native ze_set_starting_sounds(id, bool:bSet);
id | Client index. |
bSet | true will enable sounds, false will disable sounds. |
Description: Enable and disable Ready&PreRelease sounds for any player.
true | If successfully disabled/enabled. false | If this player not connected.
If player not connected.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.