native ze_set_fire_grenade(id, bSet);
id | Client index. |
bSet | Boolean value, true will set fire on zombie. false will stop fire on zombie. |
Description: Used to set/stop fire on zombie.
true | If successfully set/stop fire on zombie. false | If returned 1 in ze_fire_pre() forward. Mean if fire action stopped by the pre forward. NULLENT | If this zombie not alive.
If zombie fired right now, you can use this to stop the fire imediatly by using: ze_set_fire_grenade(id, false) Same you can fire him at anytime. Always check if user alive or not when using this native. This will throw error in case of invalid player. You can also set fire on alive humans.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.