_total[id] < MONEY_TIER){ // If less then tier set user money to money_total[id] and stop keeping track
cs_set_user_money(id,money_total[id],1)
money_total[id] = 0
}
else{
send_moneymsg(id,1) // else send money message
}
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}
public send_moneymsg(id,flash)
{
cs_set_user_money(id,MONEY_TIER,flash) //Set user money to tier ammount so easy to track add and subtract terms
static MAXAMMOUNT
MAXAMMOUNT = get_cvar_num("amx_maxmoney")
if(money_total[id] > MAXAMMOUNT)
money_total[id] = MAXAMMOUNT
message_begin( MSG_ONE , gmsg_Money , {0,0,0}, id) //Send money message with ammount stored in money_total[id]
write_long(money_total[id])
write_byte(flash)
message_end()
}
public find_money_target(id, level, cid)
{
if(!cmd_access(id, level, cid, 3))
return PLUGIN_HANDLED
new target[16], ammount[8], players[32]
new num
read_argv(1,target,15)
read_argv(2,ammount,7)
if(target[0] == '@'){ //If trying to give a team money
if(target[1] == 'C' || target[1] == 'c'){
get_players(players, num ,"e", "CT")
}
else if(target[1] == 'T' || target[1] == 't'){
get_players(players, num ,"e", "TERRORIST")
}
else{
console_print(id, "*** No known team by that name. ***")
return PLUGIN_HANDLED
}
}
else if(target[0] == '#'){ //If trying to give a player(userid) money
new userid = str_to_num(target[1])
players[0] = find_player("k", userid)
}
else{ // else search for matching name to try and give money
players[0] = find_player("bl", target)
}
if(players[0] == 0){ //If no target(s) could be found
console_print(id, "*** No target(s) could be found. ***")
return PLUGIN_HANDLED
}
else
give_money(players, str_to_num(ammount))
return PLUGIN_HANDLED
}
public give_money(players[], ammount)
{
new i
while(players[i]){
if(money_total[players[i]]){
money_total[players[i]] += ammount // Keep track of current total
send_moneymsg(players[i],1) // send money msg of current total
}
else if( (cs_get_user_money(players[i]) + ammount) >= MONEY_TIER){
money_total[players[i]] = cs_get_user_money(players[i]) + ammount // Keep track of current total
send_moneymsg(players[i],1) // send money msg of current total
}
else{
ammount += cs_get_user_money(players[i])
cs_set_user_money(players[i],ammount,1)
money_total[players[i]] = 0
}
++i
}
}
public get_cmd_info()
{
new s_id[3], s_ammount[8]
new id,ammount
new num_args = read_argc()
if(num_args < 2){ // If no id set
server_print("*** Not enough arguments when using set_user_um() ***")
return PLUGIN_HANDLED
}
read_argv(1,s_id,2) // Get id and see if valid
id = str_to_num(s_id)
if(!is_user_connected(id))
return PLUGIN_HANDLED
if(num_args < 3){ // If only id sent set id's money to 0
set_user_um(id,0,1)
return PLUGIN_HANDLED
}
read_argv(2,s_ammount,7) // Get ammount
ammount = str_to_num(s_ammount)
if(num_args < 4){ // If no flash specified then flash
set_user_um(id,ammount,1)
return PLUGIN_HANDLED
}
else{
set_user_um(id,ammount,0) // Don't flash
return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public set_user_um(id,ammount,flash)
{
if(ammount < MONEY_TIER){
cs_set_user_money(id,ammount,flash)
money_total[id] = 0
}
else{
money_total[id] = ammount // Keep track of current total
send_moneymsg(id,flash) // send money msg of current total
}
}
public plugin_init()
{
register_plugin("Unlimited Money","1.0","EJ")
register_event("Money","read_gmsg_Money","b")
register_cvar("amx_startmoney", "800")
register_cvar("amx_maxmoney", "50000")
register_concmd("amx_um", "find_money_target",ADMIN_LEVEL_A, "{@team, #userid, or name(can be partial)} <ammount>")
register_srvcmd("set_user_um", "get_cmd_info")
// register_srvcmd("get_user_um", "get_user_um")
gmsg_Money = get_user_msgid("Money")
return PLUGIN_CONTINUE
}