Бих желал на този плъгин viewtopic.php?f=21&t=710 да му променя наградите, вместо:
* Пари (настройва се с CVAR)
* Допълнително кръв (настройва се с CVAR)
* Всички гранати (Настройва се с CVAR)
Да дава:
50 XP
5 BM точки
BM plugin shop-a който ползвам:
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <engine>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <colorchat>
#include <nvault>
new const P[] = "HNS Shop Edited"
new const A[] = "xPaw & Grim"
new const V[] = "1.0"
new const prefix[] = "^3International-Gaming^4"
//Natives for Anti-Frost and XP
native add_user_immune( id );
native remove_user_immune( id );
native hnsxp_get_user_xp(client);
native hnsxp_set_user_xp(client, xp);
stock hnsxp_add_user_xp(client, xp) {
return hnsxp_set_user_xp(client, hnsxp_get_user_xp(client) + xp);
}
//End Natives
new bm_points[33], AwpReward, HeadshotReward, NormalReward, KillMessage, g_vault
// Cost of items
new deaglecost, m3cost, awpcost, hecost;
new healthcost, healthammount, armorcost, armorammount;
new noflashcost, nofrostcost;
new xpcost, xpamount;
new respawncost;
//Used or not?
new userhealth[33], userarmor[33], userawp[33], usernoflash[33], usernofrost[33], userxp[33];
new userrespawn[33], userm3[33], userdeagle[33], userhe[33]
//Floats
new Float:g_gametime2;
new Float:g_gametime, g_owner;
//For Anti-Flash
new grenade[32];
new bool:g_track_enemy;
new bool:g_track[33];
new g_msgScreenFade, last;
new g_sync_check_data;
//Plugin init
public plugin_init( )
{
register_plugin(P,V,A)
register_clcmd( "say /shop", "bm_hns_shop" )
register_clcmd( "say_team /shop", "bm_hns_shop" )
register_clcmd( "say /hnsshop", "bm_hns_shop" )
register_clcmd( "say_team /hnsshop", "bm_hns_shop" )
register_clcmd( "say /bmshop", "bm_hns_shop" )
register_clcmd( "say_team /bmshop", "bm_hns_shop")
register_clcmd( "say /points", "MyPoints" )
register_clcmd( "say_team /points", "MyPoints" )
// admin command to give bm points
register_concmd("amx_give_bm_points", "cmd_give_bmpoints", ADMIN_RCON, "<Name> <BM Points Amount>")
register_concmd("amx_take_bm_points", "cmd_take_bmpoints", ADMIN_RCON, "<Name> <BM Points Amount>")
register_concmd("amx_give_bm_points_all", "cmd_give_bmpoints_all", ADMIN_RCON, "<BM Points Amount>")
// events
RegisterHam(Ham_Spawn, "player", "fwPlayerSpawn", 1)
register_event("DeathMsg", "eDeath", "a");
register_event("ScreenFade", "eventFlash", "be", "4=255", "5=255", "6=255", "7>199");
register_event("TextMsg", "fire_in_the_hole", "b", "2&#Game_radio", "4&#Fire_in_the_hole");
register_event("TextMsg", "fire_in_the_hole2", "b", "3&#Game_radio", "5&#Fire_in_the_hole");
register_event("99", "grenade_throw", "b");
// shop cvars
hecost = register_cvar( "bm_shop_hecost", "25" )
healthammount = register_cvar( "bm_shop_healthammount", "100" )
healthcost = register_cvar( "bm_shop_healthcost", "15" )
armorammount = register_cvar( "bm_shop_armorammount", "100" )
armorcost = register_cvar( "bm_shop_armorcost", "10" )
awpcost = register_cvar( "bm_shop_awpcost", "75" )
respawncost = register_cvar( "bm_shop_respawncost", "100" )
m3cost = register_cvar( "bm_shop_m3cost", "60" )
deaglecost = register_cvar( "bm_shop_deaglecost", "60" )
noflashcost = register_cvar( "bm_shop_noflashcost", "40" )
nofrostcost = register_cvar( "bm_shop_nofrostcost", "40" )
xpcost = register_cvar( "bm_shop_xpcost", "20" )
xpamount = register_cvar( "bm_shop_xpamount", "1000" )
AwpReward = register_cvar("bm_shop_awp_kill_reward", "5")
HeadshotReward = register_cvar("bm_shop_headshot_kill_reward", "3")
NormalReward = register_cvar("bm_shop_normal_kill_reward", "2")
KillMessage = register_cvar("bm_shop_kill_message", "1")
//tasks
set_task( 2.0, "flash",_,_,_, "b" );
g_msgScreenFade = get_user_msgid("ScreenFade");
g_vault = nvault_open("BmPointsShop")
}
public fwPlayerSpawn(id) {
if(is_user_alive(id)) {
userhe[id] = 0;
userhealth[id] = 0;
userarmor[id] = 0;
userawp[id] = 0;
usernoflash[id] = 0;
usernofrost[id] = 0;
userxp[id] = 0;
userm3[id] = 0;
userdeagle[id] = 0;
userrespawn[id] = 0;
remove_user_immune(id);
}
}
//When player connects
public client_connect( id ) {
userhe[id] = 0;
userhealth[id] = 0;
userarmor[id] = 0;
userawp[id] = 0;
usernoflash[id] = 0;
usernofrost[id] = 0;
userxp[id] = 0;
userm3[id] = 0;
userdeagle[id] = 0;
userrespawn[id] = 0;
remove_user_immune(id);
LoadData(id);
}
public client_disconnect( id ) {
userhealth[id] = 0;
userarmor[id] = 0;
userhe[id] = 0;
usernoflash[id] = 0;
usernofrost[id] = 0;
userawp[id] = 0;
userm3[id] = 0;
userdeagle[id] = 0;
userxp[id] = 0;
userrespawn[id] = 0;
remove_user_immune(id);
SaveData(id);
}
public client_putinserver(id) {
LoadData(id);
}
public eDeath( id ) {
new killer = read_data(1);
new victim = read_data(2);
if(!is_user_connected(killer) || !is_user_connected(victim) || killer == victim)
return PLUGIN_HANDLED;
new headshot = read_data(3)
new weapon[32]
read_data(4, weapon, charsmax(weapon))
new award
if(equali(weapon, "awp")) award = get_pcvar_num(AwpReward)
else if(headshot) award = get_pcvar_num(HeadshotReward)
else award = get_pcvar_num(NormalReward)
bm_points[killer] += award
if(get_pcvar_num(KillMessage) == 1) {
new name_victim[32]
get_user_name(victim, name_victim, 31)
ColorChat(killer, NORMAL, "^4[%s] ^1You got^3 %i^1 points for killing^4 %s", prefix, award, name_victim)
}
return PLUGIN_CONTINUE;
}
public MyPoints(id) {
ColorChat(id, GREY, "^4[%s]^3 BM Credits:^4 %d", prefix, bm_points[id])
}
public bm_hns_shop(id) {
if(cs_get_user_team(id) == CS_TEAM_CT) {
hns_shop(id)
} else {
ColorChat(id, BLUE, "^4[%s]^1 This menu is avaliable only for^3 CT's^1.", prefix)
}
}
public hns_shop( id ) {
new szShop[200], szHE[200], szHealth[200], szDeagle[200], szM3[200], szArmor[200], szAwp[200], szRespawn[200], szNoFrost[200], szXP[200], szNoFlash[200];
formatex( szShop, charsmax( szShop ), "\w[\rInternational-Gaming\w] \wBlockmaker Shop^n\rYour BM Credits: \y%d\d", bm_points[id] );
formatex( szHealth, charsmax( szHealth ), "\w%d Health Points - \d(\r%d \wBM Credits)", get_pcvar_num( healthammount ), get_pcvar_num( healthcost ) );
formatex( szArmor, charsmax( szArmor ), "\w%d Armor Points - \d(\r%d \wBM Credits)", get_pcvar_num( armorammount ), get_pcvar_num( armorcost ) );
formatex( szHE, charsmax( szHE ), "\w1 HE Grenade - \d(\r%d \wBM Credits)", get_pcvar_num( hecost ) );
formatex( szNoFrost, charsmax( szNoFrost ), "\wNo Frost (\r1 \wROUND) - \d(\r%d \wBM Credits)", get_pcvar_num( nofrostcost ) );
formatex( szNoFlash, charsmax( szNoFlash ), "\wNo Flash (\r1 \wROUND) - \d(\r%d \wBM Credits)", get_pcvar_num(noflashcost));
formatex( szAwp, charsmax( szAwp ), "\wAWP - \d(\r%d \wBM Credits)", get_pcvar_num( awpcost ) );
formatex( szM3, charsmax( szM3 ), "\wM3 Shotgun - \d(\r%d \wBM Credits)", get_pcvar_num( m3cost ) );
formatex( szDeagle, charsmax( szDeagle ), "\wDeagle - \d(\r%d \wBM Credits)", get_pcvar_num(deaglecost));
formatex( szXP, charsmax( szXP ), "\w%d XP - \d(\r%d \wBM Credits)", get_pcvar_num(xpamount), get_pcvar_num( xpcost ) );
formatex( szRespawn, charsmax( szRespawn ), "\wRespawn - \d(\r%d \wBM Credits)", get_pcvar_num( respawncost ) );
new shop = menu_create( szShop, "shop_handler" );
menu_additem( shop, szHealth, "1", 0 );
menu_additem( shop, szArmor, "2", 0 );
menu_additem( shop, szHE, "3", 0 );
menu_additem( shop, szNoFrost, "4", 0 );
menu_additem( shop, szNoFlash, "5", 0 );
menu_additem( shop, szAwp, "6", 0 );
menu_additem( shop, szM3, "7", 0 );
menu_additem( shop, szDeagle, "8", 0 );
menu_additem( shop, szXP, "9", 0 );
menu_additem( shop, szRespawn, "10", 0 );
menu_setprop( shop, MPROP_EXIT, MEXIT_ALL );
menu_setprop( shop, MPROP_NUMBER_COLOR, "\r")
menu_display( id, shop, 0 );
}
public shop_handler( id, shop, item ) {
if( item == MENU_EXIT ) {
menu_destroy( shop );
return PLUGIN_HANDLED;
}
new data[6], iName[64];
new access, callback;
menu_item_getinfo( shop, item, access, data, 6, iName, 63, callback )
new key = str_to_num( data );
switch( key )
{
case 1: // Health
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead!", prefix );
return PLUGIN_HANDLED;
}
if(userhealth[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before!", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id]>= get_pcvar_num( healthcost ) ) {
bm_points[id] -= get_pcvar_num( healthcost )
new userhp = get_user_health( id )
new health = get_pcvar_num( healthammount )
set_user_health( id, userhp + health )
userhealth[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought^3 %d Health!", prefix , get_pcvar_num( healthammount ) )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy^3 %d Health!", prefix , get_pcvar_num( healthammount ) )
}
}
case 2: // Armor
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead!", prefix );
return PLUGIN_HANDLED;
}
if(userarmor[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before!", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num( armorcost ) ) {
bm_points[id] -= get_pcvar_num( armorcost )
new playerarmor = get_user_armor( id )
new armor = get_pcvar_num( armorammount )
set_user_armor( id, playerarmor + armor )
userarmor[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought^3 %d Armor!", prefix, get_pcvar_num( armorammount ) )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy^3 %d Armor!", prefix, get_pcvar_num( armorammount ) )
}
}
case 3: // 1 HE
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(userhe[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num( hecost ) ) {
bm_points[id] -= get_pcvar_num( hecost )
give_item( id, "weapon_hegrenade" )
userhe[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought a^3 HE Grenade!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy a^3 HE Grenade!", prefix )
}
}
case 4: // No Frost
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(usernofrost[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num( nofrostcost ) ) {
bm_points[id] -= get_pcvar_num( nofrostcost )
add_user_immune( id );
usernofrost[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought^3 Anti-Frost!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy^3 Anti-Frost!", prefix )
}
}
case 5: // No Flash
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(usernoflash[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num(noflashcost) ) {
bm_points[id] -= get_pcvar_num(noflashcost)
usernoflash[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought^3 Anti-Flash!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy^3 Anti-Flash!", prefix )
}
}
case 6: // AWP 1 Bullet
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(userawp[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num(awpcost) ) {
bm_points[id] -= get_pcvar_num(awpcost)
fm_give_item( id, "weapon_awp" )
cs_set_weapon_ammo( find_ent_by_owner( 1, "weapon_awp", id ), 1 )
cs_set_user_bpammo(id, CSW_AWP, 0)
new awpname[42]
get_user_name(id, awpname, 32)
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
show_hudmessage(0, "%s bought an Awp! Watch out!", awpname)
userawp[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought an^3 AWP!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy an^3 AWP!", prefix )
}
}
case 7: // M3 1 Bullet
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(userm3[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >=get_pcvar_num(m3cost) ) {
bm_points[id] -= get_pcvar_num(m3cost)
fm_give_item( id, "weapon_m3" )
cs_set_weapon_ammo( find_ent_by_owner( 1, "weapon_m3", id ), 1 )
cs_set_user_bpammo(id, CSW_M3, 0)
new m3name[42]
get_user_name(id, m3name, 32)
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
show_hudmessage(0, "%s bought an M3! Watch out!", m3name)
userm3[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought an^3 M3!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy an^3 M3!", prefix )
}
}
case 8: // Deagle 1 Bullets
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(userdeagle[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num(deaglecost) ) {
bm_points[id] -= get_pcvar_num(deaglecost)
fm_give_item( id, "weapon_deagle" )
cs_set_weapon_ammo( find_ent_by_owner( 1, "weapon_deagle", id ), 1 )
cs_set_user_bpammo(id, CSW_DEAGLE, 0)
userdeagle[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought an^3 Deagle!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy an^3 Deagle!", prefix )
}
}
case 9: // XP
{
if( !is_user_alive( id ) ) {
ColorChat( id, NORMAL,"^4[%s]^3 You cannot buy items when your dead.", prefix );
return PLUGIN_HANDLED;
}
if(userxp[id] > 0) {
ColorChat( id, NORMAL, "^4[%s]^3 You've already bought this before.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num(xpcost) ) {
bm_points[id] -= get_pcvar_num(xpcost)
new xp_amount = get_pcvar_num(xpamount)
hnsxp_add_user_xp(id, xp_amount);
userxp[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought^3 %d XP!", prefix, xp_amount )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy^3 %d XP!", prefix, get_pcvar_num(xpamount) )
}
}
case 10: // Respawn
{
if(is_user_alive(id)) {
ColorChat( id, NORMAL, "^4[%s]^1 You cannot buy a^3 Respawn^4 while you are alive.", prefix );
return PLUGIN_HANDLED;
}
if( bm_points[id] >= get_pcvar_num(respawncost) ) {
bm_points[id] -= get_pcvar_num(respawncost)
ExecuteHamB(Ham_CS_RoundRespawn, id);
new respawnname[42]
get_user_name(id, respawnname, 32)
set_hudmessage(255, 255, 255, -1.0, -1.0, 0, 6.0, 4.0)
show_hudmessage(0, "%s bought a respawn! Kill him!", respawnname)
userrespawn[id]++;
ColorChat( id, NORMAL, "^4[%s]^1 You've bought a^3 Respawn!", prefix )
} else {
ColorChat( id, NORMAL, "^4[%s]^1 You need more BM Credits to buy a^3 Respawn!", prefix )
}
}
}
menu_destroy( shop );
return PLUGIN_HANDLED;
}
// Anti-Flash - Start
public flash() {
new Float:gametime = get_gametime();
if(gametime - g_gametime2 > 2.5)
for(new i = 0; i < 32; i++)
grenade[i] = 0;
}
public eventFlash( id ) {
new Float:gametime = get_gametime();
if(gametime != g_gametime) {
g_owner = get_grenade_owner();
g_gametime = gametime;
for(new i = 0; i < 33; i++)
g_track[i] = false;
g_track_enemy = false;
}
if(is_user_connected(g_owner) && usernoflash[id] > 0) {
g_track_enemy = true;
message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, id);
write_short(1);
write_short(1);
write_short(1);
write_byte(0);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
}
public flash_delay() {
if(g_track_enemy == false) {
for(new i = 0; i < 33; i++) {
if(g_track[i] == true && is_user_connected(i)) {
message_begin(MSG_ONE, g_msgScreenFade, {0,0,0}, i) ;
write_short(1);
write_short(1);
write_short(1);
write_byte(0);
write_byte(0);
write_byte(0);
write_byte(255);
message_end();
}
}
}
}
public grenade_throw() {
if(g_sync_check_data == 0)
return PLUGIN_CONTINUE;
g_sync_check_data--;
if(read_datanum() < 2)
return PLUGIN_HANDLED_MAIN;
if(read_data(1) == 11 && (read_data(2) == 0 || read_data(2) == 1))
add_grenade_owner(last);
return PLUGIN_CONTINUE;
}
public fire_in_the_hole() {
new name[32];
read_data(3, name, 31);
new temp_last = get_user_index(name);
new junk;
if((temp_last == 0) || (!is_user_connected(temp_last)))
return PLUGIN_CONTINUE;
if(get_user_weapon(temp_last,junk,junk) == CSW_FLASHBANG) {
last = temp_last;
g_sync_check_data = 2;
}
return PLUGIN_CONTINUE;
}
public fire_in_the_hole2() {
new name[32];
read_data(4, name, 31);
new temp_last = get_user_index(name);
new junk;
if((temp_last == 0) || (!is_user_connected(temp_last)))
return PLUGIN_CONTINUE;
if(get_user_weapon(temp_last,junk,junk) == CSW_FLASHBANG) {
last = temp_last;
g_sync_check_data = 2;
}
return PLUGIN_CONTINUE;
}
add_grenade_owner(owner) {
new Float:gametime = get_gametime();
g_gametime2 = gametime;
for(new i = 0; i < 32; i++) {
if(grenade[i] == 0) {
grenade[i] = owner;
return;
}
}
}
get_grenade_owner() {
new which = grenade[0];
for(new i = 1; i < 32; i++)
grenade[i-1] = grenade[i];
grenade[31] = 0;
return which;
}
// from XxAvalanchexX "Flashbang Dynamic Light"
public fw_emitsound(entity,channel,const sample[],Float:volume,Float:attenuation,fFlags,pitch) {
if(!equali(sample,"weapons/flashbang-1.wav") && !equali(sample,"weapons/flashbang-2.wav"))
return FMRES_IGNORED;
new Float:gametime = get_gametime();
//in case no one got flashed, the sound happens after all the flashes, same game time
if(gametime != g_gametime) {
g_owner = get_grenade_owner();
return FMRES_IGNORED;
}
return FMRES_IGNORED;
}
// NoFlash Blinding - End
// Cmd Give/Take BM Points
public cmd_give_bmpoints(id, level,cid) {
if(!cmd_access (id, level, cid, 3))
return PLUGIN_HANDLED;
new target[32], amount[32], reason[32]
read_argv(1, target, charsmax(target))
read_argv(2, amount, charsmax(amount))
read_argv(3, reason, charsmax(reason))
new player = cmd_target(id, target, 8)
if( ! player )
return PLUGIN_HANDLED;
new admin_name[32], target_name[32]
get_user_name(id, admin_name, charsmax(admin_name))
get_user_name(player, target_name, charsmax(target_name))
new points = str_to_num(amount)
bm_points[player] += points
ColorChat(player, GREY, "^4[%s]^1 ADMIN:^4 %s^1 gave you^3 %s ^4 %i BM Credits^1. Now you have:^4 %d BM Credits!",prefix, admin_name, target_name, points, bm_points[player])
SaveData(id)
return PLUGIN_CONTINUE;
}
public cmd_take_bmpoints(id, level,cid) {
if(!cmd_access (id, level, cid, 3))
return PLUGIN_HANDLED;
new target[32], amount[32], reason[32]
read_argv(1, target, charsmax(target))
read_argv(2, amount, charsmax(amount))
read_argv(3, reason, charsmax(reason))
new player = cmd_target(id, target, 8)
if(!player)
return PLUGIN_HANDLED;
new admin_name[32], target_name[32]
get_user_name(id, admin_name, charsmax(admin_name))
get_user_name(player, target_name, charsmax(target_name))
new points = str_to_num(amount)
if(bm_points[player] < points) {
console_print(id, "Player %s doesn't even have %d BM Points! He has: %d BM Points.", target_name, points, bm_points[player])
return PLUGIN_HANDLED
}
bm_points[player] -= points
ColorChat(player, TEAM_COLOR, "^4[%s]^1 ADMIN:^4 %s^1 took from you^3 %s ^4 %i BM Credits^1. Now you have:^4 %d BM Credits^1!", prefix, admin_name, target_name, points, bm_points[player])
SaveData(id)
return PLUGIN_CONTINUE;
}
public cmd_give_bmpoints_all(id, level, cid) {
if(!cmd_access(id, level, cid, 2))
return PLUGIN_HANDLED
new amount[32]
read_argv(1, amount, charsmax(amount))
new admin_name[32]
get_user_name(id, admin_name, charsmax(admin_name))
new points = str_to_num(amount)
new players[32], num
get_players(players, num, "ch")
for(new i; i < num; i++)
bm_points[players[i]] += points
ColorChat(0,NORMAL, "^4[%s]^1 ADMIN ^4%s: ^1gave ^4%i^1 BM Credits to ^4all ^1players", prefix, admin_name, points)
SaveData(id)
return PLUGIN_CONTINUE
}
// Nvault
public SaveData(id) {
new name[32]
get_user_name(id, name, charsmax(name))
new vaultkey[64], vaultdata[256]
format(vaultkey, charsmax(vaultkey), "%s", name)
format(vaultdata, charsmax(vaultdata), "%i", bm_points[id])
nvault_set(g_vault, vaultkey, vaultdata)
return PLUGIN_CONTINUE
}
LoadData(id) {
new name[32]
get_user_name(id, name, charsmax(name))
new vaultkey[64], vaultdata[256]
format(vaultkey, charsmax(vaultkey), "%s", name)
format(vaultdata, charsmax(vaultdata), "%i", bm_points[id])
nvault_get(g_vault, vaultkey, vaultdata, charsmax(vaultdata))
new points_user[10]
parse(vaultdata, points_user, charsmax(points_user))
new points_set = str_to_num(points_user)
bm_points[id] = points_set
return PLUGIN_CONTINUE
}
Код за потвърждение: Избери целия код
// =================================================
// BEGIN EDITING HERE
// =================================================
// Should the plugin save player data in SQL database?
// To save player data in a vault, change "#define USING_SQL" to "//#define USING_SQL"
// To save player data in SQL, change "//#define USING_SQL" to "#define USING_SQL"
//#define USING_SQL
// The prefix in all of the plugin's messages
new const MESSAGE_TAG[] = "[International-Gaming]";
// If the player hasn't ever been to your server, they will get this much xp to start with
#define ENTRY_XP 100
// These determine if these abilities should be enabled or disabled
// 1 = enabled
// 0 = disabled
#define ENABLE_GRENADE 1
#define ENABLE_FLASHBANG_1 1
#define ENABLE_FLASHBANG_2 1
#define ENABLE_SMOKEGRENADE 1
#define ENABLE_TERR_HEALTH 1
#define ENABLE_CT_HEALTH 1
#define ENABLE_TERR_ARMOR 1
#define ENABLE_CT_ARMOR 1
#define ENABLE_TERR_RESPAWN 1
#define ENABLE_CT_RESPAWN 1
#define ENABLE_TERR_NOFALL 1
#define ENABLE_CT_NOFALL 1
// The maximum level for each ability
#define MAXLEVEL_GRENADE 8
#define MAXLEVEL_FLASHBANG_1 4
#define MAXLEVEL_FLASHBANG_2 4
#define MAXLEVEL_SMOKEGRENADE 4
#define MAXLEVEL_TERR_HEALTH 10
#define MAXLEVEL_CT_HEALTH 5
#define MAXLEVEL_TERR_ARMOR 8
#define MAXLEVEL_CT_ARMOR 6
#define MAXLEVEL_TERR_RESPAWN 2
#define MAXLEVEL_CT_RESPAWN 2
#define MAXLEVEL_TERR_NOFALL 8
#define MAXLEVEL_CT_NOFALL 8
// The xp amount required to buy the first level
#define FIRST_XP_GRENADE 100
#define FIRST_XP_FLASHBANG_1 100
#define FIRST_XP_FLASHBANG_2 100
#define FIRST_XP_SMOKEGRENADE 100
#define FIRST_XP_TERR_HEALTH 100
#define FIRST_XP_CT_HEALTH 100
#define FIRST_XP_TERR_ARMOR 100
#define FIRST_XP_CT_ARMOR 100
#define FIRST_XP_TERR_RESPAWN 1000
#define FIRST_XP_CT_RESPAWN 2000
#define FIRST_XP_TERR_NOFALL 100
#define FIRST_XP_CT_NOFALL 100
// The maximum chance possible for this ability (happens when player has maximum level)
#define CHANCE_MAX_GRENADE 100
#define CHANCE_MAX_FLASHBANG_1 100
#define CHANCE_MAX_FLASHBANG_2 100
#define CHANCE_MAX_SMOKEGRENADE 100
#define CHANCE_MAX_TERR_RESPAWN 50
#define CHANCE_MAX_CT_RESPAWN 50
#define CHANCE_MAX_TERR_NOFALL 80
#define CHANCE_MAX_CT_NOFALL 80
// =================================================
// STOP EDITING HERE
// =================================================
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <hamsandwich>
#include <fun>
#include <regex>
#include <hlsdk_const>
#include <colorchat>
#if defined USING_SQL
#include <sqlx>
new Handle:g_sql_tuple;
#else
#include <nvault>
new g_vault;
#endif
new const VERSION[] = "0.0.1";
#pragma semicolon 1
enum _:Grenades
{
NADE_HE,
NADE_FL1,
NADE_FL2,
NADE_SM
};
new const g_nade_enabled[Grenades] =
{
ENABLE_GRENADE,
ENABLE_FLASHBANG_1,
ENABLE_FLASHBANG_2,
ENABLE_SMOKEGRENADE
};
new const g_any_nade_enabled = ENABLE_GRENADE + ENABLE_FLASHBANG_1 + ENABLE_FLASHBANG_2 + ENABLE_SMOKEGRENADE;
new const g_nade_names[Grenades][] =
{
"HE Grenade",
"Flashbang #1",
"Flashbang #2",
"Frost Nade"
};
new const g_nade_classnames[Grenades][] =
{
"weapon_hegrenade",
"weapon_flashbang",
"weapon_flashbang",
"weapon_smokegrenade"
};
new const g_nade_maxlevels[Grenades] =
{
MAXLEVEL_GRENADE,
MAXLEVEL_FLASHBANG_1,
MAXLEVEL_FLASHBANG_2,
MAXLEVEL_SMOKEGRENADE
};
new const g_nade_first_xp[Grenades] =
{
FIRST_XP_GRENADE,
FIRST_XP_FLASHBANG_1,
FIRST_XP_FLASHBANG_2,
FIRST_XP_SMOKEGRENADE
};
new const g_nade_max_chance[Grenades] =
{
CHANCE_MAX_GRENADE,
CHANCE_MAX_FLASHBANG_1,
CHANCE_MAX_FLASHBANG_2,
CHANCE_MAX_SMOKEGRENADE
};
new const g_team_names[CsTeams][] =
{
"Spectator",
"Terrorist",
"Counter-Terrorist",
"Spectator"
};
new const g_health_enabled[CsTeams] =
{
0,
ENABLE_TERR_HEALTH,
ENABLE_CT_HEALTH,
0
};
new const g_any_health_enabled = ENABLE_TERR_HEALTH + ENABLE_CT_HEALTH;
new const g_health_names[CsTeams][] =
{
"",
"T Extra Health",
"CT Extra Health",
""
};
new const g_health_maxamount[CsTeams] =
{
0,
100,
50,
0
};
new const g_health_maxlevels[CsTeams] =
{
0,
MAXLEVEL_TERR_HEALTH,
MAXLEVEL_CT_HEALTH,
0
};
new const g_health_first_xp[CsTeams] =
{
0,
FIRST_XP_TERR_HEALTH,
FIRST_XP_CT_HEALTH,
0
};
new const g_armor_enabled[CsTeams] =
{
0,
ENABLE_TERR_ARMOR,
ENABLE_CT_ARMOR,
0
};
new const g_any_armor_enabled = ENABLE_TERR_ARMOR + ENABLE_CT_ARMOR;
new const g_armor_names[CsTeams][] =
{
"",
"T Armor",
"CT Armor",
""
};
new const g_armor_maxamount[CsTeams] =
{
0,
200,
150,
0
};
new const g_armor_maxlevels[CsTeams] =
{
0,
MAXLEVEL_TERR_ARMOR,
MAXLEVEL_CT_ARMOR,
0
};
new const g_armor_first_xp[CsTeams] =
{
0,
FIRST_XP_TERR_ARMOR,
FIRST_XP_CT_ARMOR,
0
};
new const g_respawn_enabled[CsTeams] =
{
0,
ENABLE_TERR_RESPAWN,
ENABLE_CT_RESPAWN,
0
};
new const g_any_respawn_enabled = ENABLE_TERR_RESPAWN + ENABLE_CT_RESPAWN;
new const g_respawn_names[CsTeams][] =
{
"",
"T Respawn Chance",
"CT Respawn Chance",
""
};
new const g_respawn_maxlevels[CsTeams] =
{
0,
MAXLEVEL_TERR_RESPAWN,
MAXLEVEL_CT_RESPAWN,
0
};
new const g_respawn_first_xp[CsTeams] =
{
0,
FIRST_XP_TERR_RESPAWN,
FIRST_XP_CT_RESPAWN,
0
};
new const g_respawn_max_chance[CsTeams] =
{
0,
CHANCE_MAX_TERR_RESPAWN,
CHANCE_MAX_CT_RESPAWN,
0
};
new const g_nofall_enabled[CsTeams] =
{
0,
ENABLE_TERR_NOFALL,
ENABLE_CT_NOFALL,
0
};
new const g_any_nofall_enabled = ENABLE_TERR_NOFALL + ENABLE_CT_NOFALL;
new const g_nofall_names[CsTeams][] =
{
"",
"T Fall Damage Reducer",
"CT Fall Damage Reducer",
""
};
new const g_nofall_maxlevels[CsTeams] =
{
0,
MAXLEVEL_TERR_NOFALL,
MAXLEVEL_CT_NOFALL,
0
};
new const g_nofall_first_xp[CsTeams] =
{
0,
FIRST_XP_TERR_NOFALL,
FIRST_XP_CT_NOFALL,
0
};
new const g_nofall_max_chance[CsTeams] =
{
0,
CHANCE_MAX_TERR_NOFALL,
CHANCE_MAX_CT_NOFALL,
0
};
#define ANY_ABILITY_ENABLED (g_any_nade_enabled || g_any_health_enabled || g_any_armor_enabled || g_any_respawn_enabled || g_any_nofall_enabled)
new g_authid[33][35];
new g_xp[33];
new g_first_time[33];
#if defined USING_SQL
new g_loaded_data[33];
#endif
new g_used_revive[33];
new g_nade_level[33][Grenades];
new g_armor_level[33][CsTeams];
new g_respawn_level[33][CsTeams];
new g_health_level[33][CsTeams];
new g_nofall_level[33][CsTeams];
new cvar_xp_suicide;
new cvar_xp_kill;
new cvar_xp_headshot;
new cvar_xp_grenade;
new cvar_xp_survive;
new cvar_xp_win;
new cvar_spawn_nade_delay;
new Float:g_nade_give_time;
new g_first_client;
new g_max_clients;
new g_msgid_SayText;
#if defined USING_SQL
public plugin_precache()
{
g_sql_tuple = SQL_MakeStdTuple();
SQL_ThreadQuery(g_sql_tuple, "QueryCreateTable", "CREATE TABLE IF NOT EXISTS `hns_xp` ( `name` VARCHAR(32) NOT NULL, `authid` VARCHAR(35) NOT NULL, `data` VARCHAR(256) NOT NULL );" );
}
public QueryCreateTable(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
{
if( failstate == TQUERY_CONNECT_FAILED
|| failstate == TQUERY_QUERY_FAILED )
{
set_fail_state(error);
}
}
#endif
public plugin_init()
{
register_plugin("HideNSeek XP Mod", VERSION, "Exolent");
register_cvar("hnsxp_author", "Exolent", FCVAR_SPONLY);
register_cvar("hnsxp_version", VERSION, FCVAR_SPONLY);
register_clcmd("say /xp", "CmdMainMenu");
register_clcmd("say /exp", "CmdMainMenu");
register_concmd("hnsxp_give_xp", "CmdGiveXP", ADMIN_RCON, "<nick, #userid, authid> <xp>");
register_concmd("hnsxp_remove_xp", "CmdRemoveXP", ADMIN_RCON, "<nick, #userid, authid> <xp>");
register_event("HLTV", "EventNewRound", "a", "1=0", "2=0");
register_event("DeathMsg", "EventDeathMsg", "a");
register_logevent("EventRoundStart", 2, "1=Round_Start");
register_logevent("EventRoundEnd", 2, "1=Round_End");
register_event("TextMsg", "EventRoundRestart", "a", "2&#Game_C", "2&#Game_w");
RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1);
RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1);
RegisterHam(Ham_TakeDamage, "player", "FwdPlayerDamage");
cvar_xp_suicide = register_cvar("hnsxp_xp_suicide", "5");
cvar_xp_kill = register_cvar("hnsxp_xp_kill", "10");
cvar_xp_headshot = register_cvar("hnsxp_xp_headshot", "15");
cvar_xp_grenade = register_cvar("hnsxp_xp_grenade", "25");
cvar_xp_survive = register_cvar("hnsxp_xp_survive", "10");
cvar_xp_win = register_cvar("hnsxp_xp_win", "5");
cvar_spawn_nade_delay = register_cvar("hnsxp_spawn_nade_delay", "10");
#if !defined USING_SQL
g_vault = nvault_open("hnsxp");
#endif
g_first_client = 1;
g_max_clients = get_maxplayers();
g_msgid_SayText = get_user_msgid("SayText");
}
#if !defined USING_SQL
public plugin_end()
{
nvault_close(g_vault);
}
#endif
public plugin_natives()
{
register_library("hns_xp");
register_native("hnsxp_get_user_xp", "_get_xp");
register_native("hnsxp_set_user_xp", "_set_xp");
}
public _get_xp(plugin, params)
{
return g_xp[get_param(1)];
}
public _set_xp(plugin, params)
{
new client = get_param(1);
g_xp[client] = max(0, get_param(2));
Save(client);
return g_xp[client];
}
public client_authorized(client)
{
if( !is_user_bot(client) && !is_user_hltv(client) )
{
get_user_name(client, g_authid[client], sizeof(g_authid[]) - 1);
Load(client);
}
}
public client_disconnect(client)
{
Save(client);
g_authid[client][0] = 0;
g_first_time[client] = 0;
#if defined USING_SQL
g_loaded_data[client] = 0;
#endif
g_used_revive[client] = 0;
}
public CmdMainMenu(client)
{
ShowMainMenu(client);
}
public CmdGiveXP(client, level, cid)
{
if( !cmd_access(client, level, cid, 3) ) return PLUGIN_HANDLED;
static arg[35];
read_argv(1, arg, sizeof(arg) - 1);
new target = cmd_target(client, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS);
if( !target ) return PLUGIN_HANDLED;
if( !IsUserAuthorized(target) )
{
//console_print(client, "Target has not authorized with the server.");
return PLUGIN_HANDLED;
}
read_argv(2, arg, sizeof(arg) - 1);
new xp = str_to_num(arg);
if( xp <= 0 )
{
//console_print(client, "XP must be a value greater than 0!");
if( xp < 0 )
{
console_print(client, "Use hnsxp_remove_xp instead.");
}
return PLUGIN_HANDLED;
}
g_xp[target] += xp;
Save(target);
static name[2][32];
get_user_name(client, name[0], sizeof(name[]) - 1);
get_user_name(target, name[1], sizeof(name[]) - 1);
Print(0, "%s gave %i XP to %s.", name[0], xp, name[1]);
static steamid[2][35];
get_user_authid(client, steamid[0], sizeof(steamid[]) - 1);
get_user_authid(target, steamid[1], sizeof(steamid[]) - 1);
log_amx("%s (%s) gave %i XP to %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]);
return PLUGIN_HANDLED;
}
public CmdRemoveXP(client, level, cid)
{
if( !cmd_access(client, level, cid, 3) ) return PLUGIN_HANDLED;
static arg[35];
read_argv(1, arg, sizeof(arg) - 1);
new target = cmd_target(client, arg, CMDTARGET_OBEY_IMMUNITY|CMDTARGET_NO_BOTS);
if( !target ) return PLUGIN_HANDLED;
if( !IsUserAuthorized(target) )
{
//console_print(client, "Target has not authorized with the server.");
return PLUGIN_HANDLED;
}
read_argv(2, arg, sizeof(arg) - 1);
new xp = str_to_num(arg);
if( xp <= 0 )
{
//console_print(client, "XP must be a value greater than 0!");
if( xp < 0 )
{
console_print(client, "Use hnsxp_give_xp instead.");
}
return PLUGIN_HANDLED;
}
g_xp[target] -= xp;
Save(target);
static name[2][32];
get_user_name(client, name[0], sizeof(name[]) - 1);
get_user_name(target, name[1], sizeof(name[]) - 1);
Print(0, "%s removed %i XP from %s.", name[0], xp, name[1]);
static steamid[2][35];
get_user_authid(client, steamid[0], sizeof(steamid[]) - 1);
get_user_authid(target, steamid[1], sizeof(steamid[]) - 1);
log_amx("%s (%s) removed %i XP from %s (%s)", name[0], steamid[0], xp, name[1], steamid[1]);
return PLUGIN_HANDLED;
}
public EventNewRound()
{
arrayset(g_used_revive, 0, sizeof(g_used_revive));
g_nade_give_time = 9999999.9;
}
public EventDeathMsg()
{
new killer = read_data(1);
new victim = read_data(2);
if( (g_first_client <= killer <= g_max_clients) && victim != killer )
{
if( IsUserAuthorized(killer) )
{
// regular kill
new xp = get_pcvar_num(cvar_xp_kill);
if( read_data(3) )
{
// headshot kill
xp += get_pcvar_num(cvar_xp_headshot);
}
else
{
static weapon[20];
read_data(4, weapon, sizeof(weapon) - 1);
if( contain(weapon, "grenade") >= 0 )
{
// grenade kill (or frostnade)
xp += get_pcvar_num(cvar_xp_grenade);
}
}
g_xp[killer] += xp;
//Print(killer, "You gained %i XP!", xp);
ColorChat(killer, RED, "%s ^1You^x04 gained^x01 %i^x03 XP!", MESSAGE_TAG, xp);
Save(killer);
}
}
else if( IsUserAuthorized(victim) )
{
// victim died of map causes or killed self
new xp = get_pcvar_num(cvar_xp_suicide);
g_xp[victim] -= xp;
//Print(victim, "You lost %i XP!", xp);
ColorChat(victim, RED, "%s ^1You lost^x01 %i^x04 XP!", MESSAGE_TAG, xp);
Save(victim);
}
}
public EventRoundStart()
{
g_nade_give_time = get_pcvar_float(cvar_spawn_nade_delay);
set_task(g_nade_give_time, "TaskGiveNades", 1234);
g_nade_give_time += get_gametime();
}
public EventRoundEnd()
{
EventRoundRestart();
new hider, seeker, hider_alive;
for( new i = g_first_client; i <= g_max_clients; i++ )
{
if( is_user_connected(i) )
{
switch( cs_get_user_team(i) )
{
case CS_TEAM_CT:
{
if( !seeker )
{
seeker = i;
}
}
case CS_TEAM_T:
{
if( !hider )
{
hider = i;
if( !hider_alive && is_user_alive(i) )
{
hider_alive = i;
}
}
}
}
if( seeker && hider && hider_alive )
{
break;
}
}
}
if( !hider || !seeker )
{
return;
}
new CsTeams:winner = CS_TEAM_CT;
if( hider_alive )
{
winner = CS_TEAM_T;
new survive = get_pcvar_num(cvar_xp_survive);
for( new client = g_first_client; client <= g_max_clients; client++ )
{
if( IsUserAuthorized(client) && is_user_alive(client) && cs_get_user_team(client) == CS_TEAM_T )
{
g_xp[client] += survive;
Save(client);
//Print(client, "You gained %i XP for surviving!", survive);
ColorChat(client, RED, "%s ^1You^x04 gained^x01 %i^x03 XP^x01 for^x04 surviving!", MESSAGE_TAG, survive);
}
}
}
new win = get_pcvar_num(cvar_xp_win);
for( new client = g_first_client; client <= g_max_clients; client++ )
{
if( IsUserAuthorized(client) && is_user_alive(client) && cs_get_user_team(client) == winner )
{
g_xp[client] += win;
Save(client);
//Print(client, "You gained %i XP for winning the round!", win);
ColorChat(client, RED, "%s ^1You^x04 gained^x01 %i^x03 XP^x01 for^x04 winning^x03 the round!", MESSAGE_TAG, win);
}
}
}
public EventRoundRestart()
{
remove_task(1234);
g_nade_give_time = 9999999.9;
}
public FwdPlayerSpawn(client)
{
if( is_user_alive(client) )
{
new CsTeams:team = cs_get_user_team(client);
if( team == CS_TEAM_T || team == CS_TEAM_CT )
{
if( g_first_time[client] )
{
//Print(client, "It is your first time playing this HideNSeek XP mod, so you are rewarded with %i XP!", ENTRY_XP);
ColorChat(client, TEAM_COLOR, "%s ^1It is your first time playing this^x04 HideNSeek XP mod,^x03 so you are rewarded with^x01 %i^x04 XP!", MESSAGE_TAG, ENTRY_XP);
//Print(client, "You earn XP based upon your gameplay, and you can buy more levels in the menu.");
ColorChat(client, TEAM_COLOR, "%s ^1You earn^x04 XP^x03 based upon your^x01 gameplay,^x03 and you can buy more levels in^x04 the menu.", MESSAGE_TAG);
//Print(client, "Type /xp to view what you can get!");
ColorChat(client, TEAM_COLOR, "%s ^1Type^x01 /xp^x03 to view what you^x04 can get!", MESSAGE_TAG);
g_first_time[client] = 0;
}
else
{
if( g_health_enabled[team] )
{
new health = g_health_maxamount[team] * g_health_level[client][team] / g_health_maxlevels[team];
if( health > 0 )
{
set_user_health(client, get_user_health(client) + health);
}
}
if( g_armor_enabled[team] )
{
new armorvalue = g_armor_maxamount[team] * g_armor_level[client][team] / g_armor_maxlevels[team];
if( armorvalue == 0 )
{
cs_set_user_armor(client, armorvalue, CS_ARMOR_NONE);
}
else if( armorvalue < 100 )
{
cs_set_user_armor(client, armorvalue, CS_ARMOR_KEVLAR);
}
else
{
cs_set_user_armor(client, armorvalue, CS_ARMOR_VESTHELM);
}
}
}
if( get_gametime() >= g_nade_give_time )
{
GiveNades(client);
}
}
}
}
public FwdPlayerDeath(client, killer, shouldgib)
{
if( !g_used_revive[client] )
{
new CsTeams:team = cs_get_user_team(client);
if( team == CS_TEAM_T || team == CS_TEAM_CT )
{
if( g_respawn_enabled[team] )
{
new percent = g_respawn_max_chance[team] * g_respawn_level[client][team] / g_respawn_maxlevels[team];
if( random_num(1, 100) <= percent )
{
if( HasTeammateAlive(client, team) )
{
set_task(0.5, "TaskRespawn", client);
//Print(client, "You have been respawned! (%i%% chance)", percent);
ColorChat(client, RED, "%s ^1You^x04 have been^x03 respawned!^x01 (^x03%i%%^x04 chance^x01)", MESSAGE_TAG, percent);
g_used_revive[client] = 1;
}
}
}
}
}
}
public FwdPlayerDamage(client, inflictor, attacker, Float:damage, damagebits)
{
if( is_user_alive(client) && (damagebits & DMG_FALL) )
{
new CsTeams:team = cs_get_user_team(client);
if( team == CS_TEAM_T || team == CS_TEAM_CT )
{
if( g_nofall_enabled[team] )
{
new percent = g_nofall_max_chance[team] * g_nofall_level[client][team] / g_nofall_maxlevels[team];
SetHamParamFloat(4, damage * (1.0 - (float(percent) / 100.0)));
}
}
}
}
public TaskRespawn(client)
{
ExecuteHamB(Ham_CS_RoundRespawn, client);
}
public TaskGiveNades()
{
for( new client = g_first_client; client <= g_max_clients; client++ )
{
if( is_user_alive(client) )
{
GiveNades(client);
}
}
}
HasTeammateAlive(client, CsTeams:team)
{
for( new i = g_first_client; i <= g_max_clients; i++ )
{
if( i == client ) continue;
if( is_user_alive(i) && cs_get_user_team(i) == team )
{
return 1;
}
}
return 0;
}
GiveNades(client)
{
new CsTeams:team = cs_get_user_team(client);
if( team == CS_TEAM_T )
{
static percent;
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
percent = g_nade_max_chance[i] * g_nade_level[client][i] / g_nade_maxlevels[i];
if( percent > 0 && (percent == 100 || random_num(1, 100) <= percent) )
{
give_item(client, g_nade_classnames[i]);
if( percent < 100 )
{
//Print(client, "You received your %s! (%i%% chance)", g_nade_names[i], percent);
ColorChat(client, GREY, "%s ^1You^x04 received^x03 your^x04 %s!^x01 (^x03%i%%^x04 chance^x01)", MESSAGE_TAG, g_nade_names[i], percent);
}
}
}
}
}
}
ShowMainMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nMain Menu^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuMain");
menu_additem(menu, "\yHelp", "*");
if( g_any_nade_enabled )
{
menu_additem(menu, "Grenades Menu", "1");
}
if( g_any_health_enabled )
{
menu_additem(menu, "Health Menu", "2");
}
if( g_any_armor_enabled )
{
menu_additem(menu, "Armor Menu", "3");
}
if( g_any_respawn_enabled )
{
menu_additem(menu, "Respawn Menu", "4");
}
if( g_any_nofall_enabled )
{
menu_additem(menu, "Fall Damage Menu^n", "5");
}
if( ANY_ABILITY_ENABLED )
{
menu_additem(menu, "Player Info", "6");
}
menu_display(client, menu);
}
public MenuMain(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
switch( info[0] )
{
case '*':
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "HideNSeek XP Mod is an experienced based addon for HideNSeek.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "Players earn experience points by how well they play the game.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table border=0>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr><th>Action</th><th>XP</th></tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Kill</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_kill));
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Grenade</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_grenade));
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Headshot</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_headshot));
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Suicide</td><td>-%i</td></tr>", get_pcvar_num(cvar_xp_suicide));
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Survive as a T</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_survive));
len += format(motd[len], sizeof(motd) - len - 1, "<tr><td>Win Round</td><td>+%i</td></tr>", get_pcvar_num(cvar_xp_win));
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "With these XP points, you can buy upgrades.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "For a list of these upgrades, type /xp again and view the other menus inside.");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "HideNSeek XP Mod Info");
}
case '1':
{
ShowGrenadesMenu(client);
}
case '2':
{
ShowHealthMenu(client);
}
case '3':
{
ShowArmorMenu(client);
}
case '4':
{
ShowRespawnMenu(client);
}
case '5':
{
ShowNoFallMenu(client);
}
case '6':
{
ShowPlayerMenu(client);
}
}
}
ShowGrenadesMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nGrenades Menu^n^nNote: \wGrenade abilities are for \rT's Only!\y^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuGrenades");
new callback = menu_makecallback("CallbackGrenades");
menu_additem(menu, "\yHelp", "*", _, callback);
static level, xp, percent, item[128], info[4];
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
level = g_nade_level[client][i] + 1;
percent = g_nade_max_chance[i] * level / g_nade_maxlevels[i];
if( g_nade_level[client][i] < g_nade_maxlevels[i] )
{
xp = g_nade_first_xp[i] * (1 << (level - 1));
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nade_names[i], level, percent, xp);
}
else
{
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_nade_names[i], level, percent);
}
num_to_str(i, info, sizeof(info) - 1);
menu_additem(menu, item, info, _, callback);
}
}
menu_display(client, menu);
}
public MenuGrenades(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
if( info[0] == '*' )
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "The Grenades ability for the XP Mod is for Terrorists only.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "The Grenades ability contains the HE Grenade, 2 Flashbangs, and Frost Nade.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "These are the grenades you are given when you receive the your items after the hide timer ends.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>", g_nade_names[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Chance Intervals</th>");
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nade_max_chance[i] / g_nade_maxlevels[i]));
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nade_maxlevels[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nade_max_chance[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "XP Grenades Info");
}
else
{
new upgrade = str_to_num(info);
new level = g_nade_level[client][upgrade] + 1;
new xp = g_nade_first_xp[upgrade] * (1 << (level - 1));
new percent = g_nade_max_chance[upgrade] * level / g_nade_maxlevels[upgrade];
g_xp[client] -= xp;
g_nade_level[client][upgrade] = level;
Save(client);
ColorChat(client, RED, "%s ^1You^x04 bought^x03 %s^x01 Level^x04 %i^x01 (%i%%)^x03 for^x01 %i^x04 XP!", MESSAGE_TAG, g_nade_names[upgrade], level, percent, xp);
//Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_nade_names[upgrade], level, percent, xp);
}
ShowGrenadesMenu(client);
}
public CallbackGrenades(client, menu, item)
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( info[0] == '*' ) return ITEM_ENABLED;
new upgrade = str_to_num(info);
if( g_nade_level[client][upgrade] == g_nade_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
new xp = g_nade_first_xp[upgrade] * (1 << g_nade_level[client][upgrade]);
if( g_xp[client] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
ShowHealthMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nHealth Menu^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuHealth");
new callback = menu_makecallback("CallbackHealth");
menu_additem(menu, "\yHelp", "*", _, callback);
static level, xp, amount, item[128], info[4];
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
level = g_health_level[client][i] + 1;
amount = g_health_maxamount[i] * level / g_health_maxlevels[i];
if( g_health_level[client][i] < g_health_maxlevels[i] )
{
xp = g_health_first_xp[i] * (1 << (level - 1));
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i HP) \r[\w%i XP\r]", g_health_names[i], level, amount, xp);
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i HP) \r[\wMaxed Out!\r]", g_health_names[i], level, amount);
}
num_to_str(_:i, info, sizeof(info) - 1);
menu_additem(menu, item, info, _, callback);
}
}
menu_display(client, menu);
}
public MenuHealth(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
if( info[0] == '*' )
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "The Health ability is the amount of HP that is added to your spawn health.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Health Intervals</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_health_maxamount[i] / g_health_maxlevels[i]));
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxlevels[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Health</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_health_maxamount[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "XP Health Info");
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num(info);
new level = g_health_level[client][upgrade] + 1;
new xp = g_health_first_xp[upgrade] * (1 << (level - 1));
new amount = g_health_maxamount[upgrade] * level / g_health_maxlevels[upgrade];
g_xp[client] -= xp;
g_health_level[client][upgrade] = level;
Save(client);
ColorChat(client, RED, "%s ^1You^x04 bought^x03 %s^x04 Level^x01 %i^x03 (%i HP)^x01 for^x03 %i^x04 XP!", MESSAGE_TAG, g_health_names[upgrade], level, amount, xp);
//Print(client, "You bought %s Level %i (%i HP) for %i XP!", g_health_names[upgrade], level, amount, xp);
}
ShowHealthMenu(client);
}
public CallbackHealth(client, menu, item)
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( info[0] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num(info);
if( g_health_level[client][upgrade] == g_health_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
new xp = g_health_first_xp[upgrade] * (1 << g_health_level[client][upgrade]);
if( g_xp[client] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
ShowArmorMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nArmor Menu^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuArmor");
new callback = menu_makecallback("CallbackArmor");
menu_additem(menu, "\yHelp", "*", _, callback);
static level, xp, amount, item[128], info[4];
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
level = g_armor_level[client][i] + 1;
amount = g_armor_maxamount[i] * level / g_armor_maxlevels[i];
if( g_armor_level[client][i] < g_armor_maxlevels[i] )
{
xp = g_armor_first_xp[i] * (1 << (level - 1));
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i AP) \r[\w%i XP\r]", g_armor_names[i], level, amount, xp);
}
else
{
formatex(item, sizeof(item) - 1, "\w%s: \yLevel %i (%i AP) \r[\wMaxed Out!\r]", g_armor_names[i], level, amount);
}
num_to_str(_:i, info, sizeof(info) - 1);
menu_additem(menu, item, info, _, callback);
}
}
menu_display(client, menu);
}
public MenuArmor(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
if( info[0] == '*' )
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "The Armor ability is the amount of AP that given to you at spawn.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Armor Intervals</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", (g_armor_maxamount[i] / g_armor_maxlevels[i]));
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxlevels[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Armor</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_armor_maxamount[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "XP Armor Info");
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num(info);
new level = g_armor_level[client][upgrade] + 1;
new xp = g_armor_first_xp[upgrade] * (1 << (level - 1));
new amount = g_armor_maxamount[upgrade] * level / g_armor_maxlevels[upgrade];
g_xp[client] -= xp;
g_armor_level[client][upgrade] = level;
Save(client);
//Print(client, "You bought %s Level %i (%i AP) for %i XP!", g_armor_names[upgrade], level, amount, xp);
ColorChat(client, RED, "%s ^1You^x04 bought^x03 %s^x04 Level^x01 %i^x03 (%i AP)^x01 for^x03 %i^x04 XP!", MESSAGE_TAG, g_armor_names[upgrade], level, amount, xp);
}
ShowArmorMenu(client);
}
public CallbackArmor(client, menu, item)
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( info[0] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num(info);
if( g_armor_level[client][upgrade] == g_armor_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
new xp = g_armor_first_xp[upgrade] * (1 << g_armor_level[client][upgrade]);
if( g_xp[client] < xp )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
ShowRespawnMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nRespawn Menu^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuRespawn");
new callback = menu_makecallback("CallbackRespawn");
menu_additem(menu, "\yHelp", "*", _, callback);
static level, xp, percent, item[128], info[4];
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
level = g_respawn_level[client][i] + 1;
percent = g_respawn_max_chance[i] * level / g_respawn_maxlevels[i];
if( g_respawn_level[client][i] < g_respawn_maxlevels[i] )
{
xp = g_respawn_first_xp[i] * (1 << (level - 1));
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_respawn_names[i], level, percent, xp);
}
else
{
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_respawn_names[i], level, percent);
}
num_to_str(_:i, info, sizeof(info) - 1);
menu_additem(menu, item, info, _, callback);
}
}
menu_display(client, menu);
}
public MenuRespawn(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
if( info[0] == '*' )
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "The Respawn ability is chance to be respawned when you die.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Chance Intervals</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_respawn_max_chance[i] / g_respawn_maxlevels[i]));
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_respawn_maxlevels[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_respawn_max_chance[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "XP Respawn Info");
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num(info);
new level = g_respawn_level[client][upgrade] + 1;
new xp = g_respawn_first_xp[upgrade] * (1 << (level - 1));
new percent = g_respawn_max_chance[upgrade] * level / g_respawn_maxlevels[upgrade];
g_xp[client] -= xp;
g_respawn_level[client][upgrade] = level;
Save(client);
//Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_respawn_names[upgrade], level, percent, xp);
ColorChat(client, RED, "%s ^1You^x04 bought^x03 %s^x04 Level^x01 %i^x03 (%i%%)^x01 for^x03 %i^x04 XP!", MESSAGE_TAG, g_respawn_names[upgrade], level, percent, xp);
}
ShowRespawnMenu(client);
}
public CallbackRespawn(client, menu, item)
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( info[0] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num(info);
if( g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
new xp = g_respawn_first_xp[upgrade] * (1 << g_respawn_level[client][upgrade]);
if( g_xp[client] < xp || g_respawn_level[client][upgrade] == g_respawn_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
ShowNoFallMenu(client)
{
static title[128];
formatex(title, sizeof(title) - 1, "[HNS XP by Exolent]^nFall Damage Menu^n^nYour XP: \w%i", g_xp[client]);
new menu = menu_create(title, "MenuNoFall");
new callback = menu_makecallback("CallbackNoFall");
menu_additem(menu, "\yHelp", "*", _, callback);
static level, xp, percent, item[128], info[4];
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
level = g_nofall_level[client][i] + 1;
percent = g_nofall_max_chance[i] * level / g_nofall_maxlevels[i];
if( g_nofall_level[client][i] < g_nofall_maxlevels[i] )
{
xp = g_nofall_first_xp[i] * (1 << (level - 1));
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\w%i XP\r]", g_nofall_names[i], level, percent, xp);
}
else
{
formatex(item, sizeof(item) - 1, "%s: \yLevel %i (%i%%) \r[\wMaxed Out!\r]", g_nofall_names[i], level, percent);
}
num_to_str(_:i, info, sizeof(info) - 1);
menu_additem(menu, item, info, _, callback);
}
}
menu_display(client, menu);
}
public MenuNoFall(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
menu_destroy(menu);
if( info[0] == '*' )
{
static motd[2500];
new len = formatex(motd, sizeof(motd) - 1, "<body style=^"background-color:#030303; color:#FF8F00^">");
len += format(motd[len], sizeof(motd) - len - 1, "<p align=^"center^">");
len += format(motd[len], sizeof(motd) - len - 1, "The Fall Damage ability reduces the amount of damage inflicted from falling.<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<br>");
len += format(motd[len], sizeof(motd) - len - 1, "<table>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th></th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<th>%s</th>",g_team_names[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Reduction Intervals</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", (g_nofall_max_chance[i] / g_nofall_maxlevels[i]));
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Level</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i</td>", g_nofall_maxlevels[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "<th>Max Chance</th>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<td>%i%%</td>", g_nofall_max_chance[i]);
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</tr>");
len += format(motd[len], sizeof(motd) - len - 1, "</table>");
len += format(motd[len], sizeof(motd) - len - 1, "</p>");
len += format(motd[len], sizeof(motd) - len - 1, "</body>");
show_motd(client, motd, "XP Fall Damage Info");
}
else
{
new CsTeams:upgrade = CsTeams:str_to_num(info);
new level = g_nofall_level[client][upgrade] + 1;
new xp = g_nofall_first_xp[upgrade] * (1 << (level - 1));
new percent = g_nofall_max_chance[upgrade] * level / g_nofall_maxlevels[upgrade];
g_xp[client] -= xp;
g_nofall_level[client][upgrade] = level;
Save(client);
//Print(client, "You bought %s Level %i (%i%%) for %i XP!", g_nofall_names[upgrade], level, percent, xp);
ColorChat(client, RED, "%s ^1You^x04 bought^x03 %s^x04 Level^x01 %i^x03 (%i%%)^x01 for^x03 %i^x04 XP!", MESSAGE_TAG, g_nofall_names[upgrade], level, percent, xp);
}
ShowNoFallMenu(client);
}
public CallbackNoFall(client, menu, item)
{
static _access, info[4], callback;
menu_item_getinfo(menu, item, _access, info, sizeof(info) - 1, _, _, callback);
if( info[0] == '*' ) return ITEM_ENABLED;
new CsTeams:upgrade = CsTeams:str_to_num(info);
if( g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
new xp = g_nofall_first_xp[upgrade] * (1 << g_nofall_level[client][upgrade]);
if( g_xp[client] < xp || g_nofall_level[client][upgrade] == g_nofall_maxlevels[upgrade] )
{
return ITEM_DISABLED;
}
return ITEM_ENABLED;
}
ShowPlayerMenu(client)
{
new menu = menu_create("Player Info Menu", "MenuPlayer");
new name[32], authid[35];
for( new i = 1; i <= g_max_clients; i++ )
{
if( !is_user_connected(i) ) continue;
get_user_name(i, name, sizeof(name) - 1);
get_user_authid(i, authid, sizeof(authid) - 1);
menu_additem(menu, name, authid);
}
menu_display(client, menu);
}
public MenuPlayer(client, menu, item)
{
if( item == MENU_EXIT )
{
menu_destroy(menu);
ShowMainMenu(client);
return;
}
static _access, authid[35], callback;
menu_item_getinfo(menu, item, _access, authid, sizeof(authid) - 1, _, _, callback);
menu_destroy(menu);
new player = find_player("c", authid);
if( !is_user_connected(player) )
{
ShowMainMenu(client);
return;
}
new name[32];
get_user_name(player, name, sizeof(name) - 1);
static motd[2500];
new len = copy(motd, sizeof(motd) - 1, "<html>");
len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Name:</font></b> %s<br><br>", name);
len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">XP:</font></b> %i<br><br>", g_xp[player]);
if( g_any_nade_enabled )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b><font size=^"4^">Grenades Levels:</font></b><br>");
for( new i = 0; i < Grenades; i++ )
{
if( g_nade_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i<br>", g_nade_names[i], g_nade_level[player][i], g_nade_maxlevels[i]);
}
}
}
if( g_any_health_enabled )
{
len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Health Levels:</font></b><br>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_health_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i HP)<br>",\
g_health_names[i], g_health_level[player][i], g_health_maxlevels[i],\
(g_health_maxamount[i] * g_health_level[player][i] / g_health_maxlevels[i]), g_health_maxamount[i]);
}
}
}
if( g_any_armor_enabled )
{
len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Armor Levels:</font></b><br>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_armor_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i AP)<br>",\
g_armor_names[i], g_armor_level[player][i], g_armor_maxlevels[i],\
(g_armor_maxamount[i] * g_armor_level[player][i] / g_armor_maxlevels[i]), g_armor_maxamount[i]);
}
}
}
if( g_any_respawn_enabled )
{
len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Respawn Levels:</font></b><br>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_respawn_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\
g_respawn_names[i], g_respawn_level[player][i], g_respawn_maxlevels[i],\
(g_respawn_max_chance[i] * g_respawn_level[player][i] / g_respawn_maxlevels[i]), g_respawn_max_chance[i]);
}
}
}
if( g_any_nofall_enabled )
{
len += format(motd[len], sizeof(motd) - len - 1, "<br><b><font size=^"4^">Fall Damage Levels:</font></b><br>");
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
if( g_nofall_enabled[i] )
{
len += format(motd[len], sizeof(motd) - len - 1, "<b>%s:</b> %i/%i (%i/%i %%)<br>",\
g_nofall_names[i], g_nofall_level[player][i], g_nofall_maxlevels[i],\
(g_nofall_max_chance[i] * g_nofall_level[player][i] / g_nofall_maxlevels[i]), g_nofall_max_chance[i]);
}
}
}
len += format(motd[len], sizeof(motd) - len - 1, "</html>");
show_motd(client, motd, "HNS XP Mod Info");
ShowPlayerMenu(client);
}
IsUserAuthorized(client)
{
return g_authid[client][0] != 0;
}
Print(client, const msg_fmt[], any:...)
{
static message[192];
new len = formatex(message, sizeof(message) - 1, "%s^x03 ", MESSAGE_TAG);
vformat(message[len], sizeof(message) - len - 1, msg_fmt, 3);
if( client )
{
message_begin(MSG_ONE_UNRELIABLE, g_msgid_SayText, _, client);
write_byte(client);
write_string(message);
message_end();
}
else
{
for( new i = g_first_client; i <= g_max_clients; i++ )
{
if( is_user_connected(i) )
{
message_begin(MSG_ONE_UNRELIABLE, g_msgid_SayText, _, i);
write_byte(i);
write_string(message);
message_end();
}
}
}
}
Load(client)
{
#if defined USING_SQL
static query[128];
formatex(query, sizeof(query) - 1, "SELECT `data` FROM `hns_xp` WHERE `authid` = '%s';", g_authid[client]);
static data[2];
data[0] = client;
SQL_ThreadQuery(g_sql_tuple, "QueryLoadData", query, data, sizeof(data));
#else
static data[256], timestamp;
if( nvault_lookup(g_vault, g_authid[client], data, sizeof(data) - 1, timestamp) )
{
ParseLoadData(client, data);
return;
}
else
{
NewUser(client);
}
#endif
}
#if defined USING_SQL
public QueryLoadData(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
{
if( failstate == TQUERY_CONNECT_FAILED
|| failstate == TQUERY_QUERY_FAILED )
{
set_fail_state(error);
}
else
{
if( SQL_NumResults(query) )
{
static sqldata[256];
SQL_ReadResult(query, 0, sqldata, sizeof(sqldata) - 1);
ParseLoadData(data[0], sqldata);
}
else
{
NewUser(data[0]);
}
}
}
#endif
ParseLoadData(client, data[256])
{
static num[6];
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_xp[client] = str_to_num(num);
for( new i = 0; i < Grenades; i++ )
{
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_nade_level[client][i] = clamp(str_to_num(num), 0, g_nade_maxlevels[i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_armor_level[client][i] = clamp(str_to_num(num), 0, g_armor_maxlevels[i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_respawn_level[client][i] = clamp(str_to_num(num), 0, g_respawn_maxlevels[i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_health_level[client][i] = clamp(str_to_num(num), 0, g_health_maxlevels[i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
strbreak(data, num, sizeof(num) - 1, data, sizeof(data) - 1);
g_nofall_level[client][i] = clamp(str_to_num(num), 0, g_nofall_maxlevels[i]);
}
#if defined USING_SQL
g_loaded_data[client] = 1;
#endif
}
NewUser(client)
{
g_first_time[client] = 1;
g_xp[client] = ENTRY_XP;
arrayset(g_nade_level[client], 0, sizeof(g_nade_level[]));
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
g_armor_level[client][i] = 0;
g_respawn_level[client][i] = 0;
g_health_level[client][i] = 0;
g_nofall_level[client][i] = 0;
}
}
Save(client)
{
if( !IsUserAuthorized(client) ) return;
static data[256];
new len = formatex(data, sizeof(data) - 1, "%i", g_xp[client]);
for( new i = 0; i < Grenades; i++ )
{
len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nade_level[client][i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
len += formatex(data[len], sizeof(data) - len - 1, " %i", g_armor_level[client][i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
len += formatex(data[len], sizeof(data) - len - 1, " %i", g_respawn_level[client][i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
len += formatex(data[len], sizeof(data) - len - 1, " %i", g_health_level[client][i]);
}
for( new CsTeams:i = CS_TEAM_T; i <= CS_TEAM_CT; i++ )
{
len += formatex(data[len], sizeof(data) - len - 1, " %i", g_nofall_level[client][i]);
}
#if defined USING_SQL
static name[32];
get_user_name(client, name, sizeof(name) - 1);
static query[512];
if( g_loaded_data[client] )
{
formatex(query, sizeof(query) - 1, "UPDATE `hns_xp` SET `name` = '%s', `data` = '%s' WHERE `authid` = '%s';", name, data, g_authid[client]);
}
else
{
formatex(query, sizeof(query) - 1, "INSERT INTO `hns_xp` ( `name`, `authid`, `data` ) VALUES ( '%s', '%s', '%s' );", name, g_authid[client], data);
}
SQL_ThreadQuery(g_sql_tuple, "QuerySaveData", query);
#else
nvault_set(g_vault, g_authid[client], data);
#endif
}
#if defined USING_SQL
public QuerySaveData(failstate, Handle:query, error[], errnum, data[], size, Float:queuetime)
{
if( failstate == TQUERY_CONNECT_FAILED
|| failstate == TQUERY_QUERY_FAILED )
{
set_fail_state(error);
}
}
#endif