Та ще ви дам системата малко сложна е може да Ви затрудня но друга не можах да намеря(Руска е)
EvilArmy.sma
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <colorchat>
#include <fun>
#include <cstrike>
#include <nvault>
#include <sqlx>
#include <fakemeta>
#include <csx>
#define PLUGIN "Военные звания"
#define VERSION "1.2 fix"
#define AUTHOR "OverGame"
//#define DEBUG
#define MAX_SIMBOLS 128
#define SIZE 10
#pragma tabsize 0
#define ADM_MENU ADMIN_IMMUNITY
new g_vault;
new Handle:g_SqlTuple;
new g_Error[512];
enum _:PlData
{
gId,gExp,gLevel,gTempKey
};
new gPrifix
new g_SayText
new g_TranslitSimbol[MAX_SIMBOLS][SIZE]
new g_EngSimbol[MAX_SIMBOLS][SIZE]
new g_SplitSimbol
new stats[8],bodyhits[8],irank;
new UserData[33][PlData];
new g_MsgHud,MaxPlayers,levelUp[33];
new bool:restr_blocked;
new const gRankNames[][] =
{
"I_0","I_1","I_2","I_3","I_4","I_5","I_6","I_7","I_8","I_9","I_10","I_11","I_12","I_13","I_14",
"I_15","I_16","I_17","I_18","I_19","I_20","I_21","I_22","I_23","I_24","I_25","I_26","I_27","I_28","I_29"
};
new const gLevels[] =
{
0,10,20,30,50,100,200,400,500,700,1000,1300,1500,2000,2500,3000,3500,4500,5000,5500,6000,6500,7000,7500,8000,8500,9000,9500,10000
};
new const gNades[][] =
{
{0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1},
{0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1}
}
new const restrict_bonus[][] =
{
"35hp",
"most_wanted",
"ka_wintershank"
};
new gRestrictMaps,gBonusLevel,gFlash,gSmoke,gHe,gHpbylevel,gApbylevel,
gHideRadar,gSaveType,gTableName,gHost,gUser,gPassword,gDbName,
gTk,gLostXpTk,gLevelUpmsg//,gDeleteNullRow;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
register_cvar("evil_army",VERSION, FCVAR_SERVER | FCVAR_SPONLY);
set_cvar_string("evil_army",VERSION);
register_cvar ("amx_client_translit", "1")
register_dictionary ("evil_translit.txt")
new lTranslitMode[128], lTranslit[128]
format (lTranslitMode, 127, "1/0 - %L", LANG_SERVER, "TRANSLIT_MODE")
format (lTranslit, 127, "%L", LANG_SERVER, "TRANSLIT")
register_clcmd ("amx_translit", "cmdTranslit", ADMIN_ALL, lTranslitMode)
register_clcmd ("say","Translit", ADMIN_ALL, lTranslit)
register_clcmd ("say_team","Translit", ADMIN_ALL, lTranslit)
g_SayText = get_user_msgid ("SayText")
gRestrictMaps = register_cvar( "restrict_maps", "0");
gBonusLevel = register_cvar( "level_bonus", "0");
gFlash = register_cvar( "flash_nades", "0");
gSmoke = register_cvar( "smoke_nades", "1");
gHe = register_cvar( "he_nades", "1");
gHpbylevel = register_cvar( "hp_by_level", "3");
gApbylevel = register_cvar( "ap_by_level", "5");
gHideRadar = register_cvar( "hide_radar", "1");
gSaveType = register_cvar( "save_type", "0");
gTk = register_cvar( "team_kill_lost_xp", "1");
gLostXpTk = register_cvar( "lost_xp_val", "3");
gLevelUpmsg = register_cvar( "level_up_msg", "1");
gHost = register_cvar( "mysql_host", "127.0.0.1");
gUser = register_cvar( "mysql_user", "root");
gPassword = register_cvar( "mysql_password", "qwerty");
gDbName = register_cvar( "mysql_db_name", "test");
gTableName = register_cvar( "mysql_table_name", "evil_army");
gPrifix = register_cvar( "au_prifix", "1");
register_logevent( "EventRoundStart", 2, "1=Round_Start" );
set_task(1.0,"Info",_,_,_, "b")
register_event( "DeathMsg","EventDeath","a");
register_message(get_user_msgid("SayText"), "msg_SayText");
g_MsgHud = CreateHudSyncObj();
MaxPlayers = get_maxplayers();
register_dictionary("evil_army.txt" );
if(get_pcvar_num(gRestrictMaps))
{
new szMapName[64];
get_mapname(szMapName,63);
for(new a = 0; a < sizeof restrict_bonus; a++)
{
if(equal(szMapName, restrict_bonus[a]))
{
restr_blocked = true;
log_amx("[Evil Army] weapon menu is blocked on map [%s].",restrict_bonus[a]);
break;
} else {
restr_blocked = false;
}
}
}
switch(get_pcvar_num(gSaveType))
{
case 0:
{
g_vault = nvault_open("evil_army");
}
case 1:
{
set_task(0.1, "sql_init");
}
default:
{
g_vault = nvault_open("evil_army");
}
}
register_clcmd("evil_setmenu","set_level_menu");
new configsDir[64]
new line, textline[64], len
get_configsdir (configsDir, 63)
format (configsDir, 63, "%s/evil_translit.ini", configsDir)
if (!file_exists (configsDir))
{
console_print(0, "[AMXX] %L", LANG_SERVER, "NO_FILE", PLUGIN, configsDir)
return PLUGIN_HANDLED
}
new i=0
while ((line = read_file (configsDir, line, textline, 63, len)))
{
if (len == 0 || equal (textline, ";", 1))
continue
parse (textline, g_EngSimbol[i], SIZE, g_SplitSimbol, SIZE, g_TranslitSimbol[i], SIZE)
#if defined DEBUG
console_print (0, "Loaded simbol translit ^"%s^" into ^"%s^". Split simbol is ^"%s^"", g_EngSimbol[i], g_TranslitSimbol[i], g_SplitSimbol)
#endif
i++
}
}
public plugin_cfg()
{
new szCfgDir[64], szFile[192];
get_configsdir(szCfgDir, charsmax(szCfgDir));
formatex(szFile,charsmax(szFile),"%s/evil_army.cfg",szCfgDir);
if(file_exists(szFile))
server_cmd("exec %s", szFile);
}
public set_level_menu(id)
{
if(get_user_flags(id) & ADM_MENU)
{
UserData[id][gTempKey] = 0;
new players[32], num;
get_players(players, num)
new tempname[32], info[10];
new players_menu = menu_create("Изменить звание игроку:", "set_level_hl")
for(new i = 0; i < num; i++)
{
get_user_name(players[i], tempname, 31);
num_to_str(players[i], info, 9);
menu_additem(players_menu, tempname, info, 0);
}
menu_setprop(players_menu, MPROP_EXIT, MEXIT_ALL);
menu_display(id, players_menu, 0);
}
return PLUGIN_CONTINUE
}
public set_level_hl(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], _access, callback;
menu_item_getinfo( menu, item, _access, data, charsmax(data), _, _, callback);
UserData[id][gTempKey] = str_to_num(data);
set_level_pl(id);
return PLUGIN_CONTINUE
}
public set_level_pl(id)
{
static szText[1024];
formatex(szText,charsmax(szText), "%L", id, "CHOOSE_RANKN");
new menu = menu_create( szText, "set_level_phl");
for(new i = 1; i < sizeof(gRankNames); i++)
{
new szItem[100],lang[10],num[5];
format(lang,9,"I_%d",i);
format(num,4,"%d",i);
formatex(szItem,charsmax(szItem),"%L",id,lang);
menu_additem(menu,szItem,num);
}
menu_setprop(menu, MPROP_BACKNAME, "Назад");
menu_setprop(menu, MPROP_NEXTNAME, "Далее");
menu_setprop(menu, MPROP_EXITNAME, "Выйти");
menu_display( id, menu,0);
return PLUGIN_CONTINUE;
}
public set_level_phl(id,menu,item)
{
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new data[6], _access, callback;
menu_item_getinfo( menu, item, _access, data, charsmax(data), _, _, callback);
new level = str_to_num(data);
if(UserData[id][gTempKey] >= 1 && UserData[id][gTempKey] <= 32)
{
UserData[UserData[id][gTempKey]][gLevel] = level;
UserData[UserData[id][gTempKey]][gExp] = gLevels[level-1];
new szName[2][32];
get_user_name(id, szName[0], 31);
get_user_name(UserData[id][gTempKey], szName[1], 31);
ColorChat(0,GREY,"%s give %L level to %s.",szName[0],LANG_PLAYER,gRankNames[level],szName[1])
} else {
set_level_menu(id);
}
UserData[id][gTempKey] = 0;
return PLUGIN_HANDLED;
}
public sql_init()
{
new szTableName[64],szHost[64],szUser[64],szPassword[64],szDbName[64],ErrorCode;
get_pcvar_string(gTableName,szTableName,63);
get_pcvar_string(gHost,szHost,63);
get_pcvar_string(gUser,szUser,63);
get_pcvar_string(gPassword,szPassword,63);
get_pcvar_string(gDbName,szDbName,63);
g_SqlTuple = SQL_MakeDbTuple(szHost,szUser,szPassword,szDbName);
new Handle:SqlConnection = SQL_Connect(g_SqlTuple,ErrorCode,g_Error,511)
if(SqlConnection == Empty_Handle)
set_fail_state(g_Error);
new Handle:Queries = SQL_PrepareQuery(SqlConnection,"CREATE TABLE IF NOT EXISTS `%s`(`id` INT(10) NOT NULL AUTO_INCREMENT,`name` VARCHAR(32) NOT NULL,`exp` INT(10) NOT NULL,`level` INT(10) NOT NULL,PRIMARY KEY (id));", szTableName)
if(!SQL_Execute(Queries))
{
SQL_QueryError(Queries,g_Error,charsmax(g_Error))
set_fail_state(g_Error);
}
SQL_QueryAndIgnore(SqlConnection, "DELETE FROM %s WHERE exp=0 and level=1;",szTableName);
SQL_FreeHandle(Queries)
SQL_FreeHandle(SqlConnection);
}
public plugin_end()
{
switch(get_pcvar_num(gSaveType))
{
case 0:
{
nvault_close(g_vault);
}
case 1:
{
if(g_SqlTuple != Empty_Handle)
SQL_FreeHandle(g_SqlTuple);
}
default:
{
nvault_close(g_vault);
}
}
}
public client_putinserver(id)
{
if(get_pcvar_num(gHideRadar))
client_cmd(id,"hideradar 1");
UserData[id] = UserData[0];
load_data(id);
}
public client_disconnect(id)
{
save_usr(id);
UserData[id] = UserData[0];
}
public check_level(id)
{
if(UserData[id][gLevel] <= 0)
UserData[id][gLevel] = 1;
if(UserData[id][gExp] < 0)
UserData[id][gExp] = 0;
while(UserData[id][gExp] >= gLevels[UserData[id][gLevel]])
{
UserData[id][gLevel]++;
levelUp[id] = 1;
switch(get_pcvar_num(gLevelUpmsg))
{
case 1:
{
new szName[33];
get_user_name(id, szName, 32);
static buffer[192],len;
len = format(buffer, charsmax(buffer), "^4[^3Evil Army^4]^1 %L ^4%s^1",LANG_PLAYER,"PLAYER",szName);
len += format(buffer[len], charsmax(buffer) - len, " %L",LANG_PLAYER,"NEW_LEVEL");
len += format(buffer[len], charsmax(buffer) - len, " ^4%L^1.",LANG_PLAYER,gRankNames[UserData[id][gLevel]]);
len += format(buffer[len], charsmax(buffer) - len, "%L",LANG_PLAYER,"CONTR");
ColorChat(0,GREY,buffer);
}
case 2:
{
new szName[33];
get_user_name(id, szName, 32);
static buffer[192],len;
len = format(buffer, charsmax(buffer), "^4[^3Evil Army^4]^1 %L ^4%s^1",LANG_PLAYER,"PLAYER",szName);
len += format(buffer[len], charsmax(buffer) - len, " %L",LANG_PLAYER,"NEW_LEVEL");
len += format(buffer[len], charsmax(buffer) - len, " ^4%L^1.",LANG_PLAYER,gRankNames[UserData[id][gLevel]]);
len += format(buffer[len], charsmax(buffer) - len, "%L",LANG_PLAYER,"CONTR");
ColorChat(id,GREY,buffer);
}
}
}
}
public EventDeath()
{
new iKiller = read_data(1);
new iVictim = read_data(2);
new head = read_data(3);
if(iKiller != iVictim && is_user_connected(iKiller) && is_user_connected(iVictim) && UserData[iKiller][gLevel] <= 19)
{
if(get_pcvar_num(gTk) && get_user_team(iKiller) == get_user_team(iVictim))
{
UserData[iKiller][gExp] -= get_pcvar_num(gLostXpTk);
return PLUGIN_CONTINUE;
}
new weapon = get_user_weapon(iKiller);
UserData[iKiller][gExp] += 1;
if(weapon == CSW_KNIFE)
UserData[iKiller][gExp] += 3;
if(head)
UserData[iKiller][gExp] += 2;
if(weapon == CSW_HEGRENADE)
UserData[iKiller][gExp] += 1;
check_level(iKiller);
}
return PLUGIN_CONTINUE;
}
public EventRoundStart()
{
for(new id = 1; id <= MaxPlayers; id++)
{
if(is_user_alive(id) && is_user_connected(id))
{
if(restr_blocked)
return PLUGIN_CONTINUE;
if(get_pcvar_num(gFlash) && gNades[0][UserData[id][gLevel]])
give_item(id,"weapon_flashbang");
if(get_pcvar_num(gSmoke) && gNades[1][UserData[id][gLevel]])
give_item(id,"weapon_smokegrenade");
if(get_pcvar_num(gHe) && gNades[2][UserData[id][gLevel]])
give_item(id,"weapon_hegrenade");
if(get_pcvar_num(gHpbylevel) != 0)
set_user_health(id,get_user_health(id)+get_pcvar_num(gHpbylevel)*UserData[id][gLevel]);
if(get_pcvar_num(gApbylevel) != 0)
set_user_armor(id,get_user_armor(id)+get_pcvar_num(gApbylevel)*UserData[id][gLevel]);
if(levelUp[id] == 1 && get_pcvar_num(gBonusLevel))
{
GetWeapon(id);
levelUp[id] = 0;
}
}
}
return PLUGIN_CONTINUE;
}
public load_data(id)
{
new szName[33];
get_user_name(id,szName,32);
switch(get_pcvar_num(gSaveType))
{
case 0:
{
static data[256], timestamp;
if(nvault_lookup(g_vault, szName, data, sizeof(data) - 1, timestamp) )
{
next_load_data(id, data, sizeof(data) - 1);
return;
} else {
register_player(id,"");
}
}
case 1:
{
new szTableName[32],ErrorCode;
new Handle:SqlConnection = SQL_Connect(g_SqlTuple,ErrorCode,g_Error,511)
SQL_QuoteString(SqlConnection, szName, 32, szName);
get_pcvar_string(gTableName,szTableName,31);
if(SqlConnection == Empty_Handle)
{
log_amx(g_Error);
return ;
}
new Handle:Query = SQL_PrepareQuery(SqlConnection,"SELECT id FROM %s WHERE name = '%s';",szTableName,szName)
if(!SQL_Execute(Query))
{
SQL_QueryError(Query,g_Error,511);
log_amx(g_Error);
return ;
}
if(SQL_NumResults(Query) > 0 )
{
next_load_data(id, "", 0);
} else {
register_player(id,"");
}
SQL_FreeHandle(Query);
SQL_FreeHandle(SqlConnection);
}
default:
{
static data[256], timestamp;
if(nvault_lookup(g_vault, szName, data, sizeof(data) - 1, timestamp) )
{
next_load_data(id, data, sizeof(data) - 1);
return;
} else {
register_player(id,"");
}
}
}
}
public next_load_data(id,data[],len)
{
new szName[33];
get_user_name(id,szName,32);
switch(get_pcvar_num(gSaveType))
{
case 0:
{
replace_all(data,len,"|"," ");
new exp[5],level[5];
parse(data,exp,4,level,4);
UserData[id][gExp]= str_to_num(exp);
UserData[id][gLevel]= str_to_num(level);
}
case 1:
{
new szTableName[32],ErrorCode;
new Handle:SqlConnection = SQL_Connect(g_SqlTuple,ErrorCode,g_Error,511)
SQL_QuoteString(SqlConnection, szName, 32, szName);
get_pcvar_string(gTableName,szTableName,31);
if(SqlConnection == Empty_Handle)
{
log_amx(g_Error);
return ;
}
new Handle:Query = SQL_PrepareQuery(SqlConnection,"SELECT id,exp,level FROM %s WHERE name = '%s';",szTableName,szName)
if(!SQL_Execute(Query))
{
SQL_QueryError(Query,g_Error,511)
log_amx(g_Error)
}
if( SQL_NumResults(Query) > 0)
{
UserData[id][gId]= SQL_ReadResult(Query,0);
UserData[id][gExp]= SQL_ReadResult(Query,1);
UserData[id][gLevel]= SQL_ReadResult(Query,2);
}
SQL_FreeHandle(Query);
SQL_FreeHandle(SqlConnection);
}
default:
{
replace_all(data,len,"|"," ");
new exp[5],level[5];
parse(data,exp,4,level,4);
UserData[id][gExp]= str_to_num(exp);
UserData[id][gLevel]= str_to_num(level);
}
}
// mini-check lvl_up
if(UserData[id][gLevel] <= 0)
UserData[id][gLevel] = 1;
while(UserData[id][gExp] >= gLevels[UserData[id][gLevel]])
UserData[id][gLevel]++;
}
public register_player(id,data[])
{
new szName[33];
get_user_name(id,szName,32);
switch(get_pcvar_num(gSaveType))
{
case 0:
{
UserData[id][gExp]= 0
UserData[id][gLevel]= 1;
}
case 1:
{
new szTableName[32],ErrorCode;
new Handle:SqlConnection = SQL_Connect(g_SqlTuple,ErrorCode,g_Error,511)
SQL_QuoteString(SqlConnection, szName, 32, szName);
get_pcvar_string(gTableName,szTableName,31);
if(SqlConnection == Empty_Handle)
{
log_amx(g_Error);
return ;
}
new Handle:Query = SQL_PrepareQuery(SqlConnection,"INSERT INTO %s (`id`,`name`,`exp`,`level`) VALUES (NULL,'%s','0','1');",szTableName,szName);
if(!SQL_Execute(Query))
{
SQL_QueryError(Query,g_Error,511)
log_amx(g_Error)
}
SQL_FreeHandle(Query);
SQL_FreeHandle(SqlConnection);
UserData[id][gExp] = 0;
UserData[id][gLevel] = 1;
}
default:
{
UserData[id][gExp]= 0
UserData[id][gLevel]= 1;
}
}
}
public save_usr(id)
{
new szName[33];
get_user_name(id,szName,32);
switch(get_pcvar_num(gSaveType))
{
case 0:
{
static data[256];
formatex(data, 255, "|%i|%i|", UserData[id][gExp],UserData[id][gLevel]);
nvault_set(g_vault, szName, data);
}
case 1:
{
new saveq[256],szTableName[32];
get_pcvar_string(gTableName,szTableName,31);
format(saveq,255,"UPDATE `%s` SET `exp`='%d',`level`='%d' WHERE `id`='%d';", szTableName,UserData[id][gExp],UserData[id][gLevel],UserData[id][gId])
SQL_ThreadQuery(g_SqlTuple,"QueryHandler",saveq);
}
default:
{
static data[256];
formatex(data, 255, "|%i|%i|", UserData[id][gExp],UserData[id][gLevel]);
nvault_set(g_vault, szName, data);
}
}
}
stock is_empty_message(const Message[])
{
if(equal(Message, "") || !strlen(Message))
return true;
return false;
}
public client_infochanged(id)
{
new newname[32],oldname[32]
get_user_info(id, "name", newname,31)
get_user_name(id,oldname,31)
if(!is_user_connected(id) || is_user_bot(id))
return PLUGIN_CONTINUE
if(!equali(newname, oldname))
{
set_user_info(id,"name",oldname);
log_amx("namechange BLOCKED.");
return PLUGIN_HANDLED
}
return PLUGIN_CONTINUE
}
public msg_SayText()
{
new arg[32]
get_msg_arg_string(2, arg, 31)
if(containi(arg,"name")!=-1)
return PLUGIN_HANDLED
return PLUGIN_CONTINUE
}
public plugin_natives()
{
register_native("get_user_exp", "native_get_user_exp", 1);
register_native("get_user_lvl", "native_get_user_lvl", 1);
register_native("set_user_exp", "native_set_user_exp", 1);
register_native("set_user_lvl", "native_set_user_lvl", 1);
register_native("get_user_rankname", "native_get_user_rankname", 1);
}
public native_set_user_exp(id,num)
{
UserData[id][gExp] = num;
}
public native_set_user_lvl(id,num)
{
UserData[id][gLevel] = num;
}
public native_get_user_exp(id)
{
return UserData[id][gExp];
}
public native_get_user_lvl(id)
{
return UserData[id][gLevel];
}
public native_get_user_rankname(id)
{
static szRankName[64];
format(szRankName, charsmax(szRankName), "%L",LANG_PLAYER,gRankNames[UserData[id][gLevel]]);
return szRankName;
}
public Info()
{
for(new id = 1; id <= MaxPlayers; id++)
{
if(!is_user_bot(id) && is_user_connected(id))
{
if(get_pcvar_num(gHideRadar))
set_hudmessage(203, 44, 49, 0.01, 0.20, 0, 1.0, 1.0, _, _, -1);
else
set_hudmessage(203, 44, 49, 0.01, 0.20, 0, 1.0, 1.0, _, _, -1)
static buffer[192], len;
len = format(buffer, charsmax(buffer), "%L",LANG_PLAYER,"ZVANIE");
len += format(buffer[len], charsmax(buffer) - len, " %L",LANG_PLAYER,gRankNames[UserData[id][gLevel]]);
if(UserData[id][gLevel] <= 19)
{
len += format(buffer[len], charsmax(buffer) - len, "^n%L",LANG_PLAYER,"PL_XP",UserData[id][gExp],gLevels[UserData[id][gLevel]]);
} else {
len += format(buffer[len], charsmax(buffer) - len, "^n%L",LANG_PLAYER,"PL_MAX");
}
irank = get_user_stats(id,stats,bodyhits)
ShowSyncHudMsg(id, g_MsgHud, "%s^nВаш ранг: %d из %d^nМы вконтакте: %L", buffer, irank, get_statsnum(), LANG_PLAYER,"GROUP_VK");
}
}
return PLUGIN_CONTINUE
}
public GetWeapon(id)
{
new szText[700 char];
formatex( szText, charsmax( szText ), "%L", id, "GW_TITLE");
new menu = menu_create( szText, "gw_menu" );
formatex( szText, charsmax( szText ), "awp");
menu_additem( menu, szText, "1", 0 );
formatex( szText, charsmax( szText ), "ak-47");
menu_additem( menu, szText, "2", 0 );
formatex( szText, charsmax( szText ), "m4a1");
menu_additem( menu, szText, "3", 0 );
formatex( szText, charsmax( szText ), "famas");
menu_additem( menu, szText, "4", 0 );
menu_setprop( menu, MPROP_EXIT, MEXIT_ALL );
menu_display( id, menu,0);
return PLUGIN_CONTINUE;
}
public gw_menu(id,menu,item)
{
if( item == MENU_EXIT )
{
return PLUGIN_HANDLED;
}
new data[ 6 ], iName[ 64 ], access, callback;
menu_item_getinfo( menu, item, access, data, charsmax( data ), iName, charsmax( iName ), callback );
new key = str_to_num( data );
switch( key )
{
case 1:
{
give_item(id,"weapon_awp");
cs_set_user_bpammo( id, CSW_AWP, 100);
}
case 2:
{
give_item(id,"weapon_ak47");
cs_set_user_bpammo( id, CSW_AK47, 200);
}
case 3:
{
give_item(id,"weapon_m4a1");
cs_set_user_bpammo( id, CSW_M4A1, 200);
}
case 4:
{
give_item(id,"weapon_famas");
cs_set_user_bpammo( id, CSW_FAMAS, 200);
}
}
return PLUGIN_HANDLED;
}
public QueryHandler(FailState,Handle:Query,Error[],Errcode,Data[],DataSize)
{
switch(FailState)
{
case -2: log_amx("[Evil Army] Failed to connect (%d): %s", Errcode, Error);
case -1: log_amx("[Evil Army] (%d): %s", Errcode, Error);
}
return PLUGIN_HANDLED
}
public cmdTranslit (id)
{
new translit_mode[2], arg[2]
get_user_info (id, "translit", translit_mode, 1)
read_argv (1, arg, 2)
new value = str_to_num (arg)
switch (value)
{
case 0:
{
client_cmd (id, "setinfo translit ^"^"")
client_print (id, print_console, "%L", id, "TRANSLIT_OFF")
return PLUGIN_HANDLED
}
case 1:
{
client_cmd (id, "setinfo translit 1")
client_print (id, print_console, "%L", id, "TRANSLIT_ON")
return PLUGIN_HANDLED
}
default:
{
if (equal (translit_mode, "1"))
client_print (id, print_console, "%L", id, "TRANSLIT_ON")
else
client_print (id, print_console, "%L", id, "TRANSLIT_OFF")
return PLUGIN_HANDLED
}
}
return PLUGIN_CONTINUE
}
public Translit (id)
{
new translit[2]
if (!get_cvar_num ("amx_client_translit"))
{
if (!access (id, ADMIN_CHAT))
return PLUGIN_CONTINUE
}
get_user_info (id, "translit", translit, 1)
if (!equal (translit, "1"))
return PLUGIN_CONTINUE
if (is_user_hltv (id) || is_user_bot (id))
return PLUGIN_CONTINUE
new original_message[192], send_message[192]
new name[32]
read_args (original_message, 191)
remove_quotes (original_message)
#if defined DEBUG
console_print (0, "Origin message is %s", original_message)
console_print (0, "Origin message length is %d", strlen (original_message))
#endif
if (strlen (original_message) < 1)
return PLUGIN_CONTINUE
if (contain (original_message, "!") == 0)
return PLUGIN_CONTINUE
#if defined DEBUG
add (send_message, 191, "^x01(Translit) ")
#endif
for (new i=0; i < MAX_SIMBOLS; i++)
{
while (contain (original_message, g_EngSimbol[i]) != -1)
{
replace (original_message, 191, g_EngSimbol[i], g_TranslitSimbol[i])
#if defined DEBUG
console_print (0, "Translit ^"%s^" into ^"%s^"", g_EngSimbol[i], g_TranslitSimbol[i])
#endif
}
}
new say_mode[9]
new players[32], playersNum
new CsTeams:team = cs_get_user_team (id)
new lSpectator[32], lTerrorist[32], lCounterTerrorist[32], lDead[32]
read_argv (0, say_mode, 8)
switch (team)
{
case 0:
{
if ((equal (say_mode, "say_team")))
{
#if defined DEBUG
console_print (0, "User team is UNASSIGNED. Say mode is SAY_TEAM")
#endif
format (lSpectator, 31, "(%L) ", id, "SPECTATOR")
add (send_message, 191, lSpectator)
get_players (players, playersNum, "ce", "SPECTATOR")
} else {
#if defined DEBUG
console_print (0, "User team is UNASSIGNED. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
case 1:
{
if (is_user_alive (id))
{
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is ALIVE. Say mode is SAY_TEAM")
#endif
format (lTerrorist, 31, "(%L) ", id, "TERRORIST")
add (send_message, 191, lTerrorist)
get_players (players, playersNum, "ace", "TERRORIST")
} else {
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is ALIVE. Say mode is SAY")
#endif
get_players (players, playersNum, "ac")
}
} else {
format (lDead, 31, "*%L* ", id, "DEAD")
add (send_message, 191, lDead)
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is DEAD. Say mode is SAY_TEAM")
#endif
format (lTerrorist, 31, "(%L) ", id, "TERRORIST")
add (send_message, 191, lTerrorist)
get_players (players, playersNum, "bce", "TERRORIST")
} else {
#if defined DEBUG
console_print (0, "User team is TERRORIST. User is DEAD. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
case 2:
{
if (is_user_alive (id))
{
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is ALIVE. Say mode is SAY_TEAM")
#endif
format (lCounterTerrorist, 31, "(%L) ", id, "COUNTERTERRORIST")
add (send_message, 191, lCounterTerrorist)
get_players (players, playersNum, "ace", "CT")
} else {
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is ALIVE. Say mode is SAY")
#endif
get_players (players, playersNum, "ac")
}
} else {
format (lDead, 31, "*%L* ", id, "DEAD")
add (send_message, 191, lDead)
if (equal (say_mode, "say_team"))
{
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is DEAD. Say mode is SAY_TEAM")
#endif
format (lCounterTerrorist, 31, "(%L) ", id, "COUNTERTERRORIST")
add (send_message, 191, lCounterTerrorist)
get_players (players, playersNum, "bce", "CT")
} else {
#if defined DEBUG
console_print (0, "User team is COUNTER_TERRORIST. User is DEAD. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
case 3:
{
if ((equal (say_mode, "say_team")))
{
#if defined DEBUG
console_print (0, "User team is SPECTATOR. Say mode is SAY_TEAM")
#endif
format (lSpectator, 31, "(%L) ", id, "SPECTATOR")
add (send_message, 191, lSpectator)
get_players (players, playersNum, "ce", "SPECTATOR")
} else {
#if defined DEBUG
console_print (0, "User team is SPECTATOR. Say mode is SAY")
#endif
get_players (players, playersNum, "bc")
}
}
}
get_user_name (id, name, 31)
#if defined DEBUG
console_print (0, "Send message prefix is ^"%s^"", send_message)
console_print (0, "Sender name is ^"%s^"", name)
console_print (0, "Send message is %s", original_message)
console_print (0, "Send message lenght is %d", strlen (send_message) + strlen (name) + strlen (original_message))
#endif
if(get_pcvar_num(gPrifix) == 1){
if(get_user_flags(id) & ADMIN_BAN){
format (send_message, 191, "^x01%s[^x04Админ^x01]^x01[^x04%L^x01] ^x03%s^x04 : %s", send_message, LANG_PLAYER, gRankNames[UserData[id][gLevel]], name, original_message)
}else{
format (send_message, 191, "^x01%s[^x04Игрок^x01]^x01[^x04%L^x01] ^x03%s^x01 : %s", send_message, LANG_PLAYER, gRankNames[UserData[id][gLevel]], name, original_message)
}
}else if(get_pcvar_num(gPrifix) == 0){
format (send_message, 191, "^x01%s[^x04%L^x01] ^x03%s^x01 : %s", send_message, LANG_PLAYER, gRankNames[UserData[id][gLevel]], name, original_message)
}
for (new i=0; i<playersNum; i++)
{
message_begin (MSG_ONE, g_SayText, {0, 0, 0}, players[i])
write_byte (players[i])
write_string (send_message)
message_end ()
client_print (players[i], print_console, send_message)
}
return PLUGIN_HANDLED
}