native ze_reset_human_speed(id);
id | Client index. |
Description: Reset human speed to default value used in ze_human_speed_factor cvar.
true | If reset successfully false | If this player not connected
If player not connected.
This will remove the custom speed factor set by ze_set_human_speed_factor(id, iFactor) native. And will use the default factor in ze_human_speed_factor cvar. This will throw error in case of invalid player.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.