native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const Bullet:iBulletType, const iTracerFreq, const iDamage);
inflictor | Inflictor is the entity that caused the damage (such as a gun) |
attacker | Attacker is the entity that triggered the damage (such as the gun's owner) |
shots | The number of shots |
vecSrc | The source position of the barrel |
vecDirShooting | Shooting direction |
vecSpread | Spread |
flDistance | Max shot distance |
iBulletType | Bullet type, look at the enum with name Bullet in cssdk_const.inc |
iTracerFreq | Tracer frequency |
iDamage | Damage amount |
Fires bullets from entity.
: This native doesn't create a decal effect
: Decal creation is handled by PlaybackEvent, including shot animation and shot sound
This function has no return value.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.