native ze_set_frost_grenade(id, bSet);
id | Client index. |
bSet | Boolean value, true will freeze zombie. false will unfreeze zombie. |
Description: Used to set/stop freeze on zombie.
true | If successfully freeze/unfreeze zombie. false | If returned 1 in ze_frost_pre() forward. Mean if freeze action stopped by the pre forward. Or if player already frozen -1 | If this zombie not alive.
If zombie frozen right now, you can use this to unfreeze him imediatly by using: ze_set_frost_grenade(id, false) Same you can freeze him at anytime. Always check if user alive or not when using this native. This will throw error in case of invalid player.
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Тази документация бе генерирана автоматично ползвайки pawn-docgen написано от xPaw за AlliedMods.