stock te_emit_sprite_from_player(player, sprite, count = 1, variance = 0, receiver = 0, bool:reliable = true)
player | Client index to emit the sprites from (can't be 0) |
sprite | Sprite index |
count | Number of sprites to generate (0 - 255) |
variance | Variance in size (0 = no variance; 10 = 10% variance) (0 - 255) |
receiver | Client index that will be able to see the effect or 0 for all clients |
reliable | If true, the message will be sent via the reliable channel, otherwise it will use the unreliable one |
Emits sprites or models from a player's bounding box.
Video preview of this and all other te_ stocks can be found here: https://youtu.be/szW-bSMPuyQ?t=10m39s
0 if "receiver" is non-zero and the client isn't connected, 1 otherwise
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.