#define TARGETEX_ARG_AIM "aim" #define TARGETEX_ARG_ALL "all" #define TARGETEX_ARG_ALIVE "alive" #define TARGETEX_ARG_BOTS "bots" #define TARGETEX_ARG_DEAD "dead" #define TARGETEX_ARG_HUMANS "humans" #define TARGETEX_ARG_ME "me" #define TARGETEX_ARG_SPECTATING "spectating" #define TARGETEX_ARG_VIEW "view" static const TargetEx_GroupArguments[][] = { TARGETEX_ARG_ALL, TARGETEX_ARG_ALIVE, TARGETEX_ARG_BOTS, TARGETEX_ARG_DEAD, TARGETEX_ARG_HUMANS, TARGETEX_ARG_VIEW }; static const TargetEx_NoExcludeArguments[][] = { TARGETEX_ARG_AIM, TARGETEX_ARG_BOTS, TARGETEX_ARG_ME, TARGETEX_ARG_SPECTATING, TARGETEX_ARG_VIEW }; static TargetEx_GroupArgsLens[sizeof(TargetEx_GroupArguments)]; static TargetEx_NoExcludeArgsLens[sizeof(TargetEx_NoExcludeArguments)];
enum TargetexFlags (<<= 1) { TARGETEX_NONE = 0, TARGETEX_OBEY_IMM_SINGLE = 1, TARGETEX_OBEY_IMM_GROUP, TARGETEX_NO_SELF, TARGETEX_NO_GROUPS, TARGETEX_NO_BOTS, TARGETEX_NO_ALIVE, TARGETEX_NO_DEAD } enum TargetExTeamStructure { TARGETEX_TEAM_CODE[5], TARGETEX_TEAM_NAME[10], TARGETEX_TEAM_LEN }
static TargetEx_Teams[][TargetExTeamStructure] = { { "ct", "CT" }, { "t", "TERRORIST" }, { "spec", "SPECTATOR" } } static TargetEx_TeamStart, TargetEx_TeamEnd;
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