#if defined _orpheu_stocks_included #endinput #endif #define _orpheu_stocks_included #include <orpheu_const> #include <orpheu> #include <orpheu_advanced> /** * Retrieves an engine function handler by having its name as a member of the struct that hold * engine functions and the name that you give it in the file where you define the function * The name must be the same as the one in the file where the function is defined * * @param memberName The name of the member of the struct that holds the address of the function * Example: pfnPrecacheModel * The struct representation can be seen in hlsdk at multiplayer/engine/eiface.h with the name "enginefuncs_s" * * @param libFunctionName The name of the function as it is in the file where the function is defined * * @return A handler to the function */ stock OrpheuFunction:OrpheuGetEngineFunction(const memberName[],const libFunctionName[]) { static OrpheuStruct:engineFunctions if(!engineFunctions) { engineFunctions = OrpheuGetEngineFunctionsStruct() } return OrpheuCreateFunction( OrpheuGetStructMember(engineFunctions,memberName),libFunctionName ) } /** * Retrieves a dll function handler by having its name as a member of the struct that hold * dll functions and the name that you give it in the file where you define the function * The name must be the same as the one in the file where the function is defined * * @param memberName The name of the member of the struct that holds the address of the function * Example: pfnGameInit * The struct representation can be seen in hlsdk at multiplayer/engine/eiface.h with the name "DLL_FUNCTIONS" * * @param libFunctionName The name of the function as it is in the file where the function is defined * * @return A handler to the function */ stock OrpheuFunction:OrpheuGetDLLFunction(const memberName[],const libFunctionName[]) { static OrpheuStruct:OrpheuDLLFunctions if(!OrpheuDLLFunctions) { OrpheuDLLFunctions = OrpheuGetDLLFunctionsStruct() } return OrpheuCreateFunction( OrpheuGetStructMember(OrpheuDLLFunctions,memberName),libFunctionName ) } stock OrpheuHook:OrpheuRegisterHookFromClass(const entityClassName[],const libFunctionName[],const libClassName[],const hookFunctionName[],OrpheuHookPhase:phase = OrpheuHookPre) { return OrpheuRegisterHook(OrpheuGetFunctionFromClass(entityClassName,libFunctionName,libClassName),hookFunctionName,phase) } stock OrpheuHook:OrpheuRegisterHookFromEntity(id,const libFunctionName[],const libClassName[],const hookFunctionName[],OrpheuHookPhase:phase = OrpheuHookPre) { return OrpheuRegisterHook(OrpheuGetFunctionFromEntity(id,libFunctionName,libClassName),hookFunctionName,phase) } stock OrpheuHook:OrpheuRegisterHookFromObject(object,const libFunctionName[],const libClassName[],const hookFunctionName[],OrpheuHookPhase:phase = OrpheuHookPre) { return OrpheuRegisterHook(OrpheuGetFunctionFromObject(object,libFunctionName,libClassName),hookFunctionName,phase) }
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