Function | Description |
---|---|
draw_ammo_pickup_icon | Temporarily draws HUD numerical ammo amount and corresponding ammo HUD icon in the middle of the right side of the screen. |
draw_item_pickup_icon | Temporarily draws a corresponding item HUD icon in the middle of the right side of the screen. |
draw_weapon_pickup_icon | Temporarily draws the corresponding weapon HUD icon in the middle of the right side of the screen. |
draw_status_icon | Draws a specified status HUD icon. |
draw_train_controls | Displays the speed bar used for controlling a train. |
send_geiger_signal | Sends the geiger signal that notifies the player of nearby radiation level. |
hide_hud_elements | Hides specific elements from the HUD. |
fade_user_screen | Fades the client's screen. |
shake_user_screen | Shakes the client's screen. |
set_user_fov | Changes the client's field of view (FOV). |
cs_draw_progress_bar | Draws a HUD progress bar which is filled from 0% to 100% for the given amount of seconds. Once the bar is fully filled it will be removed from the screen automatically. |
cs_play_reload_sound | Plays a generic reload sound. |
cs_set_hud_icon | Displays a sprite to the right side of the round timer. |
cs_set_user_shadow | Creates/Hides the shadow beneath players. |
te_create_beam_between_points | Creates a beam between two points. |
te_create_beam_from_entity | Creates a beam between an entity and a point. |
te_create_gunshot | Creates a gunshot that consists of a particle effect and a ricochet sound. |
te_create_explosion | Creates an explosion. |
te_create_tar_explosion | Creates the Quake "tarbaby" explosion with sound. |
te_create_smoke | Creates smoke (a rising alphablend sprite at 30 pps). |
te_create_tracer | Creates a tracer effect from one point to another. |
te_create_beam_between_entities | Creates a beam between two entities. |
te_create_sparks | Creates 8 random tracers with gravity and a ricochet sprite. |
te_create_lava_splash | Creates a Quake-style lava splash. |
te_create_teleport_splash | Creates a Quake-style teleport splash. |
te_create_colored_explosion | Creates a Quake colormapped (base palette) particle explosion with sound. |
te_place_decal_from_bsp_file | Places a decal from the .BSP file. |
te_create_implosion | Creates tracers moving towards a point. |
te_create_model_trail | Creates a line of moving glow sprites or models with gravity, fadeout, and collisions. |
te_display_additive_sprite | Displays an additive sprite that plays one cycle. |
te_create_beam_sprite | Creates a beam with a sprite at the end of the beam. |
te_create_beam_ring | Creates a screen aligned beam ring that expands to the maximum radius over lifetime. |
te_create_beam_disk | Creates a beam disk that expands to the maximum radius over lifetime. |
te_create_beam_cylinder | Creates a beam cylinder that expands to the maximum radius over lifetime. |
te_create_following_beam | Creates a decaying beam that follows the entity until it stops moving. |
te_display_glow_sprite | Displays a glowing sprite. |
te_create_beam_ring_between_ent | Creates a beam ring between two entities. |
te_create_tracer_shower | Creates an oriented shower of tracers. |
te_create_dynamic_light | Creates a dynamic light with a world effect. |
te_create_entity_light | Creates a point entity light with no world effect. |
te_draw_line | Draws a simple line. |
te_create_box | Creates a simple box. |
te_remove_all_beams_from_entity | Removes all beams attached to an entity. |
te_create_large_funnel | Creates a large group of sprites or models accompanied by green dots that float up or down until they reach the point set in the "position" argument. |
te_create_bloodstream | Creates dripping blood particles. |
te_draw_blood_line | Draws a line of blood particles spread 5 units from each other that disappears after 30 seconds. |
te_spray_blood | Sprays blood particles from a given point. |
te_place_brush_decal | Applies a decal to a brush entity (not the world). |
te_create_bouncing_model | Creates a moving model or sprite that bounces and makes a sound when it hits. |
te_create_explode_model | Creates model or sprite with a blinking orange aura effect. |
te_create_break_model | Creates a model or sprite entity that slowly disappears until it's gone. |
te_place_gunshot_decal | Places a gunshot decal on an entity or the world and plays a ricochet sound. |
te_create_sprite_spray | Creates a spray of alpha sprites or models. |
te_create_armor_ricochet | Creates a quick spray sprite with a ricochet sound. |
te_place_player_spray | Places a player spray on an entity or the world. |
te_create_bubble_box | Creates alpha sprites or models inside of a box that float upwards. |
te_create_bubble_line | Creates alpha sprites or models along a line that float upwards. |
te_display_falling_sprite | Creates an spray of opaque sprites or models that fall to another sprite or model. |
te_place_world_decal | Applies a decal to the world brush. |
te_create_projectile | Creates a nail-like projectile. |
te_create_sprite_shower | Creates a shower of sprites or models. |
te_emit_sprite_from_player | Emits sprites or models from a player's bounding box. |
te_create_particle_burst | Creates a particle burst similar to te_create_lava_splash. |
te_create_fire_field | Creates a field of fire. |
te_attach_model_to_player | Attaches a temporary entity model to a client. |
te_remove_player_attachments | Kills all temporary entity models attached to a client. |
te_create_multi_gunshot | Much more compact shotgun shot stock. |
te_create_user_tracer | Creates a tracer effect and allows more customization than te_create_tracer. |
get_msg_destination | Used with message stocks. Returns whether or not to use the reliable or unreliable channel when sending a message according to the params used. |
float_to_short | Converts a float value into a short. |
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.