native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, const bitsDamageType);
inflictor | Inflictor is the entity that caused the damage (such as a gun) |
victim | The victim that takes damage |
flDamage | The amount of damage |
bitsDamageType | Damage type DMG_* |
Adds damage to the accumulator.
This function has no return value.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.