Код за потвърждение: Избери целия код
#include <amxmodx>
#include <fun>
#include <engine>
#include <cstrike>
#include <hamsandwich>
#include <coll_msg>
#define bpammo 45454454
#define level ADMIN_LEVEL_C
#define level2 ADMIN_LEVEL_C
new const cmd_snipers[][] = {
"say /snipers",
"say /sniper",
"say snipers",
"say sniper",
"say_team /snipers",
"say_team /sniper",
"say_team snipers",
"say_team sniper"
}
new const cmd_golden_ak47[][] = {
"say /goldenak",
"say goldenak",
"say_team /goldenak",
"say_team goldenak"
}
new bool:g_bHasAk47[33];
new limit[33]
new m_spriteTexture
public plugin_init() {
RegisterHam(Ham_Spawn,"player","spawned",1)
RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage")
register_event("HLTV","event_hltv","a","1=0","2=0")
register_event("CurWeapon","event_curweapon","be","1=1")
new i
for(i = 0; i < sizeof cmd_snipers; i++) {
register_clcmd(cmd_snipers[i],"snipers")
}
for(i = 0; i < sizeof cmd_golden_ak47; i++) {
register_clcmd(cmd_golden_ak47[i],"golden_ak47")
}
set_task(300.0,"info",_,_,_,"b")
}
public plugin_precache() {
precache_model("models/base/v_golden_ak47.mdl")
precache_model("models/base/p_golden_ak47.mdl")
m_spriteTexture = precache_model("sprites/dot.spr")
}
public client_connect(id) {
limit[id] = false
g_bHasAk47[id] = false
}
public info() {
new msg = random_num(1,2)
switch(msg) {
case 1: Chat(0,"^3Za da vzemete goldenak napishete: ^4/goldenak ^3v chata^1!")
case 2: Chat(0,"^3Za da vzemete avtomatichen sniper napishete: ^4/snipers ^3v chata^1!")
}
}
public event_hltv() {
new i
for(i = 0; i < get_maxplayers(); i++) {
limit[i] = false
g_bHasAk47[i] = false
}
}
public spawned(id) {
if(is_user_alive(id)) {
limit[id] = false
g_bHasAk47[id] = false
}
return HAM_HANDLED
}
public FwdPlayerDamage(victim, inflictor, attacker, Float:damage, damagebits) {
if(inflictor == attacker
&& attacker != victim
&& g_bHasAk47[ attacker ]
&& is_user_alive(attacker)
&& get_user_weapon(attacker) == CSW_AK47) {
SetHamParamFloat(4, damage * 2.0)
new vec1[3], vec2[3]
get_user_origin(attacker, vec1, 1) // origin; your camera point.
get_user_origin(attacker, vec2, 4) // termina; where your bullet goes (4 is cs-only)
//BEAMENTPOINTS
message_begin( MSG_BROADCAST,SVC_TEMPENTITY)
write_byte (0) //TE_BEAMENTPOINTS 0
write_coord(vec1[0])
write_coord(vec1[1])
write_coord(vec1[2])
write_coord(vec2[0])
write_coord(vec2[1])
write_coord(vec2[2])
write_short( m_spriteTexture )
write_byte(1) // framestart
write_byte(5) // framerate
write_byte(2) // life
write_byte(10) // width
write_byte(0) // noise
write_byte( 255 ) // r, g, b
write_byte( 215 ) // r, g, b
write_byte( 0 ) // r, g, b
write_byte(200) // brightness
write_byte(150) // speed
message_end()
}
}
public snipers(id) {
if(!is_user_alive(id)) {
Chat(id,"^4Vie trqbva da ste jiv^1!")
return
}
else {
new menu = menu_create("\ySnipers:","snipers_handler")
menu_additem(menu,"\ySg550 \r+\ydeagle","1")
menu_additem(menu,"\yG3sg1 \r+ \ydeagle","2")
menu_display(id,menu)
client_cmd(id,"spk buttons/bell1")
}
}
public snipers_handler(id,menu,item) {
if(!is_user_alive(id)) return
if(get_user_flags(id) & level) {
if(get_user_team(id) == 2) {
if(!limit[id]) {
if(item == MENU_EXIT) {
menu_destroy(menu)
return
}
new data[6], iName[64]
new access, callback
menu_item_getinfo(menu, item, access, data,5, iName, 63, callback)
new key = str_to_num(data)
switch(key) {
case 1: {
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,bpammo)
give_item(id,"weapon_sg550")
cs_set_user_bpammo(id,CSW_SG550,bpammo)
Chat(id,"^4Vie poluchihte^1: ^3SG550 ^1i ^3DEAGLE^1!")
}
case 2: {
give_item(id,"weapon_deagle")
cs_set_user_bpammo(id,CSW_DEAGLE,bpammo)
give_item(id,"weapon_g3sg1")
cs_set_user_bpammo(id,CSW_G3SG1,bpammo)
Chat(id,"^4Vie poluchihte^1: ^3G3SG1 ^1i ^3DEAGLE^1!")
}
}
limit[id] = true
}
else {
Chat(id,"^4Menuto e blokirano^1!")
}
} else {
Chat(id,"^4Trqbva da ste ot ^3Counter-Terrorist Team^1!")
}
} else {
Chat(id,"^4Menuto e dostupno samo za VIP igrachi^1! ^4Stani VIP na skype: ^1[^3emo_1511^1]")
}
menu_destroy(menu)
return
}
public golden_ak47(id) {
if(!is_user_alive(id)) {
Chat(id,"^4Vie trqbva da ste jiv^1!")
return
}
else {
if(get_user_flags(id) & level2) {
if(get_user_team(id) == 2) {
if(!limit[id]) {
g_bHasAk47[id] = true
give_item(id, "weapon_ak47")
cs_set_user_bpammo(id, CSW_AK47, bpammo)
entity_set_string(id, EV_SZ_viewmodel,"models/base/v_golden_ak47.mdl")
Chat(id,"^4Vie poluchihte: ^3Golden AK-47^1!")
limit[id] = true
}
else {
Chat(id,"^4Menuto e blokirano^1!")
}
}
else {
Chat(id,"^4Trqbva da ste ot ^3Counter-Terrorist Team^1!")
}
} else {
Chat(id,"^4Menuto e dostypno samo za VIP igrachi^1! ^4Stani VIP na skype ^1[^4emo_1511^1]")
}
}
}
public event_curweapon(id) {
if(g_bHasAk47[id] && read_data(2) == CSW_AK47) {
set_user_gravity(id,Float:0.7)
entity_set_string(id, EV_SZ_viewmodel,"models/base/v_golden_ak47.mdl")
entity_set_string(id, EV_SZ_weaponmodel,"models/base/p_golden_ak47.mdl")
set_user_rendering(id,kRenderFxGlowShell,255,215,0,kRenderNormal,0)
}
else {
set_user_gravity(id,Float:1.0)
set_user_rendering(id,_,0,0,0,_,0)
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/