rg_give_custom_item

Syntax

native rg_give_custom_item(const index, const pszName[], GiveType:type = GT_APPEND, const uid = 0);

Usage

index
Client index
pszName
Item classname
type
Look at the enums with name GiveType
uid
Sets a unique index for the entity

Description

Gives the player an custom item, this means that don't handled API things.

Example

rg_give_custom_item(id, "weapon_c4"); doesn't sets the member m_bHasC4 to true, as the rg_give_item does.

Return

Index of entity if successfull, -1 otherwise