native ze_stop_mod_rendering(id, bool:bSet);
id | Client index. |
bSet | True or false, True will stop the rendering that comes from ze_effects_messages.sma false will continue setting rendering from ze_effects_messages.sma |
Description: Stop/Resume setting rendering from ze_effects_messages.sma plugin.
true | If set successfully false | If this player not connected
If player not connected.
This native will not throw error if player not connected. It will just return false. You before you set rendering for any player in any plugin you should first make: ze_stop_mod_rendering(id, true) This will ensure that no rendering is setting from ze_effects_messages.sma plugin. When you remove rendering, you should use: ze_stop_mod_rendering(id, false)
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.