native rg_round_end(const Float:tmDelay, const WinStatus:st, const ScenarioEventEndRound:event = ROUND_NONE, const message[] = "default", const sentence[] = "default", const bool:trigger = false);
tmDelay | Delay before the onset of a new round |
st | Which team won |
event | The event is the end of the round |
message | The message on round end |
sentence | The sound at the end of the round |
trigger | This will trigger to all hooks on that function Be very careful about recursion! |
Forces the round to end.
1 on success, 0 otherwise
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