Function | Description |
---|---|
SetThink | Sets Think callback for entity |
SetTouch | Sets Touch callback for entity |
SetUse | Sets Use callback for entity |
SetBlocked | Sets Blocked callback for entity |
SetMoveDone | Sets MoveDone callback for entity |
set_member_game | Sets a value to CSGameRules_Members members. |
get_member_game | Returns a value from CSGameRules_Members members |
set_member | Sets a value to an entity's member. |
get_member | Returns a value from an entity's member. |
set_pmove | Sets playermove var. |
get_pmove | Returns a playermove var. |
set_movevar | Sets a movevar value to a playermove. |
get_movevar | Returns a movevar value from a playermove. |
set_pmtrace | Sets a pmtrace var. |
get_pmtrace | Returns a pmtrace var |
set_rebuy | Sets a RebuyStruct member. |
get_rebuy | Returns a RebuyStruct member |
rg_set_animation | Assign the number of the player's animation. |
rg_add_account | Adds money to player's account. |
rg_give_item | Gives the player an item. |
rg_give_custom_item | Gives the player an custom item, this means that don't handled API things. |
rg_give_default_items | Give the default items to a player. |
rg_give_shield | Gives the player a shield |
rg_dmg_radius | Inflicts damage in a radius from the source position. |
rg_multidmg_clear | Resets the global multi damage accumulator. |
rg_multidmg_apply | Inflicts contents of global multi damage registered on victim. |
rg_multidmg_add | Adds damage to the accumulator. |
rg_fire_bullets | Fires bullets from entity. |
[3] rg_fire_bullets3 | Fires bullets from player's weapon. |
rg_round_end | Forces the round to end. |
rg_update_teamscores | Updates current scores. |
rg_create_entity | Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper. |
rg_find_ent_by_class | Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper. |
rg_find_ent_by_owner | Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner. |
rg_find_weapon_bpack_by_name | Finds the weapon by name in the player's inventory. |
rg_has_item_by_name | Checks if the player has the item. |
rg_get_weapon_info | Returns specific information about the weapon. |
rg_set_weapon_info | Sets specific weapon info values. |
rg_remove_items_by_slot | Remove all the player's stuff in a specific slot. |
rg_drop_items_by_slot | Drop to floor all the player's stuff by specific slot. |
rg_remove_all_items | Remove all of the player's items. |
rg_drop_item | Forces the player to drop the specified item classname. |
rg_internal_cmd | Executes a client command on the gamedll side. |
rg_remove_item | Removes the specified item classname from the player |
rg_set_user_bpammo | Sets the amount of ammo in the client's backpack for a specific weapon. |
rg_get_user_bpammo | Returns the amount of ammo in the client's backpack for a specific weapon. |
rg_set_user_ammo | Sets the amount of clip ammo for a specific weapon. |
rg_get_user_ammo | Returns the amount of clip ammo for a specific weapon. |
rg_give_defusekit | Sets the client's defusekit status and allows to set a custom HUD icon and color. |
rg_get_user_armor | Returns the client's armor value and retrieves the type of armor. |
rg_set_user_armor | Sets the client's armor value and the type of armor. |
rg_set_user_team | Sets the client's team without killing the player and sets the client's model. |
rg_set_user_model | Sets the client's player model. |
rg_reset_user_model | Resets the client's model. |
rg_set_user_footsteps | Enable/Disable player's footsteps. |
rg_get_user_footsteps | Get the current footsteps state of the player. |
rg_transfer_c4 | Transfers C4 from one player to another. |
rg_instant_reload_weapons | Instantly reload client's weapons. |
rg_set_account_rules | Sets the amount of reward in the game account for all players. |
rg_get_account_rules | Gets the specified reward rule's money amount. |
rg_is_bomb_planted | Checks if the bomb is planted. |
rg_join_team | Forces a player to join a team. |
rg_balance_teams | Instantly balances the teams. |
rg_swap_all_players | Swaps players' teams without reseting frags, deaths and wins. |
rg_switch_team | Instantly switches the player to his opposite team. |
rg_switch_weapon | Forces the player to switch to a specific weapon. |
rg_get_join_team_priority | Gets which team has a higher join priority. |
rg_is_player_can_takedamage | Checks whether the player can take damage from the attacker. |
rg_get_weaponbox_id | Gets WeaponIdType from weaponbox |
rg_round_respawn | Respawn on round for players/bots. |
rg_reset_maxspeed | Resets player's maxspeed. |
rg_send_bartime | Draws a HUD progress bar which fills from 0% to 100% for the time duration in seconds. |
rg_send_bartime2 | Same as BarTime, but StartPercent specifies how much of the bar is (already) filled. |
rg_send_audio | Sends the SendAudio message - plays the specified audio. |
rg_set_iteminfo | Sets a parameter of the member CSPlayerItem::m_ItemInfo |
rg_get_iteminfo | Gets a parameter of the member CSPlayerItem::m_ItemInfo |
rg_hint_message | Adds hint message to the queue. |
rg_restart_round | Instantly restart round. |
rg_check_win_conditions | Instantly check win conditions. |
rg_initialize_player_counts | Instantly initialize player counts. |
rg_reset_can_hear_player | Reset if player can hear another player. |
rg_set_can_hear_player | Set if player can hear another player |
rg_get_can_hear_player | Get if player can hear another player |
set_member_s | Sets a value to an entity's member. Safe version, can guarantee that the present member is refers to derived class of the entity. |
get_member_s | Returns a value from an entity's member. Safe version, can guarantee that the present member is refers to derived class of the entity. |
rg_fire_buckshots | Fires buckshots from entity (used at XM1014 and M3 weapons). |
rg_plant_bomb | Plant a bomb. |
rg_is_player_can_respawn | Checks whether the player can respawn. |
rg_spawn_head_gib | Spawn a head gib |
rg_spawn_random_gibs | Spawn random gibs |
rg_set_global_iteminfo | Sets a parameter of the global CBasePlayerItem::m_ItemInfoArray array |
rg_get_global_iteminfo | Gets a parameter of the global CBasePlayerItem::m_ItemInfoArray array |
rg_spawn_grenade | Spawn a grenade (HEGrenade, Flashbang, SmokeGrenade, or C4) |
rg_create_weaponbox | Spawn a weaponbox entity with its properties |
rg_remove_entity | Removes an entity using gamedll's UTIL_Remove function, which sets a frame delay to ensure its removal. |
rg_decal_trace | Creates a Decal in world based on a traceresult. |
rg_emit_texture_sound | Emits a sound based on a traceresult simulating a bullet hit (metal, wood, concrete, etc.). |
rg_add_ammo_registry | Generates an ammo slot in game's logic |
rg_weapon_deploy | Deploys a weapon attached to a player using the CBasePlayerWeapon::DefaultDeploy function. |
rg_weapon_reload | Reloads a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultReload function. |
rg_weapon_shotgun_reload | Forces shotgun reload thinking on a weapon or a player's active weapon using the CBasePlayerWeapon::DefaultShotgunReload function. |
rg_weapon_send_animation | Sends a weapon animation using the CBasePlayerWeapon::SendWeaponAnim function. |
rg_weapon_kickback | Emits a "recoil" effect on weapon's player using the CBasePlayerWeapon::KickBack function. |
rg_switch_best_weapon | Switches player current weapon into the best one on its inventory using the CHalfLifeMultiplay::GetNextBestWeapon function. |
rg_disappear | Disappear a player from the world. Used when VIP reaches escape zone. Basically a silent kill. |
rg_set_observer_mode | Sets player current Observer mode. |
rg_death_notice | Emits a death notice (logs, DeathMsg event, win conditions check) |
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.