I think I started the menu well but I didn't understand this set_task with random_float
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <cstrike>
#include <fun>
#include <amxmisc>
#include <hamsandwich>
#define PLUGIN "Armas"
#define AUTHOR "amxx-bg"
#define VERSION "1.0"
public plugin_init()
{
register_plugin("amxx-bg menu weapon", "1.0", "amxx-bg'")
//Hamsandwich
RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawnPost", 1)
}
public delay_spawn(id)
{
if (is_user_admin(id))
{
ShowArmas(id);
}
return 0;
}
public FwdPlayerSpawnPost(id)
{
if (!is_user_alive(id))
{
return 1;
}
set_task
}
public ShowArmas(id)
{
if(is_user_alive(id))
{
new menu = menu_create("amxx-bg menu weapon", "Armas_handler", "Ham_Spawn");
menu_additem(menu, "AK47", "1", 0);
menu_additem(menu, "M4A1", "2", 0);
menu_additem(menu, "AWP", "3", 0);
menu_additem(menu, "M3", "4", 0);
menu_additem(menu, "FAMAS", "5", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public Armas_handler(id, menu, item)
{
if (item == -3)
{
menu_destroy(menu);
return 1;
}
new data[6];
new szName[64];
new access;
new callback;
menu_item_getinfo(menu, item, access, data, 5, szName, 63, callback);
new key = str_to_num(data);
switch (key)
{
case 1:
{
give_item(id, "weapon_ak47");
cs_set_user_bpammo(id, 28, 999);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
ShowPistolas(id);
}
case 2:
{
give_item(id, "weapon_m4a1");
cs_set_user_bpammo(id, 22, 999);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
ShowPistolas(id);
}
case 3:
{
give_item(id, "weapon_awp");
cs_set_user_bpammo(id, 18, 999);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
ShowPistolas(id);
}
case 4:
{
give_item(id, "weapon_m3");
cs_set_user_bpammo(id, 21, 999);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
ShowPistolas(id);
}
case 5:
{
give_item(id, "weapon_famas");
cs_set_user_bpammo(id, 15, 999);
give_item(id, "weapon_hegrenade");
give_item(id, "weapon_flashbang");
give_item(id, "weapon_flashbang");
ShowPistolas(id);
}
default:
{
}
}
menu_destroy(menu);
return 1;
}
public ShowPistolas(id)
{
new menu = menu_create("amxx-bg menu weapon", "Pistolas_handler", "Ham_Spawn");
menu_additem(menu, "Usp", "1", 0);
menu_additem(menu, "Deagle", "2", 0);
menu_additem(menu, "Glock", "3", 0);
menu_additem(menu, "Five-Seven", "4", 0);
menu_additem(menu, "Dual Elite", "5", 0);
menu_setprop(menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, menu, 0);
}
public Pistolas_handler(id, menu, item)
{
if (item == -3)
{
menu_destroy(menu);
return 1;
}
new data[6];
new szName[64];
new access;
new callback;
menu_item_getinfo(menu, item, access, data, 5, szName, 63, callback);
new key = str_to_num(data);
switch (key)
{
case 1:
{
give_item(id, "weapon_usp");
cs_set_user_bpammo(id, 16, 999);
}
case 2:
{
give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, 26, 999);
}
case 3:
{
give_item(id, "weapon_glock18");
cs_set_user_bpammo(id, 17, 999);
}
case 4:
{
give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, 11, 999);
}
case 5:
{
give_item(id, "weapon_elite");
cs_set_user_bpammo(id, 10, 999);
}
default:
{
}
}
menu_destroy(menu);
return 1;
}