#if defined _zp50_deathmatch_included #endinput #endif #define _zp50_deathmatch_included #include <zp50_core> /** * Called before the deathmatch module respawns a player. * Returning PLUGIN_HANDLED will block respawn. * * @param id Player index. */ forward zp_fw_deathmatch_respawn_pre(id)
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