Код за потвърждение: Избери целия код
public event_blinded(const id) <initialized>
{
if(!is_user_alive(id) || !is_user_connected(g_iCurrentFlasher) || id == g_iCurrentFlasher)
return PLUGIN_HANDLED;
if( cs_get_user_team(g_iCurrentFlasher) != CS_TEAM_T || cs_get_user_team(id) != CS_TEAM_CT)
return PLUGIN_CONTINUE;
new flasher[32], name[32];
get_user_name(g_iCurrentFlasher, flasher, 31);
get_user_name(id, name, 31);
g_flFlashDuration[id] = read_data(1)/4096.0;
g_flFlashUntil[id] = get_gametime() + g_flFlashDuration[id];
g_flFlashHoldTime[id] = get_gametime() + read_data(2)/4096.0;
for( new i = 1; i <= g_iMaxPlayers; i++ )
{
if( !is_user_connected(i) ) continue;
if( i == id )
ColorChat(i,TEAM_COLOR, "\x03 [ \x04Flash System \x03] \x01Player\x04 %s\x01 flashed\x04 %s", flasher,name);
else
ColorChat(i,TEAM_COLOR, "\x03[\x04Flash Systemx\x03] Player\x04 %s\x01 flashed\x04 %s\x01 for %.2f seconds", flasher,name, read_data(2)/4096.0 );
//ColorChat(i,NORMAL, "Player\x04 %s\x01 flashed\x04 %s for\x04 %d%%\x01 for %.2f seconds", flasher,name, floatround((read_data(7)/255.0)*100,floatround_floor), read_data(2)/4096.0 );
}
return PLUGIN_CONTINUE
}