native rg_dmg_radius(Float:vecSrc[3], const inflictor, const attacker, const Float:flDamage, const Float:flRadius, const iClassIgnore, const bitsDamageType);
vecSrc | The source position |
inflictor | Inflictor is the entity that caused the damage (such as a gun) |
attacker | Attacker is the entity that triggered the damage (such as the gun's owner) |
flDamage | The amount of damage |
flRadius | Damage radius |
iClassIgnore | To specify classes that are immune to damage |
bitsDamageType | Damage type DMG_* |
Inflicts damage in a radius from the source position.
This function has no return value.
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.