Deagle power добавка към Custom Shop

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cgozzie
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Deagle power добавка към Custom Shop

Мнение от cgozzie » 04 Дек 2021, 16:39

Здравейте ще може ли да го направите за Custom Shop магазина..

Код за потвърждение: Избери целия код

/* 	AUTHOR: anakin_cstrike
	CREDITS: d3n14
	VERSION: 2.0

	CVARS: 
	- deagle_power 1/0 - enable/disable plugin (default 1)
	- deagle_power_shake 1/0 - enable/disable shake (default 1)
	- deagle_power_icon 1/0 - enable/disable thunder icon (default 1)
	- deagle_power_screenflash 1/0 - enable/disable screenflash victim (default 1)
	- deagle_power_explode 1/0 - enable/disable hs effects: thunder,explode,blood (default 1)

	MODULES required: Fakemeta
*/
#include <amxmodx>
#include <fakemeta>

#define V_MODEL 		"models/v_deagle_power.mdl"
#define W_MODEL			"models/w_deagle_power.mdl"
#define P_MODEL 		"models/p_deagle_power.mdl"
#define DEAGLE_W_MODEL 		"models/w_deagle_power.mdl"
new toggle,toggle_icon,toggle_shake,toggle_fade,toggle_explode;
new shake,atack,iconstatus,screenfade;
new bool:g_Icon[33];
new white,lightning,g_sModelIndexSmoke;
public plugin_init()
{
	register_plugin("Deagle Power","2.0","anakin_cstrike");
	register_event("CurWeapon", "event_curw", "be","1=1");
	register_event("DeathMsg","hook_death","a");
	register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
	toggle = register_cvar("deagle_power","1");
	toggle_shake = register_cvar("deagle_power_shake","1");
	toggle_icon = register_cvar("deagle_power_icon","1");
	toggle_fade = register_cvar("deagle_power_screenflash","1");
	toggle_explode = register_cvar("deagle_power_explode","1");
	shake = get_user_msgid("ScreenShake");
	iconstatus = get_user_msgid("StatusIcon");
	screenfade = get_user_msgid("ScreenFade");
}
public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel,V_MODEL);
	engfunc(EngFunc_PrecacheModel,P_MODEL);
	engfunc(EngFunc_PrecacheModel,W_MODEL);
	precache_sound( "ambience/thunder_clap.wav");
	precache_sound( "weapons/headshot2.wav");
	precache_sound( "weapons/explode3.wav");
	
	g_sModelIndexSmoke = precache_model("sprites/steam1.spr");
	lightning = precache_model("sprites/lgtning.spr");
	white = precache_model("sprites/white.spr");
	return PLUGIN_CONTINUE
}
public fw_setmodel(ent,const model[])
{
	if(get_pcvar_num(toggle) != 1)
		return FMRES_IGNORED;
	if(strcmp(DEAGLE_W_MODEL,model))
		return FMRES_IGNORED;
		
	static classname[32]
	pev(ent,pev_classname,classname,31);
	
	if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
	{
		engfunc(EngFunc_SetModel,ent,W_MODEL);
		return FMRES_SUPERCEDE;
	}
	return FMRES_IGNORED;
}

public event_curw(id)
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	if(!is_user_alive(id))
		return PLUGIN_CONTINUE;
	new wID = read_data(2);
	if(wID != CSW_DEAGLE)
		return PLUGIN_CONTINUE;
		
	set_pev(id,pev_viewmodel2,V_MODEL);
	set_pev(id,pev_weaponmodel2,P_MODEL);
	
	atack = pev(id,pev_button)
	if(wID == CSW_DEAGLE && get_pcvar_num(toggle_shake) == 1 && atack & IN_ATTACK)
	{
		message_begin(MSG_ONE,shake,{0,0,0},id);
		write_short(1<<13);
		write_short(1<<13);
		write_short(1<<13);
		message_end();
	}
	return PLUGIN_CONTINUE;
}

public hook_death()
{
	if(get_pcvar_num(toggle) != 1)
		return PLUGIN_CONTINUE;
	static weapon[2];
	read_data(4,weapon,1);
	if(weapon[0] != 'd')
		return PLUGIN_CONTINUE;
		
	static killer ; killer = read_data(1);
	static victim ; victim = read_data(2); 
	if(read_data(3))	//chech if hitplace was head
	{
		if(get_pcvar_num(toggle_icon) == 1)
		{
			g_Icon[killer] = true;
			message_begin(MSG_ONE,iconstatus,{0,0,0},killer);
			write_byte(2);
			write_string("dmg_shock"); 
			write_byte(255);
			write_byte(0); 
			write_byte(0); 
			message_end();
		
			set_task(3.0,"reset_icon",killer);
		}
		if(get_pcvar_num(toggle_explode) == 1)
		{
			new vorigin[3],srco[3];
			get_user_origin(victim,vorigin);
			vorigin[2] -= 26
			srco[0] = vorigin[0] + 150
			srco[1] = vorigin[1] + 150
			srco[2] = vorigin[2] + 800
		
			switch(random_num(1,3))
			{
				case 1:
				{
					emit_sound(0,CHAN_ITEM, "ambience/thunder_clap.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_thunder(srco,vorigin);
				}
				case 2:
				{
					emit_sound(0,CHAN_ITEM, "weapons/headshot2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_blood(vorigin);
				}
				case 3:
				{
					emit_sound(0,CHAN_ITEM, "weapons/explode3.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
					deagle_explode(vorigin);
				}
			}
		}
	}
	if(!is_user_alive(victim) && !is_user_bot(victim) && get_pcvar_num(toggle_fade) == 1)
	{
		message_begin(MSG_ONE_UNRELIABLE,screenfade,{0,0,0},victim);
		write_short(6<<10);
		write_short(5<<10);
		write_short(1<<12);
		write_byte(255);
		write_byte(0);
		write_byte(0);
		write_byte(170);
		message_end();
	}
	
	if(g_Icon[victim])
	{
		g_Icon[victim] = false;
		message_begin(MSG_ONE,iconstatus,{0,0,0},victim);
		write_byte(0);
		write_string("dmg_shock"); 
		message_end();
	}
	return PLUGIN_CONTINUE;
}

deagle_explode(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1);
	write_byte(21);
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 16); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2] + 1936); 
	write_short(white); 
	write_byte(0);
	write_byte(0); 
	write_byte(2); 
	write_byte(16);
	write_byte(0);
	write_byte(188); 
	write_byte(220);
	write_byte(255); 
	write_byte(255); 
	write_byte(0); 
	message_end();

	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(12); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_byte(188); 
	write_byte(10); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec1); 
	write_byte(5); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(2);  
	write_byte(10);  
	message_end();
}
deagle_thunder(vec1[3],vec2[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(0); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(lightning); 
	write_byte(1);
	write_byte(5);
	write_byte(2);
	write_byte(20);
	write_byte(30);
	write_byte(200); 
	write_byte(200);
	write_byte(200);
	write_byte(200);
	write_byte(200);
	message_end();

	message_begin( MSG_PVS, SVC_TEMPENTITY,vec2); 
	write_byte(9); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	message_end();
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY,vec2); 
	write_byte(5); 
	write_coord(vec2[0]); 
	write_coord(vec2[1]); 
	write_coord(vec2[2]); 
	write_short(g_sModelIndexSmoke); 
	write_byte(10);  
	write_byte(10)  
	message_end();
}
deagle_blood(vec1[3])
{
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY); 
	write_byte(10); 
	write_coord(vec1[0]); 
	write_coord(vec1[1]); 
	write_coord(vec1[2]); 
	message_end(); 
}
public reset_icon(id)
{
	message_begin(MSG_ONE,iconstatus,{0,0,0},id);
	write_byte(0);
	write_string("dmg_shock"); 
	message_end();
}
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Аватар
OciXCrom
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Обратна връзка:

Deagle power добавка към Custom Shop

Мнение от OciXCrom » 04 Дек 2021, 17:06

AMXModX > Плъгини > Преработени плъгини

Колко пъти трябва да ти кажа какво пише тук?

Аватар
cgozzie
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Регистриран на: 13 Окт 2016, 22:10
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Deagle power добавка към Custom Shop

Мнение от cgozzie » 04 Дек 2021, 17:13

OciXCrom написа: 04 Дек 2021, 17:06 AMXModX > Плъгини > Преработени плъгини

Колко пъти трябва да ти кажа какво пише тук?

Извени ме да сега видях че съм сбъркал раздела,моля те премести темата ще внимавам следващия път... 8) :confused:
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