cs_play_reload_sound

Syntax

stock cs_play_reload_sound(id, bool:shotgun = false, volume = 100, bool:reliable = true)

Usage

id
Client index or 0 for all clients
shotgun
If set to true, it will play "weapons/generic_shot_reload.wav",
otherwise it will play "weapons/generic_reload.wav".
volume
Volume amount (0 - 255)
reliable
If true, the message will be sent via the reliable
channel, otherwise it will use the unreliable one

Description

Plays a generic reload sound.

Return

0 if "id" is non-zero and the client isn't connected,
1 otherwise