set_gamerules_entity

Syntax

native set_gamerules_entity(const class[], const member[], value, element = 0);

Usage

class
Class name
member
Member name
value
Entity index to set
element
Element to set (starting from 0) if member is an array

Description

Sets an entity index to the gamerules object based off a class
and member name.

Note

This native is used to access the following (C++/engine) data types:
classptr, entvars, edict and ehandle.

Note

Pass -1 as value to act as C++ NULL.

Return

This function has no return value.

Error

If member is empty, no offset is found or an invalid offset
is retrieved, or the data type does not match, an error will
be thrown.